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vsh.cfg
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//prefab - Which weapon index should weapon copy to (use this for reskin weapons)
//desp - Description of the weapon (displays when round starts and /vshclass)
//restricted - Should weapon be replaced with default weapon
//attrib - List of attributes and value to apply weapon
//tags - List of custom attributes to weapon
//minicrit - Give minicrit when holding weapon
//crit - Give crit when holding weapon
//
//List of ways to have weapon call event for various tags
//- Drink consumed for said weapon
//- Buff Banner deployed for secondary weapon
//- Charging for secondary weapon
//- Food consumed for said weapon
//- Uber deployed for secondary weapon
//- Player Jarated for secondary weapon
//- Headshot for said weapon
//- Backstab for said weapon
//- Wallclimb used from tag "climb" for said weapon
//
//List of available tags from event
//- event_aoe_cond - Cond to give nearby players
//- event_aoe_heal - Amount of heal in seconds to give nearby players
//- event_aoe_radius - Creates radius to give based on other aoe tags
//- event_attrib_melee - Gives attributes to melee weapon
//- event_attrib_primary - Gives attributes to primary weapon
//- event_attrib_secondary - Gives attributes to secondary weapon
//- event_block_attack1 - Blocks attack1 for X seconds
//- event_block_attack2 - Blocks attack2 for X seconds
//- event_cloak - Add/Remove X cloak meter
//- event_cond_add - Add specified cond(s)
//- event_cond_remove - Remove specified cond(s)
//- event_duration - Combine with various other event tags for duration of event
//- event_heal - Add X health/deal X damage
//- event_primary_ammo_regen - Gives X ammo to primary weapon every second
//- event_primary_clip_bonus - Adds X clip ammo to primary weapon
//- event_reduce_on_use - Reduces X amount everytime event been called
//- event_zombie_max - Summons max amount of zombies
//- event_zombie_min - Min amount of zombies
//
//List of available tags for damage
//- damage_airborne_max - Max amount of damage when airborne
//- damage_airborne_min - Min amount of damage when airborne
//- damage_airborne_player - Airborne deals amount of damage times by amount of attack players
//- damage_backstab_chain - Backstab deal 0 damage until X backstabs, and announce backstab count
//- damage_backstab_crit - Gives X revenge crit on every backstab
//- damage_backstab_max - Max amount of damage backstab deals
//- damage_backstab_min - Min amount of damage backstab deals
//- damage_backstab_player - Backstab deals amount of damage times by amount of attack players
//- damage_bodyshot_multiplier - Multiplies X on non-crit bodyshot damage
//- damage_explosion_multiplier - Multiplies X explosion damage
//- damage_glow - Glows boss for X seconds on hit, scales on sniper charge
//- damage_head_required - Amount of damage required to gain 1 head
//- damage_headshot_decap - Gives X head/decap on every headshot
//- damage_headshot_multiplier - Multiplies X on headshot damage
//- damage_knockback - Force enable/disable damage knockback
//- damage_hype_add - Add/Remove meters on damage, X damage required for full meter
