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I propose that this is happening because we loop all bus stops being loaded on the main UI thread. We can probably do this more reactively by doing the loop on the background thread and push the bus stop map creation on the UI thread.
The text was updated successfully, but these errors were encountered:
I propose that this is happening because we loop all bus stops being loaded on the main UI thread. We can probably do this more reactively by doing the loop on the background thread and push the bus stop map creation on the UI thread.
The text was updated successfully, but these errors were encountered: