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debug.s
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debugtext nop
sta SETTEXT
sta KBDSTROBE
?1 lda KEYBOARD
sta debug_last_key
cmp #$A0 ; space?
bne ?1
rts
; print one byte as two hex digits on current drawing screen
debughex ; A = hex byte, X = column, Y = row; A is clobbered, X&Y are not
pha
stx param_x
lsr
lsr
lsr
lsr
tax
lda hexdigit,x
ldx param_x
jsr fastfont
pla
and #$0f
tax
lda hexdigit,x
ldx param_x
inx
jsr fastfont
rts
hexdigit .byte "0123456789ABCDEF"
; copy string to the current drawing screen
printstr ; X = column, Y = row, scratch_ptr is text (null terminated)
sty param_y
ldy #0
sty param_index
?next ldy param_index
lda (scratch_ptr),y
beq ?exit
ldy param_y
jsr fastfont
inc param_index
inx
bne ?next
?exit rts
error_bounds_text .byte "BOUNDS", 0
; debug function to display address near where the problem was found.
; By calling using a JSR, the return address is available on the stack
error_bounds nop
lda #9
sta scratch_row
ldx #34 ; x coord on screen for "BOUNDS"
ldy scratch_row
lda #<error_bounds_text
sta scratch_ptr
lda #>error_bounds_text
sta scratch_ptr+1
jsr printstr
inc scratch_row
pla
ldx #38
ldy scratch_row
jsr debughex
pla
ldx #36
ldy scratch_row
jsr debughex
inc scratch_row
lda current_actor
ldx #38
ldy scratch_row
jsr debughex
inc scratch_row
ldx #34
ldy scratch_row
lda #'x'
jsr fastfont
ldx current_actor
lda actor_x,x
ldx #35
ldy scratch_row
jsr debughex
ldx current_actor
lda actor_y,x
ldx #38
ldy scratch_row
jsr debughex
inc scratch_row
ldx #34
ldy scratch_row
lda #'c'
jsr fastfont
ldx current_actor
lda actor_col,x
ldx #35
ldy scratch_row
jsr debughex
ldx current_actor
lda actor_row,x
ldx #38
ldy scratch_row
jsr debughex
inc scratch_row
ldx #34
ldy scratch_row
lda #'p'
jsr fastfont
ldx current_actor
lda actor_xpixel,x
ldx #35
ldy scratch_row
jsr debughex
ldx current_actor
lda actor_ypixel,x
ldx #38
ldy scratch_row
jsr debughex
inc scratch_row
ldx #34
ldy scratch_row
lda #'.'
jsr fastfont
ldx current_actor
lda actor_xfrac,x
ldx #35
ldy scratch_row
jsr debughex
ldx current_actor
lda actor_yfrac,x
ldx #38
ldy scratch_row
jsr debughex
inc scratch_row
ldx #34
ldy scratch_row
lda #'d'
jsr fastfont
ldx current_actor
lda actor_dir,x
ldx #35
ldy scratch_row
jsr debughex
ldx current_actor
lda actor_target_col,x
ldx #38
ldy scratch_row
jsr debughex
jsr pageflip
ldx current_actor ; restore X register
?1 jmp ?1 ; wait for debugger
debug_damage .byte 0
debug_paint_box .byte 0
debug_mark_box .byte 0
debug_player nop
lda #22
sta scratch_row
; ldx #34
; ldy scratch_row
; lda #'d'
; jsr fastfont
; ldx #0
; lda actor_input_dir,x
; ldx #35
; ldy scratch_row
; jsr debughex
; ldx #0
; lda actor_dir,x
; ldx #38
; ldy scratch_row
; jsr debughex
;
; dec scratch_row
; ldx #34
; ldy scratch_row
; lda #'x'
; jsr fastfont
; ldx #0
; lda actor_x,x
; ldx #35
