Releases: randovania/open-samus-returns-rando
Releases · randovania/open-samus-returns-rando
v1.0.7
New release
What's Changed
- Fix Metroid BMSAD by @ThanatosGit in #264
- Change all uses of
get_parsed_asset
toget_file
by @dyceron in #265 - [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #267
- Map Fix Fix Fix by @dyceron in #268
- Add DNA seals to all areas by @dyceron in #266
- Fix incorrect default values for
vGrappleLaserLockedColor0
by @dyceron in #269 - Display room names in-game by @dyceron in #270
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #272
- Update Queen seal name since one seal in A8 by @dyceron in #271
Full Changelog: v1.0.6...v1.0.7
v1.0.6
New release
What's Changed
- Update fields in
template_powerup_bmsad.json
by @dyceron in #242 - Fix custom Reserve Tank values not applying by @dyceron in #243
- Do full test on pull request and require it before pypi push by @ThanatosGit in #244
- Edge case for items listed 2nd in the icon list by @dyceron in #245
- Add option to require Beam Burst for Blobthrowers/Blockingplants by @dyceron in #246
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #248
- Nerf beams against ridley by @ThanatosGit in #247
- Fix memory errors if spawning at Diggernaut Chase Save by @dyceron in #250
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #252
- Refactoring for seperated powerup files and byte code for lua files via new MEDS by @ThanatosGit in #251
- Fix Ridley using stacked factor values by @dyceron in #254
- Change DNA Count color to match full ammo color by @dyceron in #255
- Increase PB drop chance of nearly all enemies by @dyceron in #256
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #257
- Fix post-Gamma fight rooms not being heated by @dyceron in #258
- Support Cosmetic Patches by @dyceron in #259
- Rename plant_buff configuration by @dyceron in #260
- Door and Map updates by @dyceron in #262
- Fix default aeion bar colors by @dyceron in #263
- Add custom chozo seals by @dyceron in #261
Full Changelog: v1.0.4...v1.0.6
v1.0.5
New release
Full Changelog: v1.0.4...v1.0.5
v1.0.4
New release
What's Changed
- Disable Idle Screen if rando id doesnt match by @dyceron in #233
- Disable damage when Metroid dies by @dyceron in #234
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #236
- Use actors when connecting Surfaces by @dyceron in #237
- Display message when all DNA is collected by @dyceron in #235
- Disable PBs during Diggernaut fight by @dyceron in #223
- Support Shuffling Missiles by @dyceron in #239
- Use less obstructive fx for Reserve Tanks by @dyceron in #240
- Improve disabling liquid actors if collecting Gravity by @dyceron in #238
Full Changelog: v1.0.3...v1.0.4
v1.0.3
New release
What's Changed
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #224
- Change Save Screw Blocks in A7 from Screw to be Shot by @dyceron in #225
- Completely prevent accessing Ridley early by @dyceron in #226
- Add Rando-ID check by @ThanatosGit in #231
- Infinite load stuff by @ThanatosGit in #232
Full Changelog: v1.0.2...v1.0.3
v1.0.2
New release
What's Changed
- Bump actions/upload-artifact from 3 to 4 by @dependabot in #217
- Fix a4 gamma teleport occuring more than once by @dyceron in #221
Full Changelog: v1.0.1...v1.0.2
v1.0.1
v1.0.0
New release