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net_transport.go
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net_transport.go
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// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
package raft
import (
"bufio"
"context"
"errors"
"fmt"
"io"
"net"
"os"
"sync"
"time"
"github.com/armon/go-metrics"
"github.com/hashicorp/go-hclog"
"github.com/hashicorp/go-msgpack/v2/codec"
)
const (
rpcAppendEntries uint8 = iota
rpcRequestVote
rpcInstallSnapshot
rpcTimeoutNow
rpcRequestPreVote
// DefaultTimeoutScale is the default TimeoutScale in a NetworkTransport.
DefaultTimeoutScale = 256 * 1024 // 256KB
// DefaultMaxRPCsInFlight is the default value used for pipelining configuration
// if a zero value is passed. See https://github.com/hashicorp/raft/pull/541
// for rationale. Note, if this is changed we should update the doc comments
// below for NetworkTransportConfig.MaxRPCsInFlight.
DefaultMaxRPCsInFlight = 2
// connReceiveBufferSize is the size of the buffer we will use for reading RPC requests into
// on followers
connReceiveBufferSize = 256 * 1024 // 256KB
// connSendBufferSize is the size of the buffer we will use for sending RPC request data from
// the leader to followers.
connSendBufferSize = 256 * 1024 // 256KB
// minInFlightForPipelining is a property of our current pipelining
// implementation and must not be changed unless we change the invariants of
// that implementation. Roughly speaking even with a zero-length in-flight
// buffer we still allow 2 requests to be in-flight before we block because we
// only block after sending and the receiving go-routine always unblocks the
// chan right after first send. This is a constant just to provide context
// rather than a magic number in a few places we have to check invariants to
// avoid panics etc.
minInFlightForPipelining = 2
)
var (
// ErrTransportShutdown is returned when operations on a transport are
// invoked after it's been terminated.
ErrTransportShutdown = errors.New("transport shutdown")
// ErrPipelineShutdown is returned when the pipeline is closed.
ErrPipelineShutdown = errors.New("append pipeline closed")
)
// NetworkTransport provides a network based transport that can be
// used to communicate with Raft on remote machines. It requires
// an underlying stream layer to provide a stream abstraction, which can
// be simple TCP, TLS, etc.
//
// This transport is very simple and lightweight. Each RPC request is
// framed by sending a byte that indicates the message type, followed
// by the MsgPack encoded request.
//
// The response is an error string followed by the response object,
// both are encoded using MsgPack.
//
// InstallSnapshot is special, in that after the RPC request we stream
// the entire state. That socket is not re-used as the connection state
// is not known if there is an error.
type NetworkTransport struct {
connPool map[ServerAddress][]*netConn
connPoolLock sync.Mutex
consumeCh chan RPC
heartbeatFn func(RPC)
heartbeatFnLock sync.Mutex
logger hclog.Logger
maxPool int
maxInFlight int
serverAddressLock sync.RWMutex
serverAddressProvider ServerAddressProvider
shutdown bool
shutdownCh chan struct{}
shutdownLock sync.Mutex
stream StreamLayer
// streamCtx is used to cancel existing connection handlers.
streamCtx context.Context
streamCancel context.CancelFunc
streamCtxLock sync.RWMutex
timeout time.Duration
TimeoutScale int
msgpackUseNewTimeFormat bool
}
// NetworkTransportConfig encapsulates configuration for the network transport layer.
type NetworkTransportConfig struct {
// ServerAddressProvider is used to override the target address when establishing a connection to invoke an RPC
ServerAddressProvider ServerAddressProvider
Logger hclog.Logger
// Dialer
Stream StreamLayer
// MaxPool controls how many connections we will pool
MaxPool int
// MaxRPCsInFlight controls the pipelining "optimization" when replicating
// entries to followers.
//
// Setting this to 1 explicitly disables pipelining since no overlapping of
// request processing is allowed. If set to 1 the pipelining code path is
// skipped entirely and every request is entirely synchronous.
