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Framework for developing 3D web apps with physics.

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rockjins/whitestorm.js

 
 

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<p align="center"><i><b>Framework for developing 3D web apps with physics.</b></i></p>



Features

  • Simple shape crafting — We use JSON-like structure for creating objects by inputed data and adding them to 3d world.

dodecahedron polyhedron icosahedron tetrahedron

  • Physics with WebWorkers — It uses Physi.js library for calculating physics of 3D shapes with WebWorkers technology that allows to make rendering an calculating physics in multiple threads.

        

  • Plugin system — Framework supports plugins & components made by other users. You need to include them after whitestorm.js and follow provided instructions.

  • Automatization of rendering — Framework does rendering automatically and doesn't need function to be called for it. Functionality like resize function can be called automatically by setting additional parameters such as autoresize: true.

  • ES6 Features - Framework is written with using latest features of ECMAScript 6 and ECMAScript 7 (beta) features and compiled with Babel.

es6      babel

Installation

Include a script tag linking the WhitestormJS library in your head or after your body:

<script src="{path_to_lib}/whitestorm.js"></script>

After adding these libraries, you can configure your app:

const world = new WHS.World({
    stats: "fps", // fps, ms, mb or false if not need.

    gravity: { // Physic gravity.
        x: 0,
        y: -100,
        z: 0
    }
});

// Define your scene objects here.

world.start(); // Start animations and physics simulation.

Join the chat at https://gitter.im/WhitestormJS/whitestorm.js

Documentation: Look here

Game example

BASIC:

DESIGN:

FIRST-PERSON:

  • FPS / Shooter (First person example with Wagner effects and terrain. + fog)
  • FPS / Fog (First person game with animated objects)

PHYSICS:

Changelog: Look here

Contributors:

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License

forthebadge Лицензия Creative Commons

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