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Stop Other Music App #301
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The cause is probably
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Would love to get this fixed as well. Users are messaging our team and saying they won't use the app since our Rive animations are stopping their other music apps. |
We've rolled back rive to the previous release until this bug is fixed. It's a critical bug and I'm surprised it haven't received enough attention. |
Awesome, thank you! |
- Fixes a crash when a sound is still playing and Artboard is de-allocated. Easy to cause with long sounds as sound resources would get nuked and the engine would keep trying to decode from a dead buffer. - Stops audio when going in background, resumes when coming to foreground. The way I did the backgrounding is on the RiveRendererView as I couldn't find a better general spot to do this but maybe @mjtalbot has an idea. This does not stop long sounds (like songs) when exiting a view, we can address that separately... Diffs= 4a9947630 Stop audio in iOS when backgrounded. (#7055) Co-authored-by: Luigi Rosso <[email protected]>
Same. This is critical issue for our product. We rolled back to v5.10.0, so We couldn't use sound feature. |
As long as your rive animations don't have audio included this should now be fixed in 5.12.1 where Rive doesn't initialize audio at all until it's needed. |
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It could be closed already as resolved. |
When the app goes into the background, other music apps stop working.
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