List of things to do, planned for next releases.
This is the latest, fast updated list.
More in Tasks tracker with older tasks too and some more detail.
Git sr3 repo and tracks3, older simple terrain demo
Marked: critical, crucial
, Next or Big, Important.
New tracks add to champs
🏆
SR 3.0 📽️ editor Videos
, all new
-
🌊 Water tweak par, refract, depth for color, border alpha
-
🌪️ Wind, for trees
Grass deform spheres, wind params, far fade- -
Lights on
grass
, sun lit particles- -
⛰️ Terrain
shadowmap fix < 0, save/load-
add emissive, reflect par, fix triplanar normalmaps-
blendmap also .hlsl or .any for DX
read blendmap, for ter wheel surface ids, many ters
pages visibility fix restore -
🛣️ Road
Grid for walls, road, pipes, ed update cell
1 mesh with 4 LODs, shader fix specular stretch -
🏗️ Editor, fix
objects pickerrors
minimap RTTs upd skip (slow), or create on save
new terrain issues here edit moved terrains, error in ray pos-
tools: fix scale ter h, copy horizon, which ter, road -
⏲️
HUD
fix splitscreen gauges etc
Minimap circle, terrain add, fix pos tris
btnRplDelete for ghost should also remove its track record from .txt -
Rest
Linux release, appimage or flatpak MyGui CMake .lib, Conan
.mesh LODs test adjust-
water vis dist?
tire trails clr, no uv tex-
Fog, 2 colors cam dir fix-
gpu mem leaks or renders inactive
🔊 Ambient Sounds: rain, wind, forest etc
🚗🔊 More car Sounds.. todo task, use engine-sim
📦🔊 object hit sounds, reverb change in water, caves, pipes-
Horizons, add to rest of tracks
🪄 Effects: Soft Particles, SSAO, HDR, bloom, rays?
🖥️ Gui render system, all options?
🌀 Add FastNoise for brushes and ter gen
🌳 new trees, Bushes, more vegetation, tiny close, grasses, rock packs
redo or replace lowest quality meshes: shroom* 🍄, skyscraper* 🏢
normalize .mesh scales fir, etc.
⛅🌳 Remove all non CC data, New skies: new topic, old topic
🛣️ Road: wall types, spline walls link
auto road/ter Surface: Particles, trail, sounds, from presets.xml
not per track
Road noise blend, color per vertex
grass density as RTT, noise, color
inside height fog?, noise 3d? volumetric clouds
ed tools: copy roads which combo,all
Grass read Hmap - no index, vertex buffers? texture atlas-
slow track load, shaders, ?ter get h, norm, do parallel
🖱️ Input mouse bind, 👀 VR mode meh-
Basically all Tasks with priority 1 to 12.
🕹️ New Game elements:
✨Teleporters, moving & rotating Obstacles, elevators
Force fields, speed up, lift, anti-gravity
Track 💡lights, entities.xml
(sum of object, animation, light, 🔥particles etc)
🏆✨ new game Modes: Career, Collection, 3d cup models
👥 Splitscreen issues
🌊 Ocean: Terra waves, vehicle deform, particles
⏲️ Gauges with shader demo
🏞️ Rivers/waterfalls
✨ Particles
🌞 Sun flare, sun rays..
⚡ lightning weather: line, thunder sound, light or glow
🛣️ Road textures, redo, 2,3 variations, blending few at once?, traces alpha texture
🏢 finish rest of 0AD han buildings, maur, others?
📦 New static Objects, dynamic hay
Sceneries: PostApo, Spring trees
🚗 New Vehicles: new topic, old topic, models collection link
ed roads: split, checkpoints, merge?
sim new poses interpolation?
Pace notes - game Info window for all signs
new deps with latest Ogre fix for terrain visibility, resulting in editor vegetation issue
meh, fix shadow check here, screens here