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1) A team pairs but also sometimes mobs together, so you end up with a mix. You might have more of a mix: some pairs and maybe a mob or two on a given team 2) A team always mobs or splits into multi-mobs
Example: Right now I work on a team where half the time we are working in 3s not just 2s. The ability to drag someone over and make a current pair a mob would be super useful for the history and visibility and would more realistically match how we work on this given team
I imagine that if we had such a thing, it would rewrite history (it'd create a new entry in the History for the creation of a mob after a spin has already been saved). That way we could record newly formed mobs and have it somehow be accounted for in the pair algorithm / heat map?
Adding this feature would require (so separate stories for these):
Ability to drag/persist more than 2 people into a pairing group/assignment
Spin is able to take into account groups that have more than 2 people to determine rotations
History is able to account for groups that have more than 2 people
Heat map is also able to take into account stats based on your time mobbing with certain people
UI would need to flex as group participants increase (resize them appropriately) to show more than 2 people. You could add a third card say on top of a pair, but what if you have more than 3 in a mob? resizing groups would need to happen so that you can view the pairing group/assignment better
Put a limit on how many can be in a group? Maybe limit to 6?
The text was updated successfully, but these errors were encountered:
dschinkel
changed the title
Feat: Support Mobs / Ensembles
feat: Support Mobs / Ensembles
Sep 21, 2022
Ability to form mobs or multi-mobs.
Scenarios:
1) A team pairs but also sometimes mobs together, so you end up with a mix. You might have more of a mix: some pairs and maybe a mob or two on a given team
2) A team always mobs or splits into multi-mobs
Example: Right now I work on a team where half the time we are working in 3s not just 2s. The ability to drag someone over and make a current pair a mob would be super useful for the history and visibility and would more realistically match how we work on this given team
I imagine that if we had such a thing, it would rewrite history (it'd create a new entry in the History for the creation of a mob after a spin has already been saved). That way we could record newly formed mobs and have it somehow be accounted for in the pair algorithm / heat map?
Adding this feature would require (so separate stories for these):
The text was updated successfully, but these errors were encountered: