diff --git a/src-ui/res/rules.en.yaml b/src-ui/res/rules.en.yaml index ab6c8f227..74e3373a4 100644 --- a/src-ui/res/rules.en.yaml +++ b/src-ui/res/rules.en.yaml @@ -306,7 +306,7 @@ teri: "Shade some cells on the board.\n1. Shaded cells cannot be horizontally or lixloop: "Shade some cells on the board, and draw a single loop that goes through all remaining cells.\n1. The loop cannot branch off or cross itself.\n2. Shaded cells cannot be orthogonally adjacent.\n3. Cells with letters or question marks cannot be shaded, and are not part of the loop.\n4. The letters represent cells that contain a turning line (L), straight line (I), or shaded cell (X). The clued cells indicate whichever type is most frequent in that direction. If multiple types are tied for most frequent, all letters will be listed in the clue." sananko: "Place a number between 1 and 3 in some of the empty cells.\n1. Numbers must appear in groups of 3 orthogonally connected cells with the same number.\n2. Different groups cannot be orthogonally adjacent.\n3. Clues on shaded cells indicate the sum of numbers in the (up to four) orthogonally adjacent cells." bosnianroad: "Shade some cells to form a loop.\n1. The loop cannot visit a cell that's orthogonally or diagonally adjacent to a cell it has visited before.\n2. Gray cells cannot be shaded.\n3. A number indicates the amount of shaded cells in the orthogonally and diagonally adjacent cells." -turnaround: "Draw a loop traveling orthogonally on cells. \n1. The loop must visit all numbers. \n2. Each number indicates how many turns the loop makes among the three cells: the number itself, and the cells immediately before and after it in the loop." +turnaround: "Draw lines through orthogonally adjacent cells to form a loop.\n1. The loop cannot branch off or cross itself.\n2. The loop must visit all numbers.\n3. Each number indicates how many turns the loop makes inside its three cells: the cell with the number itself, and the cells immediately before and after it in the loop." snakeegg: "Shade some cells into the grid to form a snake.\n1. The snake cannot loop back on itself and visit a cell that's orthogonally adjacent to a cell it has visited before.\n2. Circles must lie on one end of the path.\n3. Exactly one orthogonally connected area of unshaded cells must exist of each size given outside the grid. There cannot be other areas of unshaded cells.\n4. Cells with numbers cannot be shaded, and represent the size of the area they’re in." curving: "Shade some cells on the board.\n1. Shaded cells cannot be horizontally or vertically adjacent.\n2. All unshaded cells on the board form an orthogonally connected area.\n3. Cells with circles cannot be shaded.\n4. Every possible orthogonal path through unshaded cells between two circles must turn at least twice." firewalk: "Draw a loop that goes through every numbered cell.\n1. The loop cannot branch off or cross itself.\n2. Orange cells represent fire, while regular cells represent ground. The loop must turn on every orange cell it visits.\n3. The loop is allowed to visit an orange cell twice if the center of the cell is inside the loop.\n4. A number indicates how many cells make up the continuous grounded section of the loop that the number is on."