Replies: 4 comments 7 replies
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I'm not sure I understand what you mean. You can use |
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@riidefi Propose moving this to the discussions tab |
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I mean for exemple BoxColUnit.cpp is between 0x80786ED0 and 0x80786F98 so this mean then in file we have this function :
but in file I don't find this function |
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Keep in mind the game doesn't have an official symbol map--we can't know with complete certainty what any class was actually named. However, as this class also exists in MK7, we can just use that name -- "BoxColUnit". I have the following as
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so I try to understand how to pass asm in Cpp but when I see name of function in symbol.txt we have for example Entity_construct but in cpp file I don't find similary name. so why is so different ? and when I see the issue you have the zone and what he made in global but is not implemented and by edit gen_asm.py I see you can create a base of cpp file for decompilation so why you don't add this in the first start ?
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