From c5db27689ade9c27219f8ac072473575f037dd7c Mon Sep 17 00:00:00 2001 From: Jan Klass Date: Tue, 19 Nov 2024 12:50:54 +0100 Subject: [PATCH] Fix block spacing - Remove redundant newlines --- Debug.md | 2 -- Home.md | 1 - Official-Maps.md | 2 -- Readme.md | 1 - Trademark-Policy.md | 4 ---- editing/Blendmap.md | 1 - editing/Fx-Other.md | 1 - editing/Fxlevels.md | 2 -- editing/Models.md | 1 - gameplay/Gameplay-Guide.md | 3 --- gameplay/Parkour-Guide.md | 1 - maps/Ennui.md | 1 - maps/Octavus.md | 1 - maps/Rift.md | 1 - maps/Trespass.md | 1 - server-how-to/Server-Setup.md | 1 - variables/Variables-home.md | 1 - 17 files changed, 25 deletions(-) diff --git a/Debug.md b/Debug.md index fcc1514..8dd9886 100644 --- a/Debug.md +++ b/Debug.md @@ -31,7 +31,6 @@ gdb src/redeclipse_windows.exe - Inside GDB, to start Red Eclipse, type: ``` run @@ -43,7 +42,6 @@ bt full ``` This will produce a backtrace, copy and paste this to an accessible place such as a crash report on the Red Eclipse [Github Issues page](https://github.com/redeclipse/base/issues) or paste to the Red Eclipse [Discord](https://discord.com/invite/RPDmG5Z). - ## Linux On Linux-based systems, you can use GDB to get a backtrace: diff --git a/Home.md b/Home.md index 7303bf8..ad7db11 100644 --- a/Home.md +++ b/Home.md @@ -39,4 +39,3 @@ - **[GitHub Project](http://redeclipse.net/github)** - We do all our development on GitHub, so this is the place to start when developing. - **[Subscribe via Patreon](http://redeclipse.net/patreon)** - Pledge to our Patreon in order to help cover project costs. - **[Donate via PayPal](http://redeclipse.net/paypal)** - Make a one-time or recurring donation to help cover project costs. - diff --git a/Official-Maps.md b/Official-Maps.md index e4dbc1b..caa6931 100644 --- a/Official-Maps.md +++ b/Official-Maps.md @@ -41,5 +41,3 @@ - - diff --git a/Readme.md b/Readme.md index 0c539ff..32281e6 100644 --- a/Readme.md +++ b/Readme.md @@ -56,4 +56,3 @@ All paths need to be relative to each other. The docs repository is converted to ### Table of Contents Kramdown supports the automatic generation of these, and the pages are automatically generated to include them. You do **not** need to create your own at the top of your pages. - diff --git a/Trademark-Policy.md b/Trademark-Policy.md index 253152a..e6242e4 100644 --- a/Trademark-Policy.md +++ b/Trademark-Policy.md @@ -44,7 +44,6 @@ The Red Eclipse project delcares that: 4. Personal information and contact details for Mr Quinton Reeves is available to eligible organisations on request. Please email: contact@redeclipse.net - ## Permitted Use You may use the marks without prior written permission (subject to the following @@ -89,7 +88,6 @@ terms): general presentation of the product does not imply any official association or identity with the Red Eclipse project. - ## Non Permitted Use You may not use the marks in the following ways: @@ -116,7 +114,6 @@ You may not use the marks in the following ways: Thus uses of the marks in a domain name or company name without explicit written permission from the Red Eclipse project are prohibited. - ## Other Legal Notes The Red Eclipse project reserves the sole right to: @@ -149,7 +146,6 @@ If you currently have a product that is using the Red Eclipse marks in a way that don't follow this policy, don't panic. Let us know, and we'll work it out, as described above. - ## Attribution This text is Copyright (C) 2011-2019, the Red Eclipse Team diff --git a/editing/Blendmap.md b/editing/Blendmap.md index b2180cc..d855897 100644 --- a/editing/Blendmap.md +++ b/editing/Blendmap.md @@ -44,7 +44,6 @@ texlayer 249 - **4:** Similar to \#1, except inverted: defaults to vlayer texture and paints base texture over it. - **5:** Similar to \#2, except removes the vlayer according to the brush, functioning as an eraser. - | **Using the brush** | | |-|-| Now that we have a layered texture, we can draw with our brush onto the blendmap. Simply click on the texture with the brush painting mode activated. Choosing "*blend mode: merge*" will allow you to paint the layered texture on top of the base texture. | [![Blendmap](images/editing/blendmap03.jpg "Painting with a blend brush")](images/editing/blendmap03.jpg) | diff --git a/editing/Fx-Other.md b/editing/Fx-Other.md index 588c293..524a198 100644 --- a/editing/Fx-Other.md +++ b/editing/Fx-Other.md @@ -75,7 +75,6 @@ Wind is a purely visual effect affecting some particles and models such as veget Following pre-defined stains are available for use: - | Stain | Value | |--------------------------|-------| | $STAIN_SMOKE | 0 | diff --git a/editing/Fxlevels.md b/editing/Fxlevels.md index b823e33..f688268 100644 --- a/editing/Fxlevels.md +++ b/editing/Fxlevels.md @@ -34,8 +34,6 @@ Shadows tend to be the heaviest thing to render, so limiting most lights to only The same as above, mapmodels will cast shadows which can be problematic for performance if there are many on lower end hardware. Duplicating the mapmodel entity (in the same location), but setting one of them to use the *no-shadow* flag can be useful. - - Below shows a comparison of how fxlevel / mapeffects can be used to remove shadows from map models and lights, depending on the users `mapeffects` setting. * `mapeffects 3` diff --git a/editing/Models.md b/editing/Models.md index 4d8a361..c5007b3 100644 --- a/editing/Models.md +++ b/editing/Models.md @@ -42,7 +42,6 @@ save your mesh.obj file to the same folder as your obj.cfg A correctly configured example of a model can be found here; Download this [map](https://github.com/redeclipse/docs/raw/master/editing/monkey-map.rar) and [model](https://github.com/redeclipse/docs/raw/master/editing/monkey-model.rar). Extract the two folders to the root directory of your [local data folder](https://www.redeclipse.net/docs/FAQ#where-do-i-find-screenshots-logs-and-other-user-data). Load the example map in game with by running `map monkey` at the console. You should see Blender's default monkey mesh present within the map. - #### iqm This example uses a mesh exported for use as an iqm model. diff --git a/gameplay/Gameplay-Guide.md b/gameplay/Gameplay-Guide.md index 7267e96..0538cdc 100644 --- a/gameplay/Gameplay-Guide.md +++ b/gameplay/Gameplay-Guide.md @@ -36,8 +36,6 @@ By default friendly fire is enabled. Make sure not to injure your own teammates Some maps will have a layout that is not perfectly symmetrical where one team may have a slight advantage. To counteract this for balance, the server may automatically swap the teams spawn points when the time limit reaches halftime. - - ### Game Modes |Icon |Mode |Description| @@ -82,7 +80,6 @@ This will create a game mode where players are not on teams, they only spawn wit The above example will be abbreviated as **FF-In-Me-Ha-Deathmatch** for the active game mode being played. - #### Game mode specific mutators Additional mutators which can only be enabled in specific game modes. diff --git a/gameplay/Parkour-Guide.md b/gameplay/Parkour-Guide.md index 2a244f4..c02cffb 100644 --- a/gameplay/Parkour-Guide.md +++ b/gameplay/Parkour-Guide.md @@ -23,5 +23,4 @@ or alternatively by opening the in-game console and typing `/showmovecount 1` | **Dash** (\*) | Dashing can be used to quickly move out of the way, or to help gain speed whilst moving about the map. Pressing **[F]** will perform a dash, but you can also double tap the **[W]**,**[A]**,**[S]**,**[D]** keys to dash in a specific direction | | **Impulse Pound** (\*) | After jumping, pressing **[SHIFT]** + **[SPACE]** will make you boost vertically downwards. This can be used to quickly change direction of free-fall movement. This ability can also be used to deal melee damage to a player from above. | - *(\*): Currently only available in the development branch.