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GameBoard.java
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GameBoard.java
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package remake2048;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
public class GameBoard {
public static final int ROWS = 4;
public static final int COLUMNS = 4;
private DrawTile[][] board;
private BufferedImage underBoard;
private int width;
private int height;
private static int SPACEING = 10;
public static int BOARD_WIDTH = (COLUMNS + 1) * SPACEING + COLUMNS * DrawTile.WIDTH;
public static int BOARD_HEIGHT = (ROWS + 1 ) * SPACEING + ROWS * DrawTile.HEIGHT;
//draws the 4x4 board
public GameBoard(int x, int y,Tile[][] boardT){
board = new DrawTile[4][4];
this.width = x;
this.height = y;
update(boardT);
underBoard = new BufferedImage(BOARD_WIDTH, BOARD_HEIGHT,BufferedImage.TYPE_INT_RGB);
}
//builds the board interface / grid; it also draws DrawTiles
private void BuildBoardI(Graphics2D penCurrentUnderBoard){
//Grid
penCurrentUnderBoard.setColor(Color.BLACK);
penCurrentUnderBoard.fillRect(0,0,BOARD_WIDTH,BOARD_HEIGHT);
penCurrentUnderBoard.setColor(Color.WHITE);
for(int r = 0; r< ROWS; r++){
for(int c = 0; c < COLUMNS; c++){
int width = SPACEING + SPACEING * c + DrawTile.WIDTH*c;
int height = SPACEING + SPACEING * r + DrawTile.HEIGHT*r;
penCurrentUnderBoard.fillRoundRect(width, height, DrawTile.WIDTH, DrawTile.HEIGHT, DrawTile.ARC_WIDTH, DrawTile.ARC_HEIGHT);;
}
}
//DrawTiles
for(int r = 0; r< ROWS; r++){
for(int c = 0; c < COLUMNS; c++ ){
if (board[r][c] != null) {
DrawTile tileAsInArray = board[r][c];
tileAsInArray.render(penCurrentUnderBoard);
}
}
}
}
//is called when a key is pressed and updates the array
public void update(Tile[][] boardT){
for(int r = 0; r< ROWS; r++ ){
for(int c = 0; c < COLUMNS; c++){
if(boardT[r][c] == null){
board[r][c] = null;
}else{
board[r][c] = new DrawTile(boardT[r][c]);
}
}
}
}
//renders the graphics board on top of previous one
public void render(Graphics2D penGame){
Graphics2D penCurrentUnderBoard = (Graphics2D)underBoard.getGraphics();
BuildBoardI(penCurrentUnderBoard);
penGame.drawImage(underBoard, width, height, null);
penCurrentUnderBoard.dispose();
}
}