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As the title suggests, it would be great to have the ability to define what kinds of ammo or specific items have what recovery rates.
For example:
If you have a homebrew Metal Dart that you can retrieve 80% of after battle, it would be reflected by this module.
If you have a fragile or plenty of one-use items such as bombs, the module would recover 0% of them.
etc. etc.
As for suggestions on how to implement this, perhaps a configurable list of item names with their retrieval ratios or percentages.
"Dart": 50%
"Metal Dart": "80%"
etc. etc.
This feature most likely requires a bit of a rewrite of the module.
The text was updated successfully, but these errors were encountered:
I could certainly envision how to implement this from the module side, same with the round up/down toggle in #2 . Main obstacle at the moment is that I haven't experimented at all with module settings yet, and am prepping a large city in my current campaign. If You know how to create the settings and submit that as a PR I will happily wire up the backend; otherwise, I should have time to take a stab at this within the next month, will do my best
As the title suggests, it would be great to have the ability to define what kinds of ammo or specific items have what recovery rates.
For example:
If you have a homebrew Metal Dart that you can retrieve 80% of after battle, it would be reflected by this module.
If you have a fragile or plenty of one-use items such as bombs, the module would recover 0% of them.
etc. etc.
As for suggestions on how to implement this, perhaps a configurable list of item names with their retrieval ratios or percentages.
"Dart": 50%
"Metal Dart": "80%"
etc. etc.
This feature most likely requires a bit of a rewrite of the module.
The text was updated successfully, but these errors were encountered: