From e8238d7f777a0bc88dc7a83c426facc08cffd553 Mon Sep 17 00:00:00 2001 From: Ricardo Reis Date: Tue, 11 Feb 2020 22:30:52 -0300 Subject: [PATCH] Update README.md --- README.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 1a30463..787e389 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# psxprev - async version +# PSXPrev PSXPREV - Playstation (PSX) Files Previewer/Extractor

![Sample](https://i.snipboard.io/hLlNy5.jpg) @@ -24,8 +24,7 @@ To Apply a Texture to a Model, first you have to look at the VRAM Page property To Export a Model or Multiple Models, tick their checkboxes at the Model Tab, click at Export Selected button, select the desired Output Format and the Output Folder. (Textures and materials will be automatically exported)
To Export a Texture or Multiple Textures, select them at the Texture Tab, click at Export Selected button and select the desired Output Folder.

Known issues/limitations:
-The two 3D exportable file formats has disadvantages, .OBJ files cannot have vertex color information, and .PLY files will group all the sub-models in one single model. I'm looking for a better format for the exporter. An experimental .OBJ exporter option with Vertex Color is available.
-The tool will only find files that are explicitly conformant to the file formats it's looking for. Any compressed file cannot be scanned.

+The tool will only find files that are explicitly conformant to the file formats it's looking for. Any compressed or proprietary file cannot be scanned.

License (BSD License 2.0):
Copyright (c) 2020 Ricardo Reis
All rights reserved.