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CHANGES.txt
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Qstat version 2.15
Summary of New Features
-----------------------
New protocols:
KSP [-ksp]
Qstat version 2.14
Summary of New Features
-----------------------
New protocols:
DirtyBomb aka Extraction [-dirtybomb]
Starmade [-starmade]
Farmsim [-farmsim]
Refactored output splitting out xform processing into its own files improving various portions of it.
Fixes
-----
hcache segv fixes
packetmanip fixes for packet combining
--
Steven Harltand
QStat version 2.11
** UPDATED for 2.11 **
November 04, 2006
Summary of New Features
-----------------------
new protocols:
Warsow [-warsows, -warsowm]
Prey [-preys, -preym]
TrackMania [-tm]
Tremulous [-tremulous, -tremulousm]
add -nx and -nnx options that enable resp. disable name transformation
calculate player score for AMS servers
Fixes
-----
fix segfault when a "tribes2 master" returns garbage
--
Steve Jankowski
Steven Hartland
Ludwig Nussel
QStat version 2.10
** UPDATED for 2.10 **
October 22, 2005
Fixes
-----
fix Quake4 master only returning 231 servers
fix busy loop when waiting for Quake3 and Quake4/Doom3 master packets
fix win32 build
--
Steve Jankowski
Steven Hartland
Ludwig Nussel
QStat version 2.9
** UPDATED for 2.9 **
October 20, 2005
Summary of New Features
-----------------------
new protocols:
Pariah [-prs]
Steam Master for A2S [-stma2s]
Nexuiz [-nexuizm, -nexuizs]
Gamespy V3 [-gs3]
Quake 4 [-q4m, -q4s]
add option -allowserverdups to be able to query ts2 servers
support for LAN broadcasts with A2S
add option -sendinterval for tuning send throttling
add support for port ranges
support HL1 protocol variant in A2S
add 'S' player sort option to sort by score
Fixes
-----
fix eye protocol not showing the last player
always use an offset of 123 with eye protocol
fix infinite loop and memory expansion when port is 65535
--
Steve Jankowski
Steven Hartland
Ludwig Nussel
** UPDATED for 2.8 **
April 03, 2005
Summary of New Features
-----------------------
add support for new steam protocol (-a2s)
add derived type STMHL2 for steam master returning a2s instead of hls
change timing for sending packets to improve ping times of low-ping servers
Fixes
-----
fix ut2004 master server support
--
Steve Jankowski
Steven Hartland
Ludwig Nussel
QStat version 2.7
** UPDATED for 2.7 **
Dec 22, 2004
Summary of New Features
-----------------------
new protocols:
UT2004 master [-ut2004m]
update steam master protocol to new version
add additional output to the player xml of -gps
add option -progress,n to print out progress every n packets
add doom3 protocol and osmask as server rule
use autoconf+automake, a simple Makefile is provided as fallback
add "flags" to qstat.cfg
Fixes
-----
fix hanging qstat when receiving UDP packets with incorrect checksum
fix colored names in America's Army (use -ams instead of -gps)
--
Steve Jankowski
Steven Hartland
Ludwig Nussel
QStat version 2.6
** UPDATED for 2.6 **
Aug 15, 2004
Summary of New Features
-----------------------
new protocols:
All Seeing Eye [-eye]
Ravenshield [-rvs]
Savage [-sas]
FarCry [-fcs]
Jedi Knight: Jedi Academy [-jk3m, -jk3s]
Gamespy2 [-gs2]
Steam master [-stm]
Doom3 [-dm3s, -dm3s]
Half-Life 2 [-hl2s] (experimental)
add option -hsn to display server names in hex [no docs]
add "servers/sec" to -progress output
add -mdelim parameter to specify the multi value delimiter ( default '|' )
add \final\\ to end of gamespy master request
add UT2K4 colored name parsing
add UT2 XMP colored name parsing
add SOF coloring of server names
Fixes
-----
fix custom q3 master query for masters created via qstat.cfg
fix gamespy protocol to better handle Halo and BF1942
fix for multi value fields in UT2003 e.g. Mutators.
fix XML escaping bugs
New template variables
----------------------
$SCORE player score
Thanks
------
Timothee Besset from id Software for providing Doom3 protocol information
Alexander Schäfer for fixing version and password field for Ravenshield
and of course everyone else who provided feedback and bug reports
--
Steve Jankowski
Steven Hartland
Ludwig Nussel
** UPDATED for 2.5c **
Nov 11, 2002
Summary of New Features
-----------------------
Unreal Tournament 2003 support [-ut2s]
Including support for the current UT2003 patch
Ghost Recon support [-grs]
Bob Marriott provided the patch for this. I integrated with
very few changes. See info/GhostRecon.txt for more detail.
