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WARNING WARNING WARNING WARNING WARNING

PLEASE NOTE: This document applies to the HEAD of the source tree

If you are using a released version of Kubernetes, you should refer to the docs that go with that version.

Documentation for other releases can be found at releases.k8s.io.

Protobuf serialization and internal storage

@smarterclayton

March 2016

Proposal and Motivation

The Kubernetes API server is a "dumb server" which offers storage, versioning, validation, update, and watch semantics on API resources. In a large cluster the API server must efficiently retrieve, store, and deliver large numbers of coarse-grained objects to many clients. In addition, Kubernetes traffic is heavily biased towards intra-cluster traffic - as much as 90% of the requests served by the APIs are for internal cluster components like nodes, controllers, and proxies. The primary format for intercluster API communication is JSON today for ease of client construction.

At the current time, the latency of reaction to change in the cluster is dominated by the time required to load objects from persistent store (etcd), convert them to an output version, serialize them JSON over the network, and then perform the reverse operation in clients. The cost of serialization/deserialization and the size of the bytes on the wire, as well as the memory garbage created during those operations, dominate the CPU and network usage of the API servers.

In order to reach clusters of 10k nodes, we need roughly an order of magnitude efficiency improvement in a number of areas of the cluster, starting with the masters but also including API clients like controllers, kubelets, and node proxies.

We propose to introduce a Protobuf serialization for all common API objects that can optionally be used by intra-cluster components. Experiments have demonstrated a 10x reduction in CPU use during serialization and deserialization, a 2x reduction in size in bytes on the wire, and a 6-9x reduction in the amount of objects created on the heap during serialization. The Protobuf schema for each object will be automatically generated from the external API Go structs we use to serialize to JSON.

Benchmarking showed that the time spent on the server in a typical GET resembles:

      etcd -> decode -> defaulting -> convert to internal ->
JSON          50us      5us           15us
Proto         5us
JSON          150allocs               80allocs
Proto         100allocs

      process -> convert to external -> encode -> client
JSON             15us                   40us
Proto                                   5us
JSON             80allocs               100allocs
Proto                                   4allocs

Protobuf has a huge benefit on encoding because it does not need to allocate temporary objects, just one large buffer. Changing to protobuf moves our hotspot back to conversion, not serialization.

Design Points

  • Generate Protobuf schema from Go structs (like we do for JSON) to avoid manual schema update and drift
  • Generate Protobuf schema that is field equivalent to the JSON fields (no special types or enumerations), reducing drift for clients across formats.
  • Follow our existing API versioning rules (backwards compatible in major API versions, breaking changes across major versions) by creating one Protobuf schema per API type.
  • Continue to use the existing REST API patterns but offer an alternative serialization, which means existing client and server tooling can remain the same while benefiting from faster decoding.
  • Protobuf objects on disk or in etcd will need to be self identifying at rest, like JSON, in order for backwards compatibility in storage to work, so we must add an envelope with apiVersion and kind to wrap the nested object, and make the data format recognizable to clients.
  • Use the gogo-protobuf Golang library to generate marshal/unmarshal operations, allowing us to bypass the expensive reflection used by the golang JSOn operation

Alternatives

  • We considered JSON compression to reduce size on wire, but that does not reduce the amount of memory garbage created during serialization and deserialization.
  • More efficient formats like Msgpack were considered, but they only offer 2x speed up vs the 10x observed for Protobuf
  • gRPC was considered, but is a larger change that requires more core refactoring. This approach does not eliminate the possibility of switching to gRPC in the future.
  • We considered attempting to improve JSON serialization, but the cost of implementing a more efficient serializer library than ugorji is significantly higher than creating a protobuf schema from our Go structs.

Schema

The Protobuf schema for each API group and version will be generated from the objects in that API group and version. The schema will be named using the package identifier of the Go package, i.e.

k8s.io/kubernetes/pkg/api/v1

Each top level object will be generated as a Protobuf message, i.e.:

type Pod struct { ... }

message Pod {}

Since the Go structs are designed to be serialized to JSON (with only the int, string, bool, map, and array primitive types), we will use the canonical JSON serialization as the protobuf field type wherever possible, i.e.:

JSON      Protobuf
string -> string
int    -> varint
bool   -> bool
array  -> repeating message|primitive

We disallow the use of the Go int type in external fields because it is ambiguous depending on compiler platform, and instead always use int32 or int64.

We will use maps (a protobuf 3 extension that can serialize to protobuf 2) to represent JSON maps:

JSON      Protobuf            Wire (proto2)
map    -> map<string, ...> -> repeated Message { key string; value bytes }

We will not convert known string constants to enumerations, since that would require extra logic we do not already have in JSOn.

To begin with, we will use Protobuf 3 to generate a Protobuf 2 schema, and in the future investigate a Protobuf 3 serialization. We will introduce abstractions that let us have more than a single protobuf serialization if necessary. Protobuf 3 would require us to support message types for pointer primitive (nullable) fields, which is more complex than Protobuf 2's support for pointers.

Example of generated proto IDL

Without gogo extensions:

syntax = 'proto2';

package k8s.io.kubernetes.pkg.api.v1;

import "k8s.io/kubernetes/pkg/api/resource/generated.proto";
import "k8s.io/kubernetes/pkg/api/unversioned/generated.proto";
import "k8s.io/kubernetes/pkg/runtime/generated.proto";
import "k8s.io/kubernetes/pkg/util/intstr/generated.proto";

// Package-wide variables from generator "generated".
option go_package = "v1";

// Represents a Persistent Disk resource in AWS.
//
// An AWS EBS disk must exist before mounting to a container. The disk
// must also be in the same AWS zone as the kubelet. An AWS EBS disk
// can only be mounted as read/write once. AWS EBS volumes support
// ownership management and SELinux relabeling.
message AWSElasticBlockStoreVolumeSource {
  // Unique ID of the persistent disk resource in AWS (Amazon EBS volume).
  // More info: http://releases.k8s.io/HEAD/docs/user-guide/volumes.md#awselasticblockstore
  optional string volumeID = 1;

  // Filesystem type of the volume that you want to mount.
  // Tip: Ensure that the filesystem type is supported by the host operating system.
  // Examples: "ext4", "xfs", "ntfs". Implicitly inferred to be "ext4" if unspecified.
  // More info: http://releases.k8s.io/HEAD/docs/user-guide/volumes.md#awselasticblockstore
  // TODO: how do we prevent errors in the filesystem from compromising the machine
  optional string fsType = 2;

  // The partition in the volume that you want to mount.
  // If omitted, the default is to mount by volume name.
  // Examples: For volume /dev/sda1, you specify the partition as "1".
  // Similarly, the volume partition for /dev/sda is "0" (or you can leave the property empty).
  optional int32 partition = 3;

  // Specify "true" to force and set the ReadOnly property in VolumeMounts to "true".
  // If omitted, the default is "false".
  // More info: http://releases.k8s.io/HEAD/docs/user-guide/volumes.md#awselasticblockstore
  optional bool readOnly = 4;
}

// Affinity is a group of affinity scheduling rules, currently
// only node affinity, but in the future also inter-pod affinity.
message Affinity {
  // Describes node affinity scheduling rules for the pod.
  optional NodeAffinity nodeAffinity = 1;
}

With extensions:

syntax = 'proto2';

package k8s.io.kubernetes.pkg.api.v1;

import "github.com/gogo/protobuf/gogoproto/gogo.proto";
import "k8s.io/kubernetes/pkg/api/resource/generated.proto";
import "k8s.io/kubernetes/pkg/api/unversioned/generated.proto";
import "k8s.io/kubernetes/pkg/runtime/generated.proto";
import "k8s.io/kubernetes/pkg/util/intstr/generated.proto";

// Package-wide variables from generator "generated".
option (gogoproto.marshaler_all) = true;
option (gogoproto.sizer_all) = true;
option (gogoproto.unmarshaler_all) = true;
option (gogoproto.goproto_unrecognized_all) = false;
option (gogoproto.goproto_enum_prefix_all) = false;
option (gogoproto.goproto_getters_all) = false;
option go_package = "v1";

// Represents a Persistent Disk resource in AWS.
//
// An AWS EBS disk must exist before mounting to a container. The disk
// must also be in the same AWS zone as the kubelet. An AWS EBS disk
// can only be mounted as read/write once. AWS EBS volumes support
// ownership management and SELinux relabeling.
message AWSElasticBlockStoreVolumeSource {
  // Unique ID of the persistent disk resource in AWS (Amazon EBS volume).
  // More info: http://releases.k8s.io/HEAD/docs/user-guide/volumes.md#awselasticblockstore
  optional string volumeID = 1 [(gogoproto.customname) = "VolumeID", (gogoproto.nullable) = false];

  // Filesystem type of the volume that you want to mount.
  // Tip: Ensure that the filesystem type is supported by the host operating system.
  // Examples: "ext4", "xfs", "ntfs". Implicitly inferred to be "ext4" if unspecified.
  // More info: http://releases.k8s.io/HEAD/docs/user-guide/volumes.md#awselasticblockstore
  // TODO: how do we prevent errors in the filesystem from compromising the machine
  optional string fsType = 2 [(gogoproto.customname) = "FSType", (gogoproto.nullable) = false];

