From bed29f86dbfd942a9fe4c13949fc89221eb72369 Mon Sep 17 00:00:00 2001 From: rudderbucky <38639307+rudderbucky@users.noreply.github.com> Date: Sat, 24 Dec 2022 11:34:52 -0800 Subject: [PATCH] Add new world files --- .../main - Beta 1.0.0/Abandoned Hideout.json | 1 + .../Ancient Ruins Central.json | 1 + .../main - Beta 1.0.0/Ancient Ruins East.json | 1 + .../Ancient Ruins North.json | 1 + .../Ancient Ruins Northeast.json | 1 + .../Ancient Ruins Northwest.json | 1 + .../Ancient Ruins South.json | 1 + .../Ancient Ruins Southeast.json | 1 + .../Ancient Ruins Southwest.json | 1 + .../main - Beta 1.0.0/Ancient Ruins West.json | 1 + .../main - Beta 1.0.0/BattleZone Air Ace.json | 1 + .../BattleZone Alpha Redux.json | 1 + .../main - Beta 1.0.0/BattleZone Alpha.json | 1 + .../BattleZone Asteroids Invaders.json | 1 + .../BattleZone Broken Platforms.json | 1 + .../BattleZone Circular Movement.json | 1 + .../BattleZone Collect and Brawl.json | 1 + .../BattleZone Cresting Corners.json | 1 + .../main - Beta 1.0.0/BattleZone Daemon.json | 1 + .../BattleZone Delta Redux.json | 1 + .../main - Beta 1.0.0/BattleZone Delta.json | 1 + .../BattleZone Disorderly Conduct.json | 1 + .../main - Beta 1.0.0/BattleZone Dread.json | 1 + .../BattleZone Epsilon Redux.json | 1 + .../main - Beta 1.0.0/BattleZone Epsilon.json | 1 + .../BattleZone First Blood.json | 1 + .../BattleZone First Steps.json | 1 + .../main - Beta 1.0.0/BattleZone Flank.json | 1 + .../BattleZone Fortress.json | 1 + .../main - Beta 1.0.0/BattleZone Galaxy.json | 1 + .../BattleZone Gamma Redux.json | 1 + .../main - Beta 1.0.0/BattleZone Gamma.json | 1 + .../BattleZone Hell's Ascension.json | 1 + .../BattleZone Herzog 3.0.json | 1 + .../BattleZone Insanity.json | 1 + .../main - Beta 1.0.0/BattleZone Lambda.json | 1 + .../BattleZone Learning Curve.json | 1 + .../BattleZone Long Run.json | 1 + .../BattleZone Long Shot.json | 1 + .../BattleZone Maginot Line.json | 1 + .../BattleZone Moving Platforms.json | 1 + .../BattleZone Mu and Nu.json | 1 + .../main - Beta 1.0.0/BattleZone Omicron.json | 1 + .../BattleZone Pick and Drop.json | 1 + .../BattleZone Pin Stop.json | 1 + .../BattleZone Recruitment.json | 1 + .../BattleZone Rest Stop.json | 1 + .../BattleZone Round Ringer.json | 1 + .../BattleZone String Theory.json | 1 + .../BattleZone Ta Hetera Redux.json | 1 + .../BattleZone Ta Hetera.json | 1 + .../BattleZone Takeover.json | 1 + .../main - Beta 1.0.0/BattleZone Theta.json | 1 + .../BattleZone Triostar.json | 1 + .../BattleZone Two Lanes.json | 1 + .../main - Beta 1.0.0/BattleZone U-Turn.json | 1 + .../BattleZone Warp Disruption.json | 1 + .../BattleZone Weaving Tactics.json | 1 + .../main - Beta 1.0.0/BattleZone Xi.json | 1 + .../BattleZone Zeta Redux.json | 1 + .../main - Beta 1.0.0/BattleZone Zeta.json | 1 + .../Canvases/1040-1100-crimsonyard.sectordata | 598 + .../1040-920-beamerpassive.dialoguedata | 200 + .../120-980-beamerpassive.dialoguedata | 178 + .../550-6500-scoutpassive.dialoguedata | 137 + 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Sector.sectordata | 42 + ...sMusicVar Danger Zone 1960-1370.sectordata | 42 + ...sMusicVar Danger Zone 2510-1730.sectordata | 42 + ...sMusicVar Danger Zone 2690-1010.sectordata | 42 + .../Canvases/BossMusicVar Haven 1.sectordata | 42 + .../Canvases/BossMusicVar Haven 2.sectordata | 42 + .../Canvases/BossMusicVar Haven 3.sectordata | 42 + .../Canvases/BossMusicVar Haven 4.sectordata | 42 + ...Var Infected Capitol South-East.sectordata | 42 + ...Var Infected Capitol South-West.sectordata | 42 + ...MusicVar Infected Capitol South.sectordata | 42 + .../BossMusicVar Sector 2150-1730.sectordata | 42 + .../Canvases/CH1-carrier-wondering.sectordata | 94 + .../Canvases/CH1-commander.sectordata | 304 + .../Canvases/CH1-coreupgrader1.sectordata | 84 + .../CH1-defective-learner-exlainer.sectordata | 172 + .../CH1-derelict-weapon-inspector.sectordata | 305 + .../CH1-downgraded-battlecore.sectordata | 162 + .../Canvases/CH1-droneworkshop1.sectordata | 121 + .../Canvases/CH1-missioncontrol1.sectordata | 143 + .../Canvases/CH1-pylon-observer.sectordata | 284 + .../CH1-the-central-core-explainer.sectordata | 94 + .../Canvases/CH1-trader1.sectordata | 632 + .../Canvases/CH1-yard1.sectordata | 436 + .../Canvases/Capitol North Gate.sectordata | 79 + .../Canvases/Carrier Conundrum.taskdata | 3789 +++ .../Canvases/Central BattleZone.sectordata | 120 + .../Canvases/Central Missile.sectordata | 180 + .../Clearly Delusional Gauntlet.taskdata | 1452 + ...Danger Zone 0-300 DebugZeroZero.sectordata | 176 + .../Canvases/DeadZone Scouting.taskdata | 1425 + .../Canvases/Derelict Vanquish.taskdata | 11158 ++++++++ .../Canvases/DuelBigDeal.sectordata | 272 + .../Canvases/DuelCloseCall.sectordata | 610 + .../Canvases/DuelDogfighting.sectordata | 272 + .../Canvases/DuelFirstEncounter.sectordata | 604 + .../Canvases/DuelFlagship.sectordata | 272 + .../Canvases/DuelGradius.sectordata | 272 + .../Canvases/DuelImpasse.sectordata | 272 + .../Canvases/DuelMaster.sectordata | 610 + .../Canvases/DuelTraitor.sectordata | 272 + .../Canvases/Fateful Intermission.taskdata | 17506 ++++++++++++ .../Canvases/Flight of the Minidrone.taskdata | 4774 ++++ .../Canvases/Forsaken Declaration.taskdata | 22854 ++++++++++++++++ .../Gunning Triumph Speaker.sectordata | 932 + .../Canvases/Gunning Triumph.taskdata | 2243 ++ .../Canvases/Haven 1.sectordata | 62 + .../Canvases/Haven 2.sectordata | 62 + .../Canvases/Haven 3.sectordata | 182 + .../Canvases/Haven 6.sectordata | 635 + .../Canvases/Haven 7.sectordata | 41 + .../Canvases/Haven 8.sectordata | 179 + .../Canvases/HideoutSecret1.sectordata | 796 + .../Canvases/HideoutSecret2.sectordata | 319 + .../Canvases/HideoutSecret3.sectordata | 2101 ++ ...tol East Core Upgrader Dialogue.sectordata | 273 + .../Infected Capitol East Dialogue.sectordata | 128 + ...d Capitol East Trader1 Dialogue.sectordata | 128 + ...d Capitol East Trader2 Dialogue.sectordata | 128 + ...Infected Capitol North Dialogue.sectordata | 1043 + ...ed Capitol North-East Dialogue1.sectordata | 314 + ...ed Capitol North-West Dialogue1.sectordata | 122 + ...nfected Capitol South Dialogue1.sectordata | 112 + ...nfected Capitol South Dialogue2.sectordata | 112 + ...ed Capitol South-East Dialogue1.sectordata | 128 + ...ed Capitol South-East Dialogue2.sectordata | 128 + ...ed Capitol South-West Dialogue1.sectordata | 128 + ...ed Capitol South-West Dialogue2.sectordata | 128 + ...d Capitol West Trader1 Dialogue.sectordata | 128 + ...d Capitol West Trader2 Dialogue.sectordata | 128 + ...cted Capitol West Yard