Thanks Bob! Supports versions 1.2, 1.3, 1.4 and expansions
-noportoffset to disable adding the port offset to query packets
There's a "noportoffset" query argument to set this per-server.
-showgameport to output the game port instead of the query port
With -showgameport, qstat will report the game port instead of
the query port in $ARG, $PORT, and $HOSTNAME. If the query port
is different from game port, the query port will be set in the
"_queryport" server rule.
There's a "showgameport" query argument to set this per-server.
New template variables
----------------------
$TOTALMAXPLAYERS Sum of max players from all servers
$PLAYERSTATID UT2003 global player stat id (not yet
supported by Epic).
$UNREALTOURNAMENT2003
$GHOSTRECON
$PLAYERLEVEL Character level for NWN
$IF:DEATHS True if $DEATHS > 0
$TOTALUTILIZATION How full the servers are (0 to 100 percent)
Fixes
-----
Fixed packet parsing for Battlefield 1942. Use -gps to query BF1942
servers. The query port is usually 23000.
Fix broadcast queries for Tribes 2, Quake 3, UT2003 (hopefully)
Fix all output modes to support team-numbers, team-names, and no-team styles
Fix xml output; accidentally disabled <ping> and <retries>
Fix player info for NWN and other GPS games
Fix sv_password rule on Half-Life servers
Removed some debug output
Thanks
------
A big round of applause for Bob Marriott, author of the Ghost Recon
support. He reverse engineered the GR status protocol and maintained
the patch through several protocol revisions. And he wrote
documentation!
Thanks to Ludwig Nussel and Alex Burger of XQF for testing, suggestions,
and some timely stubborness :-)
Thanks for testing and suggestions: Kingsley Foreman, Pierre Smolarek,
Simon Garner and Paul Witt.
Steve, [email protected]
** UPDATED for 2.5b **
August 8, 2002
Whoops, I broke XQF. When using QStat raw mode, XQF and other programs
rely on the number of fields returned staying fixed. I added a game/mod
field to most raw output which breaks these programs.
Summary of New Features
-----------------------
Extended -raw with a -raw,game variation that adds the game/mod name to
the end of the raw server output. Otherwise, the game/mod info
is not output in raw mode.
Thanks to Ludwig Nussel for not biting my head off (too much).
Steve, [email protected]
** UPDATED for 2.5a **
August 6, 2002
Final version of QStat 2.5a. Please send feedback and bug reports
to [email protected] or to [email protected]
This version of QStat is being distributed under the Artistic License.
The terms of the license can be found in LICENSE.txt in the QStat package.
Summary of New Features
-----------------------
Config file support to define new game types
This is a major new feature. This will allow users to define
new game types and master servers, including setting custom
request packets. I expect that support for most new game types
will be accomplished via config files.
The default config file is "qstat.cfg". More game types from
QStat users can be found in "contrib.cfg".
Added support for "status port offset" to config file; UNS (unreal) has
this set to 1. If you extend UNS, the new server type will have
the same status port offset.
Added a GNUmakefile to support gmake
Updated COMPILE.txt with new instructions
Improve Half-Life server status; extracts mod information and
secure status
Add support for server rules template (-Tr file)
See qstatdoc.html for instructions.