//
// If zero is set (or left as default), DefaultMaxRPCsInFlight is used which
// is currently 2. A value of 2 overlaps the preparation and sending of the
// next request while waiting for the previous response, but avoids additional
// queuing.
//
// Historically this was internally fixed at (effectively) 130 however
// performance testing has shown that in practice the pipelining optimization
// combines badly with batching and actually has a very large negative impact
// on commit latency when throughput is high, whilst having very little
// benefit on latency or throughput in any other case! See
// [#541](https://github.com/hashicorp/raft/pull/541) for more analysis of the
// performance impacts.
//
// Increasing this beyond 2 is likely to be beneficial only in very
// high-latency network conditions. HashiCorp doesn't recommend using our own
// products this way.
//
// To maintain the behavior from before version 1.4.1 exactly, set this to
// 130. The old internal constant was 128 but was used directly as a channel
// buffer size. Since we send before blocking on the channel and unblock the
// channel as soon as the receiver is done with the earliest outstanding
// request, even an unbuffered channel (buffer=0) allows one request to be
// sent while waiting for the previous one (i.e. 2 inflight). so the old
// buffer actually allowed 130 RPCs to be inflight at once.
MaxRPCsInFlight int
// Timeout is used to apply I/O deadlines. For InstallSnapshot, we multiply
// the timeout by (SnapshotSize / TimeoutScale).
Timeout time.Duration
// MsgpackUseNewTimeFormat when set to true, force the underlying msgpack
// codec to use the new format of time.Time when encoding (used in
// go-msgpack v1.1.5 by default). Decoding is not affected, as all
// go-msgpack v2.1.0+ decoders know how to decode both formats.
MsgpackUseNewTimeFormat bool
}
// ServerAddressProvider is a target address to which we invoke an RPC when establishing a connection
type ServerAddressProvider interface {
ServerAddr(id ServerID) (ServerAddress, error)
}
// StreamLayer is used with the NetworkTransport to provide
// the low level stream abstraction.
type StreamLayer interface {
net.Listener
// Dial is used to create a new outgoing connection
Dial(address ServerAddress, timeout time.Duration) (net.Conn, error)
}
type netConn struct {
target ServerAddress
conn net.Conn
w *bufio.Writer
dec *codec.Decoder
enc *codec.Encoder
}
func (n *netConn) Release() error {
return n.conn.Close()
}
type netPipeline struct {
conn *netConn
trans *NetworkTransport
doneCh chan AppendFuture
inprogressCh chan *appendFuture
shutdown bool
shutdownCh chan struct{}
shutdownLock sync.Mutex
}
// NewNetworkTransportWithConfig creates a new network transport with the given config struct
func NewNetworkTransportWithConfig(
config *NetworkTransportConfig,
) *NetworkTransport {
if config.Logger == nil {
config.Logger = hclog.New(&hclog.LoggerOptions{
Name: "raft-net",
Output: hclog.DefaultOutput,
Level: hclog.DefaultLevel,
})
}
maxInFlight := config.MaxRPCsInFlight
if maxInFlight == 0 {
// Default zero value
maxInFlight = DefaultMaxRPCsInFlight
}
trans := &NetworkTransport{
connPool: make(map[ServerAddress][]*netConn),
consumeCh: make(chan RPC),
logger: config.Logger,
maxPool: config.MaxPool,
maxInFlight: maxInFlight,
shutdownCh: make(chan struct{}),
stream: config.Stream,
timeout: config.Timeout,
TimeoutScale: DefaultTimeoutScale,
serverAddressProvider: config.ServerAddressProvider,
msgpackUseNewTimeFormat: config.MsgpackUseNewTimeFormat,
}
// Create the connection context and then start our listener.
trans.setupStreamContext()
go trans.listen()
return trans
}
// NewNetworkTransport creates a new network transport with the given dialer
// and listener. The maxPool controls how many connections we will pool. The
// timeout is used to apply I/O deadlines. For InstallSnapshot, we multiply
// the timeout by (SnapshotSize / TimeoutScale).
