diff --git a/README.md b/README.md index 90f58990d..d1a770cc7 100644 --- a/README.md +++ b/README.md @@ -122,6 +122,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab | mp_ammo_respawn_time | 20 | 0.0 | - | The respawn time for ammunition. | | mp_vote_flags | km | 0 | - | Vote systems enabled in server.
`0` voting disabled
`k` votekick enabled via `vote` command
`m` votemap enabled via `votemap` command | | mp_votemap_min_time | 180 | 0.0 | - | Minimum seconds that must elapse on map before `votemap` command can be used. | +| mp_randomspawn | 0 | 0 | 1 | Random player spawns
`0` disabled
`1` enabled
`NOTE`: Navigation `maps/.nav` file required | diff --git a/dist/game.cfg b/dist/game.cfg index c5dad01c9..85dfaa2c5 100644 --- a/dist/game.cfg +++ b/dist/game.cfg @@ -521,7 +521,7 @@ mp_give_c4_frags "3" // Default value: "1.0" mp_hostages_rescued_ratio "1.0" -// Legacy func_vehicle behavior when blocked by another entity. +// Legacy func_vehicle behavior when blocked by another entity. // New one is more useful for playing multiplayer. // // 0 - New behavior @@ -620,3 +620,12 @@ mp_vote_flags "km" // // Default value: "180" mp_votemap_min_time "180" + +// Random player spawns +// 0 - disabled (default behaviour) +// 1 - enabled +// +// NOTE: Navigation "maps/.nav" file required +// +// Default value: "0" +mp_randomspawn "0"