Support broadcast queries for Tribes and Tribes 2
Star Trek: Elite Force server and master (-efs and -efm)
Return to Castle Wolfenstein server and master (-rws and -rwm)
Debug flag (-d) (uses an improved packet output format)
Support color player names in Soldier of Fortune
Default Config File (qstat.cfg)
-------------------------------
Command and Conquer: Renegade server (-crs)
Soldier of Fortune 2 (-sof2s)
Soldier of Fortune 2 Master (-sof2m)
Medal of Honor: Allied Assault server (-mas)
Medal of Honor: Allied Assault server, Quake 3 protocol (-maqs)
Half-Life "infostring" protocol (-hlqs)
This is a Quake 2 style protocol
Fixes
-----
Fixed raw output to include the game or mod name as the last item
Fix template to allow numbers, '.' and ' ' in rule names
Refers to $(RULE:someserverrule) Allowing space ' ' may
break existing templates if they use syntax like
$RULE:maxbullets Max Bullets
This can be fixed by change it to $(RULE:maxbullets)
This change was made because SOF2 allows spaces in server rule
names.
Fix Unreal and Gamespy based servers to support backslashes '\' in
player names (only partially worked before)
Support Half-Life split packets; this happens to the rules info from
some Half-Life servers (usually AdminMod and DOD).
XML output; added <?xml ...> element, UTF-8 output option (-utf8)
XML; added <gametype>
Fix crash on broadcast queries
Avoid duplicates in the rule list
Fixed -srcip to put address in the right byte-order
Work-around for crash on Windows when bind() returns temporary error
Finish output when -timeout expires
Changed Q3 based servers to use a two-packet status query; I think
this gets more accurate mod information.
More accurate player count on Quake based servers
Compiles on OSX/Darwin
Fix one byte overrun on QuakeWorld packet
New template variables
----------------------
$TYPEPREFIX The server's game type prefix
$RULENAMESPACES Allow spaces in rule names
$RULETEMPLATE Invoke the server rule template
$RULENAME The rule name
$RULEVALUE The rule value
$(IF:RULENAME(name)) True if rule name equals "name"
$(IF:RULEVALUE(value)) True if rule value equals "value"
(see qstat.cfg for gametype variables)
Thanks
------
Many thanks to all the beta testers for bug reports and feature
suggestions. There are many to list, but the following provided
significant help:
Kingsley Foreman, Mike Davis, Ludwig Nussel, Pierre Smolarek,
aphax, and Simon Garner. and I'm sure I forgot someone
Steve, [email protected]
** UPDATED for 2.4e **
Oct 1, 2001
This release is basically to fix Tribes 2 support. That was all my
fault, Dynamix/Sierra did nothing wrong. Since I was going through
the trouble of a full release, I decided to toss in Descent 3 support.
Don't be impressed, a patch for D3 was sitting in my inbox. :-)
Summary of New Features
-----------------------
Descent 3 support
-htmlmode (same as $HTML, but for -raw mode)
Fixes
-----
Fixed Tribes 2 queries
Fixed $SHIRTCOLOR when no color names are used
Thanks
------
Many thanks to Matthew Mueller for a patch to support Descent 3.
Matthew thanks Brian Hayes, Kevin Bentley, and tcpdump.
Thanks to Thomas Hager for putting me on the right track for the
Tribe 2 bug.
Sorry, the real -noconsole support did not make it into this release.
Steve, [email protected]
** UPDATED for 2.4d **
August 8, 2001
Summary of New Features
-----------------------
Half-Life master filters
Names for Quake 3 game types
XML output mode
Broadcast support for Gamespy style protocols
Append output file option [-af]
Option to print carets in Q3 player names [-carets]
OS/2 Warp EMX compiler port
OpenBSD support
Options to specify source ports [-srcport] and source IP address [-srcip]
for packets sent by qstat. Handy for getting through firewalls.
See docs for details.
Fixes
-----
Tribes 2 teamdamage flag
Fixed writing beyond array bounds when reading templates on Windows.
(maybe this will fix the garbage characters some people see)
Fixed player sorting for games with teams (tribes 1 and 2).
Removed win32/qstat.exe from the tar.gz
Trying the MS C 6.0 compiler again (win32/qstat.exe)
Fixed running QStat from PHP; would crash or give no data
New template variables
----------------------
$CLEARNEWLINES Convert newlines to spaces in all variable output.
Handy for Tribes 2 servers with long descriptions.
