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s1lentq edited this page Sep 27, 2016 · 8 revisions

Trigger_once

Brush entity




























Description

    A simple brush-based trigger which triggers its target once when a players enters it - never a second time in the round.
            <h3>Properties</h3>
            <ul>
                <blockquote>
                Name - <i>(targetname) (String)</i>
                        <ul>The targetname that other entities refer to this entity by.</ul>

Delay before trigger - (delay) (Integer)
    Usually the time in seconds before an entity should trigger its target (after being triggered itself).

Target - (target) (Integer)
    When an entity is activated, it triggers the entity with the name specified by Target.

Master - (master) (String)
    The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.

Flags

  • 1: "Monsters": If set, monsters can trigger this.
  • 2: "No clients": If set, players won't be able to trigger this.
  • 4: "Pushables": If set, func_pushable entities can trigger this.
  • 64: "No reset on New Round": If set, trigger_once will not be reset on new round.
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