//- damage_rage_any - Add/Remove X rage on every hit
//- damage_rage_shock - Add/Remove X rage on every shock hit
//- damage_resistances_cloak - Multiplies X damage when attacked while cloaked
//- damage_resistances_fall - Multiplies X damage when taking fall damage
//- damage_resistances_steak - Multiplies X damage when attacked while in steak effect
//- damage_shield - Blocks melee damage and break on use
//- damage_stomp - Deals X damage on stomp
//- damage_uber_healers - Gives X uber to healer, half if 2 healers, etc
//
//List of misc tags
//- aim_crit - Crits when aiming at boss
//- climb - Allows wallclimb X height when using weapon
//- climb_crikey_noevent - Don't check climb_max and don't call events from climb if under the crikey effect
//- climb_max - Max allowed to use climb tag before touching ground
//- disguise_cond_add - Add specified cond(s) if disguised
//- heal_building - Allows Medigun to heal building
//- heal_cond_add - Add specified cond(s) to heal target
//- jarate_rage - Add/Remove X rage when jarated
//- jarate_remove - Removes jarate effect
//- rage_view - Allows you to see boss current rage
//- projectile_explosion - Arrow deals explosion X damage
//- sentry_target_cond_add - Add specified cond(s) if sentry is targeting at boss
//- spawn_cond_add - Add specified cond(s) permanently when round starts
//- spawn_uber - Gives X uber on spawn
//- stun_hype - Add/Remove X hype when stunned
//- uber_cycle_cond - Add cond to patients depending on cycle. 1st for blast, 2nd for bullet and 3rd for fire. Uses event_duration for duration of cond
//
//Plugin also converts some "on kill" attributes to a "on hit"
//- 31 - X seconds of crits
//- 180 - Gain X on hit
//- 219 - Gains +15 max health and increased speed on hit (only works for tf_weapon_sword)
//- 220 - Gain X of base health on hit
//- 203 - Small health pack is dropped
//- 387 - Gain X focus on hit
//- 2034 - Refill X of your charge meter
"Config"
{
"class"
{
"Scout"
{
"Primary"
{
"desp" "Scout: {negative}Always scared from nearby rages"
}
"Secondary"
{
"minicrit" "1"
}
"Melee"
{
"crit" "1"
}
}
"Soldier"
{
"Primary"
{
"desp" "Primary: {positive}Crit rockets when aiming directly at the boss"
"tags" "aim_crit ; 1"
}
"Melee"
{
"crit" "1"
}
}
"Pyro"
{
"Primary"
{
"desp" "Primary: {positive}+200% afterburn damage bonus, {negative}+250% airblast cost"
"attrib" "71 ; 3.0 ; 170 ; 3.5"
}
"Melee"
{
"crit" "1"
}
}
"Demoman"
{
"Secondary"
{
"tags" "damage_knockback ; 1"
}
"Melee"
{
"crit" "1"
}
}
"Heavy"
{
"Primary"
{
"desp" "Primary: {positive}25% faster weapon switch and 25% faster spin up time"
"attrib" "178 ; 0.75 ; 87 ; 0.75"
}
"Secondary"
{
"minicrit" "1"
}
"Melee"
{
"crit" "1"
}
}
"Engineer"
{
"Melee"
{
"crit" "1"
}
}
"Medic"
{
"Primary"
{
"attrib" "17 ; 0.03"
"crit" "1"
}
"Secondary"
{
"desp" "Secondary: {positive}Patients get minicrits, able to heal buildings and ÜberCharges get an area of range effect"
"tags" "spawn_uber ; 0.15 ; heal_cond_add ; 16 ; heal_building ; 1 ; event_aoe_radius ; 250.0 ; event_aoe_cond ; 5 ; event_duration ; 8.0"
}
"Melee"
{
"crit" "1"
}
}
"Sniper"
{
"Primary"
{
"desp" "Primary: {positive}+100% bodyshot damage, adds an outline to the boss on hit, {negative}fires tracer rounds"