func NewNetworkTransport(
stream StreamLayer,
maxPool int,
timeout time.Duration,
logOutput io.Writer,
) *NetworkTransport {
if logOutput == nil {
logOutput = os.Stderr
}
logger := hclog.New(&hclog.LoggerOptions{
Name: "raft-net",
Output: logOutput,
Level: hclog.DefaultLevel,
})
config := &NetworkTransportConfig{Stream: stream, MaxPool: maxPool, Timeout: timeout, Logger: logger}
return NewNetworkTransportWithConfig(config)
}
// NewNetworkTransportWithLogger creates a new network transport with the given logger, dialer
// and listener. The maxPool controls how many connections we will pool. The
// timeout is used to apply I/O deadlines. For InstallSnapshot, we multiply
// the timeout by (SnapshotSize / TimeoutScale).
func NewNetworkTransportWithLogger(
stream StreamLayer,
maxPool int,
timeout time.Duration,
logger hclog.Logger,
) *NetworkTransport {
config := &NetworkTransportConfig{Stream: stream, MaxPool: maxPool, Timeout: timeout, Logger: logger}
return NewNetworkTransportWithConfig(config)
}
// setupStreamContext is used to create a new stream context. This should be
// called with the stream lock held.
func (n *NetworkTransport) setupStreamContext() {
ctx, cancel := context.WithCancel(context.Background())
n.streamCtx = ctx
n.streamCancel = cancel
}
// getStreamContext is used retrieve the current stream context.
func (n *NetworkTransport) getStreamContext() context.Context {
n.streamCtxLock.RLock()
defer n.streamCtxLock.RUnlock()
return n.streamCtx
}
// SetHeartbeatHandler is used to set up a heartbeat handler
// as a fast-pass. This is to avoid head-of-line blocking from
// disk IO.
func (n *NetworkTransport) SetHeartbeatHandler(cb func(rpc RPC)) {
n.heartbeatFnLock.Lock()
defer n.heartbeatFnLock.Unlock()
n.heartbeatFn = cb
}
// CloseStreams closes the current streams.
func (n *NetworkTransport) CloseStreams() {
n.connPoolLock.Lock()
defer n.connPoolLock.Unlock()
// Close all the connections in the connection pool and then remove their
// entry.
for k, e := range n.connPool {
for _, conn := range e {
conn.Release()
}
delete(n.connPool, k)
}
// Cancel the existing connections and create a new context. Both these
// operations must always be done with the lock held otherwise we can create
// connection handlers that are holding a context that will never be
// cancelable.
n.streamCtxLock.Lock()
n.streamCancel()
n.setupStreamContext()
n.streamCtxLock.Unlock()
}
// Close is used to stop the network transport.
func (n *NetworkTransport) Close() error {
n.shutdownLock.Lock()
defer n.shutdownLock.Unlock()
if !n.shutdown {
close(n.shutdownCh)
n.stream.Close()
n.shutdown = true
}
return nil
}
// Consumer implements the Transport interface.
func (n *NetworkTransport) Consumer() <-chan RPC {
return n.consumeCh
}
// LocalAddr implements the Transport interface.
func (n *NetworkTransport) LocalAddr() ServerAddress {
return ServerAddress(n.stream.Addr().String())
}
// IsShutdown is used to check if the transport is shutdown.
func (n *NetworkTransport) IsShutdown() bool {
select {
case <-n.shutdownCh:
return true
default:
return false
}
}
// getExistingConn is used to grab a pooled connection.