Dialogue.sectordata | 213 + .../Jump Sector - 120-7170.sectordata | 82 + .../Jump Sector - 8000-880.sectordata | 82 + .../Jump Sector - 910-7820.sectordata | 82 + .../Jump Sector - Stronghold.sectordata | 81 + .../Canvases/Jump Sector 1710-5400.sectordata | 595 + .../Canvases/Jump Sector.sectordata | 305 + .../Canvases/Lower BattleZone.sectordata | 174 + ...tion Demolition Sector 120-1500.sectordata | 215 + ...tion Demolition Sector 300-1610.sectordata | 90 + ...tion Demolition Sector 480-1610.sectordata | 110 + ...tion Demolition Sector 580-1790.sectordata | 80 + ...tion Demolition Sector 660-1550.sectordata | 80 + ...tion Demolition Sector 660-1670.sectordata | 70 + .../Missile Station Demolition.taskdata | 964 + .../Canvases/MusicZone Alpha Rave.sectordata | 1200 + .../Canvases/MusicZone Alpha.sectordata | 2338 ++ .../Canvases/NiveySpawnPoint.sectordata | 171 + .../Canvases/NiveySpawnPoint2.sectordata | 90 + .../Canvases/NiveySpawnPoint3.sectordata | 90 + .../Canvases/NiveySpawnPoint4.sectordata | 90 + ...Part Drop Rate-Sector 1160-6110.sectordata | 28 + ...Part Drop Rate-Sector 1160-6240.sectordata | 28 + ...Part Drop Rate-Sector 1160-6500.sectordata | 28 + ...Part Drop Rate-Sector 1440-6500.sectordata | 28 + ...Part Drop Rate-Sector 1440-6760.sectordata | 28 + ...Part Drop Rate-Sector 1620-6620.sectordata | 28 + ...Part Drop Rate-Sector 1710-6760.sectordata | 28 + ...Part Drop Rate-Sector 1890-6620.sectordata | 28 + ...Part Drop Rate-Sector 2030-6100.sectordata | 28 + ...Part Drop Rate-Sector 2030-6460.sectordata | 28 + ...Part Drop Rate-Sector 2190-5890.sectordata | 28 + ...Part Drop Rate-Sector 2410-6140.sectordata | 28 + ...Part Drop Rate-Sector 2550-6000.sectordata | 28 + .../Part Drop Rate-Sector 670-6150.sectordata | 28 + .../Part Drop Rate-Sector 890-5650.sectordata | 28 + .../Part Drop Rate-Sector 890-5950.sectordata | 28 + .../Canvases/Part Master Reward.sectordata | 5966 ++++ .../Canvases/Perfectly Sane Escapade.taskdata | 888 + .../PuzzleMasterSpawnPoint.sectordata | 557 + .../PuzzleMasterSpawnPoint2.sectordata | 98 + .../Canvases/Puzzles to Solve.taskdata | 6243 +++++ .../RandomSpawnsGraph_460_150.sectordata | 268 + .../RandomSpawnsGraph_880_150.sectordata | 169 + .../Canvases/RariSpawnPoint.sectordata | 175 + .../Canvases/Raring to Go.sectordata | 156 + .../Canvases/Raring to Go.taskdata | 16408 +++++++++++ .../Canvases/SZAntiAir.sectordata | 205 + .../Canvases/SZAntiAirBailout.sectordata | 137 + .../Canvases/SZBetaRedux.sectordata | 217 + .../Canvases/SZBetaReduxBailout.sectordata | 189 + .../Canvases/SZBetaVarSet.sectordata | 70 + .../Canvases/SZBridgeport.sectordata | 267 + .../Canvases/SZBridgeportBailout.sectordata | 153 + .../Canvases/SZFatalFunnel.sectordata | 205 + .../Canvases/SZFatalFunnelBailout.sectordata | 137 + .../Canvases/SZForward Base.sectordata | 205 + .../SZForward BaselBailout.sectordata | 137 + .../Canvases/SZGravestone.sectordata | 205 + .../Canvases/SZGravestoneBailout.sectordata | 145 + .../Canvases/SZHivemind.sectordata | 205 + .../Canvases/SZHivemindBailout.sectordata | 137 + .../Canvases/SZOnslaught.sectordata | 205 + .../Canvases/SZOnslaughtBailout.sectordata | 137 + .../Canvases/Saving Private Beamer.taskdata | 1306 + .../Sector 1130-300 Beamer.sectordata | 471 + ...Sector 1160-6500 Defected