"attrib" "305 ; 1.0"
"tags" "damage_bodyshot_multiplier ; 2.0 ; damage_glow ; 6.0 ; damage_knockback ; 0"
}
"Secondary"
{
"crit" "1"
}
"Melee"
{
"desp" "Melee: {positive}Able to wall climb"
"tags" "climb ; 750.0 ; event_heal ; -15 ; climb_max ; 1.0"
"crit" "1"
}
}
"Spy"
{
"Primary"
{
"minicrit" "1"
}
"Secondary"
{
"attrib" "429 ; 0.5"
}
"Melee"
{
"desp" "Melee: {neutral}Backstabs deal 1000 damage"
"tags" "damage_backstab_max ; 1000"
}
"PDA2"
{
"tags" "damage_resistances_cloak ; 0.40"
}
}
}
"weapons"
{
// MULTI CLASS
"357" //Half-Zatoichi
{
"desp" "Half-Zatoichi: {positive}Gain 50% of base health on hit, {negative}marked-for-death while active"
"attrib" "414 ; 1.0"
}
"154" //Pain Train
{
"desp" "Pain Train: {positive}+30% health from healers, {negative}-50% health from health packs"
"attrib" "70 ; 1.3 ; 109 ; 0.5 ; 68 ; 0.0 ; 67 ; 1.0"
}
// SCOUT
"772" //Baby Face Blaster
{
"desp" "Baby Face Blaster: {negative}Boost is reset on stun"
"tags" "stun_hype ; -100.0"
}
"46" //Bonk! Atomic Punch
{
"desp" "Bonk: {neutral}Replaces bonk effect into defense buff"
"tags" "event_cond_add ; 26 ; event_cond_remove ; 14 ; event_duration ; 8.0"
}
"1145" //Festive Bonk! Atomic Punch
{
"prefab" "46"
}
"44" //Sandman
{
"desp" "Sandman: {negative}Minicrits instead of crits"
"minicrit" "1"
"crit" "0"
}
"317" //Candy Cane
{
"desp" "Candy Cane: {positive}Drops a small health pack on hit"
}
"355" //Fan O'War
{
"desp" "Fan O'War: {neutral}Replaces mark-for-death into a rage drain, {negative}100% slower firing speed"
"attrib" "5 ; 2.0 ; 218 ; 0.0"
"tags" "damage_rage_any ; -100"
}
"648" //Wrap Assassin
{
"desp" "Wrap Assassin: {positive}Can hold up to 2 balls at once"
"attrib" "279 ; 2.0"
}
// SOLDIER
"237" //Rocket Jumper
{
"desp" "Rocket Jumper: {neutral}Replaced with Rocket Launcher"
"restricted" "1"
}
"1104" //Air Strike
{
"desp" "Air Strike: {positive}Every 200 damages gains 1 clip size"
"tags" "damage_head_required ; 200"
}
"129" //Buff Banner
{
"desp" "Buff Banner: {positive}Barrage of minicrit rockets on use"
"tags" "event_attrib_primary ; 6, 0.1, 869, 1.0 ; event_primary_clip_bonus ; 16 ; event_duration ; 5.0"
}
"1001" //Festive Buff Banner
{
"prefab" "129"
}
"133" //Gunboats
{
"desp" "Gunboats: {positive}50% less fall damage"
"tags" "damage_resistances_fall ; 0.5"
}
"226" //Battalion's Backup
{
"desp" "Battalion's Backup: {positive}Spawns up to 5 zombie Scouts on use"
"tags" "event_zombie_max ; 5 ; event_zombie_min ; 2 ; event_reduce_on_use ; 1"
}
"354" //Concheror
{
"desp" "Concheror: {positive}+50% speed bonus and ammo regen on use"
"tags" "event_attrib_secondary ; 107, 1.5 ; event_primary_ammo_regen ; 1 ; event_duration ; 10.0"
}
"442" //Righteous Bison
{
"desp" "Righteous Bison: {positive}Permanent crits"
"crit" "1"
}
"444" //Mantreads
{
"desp" "Mantreads: {positive}-60% blast damage to self, stomping deals 500 damage"
"attrib" "135 ; 0.4"
"tags" "damage_stomp ; 500"
}
"416" //Market Gardener
{
"desp" "Market Gardener: {positive}Airborne hits deal ~5% of the boss's health, {negative}no crits"
"tags" "damage_airborne_player ; 50 ; damage_airborne_min ; 300 ; damage_airborne_max ; 1000"
"minicrit" "0"
"crit" "0"
}
// PYRO
"40" //Backburner
{
