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C++ API

The Heavy C++ API is equivalent to the C API. Its usage is a matter of preference, but may make the organisation of systems with multiple context types and instances easier.

The pure virtual interface class to all Heavy contexts is called HeavyContextInterface and is defined in HeavyContextInterface.hpp. The patch-specific header is Heavy_example.hpp.

Heavy C++ API

/** Returns the read-only user-assigned name of this patch. */
const char *getName();

/** Returns the number of input channels with which this context has been configured. */
int getNumInputChannels();

/** Returns the number of output channels with which this context has been configured. */
int getNumOutputChannels();

/**
 * Returns the total size in bytes of the context.
 * This value may change if tables are resized.
 */
int getSize();

/** Returns the sample rate with which this context has been configured. */
double getSampleRate();

/** Returns the current patch time in samples. This value is always exact. */
unsigned int getCurrentSample();

/** Sets a user-definable value. This value is never manipulated by Heavy. */
void setUserData(void *x);

/** Returns the user-defined data. */
void *getUserData();

/**
 * Set the send hook. The function is called whenever a message is sent to any send object.
 * Messages returned by this function should NEVER be freed. If the message must persist, call
 * hv_msg_copy() first.
 */
void setSendHook(
    void (*f)(HeavyContextInterface *, const char *sendName, unsigned int sendHash, const HvMessage *));

/** Returns the send hook, or NULL if unset. */
void (*getSendHook())(HeavyContextInterface *, const char *, unsigned int, const HvMessage *);

/** Set the print hook. The function is called whenever a message is sent to a print object. */
void setPrintHook(
    void (*f)(HeavyContextInterface *, const char *printName, const char *str, const HvMessage *));

/** Returns the print hook, or NULL if unset. */
void (*getPrintHook())(HeavyContextInterface *, const char *, const char *, const HvMessage *);

/**
 * Processes one block of samples for a patch instance. The buffer format is an array of float channel arrays.
 * If the context has not input or output channels, the respective argument may be NULL.
 * The number of samples to to tbe processed should be a multiple of 1, 4, or 8, depending on if
 * no, SSE or NEON, or AVX optimisation is being used, respectively.
 * e.g. [[LLLL][RRRR]]
 *
 * @return  The number of samples processed.
 *
 * This function is NOT thread-safe. It is assumed that only the audio thread will execute this function.
 */
int process(float **inputBuffers, float **outputBuffer, int n);

/**
 * Processes one block of samples for a patch instance. The buffer format is an uninterleaved float array of channels.
 * If the context has not input or output channels, the respective argument may be NULL.
 * The number of samples to to tbe processed should be a multiple of 1, 4, or 8, depending on if
 * no, SSE or NEON, or AVX optimisation is being used, respectively.
 * e.g. [LLLLRRRR]
 *
 * @return  The number of samples processed.
 *
 * This function is NOT thread-safe. It is assumed that only the audio thread will execute this function.
 */
int processInline(float *inputBuffers, float *outputBuffer, int n);

/**
 * Processes one block of samples for a patch instance. The buffer format is an interleaved float array of channels.
 * If the context has not input or output channels, the respective argument may be NULL.
 * The number of samples to to tbe processed should be a multiple of 1, 4, or 8, depending on if
 * no, SSE or NEON, or AVX optimisation is being used, respectively.
 * e.g. [LRLRLRLR]
 *
 * @return  The number of samples processed.
 *
 * This function is NOT thread-safe. It is assumed that only the audio thread will execute this function.
 */
int processInlineInterleaved(float *inputBuffers, float *outputBuffer, int n);

/**
 * Processes one block of samples for a patch instance. The buffer format is an interleaved short array of channels.
 * If the context has not input or output channels, the respective argument may be NULL.
 * The number of samples to to tbe processed should be a multiple of 1, 4, or 8, depending on if
 * no, SSE or NEON, or AVX optimisation is being used, respectively.
 * e.g. [LRLRLRLR]
 *
 * @return  The number of samples processed.
 *
 * This function is NOT thread-safe. It is assumed that only the audio thread will execute this function.
 */
int processInlineInterleavedShort(short *inputBuffers, short *outputBuffer, int n);