$GAMETYPE Quake 3 only - the name of the game type
Thanks
------
Most of this release was contributed by QStat users:
XML output Simon Garner
Half-Life master filters Ludwig Nussel
OS/2 Warp EMX Mikulas Patocka
OpenBSD subset
A three rail gun salut to ya!
And thanks to Tahi 'Linus' Walcher for helping find the PHP bug.
strace is a thing of the gods.
I was hoping to fix one other problem for Windows users. QStat is a
command-line style program, so Windows always gives it a console
window. This is annoying if you're running QStat from a web-page or a
GUI server browser. I can fix this, but it's not that easy. In the
mean time, I've added a -noconsole option that will delete the console
as soon as qstat starts. The effect is that a console window will
flash on the screen briefly. QStat still runs, you just won't see any
output on screen. Anyway, I'll craft a real implementation of
-noconsole in the next release.
Steve, [email protected]
** UPDATED for 2.4c **
Apr 19, 2001
Summary of New Features
-----------------------
Tribes 2 player type and tribe tag information
Changed Quake 3 default version to "48" (1.27g)
New Tribes 2 master filters. (see documentation)
Bug Fixes
---------
Fixed win32/qstat.exe binary; re-compiled using old compiler
Convert newlines into spaces when printing Tribes 2 server info
in raw mode.
Fixed problems with the 22337 build of Tribes 2.
Tribes 2 raw output is now the same format as most other servers.
Note that this reverses the order of current and max players
from what they were in 2.4b. And adds ping and # retries values.
New template variables
----------------------
$IF:ISBOT
$IF:ISALIAS
$IF:TRIBETAG
$TRIBETAG
Notes
-----
[ Blarg, I hate it when I blow a release. Many people had
problems with the win32/qstat.exe in 2.4b release. I had
compiled this with a new compiler version on a new Win2k
install. It worked fine for me, but apparently the new
compiler has compatibility problems. So, I've gone back
to the old compiler and old NT 4.0 install.
Several people also reported problems using 2.4b with the
new 22337 build of Tribes 2.
Sorry about the problems. This release should fix things
up. ]
The new Tribes 2 player info is available in raw mode (see docs) and
templates. But it is not displayed in the interactive output. I've
updated the sample Tribes 2 templates to display the new player info.
Finally, there seem to be a number of bugs with the Tribes 2 master
servers. One of the bugs is noted in the documentation. Dynamix is
aware of the problems and working to fix them.
Steve, [email protected]
** UPDATED for 2.4b **
Apr 13, 2001
Summary of New Features
-----------------------
Support for Tribes 2 [-t2s] (builds numbered 22075 or higher)
Support for Tribes 2 master [-t2m]
Support for Quake 3 and Tribes 2 colorized player names [-htmlnames]
Sample HTML templates for Tribes 2 [template/tribes2*]
New QStat web site! http://www.qstat.org
New mailing lists for QStat users and announcements! (see web site)
New template variables
----------------------
$ISMASTER
$TRIBES2
$TRIBES2MASTER
$HTMLPLAYERNAME
Bug Fixes
---------
Fix 'game' value for some Quake 2 based servers
Fixed some cases where QStat will hang
Fixed some picky compiler warnings
Notes
-----
The Tribes 2 master server has a number of fancy filtering options.
Check the "Tribes 2 Master" section in the documentation for details.
Many thanks to Brad Heinz and Dynamix for their help with Tribes 2.
Thanks to the QStat beta testers:
Dr. Chmod, Marauder, Leif Sawyer, Luca Spada, Simon Garner,
and Jose Ivey
Steve, [email protected]
** UPDATED for 2.4a **
Oct 5, 2000
Summary of New Features
-----------------------
Support for Gamespy master [-gsm]
Support for "Gamespy style" protocol queries (adds 12+ games) [-gsm and -gps]
More server sort options [-sort]
Player sort options [-sort]
Option to set the output file [-of]
Quake 3 master query argument; can query by protocol version
Other Improvements
------------------
Way way way faster
Fixed Q3 master server queries
Fixed queries of SoF 1.05 servers
Servers now queried in the order provided to QStat (was reverse order)
Fixed ^ display in Q3 player names
Partial fix for '\' in player names
Players now displayed in the order the server reports them (was reverse order)
Rules now displayed in the order the server reports them (was reverse order)
Server variables can be referenced inside player templates
Fixed raw display of SoF servers
Improved HalfLife queries; fetches sv_type and sv_os server rules
Much much much faster
New template variables
----------------------
$IF:GAMESPYMASTER
$IF:GAMESPYPROTOCOL
Notes
-----
I'm probably treading on some toes with the Gamespy master support.
