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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Camera",
"class": "ShakeCamera",
"language": "GDScript",
"path": "res://addons/camera_shake/camera_scripts/shake_camera.gd"
}, {
"base": "Camera2D",
"class": "ShakeCamera2D",
"language": "GDScript",
"path": "res://addons/camera_shake/camera_scripts/shake_camera_2D.gd"
}, {
"base": "Resource",
"class": "tower",
"language": "GDScript",
"path": "res://scripts/tower_resource.gd"
} ]
_global_script_class_icons={
"ShakeCamera": "",
"ShakeCamera2D": "",
"tower": ""
}
[application]
config/name="Towerdef"
run/main_scene="res://scenes/main_menu.tscn"
config/icon="res://art/icon.png"
[display]
window/size/height=640
window/size/resizable=false
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "res://addons/Trail/plugin.cfg", "res://addons/camera_shake/plugin.cfg", "res://addons/radial_menu/plugin.cfg" )
[input]
freeze={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"