"desp" "Backburner: {negative}20% damage penalty"
"attrib" "1 ; 0.8"
}
"1146" //Festive Backburner
{
"prefab" "40"
}
"594" //Phlogistinator
{
"desp" "Phlogistinator: {negative}No afterburn damage bonus"
"attrib" "71 ; 1.0"
}
"1179" //Thermal Thruster
{
"desp" "Thermal Thruster: {positive}Stomping deals 1024 damage"
"tags" "damage_stomp ; 1024"
}
"1180" //Gas Passer
{
"desp" "Gas Passer: {positive}Boss explodes when ignited, {negative}100% slower charge rate"
"attrib" "874 ; 2.0 ; 875 ; 1.0"
}
"39" //Flare gun
{
"desp" "Flare Gun: {positive}+50% damage bonus"
"attrib" "2 ; 1.5"
}
"1081" //Festive Flare Gun
{
"prefab" "39"
}
"593" //Third Degree
{
"desp" "Third Degree: {positive}+20% Über to your healer on hit, {negative}20% slower firing speed"
"attrib" "5 ; 1.2"
"tags" "damage_uber_healers ; 0.20"
}
"348" //Sharpened Volcano Fragment
{
"desp" "Sharpened Volcano Fragment: {positive}+200% afterburn damage bonus, {negative}minicrits instead of crits"
"attrib" "71 ; 3.0"
"minicrit" "1"
"crit" "0"
}
"153" //Homewrecker
{
"desp" "Homewrecker: {positive}Slight knockback on hit, {negative}-80% damage vs players, 50% slower firing speed"
"attrib" "791 ; 1.5 ; 138 ; 0.2 ; 5 ; 1.5"
"tags" "damage_knockback ; 1"
}
"466" //Maul
{
"prefab" "153"
}
"214" //Powerjack
{
"desp" "Powerjack: {positive}Gain 25 health on hit"
}
// DEMOMAN
"996" //Loose Cannon
{
"desp" "Loose Cannon: {negative}-50% clip size, -33% longer reload time"
"attrib" "3 ; 0.5 ; 96 ; 1.33"
}
"308" //Loch-n-load
{
"desp" "Loch-n-load: {positive}+30% damage bonus"
"attrib" "2 ; 1.30"
}
"405" //Ali Baba's Wee Booties
{
"desp" "Ali Baba's Wee Booties: {positive}Allows stomping for 1024 damage, {negative}no bonus speed"
"attrib" "259 ; 1.0 ; 788 ; 1.0"
"tags" "damage_stomp ; 1024"
}
"608" //Bootlegger
{
"prefab" "405"
}
"130" //Scottish Resistance
{
"desp" "Scottish Resistance: {negative}No knockback"
"tags" "damage_knockback ; 0"
}
"1150" //Quickiebomb Launcher
{
"desp" "Quickiebomb Launcher: {positive}Can detonate stickies instantly, {negative}-4 stickies allowed at once"
"attrib" "126 ; -1.0 ; 89 ; -4.0"
}
"265" //Sticky Jumper
{
"desp" "Sticky Jumper: {neutral}Replaced with Stickybomb Launcher"
"restricted" "1"
}
"131" //Chargin' Targe
{
"desp" "Shield: {neutral}First melee hit taken destroys it: absorbing all damage and making it unusable, {positive}primary weapon receives minicrits"
"tags" "damage_shield ; 1 ; spawn_cond_add ; 16"
}
"1144" //Festive Chargin' Targe
{
"prefab" "131"
}
"406" //Splendid Screen
{
"prefab" "131"
}
"1099" //Tide Turner
{
"prefab" "131"
}
"132" //Eyelander
{
"desp" "Eyelander: {positive}+1 head on every hit, {negative}-10% movement speed"
"attrib" "54 ; 0.9"
}
"1082" //Festive Eyelander
{
"prefab" "132"
}
"266" //Horseless Headless Horsemann's Headtaker
{
"prefab" "132"
}
"482" //Nessie's Nine Iron
{
"prefab" "132"
}
"404" //Persian Persuader
{
"desp" "Persian Persuader: {positive}Able to wall climb"
"tags" "climb ; 750.0 ; event_heal ; -20 ; climb_max ; 1.0"
}
"307" //Ullapool Caber
{
"desp" "Ullapool Caber: {positive}100% explosion damage bonus, {negative}marked-for-death while active"
"attrib" "414 ; 1.0"
"tags" "damage_explosion_multiplier ; 2.0"
}
"327" //Claidheamh Mòr
{
