From 5413437cbb9c96fdc2c915a49619b8e7fae43c0f Mon Sep 17 00:00:00 2001 From: sdupourque Date: Wed, 17 Jul 2024 09:41:09 +0200 Subject: [PATCH] typo in "Transition probabilities for mock LoserQ mechanisms" --- docs/loserQ/validation.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/loserQ/validation.md b/docs/loserQ/validation.md index c745a0a..da0bf19 100644 --- a/docs/loserQ/validation.md +++ b/docs/loserQ/validation.md @@ -23,7 +23,7 @@ The probability of winning the next game is linked to the winning rate of the pr | $25\%$ | $50\% - I\times 12.5\%$ | | $50\%$ | $50\%$ | | $75\%$ | $50\% + I\times 12.5\%$ | - | $100\%$ | $75\% + I\times 37.5\%$ | + | $100\%$ | $50\% + I\times 37.5\%$ | - $I = 0.5$ for the obvious LoserQ, enabling considerable streaks occurring for everyone. - $I$ is drawn from a $\beta$ random variable $\alpha = 1.2$ and $\beta=10$ for the nasty LoserQ, so that most of the players would experience no significant pattern, but some would be cursed by long streaks of wins and losses.