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Use uint32 instead of uint64 to reduce overhead #10

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meling opened this issue Sep 30, 2023 · 0 comments
Open

Use uint32 instead of uint64 to reduce overhead #10

meling opened this issue Sep 30, 2023 · 0 comments

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@meling
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meling commented Sep 30, 2023

The marshaling code currently uses uint64 for all lengths, including each bit vector length. We can probably get away with a uint32 instead for these, thus saving 4 bytes per bit vector used to represent the BBHash on the wire/disk.

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