"desp" "Claidheamh Mòr: {positive}Refills 25% of your charge meter on hit"
}
// HEAVY
"41" //Natascha
{
"desp" "Natascha: {positive}+8 health on hit, {negative}removed slowdown effect"
"attrib" "32 ; 0.0 ; 16 ; 8.0"
}
"312" //Brass Beast
{
"desp" "Brass Beast: {negative}No spin up time bonus, no knockback"
"attrib" "87 ; 1.0"
"tags" "damage_knockback ; 0"
}
"424" //Tomislav
{
"desp" "Tomislav: {positive}+40% more accurate, 25% extra spin up time"
"attrib" "106 ; 0.6 ; 87 ; 0.5"
}
"811" //Huo-Long Heater
{
"desp" "Huo-Long Heater: {positive}Minicrits vs burning targets"
"attrib" "209 ; 1.0"
}
"832" //Huo-Long Heater (Genuine)
{
"prefab" "811"
}
"159" //Dalokohs Bar
{
"desp" "Dalokohs Bar: {positive}Refills 100 ammo on consume, {negative}30 seconds recharge"
"attrib" "801 ; 30.0"
"tags" "event_primary_ammo_regen ; 100 ; event_duration ; 0.5"
}
"433" //Fishcake
{
"prefab" "159"
}
"311" //Buffalo Steak Sandvich
{
"desp" "Buffalo Steak Sandvich: {positive}30% damage resistance"
"tags" "damage_resistances_steak ; 0.70"
}
"43" //Killing Gloves of Boxing
{
"desp" "Killing Gloves of Boxing: {positive}5 seconds of crit on hit"
}
"239" //Gloves of Running Urgently
{
"desp" "Gloves of Running Urgently: {positive}+50% faster move speed on wearer"
"attrib" "851 ; 1.5"
}
"1084" //Festive Gloves of Running Urgently
{
"prefab" "239"
}
"1100" //Bread Bite
{
"prefab" "239"
}
"331" //Fists of Steel
{
"desp" "Fists of Steel: {positive}-40% damage from all sources, {negative}-20% move speed"
"attrib" "206 ; 0.6 ; 54 ; 0.8"
}
"426" //Eviction Notice
{
"desp" "Eviction Notice: {neutral}Active movement speed bonus is replaced with 75% greater jump height, health is permanently lost when switched to instead of draining"
"attrib" "524 ; 1.75 ; 851 ; 1.0 ; 855 ; 0.01"
}
"310" //Warrior's Spirit
{
"desp" "Warrior's Spirit: {positive}Gain 50 health on hit"
}
"656" //Holiday Punch
{
"desp" "Holiday Punch: {neutral}Replaced with Fists"
"restricted" "1"
}
// ENGINEER
"141" //Frontier Justice
{
"desp" "Frontier Justice: {positive}Crits when your sentry is targeting the boss"
"tags" "sentry_target_cond_add ; 56"
}
"1004" //Festive Frontier Justice
{
"prefab" "141"
}
"588" //Pomson 6000
{
"desp" "Pomson 6000: {positive}Permanent crits"
"crit" "1"
}
"997" //Rescue Ranger
{
"desp" "Rescue Ranger: {positive}Bolts explode on impact, {negative}+30% damage to self"
"attrib" "135 ; 1.3"
"tags" "projectile_explosion ; 45.0"
}
"528" //Short Circuit
{
"desp" "Short Circuit: {positive}Alt-fire drains rage on hit"
"tags" "damage_rage_shock ; -100"
}
"140" //Wrangler
{
"desp" "Wrangler: {positive}Always minicrit"
"minicrit" "1"
}
"1086" //Festive Wrangler
{
"prefab" "140"
}
"30668" //Gigar Counter
{
"prefab" "140"
}
// MEDIC
"17" //Syringe Gun
{
"desp" "Syringe Gun: {positive}+5% ÜberCharge on hit"
"attrib" "17 ; 0.05"
}
"204" //Syringe Gun (Renamed/Strange)
{
"prefab" "17"
}
"36" //Blutsauger
{
"desp" "Blutsauger: {positive}+3% ÜberCharge on hit, +5 health on hit"
"attrib" "16 ; 0.0 ; 180 ; 5.0"
}
"305" //Crusader's Crossbow
{
"desp" "Crusader's Crossbow: {positive}+10% ÜberCharge on hit"
"attrib" "17 ; 0.10"
}
"1079" //Festive Crusader's Crossbow
{
"prefab" "305"
}
"412" //Overdose
{
"desp" "Overdose: {positive}+3% ÜberCharge on hit"