/**
 * Sends a formatted message to a receiver that can be scheduled for the future.
 * The receiver is addressed with its hash, which can also be determined using hv_stringToHash().
 * This function is thread-safe.
 *
 * @return  True if the message was accepted. False if the message could not fit onto
 *          the message queue to be processed this block.
 */
bool sendMessageToReceiver(unsigned int receiverHash, double delayMs, HvMessage *m);

/**
 * Sends a formatted message to a receiver that can be scheduled for the future.
 * The receiver is addressed with its hash, which can also be determined using hv_stringToHash().
 * This function is thread-safe.
 *
 * @return  True if the message was accepted. False if the message could not fit onto
 *          the message queue to be processed this block.
 */
bool sendMessageToReceiverV(unsigned int receiverHash, double delayMs, const char *fmt, ...);

/**
 * A convenience function to send a float to a receiver to be processed immediately.
 * The receiver is addressed with its hash, which can also be determined using hv_stringToHash().
 * This function is thread-safe.
 *
 * @return  True if the message was accepted. False if the message could not fit onto
 *          the message queue to be processed this block.
 */
bool sendFloatToReceiver(unsigned int receiverHash, float f);

/**
 * A convenience function to send a bang to a receiver to be processed immediately.
 * The receiver is addressed with its hash, which can also be determined using hv_stringToHash().
 * This function is thread-safe.
 *
 * @return  True if the message was accepted. False if the message could not fit onto
 *          the message queue to be processed this block.
 */
bool sendBangToReceiver(unsigned int receiverHash);

/**
 * A convenience function to send a symbol to a receiver to be processed immediately.
 * The receiver is addressed with its hash, which can also be determined using hv_stringToHash().
 * This function is thread-safe.
 *
 * @return  True if the message was accepted. False if the message could not fit onto
 *          the message queue to be processed this block.
 */
bool sendSymbolToReceiver(unsigned int receiverHash, const char *symbol) ;

/**
 * Cancels a previously scheduled message.
 *
 * @param sendMessage  May be NULL.
 */
bool cancelMessage(
    HvMessage *m, void (*sendMessage)(HeavyContextInterface *, int, const HvMessage *)=nullptr);

/**
 * Returns information about each parameter such as name, hash, and range.
 *
 * If info is null then the total number of parameters is returned.
 * If info is not null, then the structure is filled in for the given parameter index.
 *
 * @param index  The parameter index.
 * @param info  A pointer to a HvParameterInfo struct. May be null.
 *
 * @return  The total number of parameters, if info is null. 0 otherwise.
 */
int getParameterInfo(int index, HvParameterInfo *info);

/** Returns a pointer to the raw buffer backing this table. DO NOT free it. */
float *getBufferForTable(unsigned int tableHash);

/** Returns the length of this table in samples. */
int getLengthForTable(unsigned int tableHash);

/**
 * Resizes the table to the given length.
 *
 * Existing contents are copied to the new table. Remaining space is cleared
 * if the table is longer than the original, truncated otherwise.
 *
 * @param tableHash  The table identifier.
 * @param newSampleLength  The new length of the table, in samples.
 *
 * @return  False if the table could not be found. True otherwise.
 */
bool setLengthForTable(unsigned int tableHash, unsigned int newSampleLength);

/**
 * Acquire the message lock.
 *
 * This function will block until the message lock as been acquired.
 * Typical applications will not require the use of this function.
 */
void lockAcquire();

/**
 * Try to acquire the message lock.
 *
 * If the lock has been acquired, lockRelease() must be called to release it.
 * Typical applications will not require the use of this function.
 *
 * @return Returns true if the lock has been acquired, false otherwise.
 */
bool lockTry();

/**
 * Release the message lock.
 *
 * Typical applications will not require the use of this function.
 */
void lockRelease();

/** Returns a 32-bit hash of any string. Returns 0 if string is NULL. */
static unsigned int getHashForString(const char *str);