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board.py
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board.py
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# Copyright (c) 2013, Robert Rueger <[email protected]>
#
# This file is part of RC4.
#
# RC4 is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# RC4 is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with RC4. If not, see <http://www.gnu.org/licenses/>.
"""Class for a connect-4 board"""
from os import name as os_name
class Board:
def __init__(self, cols = 7, lines = 6):
"""initializes a new board"""
# initialize move history
self.move_history = []
# build a new board
# can be accessed like this: board[line][col]
# board[0][0] is in the upper left corner
self.cols = cols
self.lines = lines
self.board = []
for i in range(lines):
self.board.append([])
for j in range(cols):
self.board[i].append(0)
def __str__(self):
"""returns a pretty string, that is ready for printing"""
output = []
# set colors for the output
if os_name == 'posix':
red = "\033[31m"
green = "\033[32m"
gray = "\033[30m"
black = "\033[0m"
else: # unfortunately no colors for windows shell
red = ""
green = ""
gray = ""
black = ""
# column labels
for i in range(0,self.cols):
output.append(" " + str(i))
output.append("\n")
for i in range(0,self.cols):
output.append(" -")
output.append("\n")
# print board line by line
for i in range(0,self.lines):
for j in range(0,self.cols):
output.append(" ")
if self.board[i][j] == 0:
output.append(gray + str(self.board[i][j]))
elif self.board[i][j] == 1:
output.append(green + str(self.board[i][j]))
elif self.board[i][j] == 2:
output.append(red + str(self.board[i][j]))
output.append("\n")
# tidy up and return output string
#output.pop()
output.append(black)
return "".join(output)
def dump(self):
"""returns the board as a 2dim list"""
return self.board
def move(self, move, player):
"""updates the board, when a player makes a valid move"""
if self.move_is_valid(move):
# look for the first free slot in column (bottom-up)
i = self.lines - 1
while i > 0 and self.board[i][move] != 0:
i -= 1
self.board[i][move] = player
# update the history
self.move_history.append((player, move))
return True
else:
return False
def move_is_valid(self, move):
"""checks if a move is possible on a board"""
try:
if self.board[0][move] == 0:
return True
else:
return False
except IndexError:
return False
def undo(self, n = 1):
"""undo the last n moves"""
j = 0
while j < n and self.move_history != []:
j += 1
move = self.move_history.pop()
i = 0
while self.board[i][move[1]] == 0: i += 1
if self.board[i][move[1]] == move[0]:
self.board[i][move[1]] = 0
else:
raise ValueError("board history is corrupted!")
def dimensions(self):
"""returns the boards dimensions (lines, cols)"""
return (self.lines, self.cols)
def line_count(self):
"""returns the board number of lines"""
return self.lines
def col_count(self):
"""returns the board number of columns"""
return self.cols
def element(self, line, col):
"""returns the element at position [line][col] as string"""
try: return str(self.board[line][col])
except: return ""
def line(self, n):
"""returns line n as a string"""
if 0 <= n < self.lines:
return "".join(str(element) for element in self.board[n])
else:
return ""
def col(self, n):
"""returns col n as a string"""
if 0 <= n < self.cols:
result = []
for i in range(0, self.lines):
result.append(str(self.board[i][n]))
return "".join(result)
else:
return ""
def diagonal1(self, n):
"""returns bottom left to top right diagonals"""
result = []
if 0 <= n < self.lines:
line, col = n, 0
elif self.lines <= n <= self.lines + self.cols - 1:
line, col = self.lines - 1, n - self.lines + 1
else:
return ""
while line >= 0 and col < self.cols:
result.append(str(self.board[line][col]))
line -= 1
col += 1
return "".join(result)
def diagonal2(self, n):
"""returns top left to bottom right diagonals"""
result = []
if 0 <= n < self.lines:
line, col = n, self.cols - 1
elif self.lines <= n <= self.lines + self.cols - 1:
line, col = self.lines - 1, self.cols - (n - self.lines + 2)
else:
return []
while line >= 0 and col < self.cols and col >= 0:
result.append(str(self.board[line][col]))
line -= 1
col -= 1
return "".join(result)
def vincinity(self, line, col):
"""returns a list of the line, column and diagonals an element is in"""
result = [self.line(line)]
result.append(self.col(col))
result.append(self.diagonal1(line + col))
result.append(self.diagonal2(line + self.cols - 1 - col))
return result
def check_gameover(self):
"""checks if the game is over
and returns either 0 if not finished, 3 if game draw or the winner(1/2)
"""
# board is completely full? (draw)
if 0 not in self.board[0]: return 3
# horizontal
for i in range(0, self.lines):
line = self.line(i)
if line.count("1111") > 0: return 1
if line.count("2222") > 0: return 2
# vertical
for i in range(0, self.cols):
col = self.col(i)
if col.count("1111") > 0: return 1
if col.count("2222") > 0: return 2
# diagonal
for i in range(3, self.lines + self.cols - 4):
diag = self.diagonal1(i) + " " + self.diagonal2(i)
if diag.count("1111") > 0: return 1
if diag.count("2222") > 0: return 2
# nothing found? game is not over then ...
return 0
def qcheck_gameover(self):
"""quickly checks if the last move has finished the game"""
move = self.move_history[-1]
line = 0
while self.board[line][move[1]] == 0: line += 1
for direction in self.vincinity(line, move[1]):
if direction.count(4*str(move[0])) > 0: return move[0]
return 0