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that would be nice, and it is possible with minor code modification, but starting somewhere from steamvr 1.15.x the display component that this driver uses was broken and is still(to my knowledge) not working on linux, it used to work fine, why it's not working anymore? beats me, could be that that particular display component is just slowly loosing support and moving to a different display component will fix it, but thats waaaaaaaaaaaaaay harder to do, we tried to do that, but it didn't work, will try again, but not in the near future
so yeah, rn steamvr is kinda broken on linux for this driver, unless valve fixes steamvr idk, wait and see ¯\_(ツ)_/¯
I would suggest using CMake along with G++ for compiling the native code, instead of the MSVC project files used currently.
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