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Level1.tscn
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Level1.tscn
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://Main.gd" type="Script" id=1]
[ext_resource path="res://Tilesets/TilesOrange.tres" type="TileSet" id=2]
[ext_resource path="res://Die.tscn" type="PackedScene" id=3]
[ext_resource path="res://Gate1.tscn" type="PackedScene" id=4]
[node name="Level1" type="Node2D"]
script = ExtResource( 1 )
unlockable_tile_pos_to_key_num = {
Vector2( 7, -3 ): [ 6, "Gate1" ]
}
[node name="Sprite" parent="." instance=ExtResource( 3 )]
[node name="Gate1" parent="." instance=ExtResource( 4 )]
[node name="TileLayer1" type="TileMap" parent="."]
scale = Vector2( 8, 8 )
z_index = -4000
mode = 1
tile_set = ExtResource( 2 )
cell_size = Vector2( 16, 8 )
cell_quadrant_size = 12
format = 1
tile_data = PoolIntArray( -196602, 3, 0, -196601, 7, 0, -131065, 1, 0, -65530, 1, 0, -65529, 2, 0, 65545, 536870913, 0, 65546, 2, 0, 131081, 2, 0, 131082, 536870913, 0, 196617, 6, 0, 262153, 2, 0 )
[node name="TileLayer2" type="TileMap" parent="."]
scale = Vector2( 8, 8 )
z_index = -3999
mode = 1
tile_set = ExtResource( 2 )
cell_size = Vector2( 16, 8 )
cell_quadrant_size = 12
format = 1
tile_data = PoolIntArray( 65546, 4, 0 )