You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
ANGLE_Instanced_Arrays are an important feature to pick up for performance - minimizing the amount of data we need to send when rendering large amounts of data. Even for text rendering, this allows us to not need a new quad for every glyph.
We'd need to update our glad wrappers from OpenGL ES2.0 to OpenGL ES3.0 to get access to the drawInstancedPrimitives APIs, and then query for the extension in WebGL.
The text was updated successfully, but these errors were encountered:
ANGLE_Instanced_Arrays are an important feature to pick up for performance - minimizing the amount of data we need to send when rendering large amounts of data. Even for text rendering, this allows us to not need a new quad for every glyph.
We'd need to update our
glad
wrappers from OpenGL ES2.0 to OpenGL ES3.0 to get access to thedrawInstancedPrimitives
APIs, and then query for the extension in WebGL.The text was updated successfully, but these errors were encountered: