-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathapp.js
101 lines (98 loc) · 4.17 KB
/
app.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
let userScore = 0;
let computerScore = 0;
const userScore_span = document.getElementById("user-score");
const computerScore_span = document.getElementById("computer-score");
const scoreBoard_div = document.querySelector(".score-board");
const result_p = document.querySelector(".result > p"); // here, p is a paragraph tag inside result
const rock_div = document.getElementById("r");
const paper_div = document.getElementById("p");
const scissors_div = document.getElementById("s");
function getComputerChoice(){
const choices = ['r', 'p', 's']
const randomNumbers = Math.floor(Math.random()*3); /* For making choices between 0 and 3 for example if want to go for choices between 0 and 10 just multiply by 10*/
return choices[randomNumbers];
}
/*console.log(getComputerChoice());*/
function convertToWord(letter){
if(letter == "r") return "Rock";
if(letter == "s") return "Scissors";
return "Paper";
}
//classList gives array of all classes
function win(userChoice, computerChoice){
userScore++;
const smallUserWord = "user".fontsize(3).sub();
const smallCompWord = "comp".fontsize(3).sub();
const userChoice_div = document.getElementById(userChoice);
userScore_span.innerHTML = userScore;
computerScore_span.innerHTML = computerScore;
//result_p.innerHTML = convertToWord(userChoice) + " beats " + convertToWord(computerChoice) + ". You Win!! :fire" --> for string mostly use below convertToWord
result_p.innerHTML = `${convertToWord(userChoice)}${smallUserWord} beats ${convertToWord(computerChoice)}${smallCompWord}. You Win! 🔥`;
userChoice_div.classList.add('green-glow');
setTimeout(() => userChoice_div.classList.remove('green-glow'), 300) //this 300 is in millisecond & clasList gives a list of array
}
function lose(userChoice, computerChoice){
computerScore++;
const smallUserWord = "user".fontsize(3).sub();
const smallCompWord = "comp".fontsize(3).sub();
const userChoice_div = document.getElementById(userChoice);
userScore_span.innerHTML = userScore;
computerScore_span.innerHTML = computerScore;
result_p.innerHTML = `${convertToWord(userChoice)}${smallUserWord} loses to ${convertToWord(computerChoice)}${smallCompWord}. You Lost...! 🤦`;
userChoice_div.classList.add('red-glow');
//setTimeout(function(){ userChoice_div.classList.remove('red-glow') }, 1000) done using different method ie using '=>' for function
setTimeout(() => userChoice_div.classList.remove('red-glow'), 300)
}
function draw(userChoice, computerChoice){
const smallUserWord = "user".fontsize(3).sub();
const smallCompWord = "comp".fontsize(3).sub();
const userChoice_div = document.getElementById(userChoice);
userScore_span.innerHTML = userScore;
computerScore_span.innerHTML = computerScore;
result_p.innerHTML = `${convertToWord(computerChoice)}${smallUserWord} equals ${convertToWord(userChoice)}${smallCompWord}. It's a Draw!! 🤷`;
userChoice_div.classList.add('gray-glow');
setTimeout(() => userChoice_div.classList.remove('gray-glow'), 300)
}
function game(userChoice){
const computerChoice = getComputerChoice();
/*console.log("user choice --> " + userChoice);
console.log("computer choice --> " + computerChoice);*/
switch (userChoice + computerChoice) {
case "rs":
case "pr":
case "sp":
/*console.log("User Wins!!");*/
win(userChoice, computerChoice);
break;
case "rp":
case "ps":
case "sr":
/*console.log("User Loses!!");*/
lose(userChoice, computerChoice);
break;
case "rr":
case "pp":
case "ss":
/*console.log("It's a Draw!!");*/
draw(userChoice, computerChoice);
break;
}
}
function main(){
/*rock_div.addEventListener('click', function(){
//console.log("Hi! You Clicked On Rock");
game("r");
})
paper_div.addEventListener('click', function(){
//console.log("Hi! You Clicked On Paper");
game("p");
})
scissors_div.addEventListener('click', function(){
//console.log("Hi! You Clicked On Scissors");
game("s");
})*/
rock_div.addEventListener('click', () => game("r"));
paper_div.addEventListener('click', () => game("p"));
scissors_div.addEventListener('click', () => game("s"));
}
main();