func (n *NetworkTransport) getPooledConn(target ServerAddress) *netConn {
n.connPoolLock.Lock()
defer n.connPoolLock.Unlock()
conns, ok := n.connPool[target]
if !ok || len(conns) == 0 {
return nil
}
var conn *netConn
num := len(conns)
conn, conns[num-1] = conns[num-1], nil
n.connPool[target] = conns[:num-1]
return conn
}
// getConnFromAddressProvider returns a connection from the server address provider if available, or defaults to a connection using the target server address
func (n *NetworkTransport) getConnFromAddressProvider(id ServerID, target ServerAddress) (*netConn, error) {
address := n.getProviderAddressOrFallback(id, target)
return n.getConn(address)
}
func (n *NetworkTransport) getProviderAddressOrFallback(id ServerID, target ServerAddress) ServerAddress {
n.serverAddressLock.RLock()
defer n.serverAddressLock.RUnlock()
if n.serverAddressProvider != nil {
serverAddressOverride, err := n.serverAddressProvider.ServerAddr(id)
if err != nil {
n.logger.Warn("unable to get address for server, using fallback address", "id", id, "fallback", target, "error", err)
} else {
return serverAddressOverride
}
}
return target
}
// getConn is used to get a connection from the pool.
func (n *NetworkTransport) getConn(target ServerAddress) (*netConn, error) {
// Check for a pooled conn
if conn := n.getPooledConn(target); conn != nil {
return conn, nil
}
// Dial a new connection
conn, err := n.stream.Dial(target, n.timeout)
if err != nil {
return nil, err
}
// Wrap the conn
netConn := &netConn{
target: target,
conn: conn,
dec: codec.NewDecoder(bufio.NewReader(conn), &codec.MsgpackHandle{}),
w: bufio.NewWriterSize(conn, connSendBufferSize),
}
netConn.enc = codec.NewEncoder(netConn.w, &codec.MsgpackHandle{
BasicHandle: codec.BasicHandle{
TimeNotBuiltin: !n.msgpackUseNewTimeFormat,
},
})
// Done
return netConn, nil
}
// returnConn returns a connection back to the pool.
func (n *NetworkTransport) returnConn(conn *netConn) {
n.connPoolLock.Lock()
defer n.connPoolLock.Unlock()
key := conn.target
conns := n.connPool[key]
if !n.IsShutdown() && len(conns) < n.maxPool {
n.connPool[key] = append(conns, conn)
} else {
conn.Release()
}
}
// AppendEntriesPipeline returns an interface that can be used to pipeline
// AppendEntries requests.
func (n *NetworkTransport) AppendEntriesPipeline(id ServerID, target ServerAddress) (AppendPipeline, error) {
if n.maxInFlight < minInFlightForPipelining {
// Pipelining is disabled since no more than one request can be outstanding
// at once. Skip the whole code path and use synchronous requests.
return nil, ErrPipelineReplicationNotSupported
}
// Get a connection
conn, err := n.getConnFromAddressProvider(id, target)
if err != nil {
return nil, err
}
// Create the pipeline
return newNetPipeline(n, conn, n.maxInFlight), nil
}
// AppendEntries implements the Transport interface.
func (n *NetworkTransport) AppendEntries(id ServerID, target ServerAddress, args *AppendEntriesRequest, resp *AppendEntriesResponse) error {
return n.genericRPC(id, target, rpcAppendEntries, args, resp)
}
// RequestVote implements the Transport interface.
func (n *NetworkTransport) RequestVote(id ServerID, target ServerAddress, args *RequestVoteRequest, resp *RequestVoteResponse) error {
return n.genericRPC(id, target, rpcRequestVote, args, resp)
}
// RequestPreVote implements the Transport interface.
func (n *NetworkTransport) RequestPreVote(id ServerID, target ServerAddress, args *RequestPreVoteRequest, resp *RequestPreVoteResponse) error {
return n.genericRPC(id, target, rpcRequestPreVote, args, resp)
}
// genericRPC handles a simple request/response RPC.
func (n *NetworkTransport) genericRPC(id ServerID, target ServerAddress, rpcType uint8, args interface{}, resp interface{}) error {
// Get a conn
conn, err := n.getConnFromAddressProvider(id, target)
if err != nil {
return err
}
// Set a deadline
if n.timeout > 0 {
conn.conn.SetDeadline(time.Now().Add(n.timeout))
}
// Send the RPC
if err = sendRPC(conn, rpcType, args); err != nil {
return err
}
// Decode the response
canReturn, err := decodeResponse(conn, resp)
if canReturn {
n.returnConn(conn)
}
return err
}
// InstallSnapshot implements the Transport interface.
func (n *NetworkTransport) InstallSnapshot(id ServerID, target ServerAddress, args *InstallSnapshotRequest, resp *InstallSnapshotResponse, data io.Reader) error {
// Get a conn, always close for InstallSnapshot
conn, err := n.getConnFromAddressProvider(id, target)
if err != nil {
return err
}
defer conn.Release()
// Set a deadline, scaled by request size
if n.timeout > 0 {
timeout := n.timeout * time.Duration(args.Size/int64(n.TimeoutScale))
if timeout < n.timeout {
timeout = n.timeout
}
conn.conn.SetDeadline(time.Now().Add(timeout))
}
// Send the RPC
if err = sendRPC(conn, rpcInstallSnapshot, args); err != nil {
return err
}
// Stream the state
if _, err = io.Copy(conn.w, data); err != nil {
return err
}
// Flush
if err = conn.w.Flush(); err != nil {
return err
}
// Decode the response, do not return conn
_, err = decodeResponse(conn, resp)
return err
}
// EncodePeer implements the Transport interface.
func (n *NetworkTransport) EncodePeer(id ServerID, p ServerAddress) []byte {
address := n.getProviderAddressOrFallback(id, p)
return []byte(address)
}
// DecodePeer implements the Transport interface.
func (n *NetworkTransport) DecodePeer(buf []byte) ServerAddress {
return ServerAddress(buf)
}
// TimeoutNow implements the Transport interface.
func (n *NetworkTransport) TimeoutNow(id ServerID, target ServerAddress, args *TimeoutNowRequest, resp *TimeoutNowResponse) error {
return n.genericRPC(id, target, rpcTimeoutNow, args, resp)
}
// listen is used to handling incoming connections.
func (n *NetworkTransport) listen() {
const baseDelay = 5 * time.Millisecond
const maxDelay = 1 * time.Second
var loopDelay time.Duration
for {
// Accept incoming connections
conn, err := n.stream.Accept()
if err != nil {
if loopDelay == 0 {
loopDelay = baseDelay
} else {
loopDelay *= 2
}
if loopDelay > maxDelay {
loopDelay = maxDelay
}
if !n.IsShutdown() {
n.logger.Error("failed to accept connection", "error", err)
}
select {
case <-n.shutdownCh:
return
case <-time.After(loopDelay):
continue
}
}
// No error, reset loop delay
loopDelay = 0
n.logger.Debug("accepted connection", "local-address", n.LocalAddr(), "remote-address", conn.RemoteAddr().String())
// Handle the connection in dedicated routine
go n.handleConn(n.getStreamContext(), conn)
}
}
// handleConn is used to handle an inbound connection for its lifespan. The
// handler will exit when the passed context is cancelled or the connection is
// closed.
func (n *NetworkTransport) handleConn(connCtx context.Context, conn net.Conn) {
defer conn.Close()
r := bufio.NewReaderSize(conn, connReceiveBufferSize)
w := bufio.NewWriter(conn)
dec := codec.NewDecoder(r, &codec.MsgpackHandle{})
enc := codec.NewEncoder(w, &codec.MsgpackHandle{
BasicHandle: codec.BasicHandle{
TimeNotBuiltin: !n.msgpackUseNewTimeFormat,
},
})
for {
select {
case <-connCtx.Done():
n.logger.Debug("stream layer is closed")
return
default:
}
if err := n.handleCommand(r, dec, enc); err != nil {
if err != io.EOF {
n.logger.Error("failed to decode incoming command", "error", err)
}
return
}
if err := w.Flush(); err != nil {
n.logger.Error("failed to flush response", "error", err)
return
}
}
}
// handleCommand is used to decode and dispatch a single command.