Someone figured out that the Gamespy server lists are not protected,
and sent me the protocol. Once I had that, supporting the master was
trivial. See the documentation for details on using a gamespy master.
Many games are using the Unreal style server status protocol. Maybe
because there are lots of Unreal engine games. Or maybe because
developers want Gamespy support, so they use a protocol that Gamespy
already supports. There are too many of these games to add individual
game types and command-line options. So I've lumped them together as
"Gamespy Protocol" servers using the game type "GPS". They all seem
to have a server rule called "gamename" set to the name of the game
(eg. "roguespear", "turok2").
I made a pile of performance improvements to QStat. Start-up time for
large server lists is very fast. Queries on large servers lists is
also much faster. And queries require much less CPU time. If you
have -maxsim set high to reduce query times, you might see more
server timeouts now. QStat can spew out packets so fast, you'll see
more packet loss and hence more timeouts.
Thanks
------
Many thanks to the beta testers and contributors. They provided
bug fixes, bug reports, suggestions, ideas, protocol traces, and
kind words. I'll spare them the spam by just mentioning real names:
Alex Burger, Conan Ford, Vitaliy Fuks, Mike Dowell, Nico de Vries,
and Jose Ivey
Steve
** UPDATED for 2.3g **
Feb 3, 2000
BETA is done! The 2.3 release is stable enough now to drop the
beta qualifier.
Summary of New Features
-----------------------
Added options to support Soldier of Fortune [-sfs]
New template variables
----------------------
$IF:SOLDIEROFFORTUNE
There are command-line options to control the following, but it's
handy to have control within the templates as well.
$COLORNUMBERS Set the format of $SHIRTCOLOR and $PANTSCOLOR
$COLORNAMES
$COLORRGB
$TIMESECONDS Set the format of $CONNECTTIME
$TIMECLOCK
$TIMESTOPWATCH
Summary of Fixes
----------------
Fix crashes in Unreal -raw player output (duh).
Fix hangs doing Unreal server queries.
Fix $GAME for Quake 3 servers
Fix Kingpin servers reported as Q2 servers
Notes
-----
The SOF server does not return map information, so you'll just get a
'?' or blank for an SOF map. The map info is returned by the master
server. But QStat does not yet support the SOF master server. I
traced the SOF master protocol, but it's totally different from any
other master server. Before I invest the time into writing a
parser for the SOF master packets, I'm going to wait to see if it
changes before the final retail release.
Notes on Future Releases
------------------------
Now that the 2.3 release train is winding down, what's up for
QStat 2.4? I don't know, but there's a few frequently requested
features:
- More sort options; server and player
- More games; Delta Force, Descent III
- Fetch server lists from web pages
- Better templates; variables and full expression evaluation
- Better performance on large server lists
- Examples and samples
I don't know which features will be available when, so don't ask.
There may be one or two more 2.3 releases to fix critical bugs or
add a new game.
Getränk und ist fröhlich,
Steve
** UPDATED for 2.3f BETA **
Jan 11, 2000
Summary of Fixes
----------------
Added player ping and face to Unreal -raw output
Fix queries for version 405 Unreal servers
New template variable
---------------------
For the player template:
$FACE The texture used on a player's face.
This was added to Unreal a while back, but I didn't notice.
Notes
-----
The fine blokes at Unreal decided to fiddle with the Unreal query
protocol. When asked why PingTool and QStat did not work with the
new servers, they responded that we must not be following the new
GameSpy spec. Ha! As if they publish this information or care to
keep other server browser authors informed. Sheesh.
