From fbb8c7fddbf0e21d2ab00ea912da53718e99eed9 Mon Sep 17 00:00:00 2001 From: Lennard Sprong Date: Tue, 9 Jan 2024 22:03:37 +0000 Subject: [PATCH] Translated using Weblate (English) Currently translated at 100.0% (250 of 250 strings) Translation: pzprjs/Genre Rules Translate-URL: https://hosted.weblate.org/projects/pzprjs/rules/en/ --- src-ui/res/rules.en.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src-ui/res/rules.en.yaml b/src-ui/res/rules.en.yaml index 6c9eb7329..41965530f 100644 --- a/src-ui/res/rules.en.yaml +++ b/src-ui/res/rules.en.yaml @@ -147,7 +147,7 @@ hanare: "Place one number in a cell of each region on the board.\n1. The number hashikake: "Draw bridges to connect the islands into one network.\n1. Bridges must be horizontal or vertical lines between two islands, and cannot make a turn.\n2. Bridges cannot intersect.\n3. There can be at most two bridges between each pair of islands.\n4. Numbers indicate the total amount of bridges that are connected to that island." hebi: "Place numbers into some of the empty cells to form snakes.\n1. Each snake consists of a sequence of 5 consecutive numbers which are orthogonally adjacent.\n2. Two snakes cannot share a border.\n3. The number 1 denotes the snake's head. Snakes are facing in the direction away from its second number. Snakes cannot look directly at other snakes, unless separated by a black cell.\n4. Numbers on black cells indicate the first number seen in the given direction, or 0 if there are no numbers in that direction. Arrows don't point past other black cells." herugolf: "Draw lines to move all of the balls into a hole, marked by an H.\n1. A ball’s first move must be in a straight line of the number of cells indicated by the number inside it, and each successive move must be one cell shorter than the previous.\n2. Movement lines cannot cross or overlap themselves or each other. Lines can also not go through the starting point of any ball.\n3. Balls cannot travel over holes, but must stop exactly in a hole.\n4. A hole can not be used by more than one ball.\n5. Shaded cells represent water. A ball can travel over the water, but cannot land there." -heteromino: "Divide the board into triminoes (blocks of 3 cells).\n1. Triminoes cannot use shaded cells.\n2. Two triminoes that share a border must have different shape or different orientation." +heteromino: "Divide the board into triominoes (blocks of 3 cells).\n1. Triominoes cannot use shaded cells.\n2. Two triominoes that share a border must have different shape or different orientation." heyabon: "Draw lines to move some of the circles.\n1. A circle can be moved horizontally or vertically, but cannot make a turn.\n2. Movement lines cannot cross or overlap each other. Lines can also not go through the start- or endpoint of other circles.\n 3. A number indicates how many spaces the circle must move.\n4. The circles within each region must have 180° rotational symmetry around the region’s center.\n5. Each region must have at least one circle." heyawake: "You're given a board divided into rooms. Shade some cells on the board.\n 1. Shaded cells cannot be horizontally or vertically adjacent.\n2. A number indicates the amount of shaded cells in a region.\n3. There cannot be a horizontal or vertical line of unshaded cells that goes through 2 or more region borders.\n4. All unshaded cells on the board form an orthogonally connected area." hitori: "Shade some cells on the board.\n1. Shaded cells cannot be horizontally or vertically adjacent.\n2. A row or column may not contain two unshaded cells with identical numbers.\n3. All unshaded cells on the board form an orthogonally connected area." @@ -243,7 +243,7 @@ tents: "Place tents into some of the empty cells.\n1. Every tent must be paired tilepaint: "You're given a grid divided into tiles. Shade some tiles on the board.\n 1. A tile is either completely shaded or unshaded.\n2. A clue on the bottom of a cell indicates the amount of shaded cells below the clue, up to the next clue.\n 3. A clue on the right of a cell indicates the amount of shaded cells to the right of the clue, up to the next clue." toichika: "Place an arrow in one cell of each country. Some arrows are given.\n1. Two arrows which point toward each other form a pair. All arrows must be paired.\n 2. Paired arrows must not be in adjacent countries.\n3. All cells between a pair of arrows must be empty." toichika2: "Place a number in one cell of each country.\n1. If a country has a clue, the number must match the clue. Other countries can have any number.\n2. A number must have an identical number in the same row or column (but not both). This is a pair.\n3. Paired numbers must not be in adjacent countries.\n4. A pair of numbers N must have exactly N cells between them.\n5. All cells between a pair of numbers must be empty.\n6. A number cannot appear three or more times in a row or column." -triplace: "Draw lines along the dotted lines to divide the grid into triminoes (blocks of 3 cells).\n1. Clue cells are not part of any block.\n2. A clue on the bottom of a cell indicates the amount of I-shaped blocks below the clue, up to the next clue.\n3. A clue on the right of a cell indicates the amount of I-shaped to the right of the clue, up to the next clue." +triplace: "Draw lines along the dotted lines to divide the grid into triominoes (blocks of 3 cells).\n1. Clue cells are not part of any block.\n2. A clue on the bottom of a cell indicates the amount of I-shaped blocks below the clue, up to the next clue.\n3. A clue on the right of a cell indicates the amount of I-shaped to the right of the clue, up to the next clue." usotatami: "Draw lines over the dotted lines to divide the board into several regions.\n 1. All regions must be a rectangle or square with a width of 1.\n2. A region must have exactly one number.\n3. A number must be different to the size of the region it's contained in.\n4. Region borders must not form 4-way intersections." usoone: "You're given a board divided into region. Shade some cells on the board.\n 1. Shaded cells cannot be horizontally or vertically adjacent.\n2. Numbers cannot be shaded.\n3. A number indicates how many of the (up to 4) orthogonally adjacent cells are shaded. However, every region contains exactly one incorrect number, which must not indicate the amount of shaded cells.\n4. All unshaded cells on the board form an orthogonally connected area." view: "Place a number into some of the cells. Some numbers are given.\n1. Each number is equal to the total number of empty cells that can be seen in a straight line vertically or horizontally.\n2. Identical numbers cannot be orthogonally adjacent.\n 3. All numbers form an orthogonally contiguous area."