  // The partition in the volume that you want to mount.
  // If omitted, the default is to mount by volume name.
  // Examples: For volume /dev/sda1, you specify the partition as "1".
  // Similarly, the volume partition for /dev/sda is "0" (or you can leave the property empty).
  optional int32 partition = 3 [(gogoproto.customname) = "Partition", (gogoproto.nullable) = false];

  // Specify "true" to force and set the ReadOnly property in VolumeMounts to "true".
  // If omitted, the default is "false".
  // More info: http://releases.k8s.io/HEAD/docs/user-guide/volumes.md#awselasticblockstore
  optional bool readOnly = 4 [(gogoproto.customname) = "ReadOnly", (gogoproto.nullable) = false];
}

// Affinity is a group of affinity scheduling rules, currently
// only node affinity, but in the future also inter-pod affinity.
message Affinity {
  // Describes node affinity scheduling rules for the pod.
  optional NodeAffinity nodeAffinity = 1 [(gogoproto.customname) = "NodeAffinity"];
}

Wire format

In order to make Protobuf serialized objects recognizable in a binary form, the encoded object must be prefixed by a magic number, and then wrap the non-self-describing Protobuf object in a Protobuf object that contains schema information. The protobuf object is referred to as the raw object and the encapsulation is referred to as wrapper object.

The simplest serialization is the raw Protobuf object with no identifying information. In some use cases, we may wish to have the server identify the raw object type on the wire using a protocol dependent format (gRPC uses a type HTTP header). This works when all objects are of the same type, but we occasionally have reasons to encode different object types in the same context (watches, lists of objects on disk, and API calls that may return errors).

To identify the type of a wrapped Protobuf object, we wrap it in a message in package k8s.io/kubernetes/pkg/runtime with message name Unknown having the following schema:

message Unknown {
  optional TypeMeta typeMeta = 1;
  optional bytes value = 2;
  optional string contentEncoding = 3;
  optional string contentType = 4;
}

message TypeMeta {
  optional string apiVersion = 1;
  optional string kind = 2;
}

The value field is an encoded protobuf object that matches the schema defined in typeMeta and has optional contentType and contentEncoding fields. contentType and contentEncoding have the same meaning as in HTTP, if unspecified contentType means "raw protobuf object", and contentEncoding defaults to no encoding. If contentEncoding is specified, the defined transformation should be applied to value before attempting to decode the value.

The contentType field is required to support objects without a defined protobuf schema, like the ThirdPartyResource or templates. Those objects would have to be encoded as JSON or another structure compatible form when used with Protobuf. Generic clients must deal with the possibility that the returned value is not in the known type.

We add the contentEncoding field here to preserve room for future optimizations like encryption-at-rest or compression of the nested content. Clients should error when receiving an encoding they do not support. Negotioting encoding is not defined here, but introducing new encodings is similar to introducing a schema change or new API version.

A client should use the kind and apiVersion fields to identify the correct protobuf IDL for that message and version, and then decode the bytes field into that Protobuf message.

Any Unknown value written to stable storage will be given a 4 byte prefix 0x6b, 0x38, 0x73, 0x00, which correspond to k8s followed by a zero byte. The content-type application/vnd.kubernetes.protobuf is defined as representing the following schema:

MESSAGE = '0x6b 0x38 0x73 0x00' UNKNOWN
UNKNOWN = <protobuf serialization of k8s.io/kubernetes/pkg/runtime#Unknown>

A client should check for the first four bytes, then perform a protobuf deserialization of the remaining bytes into the runtime.Unknown type.

Streaming wire format

While the majority of Kubernetes APIs return single objects that can vary in type (Pod vs Status, PodList vs Status), the watch APIs return a stream of identical objects (Events). At the time of this writing, this is the only current or anticipated streaming RESTful protocol (logging, port-forwarding, and exec protocols use a binary protocol over Websockets or SPDY).

In JSON, this API is implemented as a stream of JSON objects that are separated by their syntax (the closing } brace is followed by whitespace and the opening { brace starts the next object). There is no formal specification covering this pattern, nor a unique content-type. Each object is expected to be of type watch.Event, and is currently not self describing.

For expediency and consistency, we define a format for Protobuf watch Events that is similar. Since protobuf messages are not self describing, we must identify the boundaries between Events (a frame). We do that by prefixing each frame of N bytes with a 4-byte, big-endian, unsigned integer with the value N.

frame  = length body
length = 32-bit unsigned integer in big-endian order, denoting length of
         bytes of body
body = <bytes>

# frame containing a single byte 0a
frame = 01 00 00 00 0a

# equivalent JSON
frame = {"type": "added", ...}

The body of each frame is a serialized Protobuf message Event in package k8s.io/kubernetes/pkg/watch/versioned. The content type used for this format is application/vnd.kubernetes.protobuf;type=watch.