Steve
** UPDATED for 2.3e BETA **
Jan 7, 2000
Summary of Fixes
----------------
Quake III Arena master queries
Half-Life master queries
$(IF:GAME) was true when $GAME was blank (Tribes)
Improved Q3A player name translation
Fixed raw mode output for Unreal (minor incompatible change)
Updated docs for raw mode output
Add one to Unreal/UT port to get query port (incompatible change)
$GAME and "-sort g" now work for Unreal/UT
Summary of New Features
-----------------------
Options added for Kingpin and Heretic II game servers. These
two games were previously supported with the -q2s option.
New options: -kps and -hrs
New template conditions: $(IF:KINGPIN) and $(IF:HERETIC2)
Notes
-----
Numerous people sent me the fix for the Q3A master query problem. I
think the first was Ted Milker, but thanks to all for your suggestions
and patience.
The Half-Life master support wasn't using the latest protocol, so
needed an upgrade. Now you can get the full 2100+ server list from
the master. BTW, there are more HL servers than Q3A servers.
Unreal support was changed to automatically add one to the port number
to find the query port. This is probably why people thought QStat
didn't support UT. For those that figure it out already, you'll have
to remove your own +1 hacks to use this release.
I apologize for the long delay between releases. Work, holidays, and
health problems cut my free time to less than zero.
Best wishes for the new millennium,
Steve
** UPDATED for 2.3d BETA **
May 12, 1999
More bug reports and suggestions prompted this release.
Quake 3 master
--------------
The id Q3 master server isn't working very well. The protocol is lame
and its network is way over subscribed. I've enhanced QStat to deal
with the changes, but I actually think they (id) have made matters worse
rather than better. QStat can now, sometimes, get all the servers
from the master, but it often can't get 30-60% of the servers. This
is not QStat problem, but id's. I've sent them a detailed analysis
of the problems and made some suggestions.
Summary of Fixes
----------------
Improve reliability of Q3 master server queries
Support Tribes servers with 3+ teams
Strip escape sequences from Q3 player names; use -hpn if you want the
complete content of player names.
Accurately calculate number of servers on a master (ignore duplicates).
Fixed $(ISFULL) to be false if the server is empty [duh]
New Features
------------
New option to control master server retry interval ("-mi") independent
of server retry interval.
Increase maximum -maxsim to 256 for Win32.
Added $(TYPESTRING) template var; shows server's type string (eg. q2s, hls)
Added $(NOWINT) template var; shows the current time in seconds since
00:00:00 UTC, January 1, 1970.
Notes
-----
Many many thanks to Nico de Vries ([email protected]) of CLQ for
the many bugs reports, suggestions, etc. Thanks to [email protected]
for figuring out the Tribes 3+ teams bug.
Steve, [email protected]
** UPDATED for 2.3c BETA **
May 3, 1999
A slew of bug reports arrived over the weekend. I guess QStat users
are weekend warriors. Thanks to the four people that sent patches for
the Q3 master breakage. I won't say who's patch I used, but I
selected the most elegant.
id has said that the Q3 master protocol will be changing alot over
the next weeks. I'll try to track their progress, but no promises.
They also asked for suggestions on reducing packet size, so I sent
them my ideas (all quite clever <puff> <puff>).
Summary of Fixes
----------------
Q3 master server
Q3 server name
Tribes -raw mode [forgot to write it]
Removed leftover debug print
Switched snprintf() to sprintf() [much more portable]
Half-Life game rules [useful for TFC]
Fixed -progress output
Added player ping to Unreal player output
Fixed minor mistakes in docs
Notes
-----
Many thanks to:
"Dark Grue" <[email protected]> of QStatList
Nico de Vries <[email protected]> of CLQ
"Joe S." <[email protected]> of ... I forget what Joe does
Sven Grundmann <[email protected]>
for their bug reports, patches, and suggestions.
Steve, [email protected]
** UPDATED for 2.3b BETA **
April 29, 1999
New: Quake III and BFRIS support
Not many complaints about problems with 2.3a, looks like the
new code is working fine.
Summary of New Features
-----------------------
Quake III: Arena (Q3Test)
Quake III master
BFRIS (www.aegistech.com)
Minor Changes
-------------
A couple people pointed out that the docs and the code did not
exactly agree on the server type strings. So, I've fixed the
code to match the docs. The following type strings were changed:
2.3a 2.3b
---- ----
QW --> QWS
Q2 --> Q2S
Notes
-----
Voluminous thanks to Dave "Zoid" Kirsch of id Software for supplying
diffs to support Quake III. Zoid says has used QStat "from time to time"
over the years. Makes me smile.
And a sweeping bow to Pete Ratzlaff of Harvard for the diff to support
Linux game BFRIS. See www.aegistech.com for info.
I gave the diffs the wary eye for fuggly programming, but both were
written nicely and applied without a hitch. I performed minimal
testing of the new code, please let me know if there are problems.
Steve, [email protected]
** UPDATED for 2.3a BETA **
April 19, 1999
Lots of changes and additions in this release, far more than I have
patience to test. Please try this release with your web page, stats
program, server browser, and what not. If you encounter any problems
_please_ send me email! Flames on my sloppy coding are acceptable.
Summary of New Features
-----------------------
Complete Half-Life support (players and server rules)
Half-Life master server (option -hlm)
Tribes servers (option -tbs)
Tribes master server (option -tbm)
Shogo (option -sgs)
Hex player colors (option -hc)
Several new template variables
Created server types table to simplify code
Bug Fixes
---------
Servers without "hostname" rule appeared to TIMEOUT
One or two other boo-boos
Incompatible
------------
The option "-qw" has been removed. Please use "-qwm" instead.
New variables for output templates
----------------------------------
Generic variables
$(DEFAULTTYPE) Full name of the default server type (-default)
Server variables
$(ISEMPTY) True if the server has no players
$(ISFULL) True if the server is full of players
Player variables
$(PACKETLOSS) Players packets loss (Tribes only)
$(ISTEAM) True if this player represents a team (Tribes only)
$(TEAMNAME) Name of this player's team (Tribes only)
Notes
-----
Many thanks to the following for their assistance:
[email protected] Tribes
[email protected] Half-Life
Thanks to the many people who have sent suggestions for improvements.
I've incorporated some of them in this release, more will follow in
later releases.
This release was focused on supporting popular new games and making
it easier to add new games to the code. The backlog of new games
support is now empty. If there's a game you would like to see
supported, please send email. The Linux game BFRIS
(http://www.aegistech.com) is the only planned new game support.
Steve, [email protected]
** UPDATED for 2.2b **
Jan 15, 1999
D'oh! I need to do more testing. The -raw mode did not work at
all for Half-Life. Thanks to Dark Grue <[email protected]> for
bring that to my attention.
Bug Fixes
---------
Fix Half-Life support with -raw mode
Shush compiler warning on Linux
Steve, [email protected]
** UPDATED for 2.2a **
Jan 14, 1999
Not too much in this release, but I've been getting an email a day
asking about Half-Life support. The Half-Life status packets are
totally different from Quake II, so I've only completed the general
info so far. Players and rules from Half-Life will be available in the
next release. I also threw in flags to support Sin. Sin was
supported in previous releases by pretending it was a Q2 server, but
now it has its own flags.
Future releases of QStat will support even more games (Shogo, Blood 2,
Heretic 2, etc).
Summary of New Features
-----------------------
Sin support (option -sns)
Half-Life (partial) support (option -hls)
Bug Fixes
---------
Divide-by-zero bug with sorting
Memory allocation bug using -H (hostname lookup)
New variables for output templates
----------------------------------
Server template variables
$SIN True if the server is running Sin
$HALFLIFE True if the server is running Half-Life
Steve, [email protected]
** UPDATED for 2.1a **
Oct 4, 1998
This release supercedes previous 2.1 releases (2.1z BETA and 2.1y BETA)
Summary of New Features
-----------------------
Unreal 2.15+ support (option -uns)
Broadcast queries (prefix address with '+')
Save lists from master servers (option -qw,outfile and -q2m,outfile)
Bug Fixes
---------
Fixed host cache on Intel platforms
Report Host Not Found as a server error (so it appears in templates
and raw output)