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TcpState.cs
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TcpState.cs
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/*
* Copyright (C) 2013 Pavel Charvat
*
* This file is part of IEDExplorer.
*
* IEDExplorer is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* IEDExplorer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with IEDExplorer. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Threading;
namespace IEDExplorer
{
class TcpState
{
/// <summary>
/// logger.
/// </summary>
public Logger logger = null;
/// <summary>
/// Client socket.
/// </summary>
public Socket workSocket = null;
/// <summary>
/// Size of receive buffer.
/// </summary>
public const int recvBufferSize = 65535;
/// <summary>
/// Bytes received to buffer.
/// </summary>
public int recvBytes = 0;
/// <summary>
/// Receive buffer.
/// </summary>
public byte[] recvBuffer = new byte[recvBufferSize];
/// <summary>
/// Size of send buffer.
/// </summary>
public const int sendBufferSize = 65535;
/// <summary>
/// Bytes to be sent from send buffer.
/// </summary>
public int sendBytes = 0;
/// <summary>
/// Send buffer.
/// </summary>
public byte[] sendBuffer = new byte[recvBufferSize];
/// <summary>
/// Upper level protocol state
/// </summary>
public TcpProtocolState tstate = TcpProtocolState.TCP_STATE_START;
/// <summary>
/// Hostname
/// </summary>
public String hostname;
/// <summary>
/// tcp Port
/// </summary>
public int port = 102;
/// <summary>
/// Keepalive time
/// </summary>
public ulong keepalive_time = 10000;
/// <summary>
/// Keepalive interval
/// </summary>
public ulong keepalive_interval = 15000;
/// <summary>
/// Connect Timeout.
/// </summary>
public int ConnectTimeoutms = 15000;
/// <summary>
/// ManualResetEvent instances signal completion.
/// </summary>
public ManualResetEvent connectDone =
new ManualResetEvent(false);
public ManualResetEvent sendDone =
new ManualResetEvent(false);
public ManualResetEvent receiveDone =
new ManualResetEvent(false);
/// <summary>
/// SafeHandle
/// </summary>
}
}