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Extensions: Remaining Transform extensions #46

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14 of 24 tasks
rhys-vdw opened this issue Jul 14, 2022 · 0 comments
Open
14 of 24 tasks

Extensions: Remaining Transform extensions #46

rhys-vdw opened this issue Jul 14, 2022 · 0 comments

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@rhys-vdw
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rhys-vdw commented Jul 14, 2022

http://dotween.demigiant.com/documentation.php#transformShortcuts

  • DOMove(Vector3 to, float duration, bool snapping)
  • DOMoveX/DOMoveY/DOMoveZ(float to, float duration, bool snapping)
  • DOLocalMove(Vector3 to, float duration, bool snapping)
  • DOLocalMoveX/DOLocalMoveY/DOLocalMoveZ(float to, float duration, bool snapping)
  • DORotate(Vector3 to, float duration, RotateMode mode)
  • DORotateQuaternion(Quaternion to, float duration)
  • DOLocalRotate(Vector3 to, float duration, RotateMode mode)
  • DOLocalRotateQuaternion(Quaternion to, float duration)
  • DOLookAt(Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3 up = Vector3.up)
  • DOScale(float/Vector3 to, float duration)
  • DOScaleX/DOScaleY/DOScaleZ(float to, float duration)
  • DOJump(Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping)
  • DOLocalJump(Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping)
  • DODynamicLookAt(Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3 up = Vector3.up)
  • DOPunchPosition(Vector3 punch, float duration, int vibrato, float elasticity, bool snapping)
  • DOPunchRotation(Vector3 punch, float duration, int vibrato, float elasticity)
  • DOPunchScale(Vector3 punch, float duration, int vibrato, float elasticity)
  • DOShakePosition(float duration, float/Vector3 strength, int vibrato, float randomness, bool snapping, bool fadeOut)
  • DOShakeRotation(float duration, float/Vector3 strength, int vibrato, float randomness, bool fadeOut)
  • DOShakeScale(float duration, float/Vector3 strength, int vibrato, float randomness, bool fadeOut)
  • DOPath(Vector3[] waypoints, float duration, PathType pathType = Linear, PathMode pathMode = Full3D, int resolution = 10, Color gizmoColor = null)
  • DOLocalPath(Vector3[] waypoints, float duration, PathType pathType = Linear, PathMode pathMode = Full3D, int resolution = 10, Color gizmoColor = null)
  • DOBlendableMoveBy(Vector3 by, float duration, bool snapping)
  • DOBlendableLocalMoveBy(Vector3 by, float duration, bool snapping)
  • DOBlendableRotateBy(Vector3 by, float duration, RotateMode mode)
  • DOBlendableLocalRotateBy(Vector3 by, float duration, RotateMode mode)
  • DOBlendableScaleBy(Vector3 by, float duration)
  • DOSpiral(float duration, Vector3 axis = null, SpiralMode mode = SpiralMode.Expand, float speed = 1, float frequency = 10, float depth = 0, bool snapping = false)
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