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add-camera-shake-to-a-clip.md

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Add Camera Shake to a Clip

  • Setup your sequencer, add a camera (drag it from Outliner), and set up a camera pan/animation
  • Add a CameraShakeBase Blueprint class
  • William's suggestion is to open the blueprint, close it, and open it again so it just shows the data part of the blueprint.
  • Set Camera Shake Pattern to Perlin Noise Camera Shake Pattern
  • Set Timing > Duration to 0, so it wil shake the entire length of your video (infinitely). Otherwise the setting is in seconds.
  • Try: Compile and apply the camera shake so far to your camera.
  • Select the CameraComponent in the the Sequencer.
  • Add a CameraShake track, and you should be able to choose the blueprint you just created.
    • Check that the shake track stretches all the way to the end of the timeline.
  • In the blueprint, set Rotation > Rotation Amplitude Multiplier to 1. You can set it to 10 as an experiment ;).
    • Amplitude sets how big the shake is, Frequency sets how often the shake occurs.
    • Starting point: Amplitude = 0.2, Frequency = 2.0

Rotation Settings

Pitch: Controls the camera shake up and down. Yaw: Controls the camera shake left and right.

  • A pro tip is to have 2 camera shake actors stacked in the timeline.
  • Use the first one for a baseline, gentle shake, and the second for more smaller "micro" shakes.