Negotiation

To allow clients to request protobuf serialization optionally, the Accept HTTP header is used by callers to indicate which serialization they wish returned in the response, and the Content-Type header is used to tell the server how to decode the bytes sent in the request (for DELETE/POST/PUT/PATCH requests). The server will return 406 if the Accept header is not recognized or 415 if the Content-Type is not recognized (as defined in RFC2616).

To be backwards compatible, clients must consider that the server does not support protobuf serialization. A number of options are possible:

Preconfigured

Clients can have a configuration setting that instructs them which version to use. This is the simplest option, but requires intervention when the component upgrades to protobuf.

Include serialization information in api-discovery

Servers can define the list of content types they accept and return in their API discovery docs, and clients can use protobuf if they support it. Allows dynamic configuration during upgrade if the client is already using API-discovery.

Optimistically attempt to send and receive requests using protobuf

Using multiple Accept values:

Accept: application/vnd.kubernetes.protobuf, application/json

clients can indicate their preferences and handle the returned Content-Type using whatever the server responds. On update operations, clients can try protobuf and if they receive a 415 error, record that and fall back to JSON. Allows the client to be backwards compatible with any server, but comes at the cost of some implementation complexity.

Generation process

Generation proceeds in five phases:

  1. Generate a gogo-protobuf annotated IDL from the source Go struct.
  2. Generate temporary Go structs from the IDL using gogo-protobuf.
  3. Generate marshaller/unmarshallers based on the IDL using gogo-protobuf.
  4. Take all tag numbers generated for the IDL and apply them as struct tags to the original Go types.
  5. Generate a final IDL without gogo-protobuf annotations as the canonical IDL.

The output is a generated.proto file in each package containing a standard proto2 IDL, and a generated.pb.go file in each package that contains the generated marshal/unmarshallers.

The Go struct generated by gogo-protobuf from the first IDL must be identical to the origin struct - a number of changes have been made to gogo-protobuf to ensure exact 1-1 conversion. A small number of additions may be necessary in the future if we introduce more exotic field types (Go type aliases, maps with aliased Go types, and embedded fields were fixed). If they are identical, the output marshallers/unmarshallers can then work on the origin struct.

Whenever a new field is added, generation will assign that field a unique tag and the 4th phase will write that tag back to the origin Go struct as a protobuf struct tag. This ensures subsequent generation passes are stable, even in the face of internal refactors. The first time a field is added, the author will need to check in both the new IDL AND the protobuf struct tag changes.

The second IDL is generated without gogo-protobuf annotations to allow clients in other languages to generate easily.

Any errors in the generation process are considered fatal and must be resolved early (being unable to identify a field type for conversion, duplicate fields, duplicate tags, protoc errors, etc). The conversion fuzzer is used to ensure that a Go struct can be round-tripped to protobuf and back, as we do for JSON and conversion testing.

Changes to development process

All existing API change rules would still apply. New fields added would be automatically assigned a tag by the generation process. New API versions will have a new proto IDL, and field name and changes across API versions would be handled using our existing API change rules. Tags cannot change within an API version.

Generation would be done by developers and then checked into source control, like conversions and ugorji JSON codecs.

Because protoc is not packaged well across all platforms, we will add it to the kube-cross Docker image and developers can use that to generate updated protobufs. Protobuf 3 beta is required.

The generated protobuf will be checked with a verify script before merging.

Implications

  • The generated marshal code is large and will increase build times and binary size. We may be able to remove ugorji after protobuf is added, since the bulk of our decoding would switch to protobuf.
  • The protobuf schema is naive, which means it may not be as a minimal as possible.
  • Debugging of protobuf related errors is harder due to the binary nature of the format.
  • Migrating API object storage from JSON to protobuf will require that all API servers are upgraded before beginning to write protobuf to disk, since old servers won't recognize protobuf.
  • Transport of protobuf between etcd and the api server will be less efficient in etcd2 than etcd3 (since etcd2 must encode binary values returned as JSON). Should still be smaller than current JSON request.
  • Third-party API objects must be stored as JSON inside of a protobuf wrapper in etcd, and the API endpoints will not benefit from clients that speak protobuf. Clients will have to deal with some API objects not supporting protobuf.

Open Questions

  • Is supporting stored protobuf files on disk in the kubectl client worth it?

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