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RmlUi_Renderer_GL2.h
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RmlUi_Renderer_GL2.h
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/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_BACKENDS_RENDERER_GL2_H
#define RMLUI_BACKENDS_RENDERER_GL2_H
#include <RmlUi/Core/RenderInterface.h>
class RenderInterface_GL2 : public Rml::RenderInterface {
public:
RenderInterface_GL2();
// The viewport should be updated whenever the window size changes.
void SetViewport(int viewport_width, int viewport_height);
// Sets up OpenGL states for taking rendering commands from RmlUi.
void BeginFrame();
void EndFrame();
// Optional, can be used to clear the framebuffer.
void Clear();
// -- Inherited from Rml::RenderInterface --
Rml::CompiledGeometryHandle CompileGeometry(Rml::Span<const Rml::Vertex> vertices, Rml::Span<const int> indices) override;
void ReleaseGeometry(Rml::CompiledGeometryHandle geometry) override;
void RenderGeometry(Rml::CompiledGeometryHandle handle, Rml::Vector2f translation, Rml::TextureHandle texture) override;
Rml::TextureHandle LoadTexture(Rml::Vector2i& texture_dimensions, const Rml::String& source) override;
Rml::TextureHandle GenerateTexture(Rml::Span<const Rml::byte> source, Rml::Vector2i source_dimensions) override;
void ReleaseTexture(Rml::TextureHandle texture_handle) override;
void EnableScissorRegion(bool enable) override;
void SetScissorRegion(Rml::Rectanglei region) override;
void EnableClipMask(bool enable) override;
void RenderToClipMask(Rml::ClipMaskOperation operation, Rml::CompiledGeometryHandle geometry, Rml::Vector2f translation) override;
void SetTransform(const Rml::Matrix4f* transform) override;
// Can be passed to RenderGeometry() to enable texture rendering without changing the bound texture.
static const Rml::TextureHandle TextureEnableWithoutBinding = Rml::TextureHandle(-1);
private:
struct GeometryView {
Rml::Span<const Rml::Vertex> vertices;
Rml::Span<const int> indices;
};
int viewport_width = 0;
int viewport_height = 0;
bool transform_enabled = false;
};
#endif