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Thanks for making this open source, I was able to adopt your geodesic code for another project.
You may be interested in making renderings for 360° virtual reality videos, which can be enjoyed on mobile phones and VR headsets. >ou could then make flybys during which one could look around.
To make such videos, all you need to do is alter the camera. The output pixels should project to all angles. However, also the camera position needs to slightly move with angle.
Hi,
Thanks for making this open source, I was able to adopt your geodesic code for another project.
You may be interested in making renderings for 360° virtual reality videos, which can be enjoyed on mobile phones and VR headsets. >ou could then make flybys during which one could look around.
To make such videos, all you need to do is alter the camera. The output pixels should project to all angles. However, also the camera position needs to slightly move with angle.
Here are some links from the pov-ray community:
https://forums.oculusvr.com/community/discussion/30854/pov-ray#latest
http://wiki.povray.org/content/HowTo:ODS
https://www.clodo.it/blog/omnidirectional-stereo-ods-with-pov-ray/
https://www.clodo.it/blog/sample-ods-video/
I implemented this here:
https://github.com/JohannesBuchner/scientific-visualisation-360-vr/blob/master/frame-00000.pov#L29
https://github.com/JohannesBuchner/scientific-visualisation-360-vr/
Cheers,
Johannes
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