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mainmenu.c
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#include <SDL.h>
#include <SDL_ttf.h>
#include <stdio.h>
#include <string.h>
#include "setup.h"
#include "graphics.h"
int createMainMenu(Information *info){
int r = 1;
while(r == 1){
if(SDL_PollEvent(&info->event)){
switch(info->event.type){
case SDL_QUIT:
return 0;
break;
case SDL_KEYDOWN:
switch(info->event.key.keysym.sym){
case SDLK_DOWN:
for(int i=1;i<MSIZE;i++){
if(info->mmenu[i].isPressed){
info->mmenu[i].isPressed=false;
if(i==4){
info->mmenu[1].isPressed=true;
info->mmenu[4].tts.color = DEFCOL;
info->mmenu[1].tts.color = PRECOL;
}
else{
info->mmenu[i+1].isPressed=true;
info->mmenu[i].tts.color = DEFCOL;
info->mmenu[i+1].tts.color = PRECOL;
}
break;
}
}
for(int i=1;i<MSIZE;i++)
info->mmenu[i].tts = drawText(info,info->mmenu[i].tts.text,info->mmenu[i].tts.rect.x,info->mmenu[i].tts.rect.y,info->mmenu[i].tts.color);
break;
case SDLK_UP:
for(int i=1;i<MSIZE;i++){
if(info->mmenu[i].isPressed){
info->mmenu[i].isPressed=false;
if(i==1){
info->mmenu[4].isPressed=true;
info->mmenu[1].tts.color = DEFCOL;
info->mmenu[4].tts.color = PRECOL;
}
else{
info->mmenu[i-1].isPressed=true;
info->mmenu[i].tts.color = DEFCOL;
info->mmenu[i-1].tts.color = PRECOL;
}
break;
}
}
for(int i=1;i<MSIZE;i++)
info->mmenu[i].tts = drawText(info,info->mmenu[i].tts.text,info->mmenu[i].tts.rect.x,info->mmenu[i].tts.rect.y,info->mmenu[i].tts.color);
break;
case SDLK_SPACE:
for(int i=1;i<MSIZE;i++){
if(info->mmenu[i].isPressed){
switch (i){
case 1:
info->state = START_GAME;
return 1;
break;
case 2:
info->state = OPTIONS;
return 1;
break;
case 3:
info->state = HIGHSCORES;
return 1;
break;
case 4:
return 0;
break;
}
}
}
break;
}
}
}
SDL_RenderClear(info->renderer);
SDL_RenderCopy(info->renderer, info->bitmapTex, NULL, NULL);
for(int i=0;i<MSIZE;i++)
SDL_RenderCopy(info->renderer,info->mmenu[i].tts.texture,NULL,&info->mmenu[i].tts.rect);
SDL_RenderPresent(info->renderer);
}
return 0;
}