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Game.h
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Game.h
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#ifndef GAMEDATA_H_
#define GAMEDATA_H_
#include <random>
#include <ncurses.h>
#include "snek.h"
enum class GameMode
{
EAT_APPLES,
EAT_NUMBERS
};
// singleton struct for holding global game data
// JBOD
struct Game
{
Snek* snek;
int score;
int terminal_h;
int terminal_w;
WINDOW* gameWindow;
WINDOW* scoreWindow;
char snakeHead;
bool bordersDisabled;
void init();
void createWindows();
void deleteWindows();
void draw(int x, int y, const char* c);
void updateGameWindow();
void printLoseMessage();
int getchar();
void clear();
void updateScoreWindow();
void renderSnek(const char* snekBody, const char* snekHead);
void resetSnek();
static int getRandomNumber(int min, int max);
static Game& get()
{
static Game gd;
return gd;
}
private:
// private constructor
Game(){}
// get rid of copy-assignment
void operator=(const Game&) = delete;
// get rid of copy constructor
Game(const Game& ) = delete;
};
#endif // GAMEDATA_H_