* diff --git a/maps/Ennui.md b/maps/Ennui.md index 82ca510..5bed5bd 100644 --- a/maps/Ennui.md +++ b/maps/Ennui.md @@ -26,7 +26,6 @@ This is the map formerly known by its assigned layout name, ffs35. Simple, but relatively large, layout capable of duel, survivor, or medium FFAs. Bridges cross the exposed center of the map, making long range combat viable. - ## Notes & Strategies - There is just one mine on this level, but it is quite useful in light of the map's teleporter. diff --git a/maps/Octavus.md b/maps/Octavus.md index 9eb3952..a6c19c6 100644 --- a/maps/Octavus.md +++ b/maps/Octavus.md @@ -24,7 +24,6 @@ ## Overview One of the only two main maps included in 1.6 to make it to 2.0.0, Octavus is a large, open symmetrical team map suitable for large matches. - ## Notes & Strategies - Despite its size, this is a fairly simple layout. The bases are located at either end of the large outdoor courtyard in the center of the map. diff --git a/maps/Rift.md b/maps/Rift.md index b4af560..2caf38f 100644 --- a/maps/Rift.md +++ b/maps/Rift.md @@ -26,7 +26,6 @@ This is the map formerly known by its assigned layout name, ctf13. Tripartiate map with alpha and omega bases at the far corners. The long chasms leave players exposed to rifle fire, while the tight corridors are suitable for ambushes. - ## Notes & Strategies - The two mines are both local to the team bases. They may be useful corridor stuffers to cut off one mode of entry into the flag area. diff --git a/maps/Trespass.md b/maps/Trespass.md index 3c4756d..5efa1e7 100644 --- a/maps/Trespass.md +++ b/maps/Trespass.md @@ -26,7 +26,6 @@ Trespass is a clean, postmodern map with single pickups tuned for duel. It has a It was originally released in 2013, but was not compatible with the gameplay style. It has been redone for its inclusion in Red Eclipse. - ## Notes & Strategies - The north side of the map is more cluttered than the open south side. Those who opt not to carry a long range weapon should consider attempting to draw conflict on the north side diff --git a/server-how-to/Server-Setup.md b/server-how-to/Server-Setup.md index 6a20dc6..ec702c6 100644 --- a/server-how-to/Server-Setup.md +++ b/server-how-to/Server-Setup.md @@ -86,7 +86,6 @@ adminpass "yourpassword" ``` **Only give your adminpass to people you trust and deem responsible to manage your server! They can do just about anything to your server after claiming admin!** - #### Connection Settings - If you wish to customize the ports used by the server you can do so by uncommenting the serverport line and changing the port number to that of your liking. For example: ``` diff --git a/variables/Variables-home.md b/variables/Variables-home.md index fa7608b..834eefa 100644 --- a/variables/Variables-home.md +++ b/variables/Variables-home.md @@ -1119,4 +1119,3 @@ end of Cubescript core commands ### weapon vars, var writing commands "writevars" "writes the current server's variables to a config file named file;^nif [all] is true, every variable will be written with default values commented out; if false, only changed variables will be written (default: false)^nif [sv_] is true, variables will be prefixed with ^"sv_^" (default: false)" "file [all] [sv_]" "writevarsinfo" "writes raw information about all existing vars, commands and aliases to a file;^nfor each item the following fields are printed: NAME TYPE FLAGS ARGS VALTYPE VALUE MIN MAX DESC USAGE,^nfields are separated by tabs, and empty if nonexistent" "file" -