Skip to content
This repository has been archived by the owner on Aug 5, 2022. It is now read-only.

Physics based reverb #3

Open
Alexdfhds opened this issue Feb 18, 2019 · 0 comments
Open

Physics based reverb #3

Alexdfhds opened this issue Feb 18, 2019 · 0 comments

Comments

@Alexdfhds
Copy link

Alexdfhds commented Feb 18, 2019

Hello

I am trying to compare Resonance audio with Steam audio.
I did the tutorials and read all the manual for resonance and still can't get an answer. I want Resonance to use geometry physics based reverb in an outside world. I used the reverb baking and all that goes with it, and could not get what I expected.
Since it's not inside a room, I only used probes to create the effect. Let me show you
Steam works for this (black arrows = sound reflection)
steamexplain

With resonance, the sound bounces off everywhere and the reverb doesn't occlude even though the audio source does.
Resonance :
df

Here it bounces off my game objects AND the "collider" of the probe. When I exit the collider, the reverb suddenly cuts off.

How can I get a similar result than steam audio that sounds so smooth and realistic?

Thanks

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant