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NoSleepingInGameWeeks.csproj
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NoSleepingInGameWeeks.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>rbk-tr-NoSleepingInGameWeeks</AssemblyName>
<Description>After passing out pause game to prevent character sleeping for weeks if player goes AFK</Description>
<Version>0.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<BaseOutputPath>..\output</BaseOutputPath>
<CopyNuGetImplementations>false</CopyNuGetImplementations>
<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all"/>
<PackageReference Include="BepInEx.Core" Version="5.*"/>
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*"/>
<PackageReference Include="HarmonyX" Version="2.13.0"/>
<PackageReference Include="UnityEngine.Modules" Version="2020.3.17" IncludeAssets="compile"/>
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all"/>
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Travellers Rest\Windows\TravellersRest_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Travellers Rest\Windows\TravellersRest_Data\Managed\PhotonUnityNetworking.dll</HintPath>
</Reference>
</ItemGroup>
</Project>