Skip to content

Latest commit

 

History

History
128 lines (95 loc) · 5.61 KB

Roadmap.md

File metadata and controls

128 lines (95 loc) · 5.61 KB

List of things to do, planned for next releases.

This is the latest, fast updated list.
More in Tasks tracker with older tasks too and some more detail.

Git sr3 repo and tracks3, older simple terrain demo

Marked: critical, crucial, Next or Big, Important.

3.0

New tracks add to champs 🏆
SR 3.0 📽️ editor Videos, all new

3.1 cd restore

  • 🌊 Water tweak par, refract, depth for color, border alpha

  • 🌪️ Wind, for trees
    Grass deform spheres, wind params, far fade-

  • Lights on grass, sun lit particles-

  • ⛰️ Terrain
    shadowmap fix < 0, save/load-
    add emissive, reflect par, fix triplanar normalmaps-
    blendmap also .hlsl or .any for DX
    read blendmap, for ter wheel surface ids, many ters
    pages visibility fix restore

  • 🛣️ Road
    Grid for walls, road, pipes, ed update cell
    1 mesh with 4 LODs, shader fix specular stretch

  • 🏗️ Editor, fix
    objects pick errors
    minimap RTTs upd skip (slow), or create on save
    new terrain issues here edit moved terrains, error in ray pos-
    tools: fix scale ter h, copy horizon, which ter, road

  • ⏲️ HUD
    fix splitscreen gauges etc
    Minimap circle, terrain add, fix pos tris
    btnRplDelete for ghost should also remove its track record from .txt

  • Rest
    Linux release, appimage or flatpak MyGui CMake .lib, Conan
    .mesh LODs test adjust-
    water vis dist?
    tire trails clr, no uv tex-
    Fog, 2 colors cam dir fix-
    gpu mem leaks or renders inactive


3.2 new, data

🔊 Ambient Sounds: rain, wind, forest etc
🚗🔊 More car Sounds.. todo task, use engine-sim
📦🔊 object hit sounds, reverb change in water, caves, pipes-

Horizons, add to rest of tracks
🪄 Effects: Soft Particles, SSAO, HDR, bloom, rays?
🖥️ Gui render system, all options?
🌀 Add FastNoise for brushes and ter gen

🌳 new trees, Bushes, more vegetation, tiny close, grasses, rock packs
redo or replace lowest quality meshes: shroom* 🍄, skyscraper* 🏢
normalize .mesh scales fir, etc.

⛅🌳 Remove all non CC data, New skies: new topic, old topic
🛣️ Road: wall types, spline walls link


3.2 restore

auto road/ter Surface: Particles, trail, sounds, from presets.xml not per track
Road noise blend, color per vertex
grass density as RTT, noise, color
inside height fog?, noise 3d? volumetric clouds

ed tools: copy roads which combo,all
Grass read Hmap - no index, vertex buffers? texture atlas-
slow track load, shaders, ?ter get h, norm, do parallel
🖱️ Input mouse bind, 👀 VR mode meh-


3.3 new game stuff✨

Basically all Tasks with priority 1 to 12.

🕹️ New Game elements:
✨Teleporters, moving & rotating Obstacles, elevators
Force fields, speed up, lift, anti-gravity
Track 💡lights, entities.xml (sum of object, animation, light, 🔥particles etc)

🏆✨ new game Modes: Career, Collection, 3d cup models
👥 Splitscreen issues

🌊 Ocean: Terra waves, vehicle deform, particles
⏲️ Gauges with shader demo


Graphics

🏞️ Rivers/waterfalls
Particles
🌞 Sun flare, sun rays..
⚡ lightning weather: line, thunder sound, light or glow

Data

🛣️ Road textures, redo, 2,3 variations, blending few at once?, traces alpha texture
🏢 finish rest of 0AD han buildings, maur, others?
📦 New static Objects, dynamic hay
Sceneries: PostApo, Spring trees

🚗 New Vehicles: new topic, old topic, models collection link

Meh

ed roads: split, checkpoints, merge?
sim new poses interpolation?
Pace notes - game Info window for all signs


2.x old

new deps with latest Ogre fix for terrain visibility, resulting in editor vegetation issue
meh, fix shadow check here, screens here