Network sandboxing... #95
Tell-Sackett
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Hi @Tell-Sackett , I am re-implementing flatimage in C++ and optional network access is already done 😄. As soon as I update GameImage to use the novel version, I will create an option to toggle networking in the wizard. |
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Would you consider making an easily toggleable option for preventing a flatimage from connecting online/to the internet?
As came out during the whole Unity price debacle: it has been shown that some companies behind these game engines are willing to bake (or at least consider doing so) telemetry into games made via their products. Additionally, as I was browsing GOG, I heard about a number of games (namely those published by PlayStation) with privacy policies which included mentions of telemetry data. One might argue that such practices raise serious privacy concerns.
While, from my understanding, it is possible to use an installed firewall on one's system for preventing such applications as flatimages from connecting to the internet, I can't help but think that a toggleable button with core access to the flatimage container might be much more efficient; such would also make the process much easier and straightforward (especially for less technical users).
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