Currently, direct-to-camera rendering in Unity URP is not supported when using RiveScreen.cs. The build-in pipeline will be phased out eventually. Starting points: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@14.0/manual/post-processing/post-processing-custom-effect-low-code.html https://github.com/Cyanilux/URP_BlitRenderFeature