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-# Reunion
-Metamod plugin that allows protocol 47 and 48 no-steam clients to join the ReHLDS server
+# Reunion [](https://github.com/s1lentq/reunion/actions/workflows/build.yml) [](https://github.com/s1lentq/reunion/releases/latest)  [](http://isitmaintained.com/project/s1lentq/reunion "Percentage of issues still open") [](https://www.gnu.org/licenses/gpl-3.0)
+
+Metamod plugin that allows protocol 47 and 48 no-steam clients to connect to ReHLDS servers.
+Reunion is a continuation of the DProto project adapted for ReHLDS.
+
+You can try playing on one of many servers that are using Reunion: [Game Tracker](http://www.gametracker.com/search/?search_by=server_variable&search_by2=reu_version)
+
+## Downloads
+* [Release builds](https://github.com/s1lentq/reunion/releases)
+* [Dev builds](https://github.com/s1lentq/reunion/actions/workflows/build.yml)
+
+## Environment requirement
+* ReHLDS API >= 3.10
+
+## Installation
+
+Click to expand
+
+1. Go to `
+`
+add this line for windows
+`win32 addons\reunion\reunion_mm.dll`
+or this for linux
+`linux addons/reunion/reunion_mm_i386.so`
+at the beginning of the file
+
+4. Copy `reunion.cfg` to server root or gamedir.
+
+5. Start the server. When server loads, type `meta list` in console. You'll see something like this:
+```
+ Currently loaded plugins:
+ description stat pend file vers src load unlod
+ [ 1] Reunion RUN - reunion_mm_i386. v0.1.58 ini Start Never
+ [ 2] AMX Mod X RUN - amxmodx_mm_i386. v1.8.1.3 ini Start ANY
+ 2 plugins, 2 running
+```
+6. Ready to use
+
+If reunion doesn't work, meta list says this:
+Currently loaded plugins:
+ description stat pend file vers src load unlod
+ [ 1] Reunion fail load reunion_mm_i386. v0.1.65 ini Start Never
+
+Start server with `-console +log on +mp_logecho 1` parameters and look through console output. You'll find the reason there.
+Click to expand
+
+* `Q` I configured SteamIdHashSalt as well as in the dproto, but players get a different steamids. Why?
+ `A` Reunion uses an another hashing algorythm with improved security. Knowing of someones's steamid before enabling SteamIdHashSalt doesn't help to get same id after hashing.
+
+* `Q` Is it possible to do something against steamid changers?
+ `A` No, idchangers generates a correct authorization tickets and it's impossible on serverside identify that steamid was changed. You can only set a SteamIdHashSalt option to prevent a substitution to specific steamid of another player.
+
+* `Q` Why some server monitorings can't receive the players list from server?
+ `A` They use an incorrect query format and must be rewritten using latest PHP-Source-Query script or equivalent.
+
+* `Q` In dproto was option Game_Name, but in reunion it has not. How to change the game name?
+ `A` Use plugin.
+
+* `Q` Why has SmartSteamEmu3 support been removed?
+ `A` To open-source the Reunion project, we had to remove some sensitive components.
+ This includes the `SmartSteamEmu3` emulator's authorization code.
+ Removing it won't significantly affect server online activity since this emulator is rare among non-steam clients.
+
+
+Visual Studio 2015 (C++14 standard) and later ++ +#### Linux +
+cmake >= 3.10 +GCC >= 4.9.2 (Optional) +ICC >= 15.0.1 20141023 (Optional) +LLVM (Clang) >= 6.0 (Optional) ++ +### Building + +#### Windows +Use `Visual Studio` to build, open `msvc/Reunion.sln` and just select from the solution configurations list `Release` or `Debug` + +#### Linux + +* Optional options using `build.sh --compiler=[gcc] --jobs=[N] -D[option]=[ON or OFF]` (without square brackets) + +
+-c=|--compiler=[icc|gcc|clang] - Select preferred C/C++ compiler to build +-j=|--jobs=[N] - Specifies the number of jobs (commands) to run simultaneously (For faster building) + +Definitions (-D) +DEBUG - Enables debugging mode +USE_STATIC_LIBSTDC - Enables static linking library libstdc++ ++ +* ICC
./build.sh --compiler=intel+* LLVM (Clang)
./build.sh --compiler=clang+* GCC
./build.sh --compiler=gcc+ +##### Checking build environment (Debian / Ubuntu) + +
+sudo dpkg --add-architecture i386 +sudo apt-get update +sudo apt-get install -y gcc-multilib g++-multilib +sudo apt-get install -y build-essential +sudo apt-get install -y libc6-dev libc6-dev-i386 ++
+1) sudo apt-get install -y gcc g++ +2) sudo apt-get install -y clang ++