; ldy scratch_row
; jsr debughex
; ldx #0
; lda actor_y,x
; ldx #38
; ldy scratch_row
; jsr debughex
;
; dec scratch_row
; ldx #34
; ldy scratch_row
; lda #'c'
; jsr fastfont
; ldx #0
; lda actor_col,x
; ldx #35
; ldy scratch_row
; jsr debughex
; ldx #0
; lda actor_row,x
; ldx #38
; ldy scratch_row
; jsr debughex
dec scratch_row
ldx #34
ldy scratch_row
lda #'s'
jsr fastfont
ldx #0
lda actor_status,x
ldx #35
ldy scratch_row
jsr debughex
ldx #0
lda actor_active,x
ldx #38
ldy scratch_row
jsr debughex
dec scratch_row
ldx #34
ldy scratch_row
lda #'t'
jsr fastfont
ldx #0
lda actor_frame_counter,x
ldx #35
ldy scratch_row
jsr debughex
ldx #0
lda actor_active,x
ldx #38
ldy scratch_row
jsr debughex
; dec scratch_row
; ldx #34
; ldy scratch_row
; lda #'t'
; jsr fastfont
; ldx #0
; lda tdamageindex1
; ldx #35
; ldy scratch_row
; jsr debughex
; ldx #0
; lda tdamageindex2
; ldx #38
; ldy scratch_row
; jsr debughex
;
; dec scratch_row
; ldx #34
; ldy scratch_row
; lda #'p'
; jsr fastfont
; ldx #0
; lda debug_mark_box
; ldx #35
; ldy scratch_row
; jsr debughex
; ldx #0
; lda debug_paint_box
; ldx #38
; ldy scratch_row
; jsr debughex
; ; amidar 4
; dec scratch_row
; ldx #34
; ldy scratch_row
; lda #'4'
; jsr fastfont
; ldx #FIRST_AMIDAR+3
; lda actor_col,x
; ldx #35
; ldy scratch_row
; jsr debughex
; ldx #FIRST_AMIDAR+3
; lda actor_row,x
; ldx #38
; ldy scratch_row
; jsr debughex
;
; ; amidar 3
; dec scratch_row
; ldx #34
; ldy scratch_row
; lda #'3'
; jsr fastfont
; ldx #FIRST_AMIDAR+2
; lda actor_col,x
; ldx #35
; ldy scratch_row
; jsr debughex
; ldx #FIRST_AMIDAR+2
; lda actor_row,x
; ldx #38
; ldy scratch_row
; jsr debughex
;
; ; amidar 2
; dec scratch_row
; ldx #FIRST_AMIDAR+1
; lda actor_xpixel,x
; ldx #35
; ldy scratch_row
; jsr debughex
; ldx #FIRST_AMIDAR+1
; lda actor_ypixel,x
; ldx #38
; ldy scratch_row
; jsr debughex
;
; dec scratch_row
; ldx #34
; ldy scratch_row
; lda #'2'
; jsr fastfont
; ldx #FIRST_AMIDAR+1
; lda actor_col,x
; ldx #35
; ldy scratch_row
; jsr debughex
; ldx #FIRST_AMIDAR+1
; lda actor_row,x
; ldx #38
; ldy scratch_row
; jsr debughex
;
; ; amidar 1 (orbiter)
; dec scratch_row
; ldx #FIRST_AMIDAR
; lda actor_xpixel,x
; ldx #35
; ldy scratch_row
; jsr debughex
; ldx #FIRST_AMIDAR
; lda actor_ypixel,x
; ldx #38
; ldy scratch_row
; jsr debughex
;
; dec scratch_row
; ldx #FIRST_AMIDAR
; lda actor_xfrac,x
; ldx #35
; ldy scratch_row
; jsr debughex
; ldx #FIRST_AMIDAR
; lda actor_yfrac,x
; ldx #38
; ldy scratch_row
; jsr debughex
;
; dec scratch_row
; ldx #34
; ldy scratch_row
; lda #'1'
; jsr fastfont
; ldx #FIRST_AMIDAR
; lda actor_col,x
; ldx #35
; ldy scratch_row
; jsr debughex
; ldx #FIRST_AMIDAR
; lda actor_row,x
; ldx #38
; ldy scratch_row
; jsr debughex
rts
rand_test ldx #0
?1 jsr get_rand_byte
sta $2000,x
inx
bne ?1
?2 jsr get_rand_spacing
sta $2100,x
inx
bne ?2
?3 jsr get_rand_col
sta $2200,x
inx
bne ?3
brk