}
"35" //Kritzkrieg
{
"desp" "Kritzkrieg: {positive}ÜberCharge also applies a defense buff to self"
"tags" "event_aoe_cond ; 11 ; event_cond_add ; 42"
}
"411" //Quick Fix
{
"desp" "Quick Fix: {positive}+35% ÜberCharge rate, +20% larger area of range, {neutral}replace megaheal to speed boost for area of range effect"
"attrib" "10 ; 1.35"
"tags" "event_aoe_cond ; 32 ; event_aoe_radius ; 300.0"
}
"998" //Vaccinator
{
"desp" "Vaccinator: {positive}Each resistance gets patients the same effect as other Medi Guns, {negative}no area of range effect"
"tags" "spawn_uber ; 0.0 ; uber_cycle_cond ; 57, 56, 32 ; event_aoe_radius ; 0.0 ; event_duration ; 2.5"
}
"173" //Vita-Saw
{
"desp" "Vita-Saw: {positive}+25% ÜberCharge rate, {negative}-30 max health penalty"
"attrib" "9 ; 1.25 ; 125 ; -30.0"
}
"413" //Solemn Vow
{
"desp" "Solemn Vow: {positive}Allows you see the boss's current rage"
"tags" "rage_view ; 1"
}
// SNIPER
"56" //Huntsman
{
"desp" "Huntsman: {positive}Arrows explode on impact"
"tags" "projectile_explosion ; 45.0 ; damage_glow ; 0.0"
"crit" "1"
}
"1005" //Festive Huntsman
{
"prefab" "56"
}
"1092" //Fortified Compound
{
"prefab" "56"
}
"230" //Sydney Sleeper
{
"desp" "Sydney Sleeper: {negative}Removed Jarate effect, no outline"
"attrib" "175 ; 0.0"
"tags" "damage_glow ; 0.0"
}
"402" //Bazaar Bargain
{
"desp" "Bazaar Bargain: {positive}+1 head on every headshot, {negative}-33% outline duration"
"tags" "damage_headshot_decap ; 1 ; damage_glow ; 4.0"
}
"752" //Hitman's Heatmaker
{
"desp" "Hitman's Heatmaker: {positive}+12% focus meter on hit"
"attrib" "387 ; 12.0"
}
"526" //Machina
{
"desp" "Machina: {negative}-33% outline duration"
"tags" "damage_glow ; 4.0"
}
"30665" //Shooting Star
{
"prefab" "526"
}
"1098" //Classic
{
"attrib" "144 ; 0.0"
}
"58" //Jarate
{
"desp" "Jarate: {neutral}Replaces jarate effect into a rage drain"
"tags" "jarate_remove ; 1 ; jarate_rage ; -200"
}
"1083" //Festive Jarate
{
"prefab" "58"
}
"1105" //The Self-Aware Beauty Mark
{
"prefab" "58"
}
"57" //Razorback
{
"desp" "Razorback: {positive}First melee hit taken absorbs all damage, no self overheal penalty"
"attrib" "52 ; 0.0 ; 800 ; 1.0"
"tags" "damage_shield ; 1"
}
"231" //Darwin's Danger Shield
{
"desp" "Darwin's Danger Shield: {positive}No fall damage"
"attrib" "60 ; 1.0 ; 527 ; 0.0 ; 275 ; 1.0"
}
"642" //Cozy Camper
{
"desp" "Cozy Camper: {negative}-50% health regen"
"attrib" "57 ; 2.0"
}
"751" //Cleaner's Carbine
{
"desp" "Cleaner's Carbine: {positive}No self damage and limit from climbing during Crikey effect, {negative}minicrits instead of crits"
"tags" "climb_crikey_noevent ; 1"
"crit" "0"
"minicrit" "1"
}
"171" //Tribalman's Shiv
{
"desp" "Tribalman's Shiv: {positive}Able to wall climb twice without touching the ground, 200% increased air control from climbing, {negative}less climb height"
"tags" "climb ; 600.0 ; climb_max ; 2.0 ; event_attrib_melee ; 610, 3.0 ; event_duration ; 1.5"
}
"232" //Bushwacka
{
"desp" "Bushwacka: {positive}Higher climb height, removed damage vulnerability, {negative}233% extra health cost on climb"
"attrib" "412 ; 1.0"
"tags" "climb ; 950.0 ; event_heal ; -50"
}
// SPY
"61" //Ambassador
{
"desp" "Ambassador: {positive}Critical damage is no longer affected by range"
