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It is implementation-specific that when the server is not responding to QUIC Initial Packets carrying ClientHello messages, how often does the QUIC client retry by sending a new Initial Packet with a greater (by how many?) Packet Number, as well as how many retry will be made in total before the client gives up.
This could be trivially fingerprint-able and should be considered in designing a QUIC parrot.
The text was updated successfully, but these errors were encountered:
It is implementation-specific that when the server is not responding to QUIC Initial Packets carrying
ClientHello
messages, how often does the QUIC client retry by sending a new Initial Packet with a greater (by how many?) Packet Number, as well as how many retry will be made in total before the client gives up.This could be trivially fingerprint-able and should be considered in designing a QUIC parrot.
The text was updated successfully, but these errors were encountered: