diff --git a/README.md b/README.md
index 90f58990d..d1a770cc7 100644
--- a/README.md
+++ b/README.md
@@ -122,6 +122,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
| mp_ammo_respawn_time | 20 | 0.0 | - | The respawn time for ammunition. |
| mp_vote_flags | km | 0 | - | Vote systems enabled in server.
`0` voting disabled
`k` votekick enabled via `vote` command
`m` votemap enabled via `votemap` command |
| mp_votemap_min_time | 180 | 0.0 | - | Minimum seconds that must elapse on map before `votemap` command can be used. |
+| mp_randomspawn | 0 | 0 | 1 | Random player spawns
`0` disabled
`1` enabled
`NOTE`: Navigation `maps/.nav` file required |
diff --git a/dist/game.cfg b/dist/game.cfg
index c5dad01c9..85dfaa2c5 100644
--- a/dist/game.cfg
+++ b/dist/game.cfg
@@ -521,7 +521,7 @@ mp_give_c4_frags "3"
// Default value: "1.0"
mp_hostages_rescued_ratio "1.0"
-// Legacy func_vehicle behavior when blocked by another entity.
+// Legacy func_vehicle behavior when blocked by another entity.
// New one is more useful for playing multiplayer.
//
// 0 - New behavior
@@ -620,3 +620,12 @@ mp_vote_flags "km"
//
// Default value: "180"
mp_votemap_min_time "180"
+
+// Random player spawns
+// 0 - disabled (default behaviour)
+// 1 - enabled
+//
+// NOTE: Navigation "maps/.nav" file required
+//
+// Default value: "0"
+mp_randomspawn "0"