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Assembly-CSharp.csproj
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Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{137E53C9-3CCF-4883-123D-D62109679F16}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
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<Reference Include="System.Core" />
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</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
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<Compile Include="Assets\GoogleVR\DemoScenes\ControllerDemo\ControllerDemoManager.cs" />
<Compile Include="Assets\GoogleVR\DemoScenes\HeadsetDemo\FPS.cs" />
<Compile Include="Assets\GoogleVR\DemoScenes\HeadsetDemo\Teleport.cs" />
<Compile Include="Assets\GoogleVR\Legacy\Scripts\GvrHead.cs" />
<Compile Include="Assets\GoogleVR\Legacy\Scripts\Internal\GvrCameraUtils.cs" />
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<Compile Include="Assets\GoogleVR\Scripts\Controller\Internal\IControllerProvider.cs" />
<Compile Include="Assets\GoogleVR\Scripts\GazeInputModule.cs" />
<Compile Include="Assets\GoogleVR\Scripts\GvrViewer.cs" />
<Compile Include="Assets\GoogleVR\Scripts\Pose3D.cs" />
<Compile Include="Assets\GoogleVR\Scripts\UI\GvrGaze.cs" />
<Compile Include="Assets\GoogleVR\Scripts\UI\GvrReticle.cs" />
<Compile Include="Assets\GoogleVR\Scripts\UI\IGvrGazePointer.cs" />
<Compile Include="Assets\GoogleVR\Scripts\UI\IGvrGazeResponder.cs" />
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<Reference Include="Google.ProtocolBuffers">
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</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>