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GameState.proto
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GameState.proto
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/***************************************************************************
* GameState.proto - GameState information
*
* Created: Mon Jan 21 12:05:03 2013
* Copyright 2013 Tim Niemueller [www.niemueller.de]
****************************************************************************/
/* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* - Neither the name of the authors nor the names of its contributors
* may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
syntax = "proto2";
package llsf_msgs;
import "Time.proto";
option java_package = "org.robocup_logistics.llsf_msgs";
option java_outer_classname = "GameStateProtos";
message GameState {
enum CompType {
COMP_ID = 2000;
MSG_TYPE = 20;
}
enum State {
INIT = 0;
WAIT_START = 1;
RUNNING = 2;
PAUSED = 3;
}
enum Phase {
PRE_GAME = 0;
SETUP = 10;
EXPLORATION = 20;
PRODUCTION = 30;
POST_GAME = 40;
}
// Time in seconds since game start
required Time game_time = 1;
// Current game state
required State state = 3;
// Current game phase
required Phase phase = 4;
// Awarded points, cyan
optional uint32 points_cyan = 5;
// Name of the currently playing team
optional string team_cyan = 6;
// Awarded points, magenta
optional uint32 points_magenta = 8;
// Name of the currently playing team
optional string team_magenta = 9;
// the field height and width, and mirroring status
optional uint32 field_height = 10;
optional uint32 field_width = 11;
optional bool field_mirrored = 12;
}
// Request setting of a new game state
message SetGameState {
enum CompType {
COMP_ID = 2000;
MSG_TYPE = 21;
}
// The new desired state
required GameState.State state = 1;
}
// Request setting of a new game phase
message SetGamePhase {
enum CompType {
COMP_ID = 2000;
MSG_TYPE = 22;
}
// The new desired phase
required GameState.Phase phase = 1;
}
message RandomizeField {
enum CompType {
COMP_ID = 2000;
MSG_TYPE = 23;
}
}