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Implement a simple customizable geometry quantization. The model format should be fast to load, so don't bother with complex schemes like a predictive encoding with variable bit rates.
Collect global ranges of values for vertex positions, node positions, and node scaling vectors
Implement int16 and int8 encoding of floats (use above ranges for encoding/decoding)
Add options to select encoding for binary data
Separate options for vertex positions, vertex normals, texture coordinates, node positions, node quaternions, node scale, transform matrix?
Or just one option for positions, one for texture coordinates, one for normals/quaternions?
Add options to select the number of digits for JSON/text data
Add convenience functions to write JSON numbers, something like:
Implement a simple customizable geometry quantization. The model format should be fast to load, so don't bother with complex schemes like a predictive encoding with variable bit rates.
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