"attrib" "868 ; 0"
}
"1006" //Festive Ambassador
{
"prefab" "61"
}
"224" //L'Etranger
{
"desp" "L'Etranger: {negative}Reduced cloak on hit to 5%"
"attrib" "166 ; 5.0"
}
"525" //Diamondback
{
"desp" "Diamondback: {positive}Backstabs gives +2 crits"
"tags" "damage_backstab_crit ; 2"
}
"460" //Enforcer
{
"desp" "Enforcer: {positive}Receive crits while disguised, {negative}critical damage is affected by range, no minicrits"
"attrib" "868 ; 1.0"
"tags" "disguise_cond_add ; 56"
"minicrit" "0"
}
"810" //Red-Tape Recorder
{
"desp" "Red-Tape Recorder: {neutral}Replaced with Sapper"
"restricted" "1"
}
"831" //Red-Tape Recorder (Genuine)
{
"prefab" "810"
}
"225" //Your Eternal Reward
{
"desp" "Your Eternal Reward: {positive}4th and consecutive backstabs deal 8000 damage, {negative}first 3 backstabs deal 0 damage"
"tags" "damage_backstab_chain ; 4 ; damage_backstab_max ; 8000"
}
"574" //Wanga Prick
{
"prefab" "225"
}
"356" //Conniver's Kunai
{
"desp" "Conniver's Kunai: {positive}Backstabs give 220 health"
"tags" "event_heal ; 220"
}
"461" //Big Earner
{
"desp" "Big Earner: {positive}Backstabs give 100% cloak and 3 seconds of speed boost"
"tags" "event_cloak ; 100.0 ; event_cond_add ; 32 ; event_duration ; 3.0"
}
"60" //Cloak and Dagger
{
"desp" "Cloak and Dagger: {neutral}Replaced with Invis Watch"
"restricted" "1"
}
}
"cvars"
{
"vsh_force_load" "-1" //Force enable VSH on map start? (-1 for default, 0 for force unload, 1 for force load)
"vsh_telefrag_damage" "4242.0" //Damage amount to boss from telefrag
"vsh_boss_chance_saxton" "0.25" //% chance for next boss to be Saxton Hale (0.0 - 1.0)
"vsh_boss_chance_multi" "0.20" //% chance for next boss to be Multiple bosses (after Saxton Hale roll) (0.0 - 1.0)
"vsh_boss_chance_modifiers" "0.15" //% chance for next boss to have random modifiers (0.0 - 1.0)
"vsh_boss_ping_limit" "200" //Max ping/latency to allow player play as boss
"vsh_boss_winstreak_health" "0.05" //Percentage loss per winstreak to reduce boss healh
"vsh_cookies_preferences" "1" //Should preferences use cookies to store? (Disable if you want to store preferences somewhere else)
"vsh_cookies_queue" "1" //Should queue use cookies to store? (Disable if you want to store queue somewhere else)
"vsh_cookies_winstreak" "1" //Should winstreak use cookies to store? (Disable if you want to store winstreak somewhere else)
"vsh_class_limit" "1" //Enable/Disable entire class limit
"vsh_class_limit_scout" "5" //Max on how many players can play as that class, use -1 for no limit
"vsh_class_limit_soldier" "5"
"vsh_class_limit_pyro" "5"
"vsh_class_limit_demoman" "5"
"vsh_class_limit_heavy" "5"
"vsh_class_limit_engineer" "5"
"vsh_class_limit_medic" "5"
"vsh_class_limit_sniper" "5"
"vsh_class_limit_spy" "5"
"vsh_dome_enable" "1" //Enable dome?
"vsh_dome_centre" "" //Map centre pos for Dome/CP (always leave it blank here)
"vsh_dome_color" "255 0 0" //Color of dome in RGB
"vsh_dome_radius_max" "3500" //Max radius of dome
"vsh_dome_radius_min" "0" //Min radius of dome
"vsh_dome_speed_max" "30" //Start speed of dome
"vsh_dome_speed_min" "20" //End speed of dome
"vsh_dome_freeze_duration" "8.0" //Duration in seconds to stop dome whenever player dies
}
}