func (n *NetworkTransport) handleCommand(r *bufio.Reader, dec *codec.Decoder, enc *codec.Encoder) error {
getTypeStart := time.Now()
// Get the rpc type
rpcType, err := r.ReadByte()
if err != nil {
return err
}
// measuring the time to get the first byte separately because the heartbeat conn will hang out here
// for a good while waiting for a heartbeat whereas the append entries/rpc conn should not.
metrics.MeasureSince([]string{"raft", "net", "getRPCType"}, getTypeStart)
decodeStart := time.Now()
// Create the RPC object
respCh := make(chan RPCResponse, 1)
rpc := RPC{
RespChan: respCh,
}
// Decode the command
isHeartbeat := false
var labels []metrics.Label
switch rpcType {
case rpcAppendEntries:
var req AppendEntriesRequest
if err := dec.Decode(&req); err != nil {
return err
}
rpc.Command = &req
leaderAddr := req.RPCHeader.Addr
if len(leaderAddr) == 0 {
leaderAddr = req.Leader
}
// Check if this is a heartbeat
if req.Term != 0 && leaderAddr != nil &&
req.PrevLogEntry == 0 && req.PrevLogTerm == 0 &&
len(req.Entries) == 0 && req.LeaderCommitIndex == 0 {
isHeartbeat = true
}
if isHeartbeat {
labels = []metrics.Label{{Name: "rpcType", Value: "Heartbeat"}}
} else {
labels = []metrics.Label{{Name: "rpcType", Value: "AppendEntries"}}
}
case rpcRequestVote:
var req RequestVoteRequest
if err := dec.Decode(&req); err != nil {
return err
}
rpc.Command = &req
labels = []metrics.Label{{Name: "rpcType", Value: "RequestVote"}}
case rpcRequestPreVote:
var req RequestPreVoteRequest
if err := dec.Decode(&req); err != nil {
return err
}
rpc.Command = &req
labels = []metrics.Label{{Name: "rpcType", Value: "RequestPreVote"}}
case rpcInstallSnapshot:
var req InstallSnapshotRequest
if err := dec.Decode(&req); err != nil {
return err
}
rpc.Command = &req
rpc.Reader = io.LimitReader(r, req.Size)
labels = []metrics.Label{{Name: "rpcType", Value: "InstallSnapshot"}}
case rpcTimeoutNow:
var req TimeoutNowRequest
if err := dec.Decode(&req); err != nil {
return err
}
rpc.Command = &req
labels = []metrics.Label{{Name: "rpcType", Value: "TimeoutNow"}}
default:
return fmt.Errorf("unknown rpc type %d", rpcType)
}
metrics.MeasureSinceWithLabels([]string{"raft", "net", "rpcDecode"}, decodeStart, labels)
processStart := time.Now()
// Check for heartbeat fast-path
if isHeartbeat {
n.heartbeatFnLock.Lock()
fn := n.heartbeatFn
n.heartbeatFnLock.Unlock()
if fn != nil {
fn(rpc)
goto RESP
}
}
// Dispatch the RPC
select {
case n.consumeCh <- rpc:
case <-n.shutdownCh:
return ErrTransportShutdown
}
// Wait for response
RESP:
// we will differentiate the heartbeat fast path from normal RPCs with labels
metrics.MeasureSinceWithLabels([]string{"raft", "net", "rpcEnqueue"}, processStart, labels)
respWaitStart := time.Now()
select {
case resp := <-respCh:
defer metrics.MeasureSinceWithLabels([]string{"raft", "net", "rpcRespond"}, respWaitStart, labels)
// Send the error first
respErr := ""
if resp.Error != nil {
respErr = resp.Error.Error()
}
if err := enc.Encode(respErr); err != nil {
return err
}
// Send the response
if err := enc.Encode(resp.Response); err != nil {
return err
}
case <-n.shutdownCh:
return ErrTransportShutdown
}
return nil
}
// decodeResponse is used to decode an RPC response and reports whether
// the connection can be reused.
func decodeResponse(conn *netConn, resp interface{}) (bool, error) {
// Decode the error if any
var rpcError string
if err := conn.dec.Decode(&rpcError); err != nil {
conn.Release()
return false, err
}
// Decode the response
if err := conn.dec.Decode(resp); err != nil {
conn.Release()
return false, err
}
// Format an error if any
if rpcError != "" {
return true, fmt.Errorf(rpcError)
}
return true, nil
}
// sendRPC is used to encode and send the RPC.
func sendRPC(conn *netConn, rpcType uint8, args interface{}) error {
// Write the request type
if err := conn.w.WriteByte(rpcType); err != nil {
conn.Release()
return err
}
// Send the request
if err := conn.enc.Encode(args); err != nil {
conn.Release()
return err
}
// Flush
if err := conn.w.Flush(); err != nil {
conn.Release()
return err
}
return nil
}
// newNetPipeline is used to construct a netPipeline from a given transport and
// connection. It is a bug to ever call this with maxInFlight less than 2
// (minInFlightForPipelining) and will cause a panic.
func newNetPipeline(trans *NetworkTransport, conn *netConn, maxInFlight int) *netPipeline {
if maxInFlight < minInFlightForPipelining {
// Shouldn't happen (tm) since we validate this in the one call site and
// skip pipelining if it's lower.
panic("pipelining makes no sense if maxInFlight < 2")
}
n := &netPipeline{
conn: conn,
trans: trans,
// The buffer size is 2 less than the configured max because we send before
// waiting on the channel and the decode routine unblocks the channel as
// soon as it's waiting on the first request. So a zero-buffered channel
// still allows 1 request to be sent even while decode is still waiting for
// a response from the previous one. i.e. two are inflight at the same time.
inprogressCh: make(chan *appendFuture, maxInFlight-2),
doneCh: make(chan AppendFuture, maxInFlight-2),
shutdownCh: make(chan struct{}),
}
go n.decodeResponses()
return n
}
// decodeResponses is a long running routine that decodes the responses
// sent on the connection.
func (n *netPipeline) decodeResponses() {
timeout := n.trans.timeout
for {
select {
case future := <-n.inprogressCh:
if timeout > 0 {
n.conn.conn.SetReadDeadline(time.Now().Add(timeout))
}
_, err := decodeResponse(n.conn, future.resp)
future.respond(err)
select {
case n.doneCh <- future:
case <-n.shutdownCh:
return
}
case <-n.shutdownCh:
return
}
}
}
// AppendEntries is used to pipeline a new append entries request.
func (n *netPipeline) AppendEntries(args *AppendEntriesRequest, resp *AppendEntriesResponse) (AppendFuture, error) {
// Create a new future
future := &appendFuture{
start: time.Now(),
args: args,
resp: resp,
}
future.init()
// Add a send timeout
if timeout := n.trans.timeout; timeout > 0 {
n.conn.conn.SetWriteDeadline(time.Now().Add(timeout))
}
// Send the RPC
if err := sendRPC(n.conn, rpcAppendEntries, future.args); err != nil {
return nil, err
}
// Hand-off for decoding, this can also cause back-pressure
// to prevent too many inflight requests
select {
case n.inprogressCh <- future:
return future, nil
case <-n.shutdownCh:
return nil, ErrPipelineShutdown
}
}
// Consumer returns a channel that can be used to consume complete futures.
func (n *netPipeline) Consumer() <-chan AppendFuture {
return n.doneCh
}
// Close is used to shut down the pipeline connection.
func (n *netPipeline) Close() error {
n.shutdownLock.Lock()
defer n.shutdownLock.Unlock()
if n.shutdown {
return nil
}
// Release the connection
n.conn.Release()
n.shutdown = true
close(n.shutdownCh)
return nil
}