Is allowing projects to serve without servePlaceIds a footgun? #285
Labels
impact: medium
Moderate issue for Rojo users or a large issue with a reasonable workaround.
size: small
type: enhancement
Feature or improvement that should potentially happen
We use
servePlaceIds
in Zombie Strike, as we have two places to update. It has been a life server, I cannot count the number of times I've almost synced the wrong place over (wrong port), but have been stopped by servePlaceIds.However, sometimes I'll be working on a different project and accidentally sync in another one onto a place (has never happened over ZS thankfully)! This would've not happened had I used servePlaceIds.
This has me thinking--should projects without servePlaceIds be told to use them when they
rojo serve
? It could just be a warning if you want to quickly hack out a project, but it seems weird that something that has helped me so many times and was very easy to setup is probably seldom used.Granted, a lot of the times I've messed up can be avoided if #211 is solved, but still want to throw this idea out there.
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