From bd4e42615ce46d18c3ff31857f5c3609e1e0e361 Mon Sep 17 00:00:00 2001 From: Kapim Date: Thu, 30 Apr 2020 17:59:46 +0200 Subject: [PATCH] fixed project was not reopened when editor restarted --- arcor2_AREditor/Assets/BASE/Scripts/GameManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/arcor2_AREditor/Assets/BASE/Scripts/GameManager.cs b/arcor2_AREditor/Assets/BASE/Scripts/GameManager.cs index 6cd5ddc77..6c24116a0 100644 --- a/arcor2_AREditor/Assets/BASE/Scripts/GameManager.cs +++ b/arcor2_AREditor/Assets/BASE/Scripts/GameManager.cs @@ -205,7 +205,7 @@ private async void OnConnectionStatusChanged(ConnectionStatusEnum newState) { return; } if (newScene != null) { - SceneUpdated(newScene); + await SceneUpdated(newScene); } if (!sceneReady && CurrentProject == null) { await OpenMainScreen(); @@ -223,7 +223,7 @@ private async void OnConnectionStatusChanged(ConnectionStatusEnum newState) { CurrentProject = null; loadedScene = ""; ProjectUpdated(null); - SceneUpdated(null); + await SceneUpdated(null); Scene.Instance.gameObject.SetActive(false); Init(); break;