We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rive Renderer started out as flutter dart first before anything else. Now Rive renderer powered rive Gamekit is all but forgotten.
But you use Rive renderer with rendertextures in engines like Unity.
can you make rive renderer + flutter gpu rendertexture version for two reasons:
Impeller will take care of android device support. 3d capabilities which Gamekit could never have.
The text was updated successfully, but these errors were encountered:
So rive renderer will still have to support android devices on its own as it has to with rive unity.
And 3D transformations in unity or bevy or unreal kinda break the clean-crisp anti-aliasing of vector graphics anyhow.
So will have to wait for Rive Renderer I guess.
Sorry, something went wrong.
No branches or pull requests
Rive Renderer started out as flutter dart first before anything else. Now Rive renderer powered rive Gamekit is all but forgotten.
But you use Rive renderer with rendertextures in engines like Unity.
can you make rive renderer + flutter gpu rendertexture version for two reasons:
Impeller will take care of android device support.
3d capabilities which Gamekit could never have.
The text was updated successfully, but these errors were encountered: