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Support ARM64 for Windows and Linux #967
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Please do not instruct people to download random files. |
I don't see where I did? |
Sorry, that wasn't aimed at you! I had to mark two comments as abusive because they both contained links to zip files and sketchy instructions. |
ah that was a bit of a jumpscare |
Upon looking into this, I'm not sure how much we can support this. Windows on ARM is listed as a tier 2 host for Rust, which means that sometimes things just won't work. Given that we also can't run CI for these platforms, I'm skeptical of attaching it to every release. Additionally, some of our dependencies have custom build scripts. I don't know how they will play with aarch64. You may need to build this yourself and report back because I don't possess a native aarch64 device, let alone an aarch64 windows one. |
If you ned a test machine, I'm glad to help. I'd rather just have it for ubuntu if that's possible |
I asked GitHub and they attempted to upsell me their Large runners. I'm guessing that they do not have plans for ARM64 support for normal runners any time soon. If you can confirm that it passes tests, we can for sure start making releases of aarch64-linux. I have full confidence it'll build, I'm mostly just worried about the system specific problems like the file watcher. |
I'll make sure that we get it added to our release workflow then! No promises on a timeline as RDC is just around the corner though. |
Take your time, I can just build it when you update for now. |
Bought a new WinArm laptop, and was wondering if it would be possible to add building arm64 (Windows and Linux, if possible) to the workflow to support it. I can emulate it, but I am already emulating Roblox Studio so I'd really like to keep that to a minimum. Shouldn't be too hard either since it's just an action.
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