Large.sectordata | 307 + .../Canvases/Sector 1240-1670.sectordata | 101 + .../Canvases/Sector 150-150.sectordata | 740 + ...Sector 1890-6620 Defected Large.sectordata | 283 + ...Sector 2030-6100 Defected Large.sectordata | 389 + ...ctor 210-7170 Defected Outposts.sectordata | 892 + .../Canvases/Sector 2150-1910.sectordata | 134 + .../Sector 2210-2090 Brawler Trap.sectordata | 217 + .../Canvases/Sector 2300-360 Stare.sectordata | 48 + .../Sector 2330-1370 Dreadnought.sectordata | 847 + .../Canvases/Sector 2330-1370.sectordata | 127 + .../Sector 2410-7640 Stare.sectordata | 682 + .../Sector 2420-720 Commanders.sectordata | 240 + .../Canvases/Sector 2490-540.sectordata | 234 + ... 2580-540 HideoutGateController.sectordata | 5085 ++++ .../Sector 260-5460 Defected Large.sectordata | 710 + .../Canvases/Sector 2600-7150.sectordata | 28 + .../Sector 2970-7640 Superiority.sectordata | 72 + .../Sector 300-5650 Defected Large.sectordata | 259 + .../Canvases/Sector 460-150.sectordata | 390 + .../Canvases/Sector 580-1790.sectordata | 288 + .../Canvases/Sector 610-500.sectordata | 64 + ...ector 610-740 Southern Missiles.sectordata | 430 + .../Sector 6310-580 Commanders.sectordata | 427 + .../Canvases/Sector 660-1550.sectordata | 430 + .../Canvases/Sector 660-1670.sectordata | 324 + .../Sector 670-6150 Defected Large.sectordata | 235 + .../Canvases/Sector 690-2150.sectordata | 108 + .../Canvases/Sector 880-150.sectordata | 614 + .../Canvases/Sector 880-1550.sectordata | 101 + .../Sector 890-5950 Defected Large.sectordata | 259 + ...ctor 980-2850 BattleCore Ambush.sectordata | 1171 + .../Sector Capitol Advanced Trade.sectordata | 972 + .../Sector Capitol Basic Trade.sectordata | 840 + .../Canvases/Sector Capitol Center.sectordata | 123 + .../Sector Capitol Challenge.sectordata | 920 + .../Sector Capitol North-West.sectordata | 949 + .../Canvases/Sector Capitol North.sectordata | 853 + .../Sector Capitol South-West.sectordata | 1006 + .../Canvases/Sector Capitol South.sectordata | 936 + .../Sector Capitol Upgrade.sectordata | 986 + .../Canvases/SiegeZone 510-6570.sectordata | 631 + .../Canvases/SiegeZone Beta.sectordata | 475 + .../SiegeZone Iota ConverterV1.sectordata | 421 + .../Canvases/SiegeZone Iota.sectordata | 28 + .../Canvases/SiegeZone Kappa.sectordata | 91 + .../Canvases/SiegeZone Novus.sectordata | 318 + .../Canvases/SkirmishCC.sectordata | 4058 +++ .../Canvases/SkirmishCCH3.sectordata | 287 + .../Canvases/SkirmishCitadel.sectordata | 6448 +++++ .../Canvases/SukratSpawnPoint.sectordata | 86 + .../Canvases/SukratSpawnPoint2.sectordata | 86 + .../Canvases/SukratSpawnPoint3.sectordata | 86 + .../Canvases/SukratSpawnPoint4.sectordata | 86 + .../Canvases/Supply and Demand.taskdata | 8860 ++++++ .../Canvases/The Capitol's Reckoning.taskdata | 5780 ++++ .../Canvases/The Carrier Conundrum.sectordata | 441 + .../Canvases/The Compass Theory.taskdata | 4659 ++++ .../Canvases/The Scourge of Secrecy.taskdata | 6257 +++++ .../Canvases/The Shard Harvest.taskdata | 10047 +++++++ .../Canvases/The Stronghold.taskdata | 15477 +++++++++++ .../Canvases/The Turret Turmoil.sectordata | 161 + .../TheArchitectSpawnPoint1.sectordata | 86 + .../TheArchitectSpawnPoint2.sectordata | 109 + .../TheArchitectSpawnPoint3.sectordata | 142 + .../TheArchitectSpawnPoint4.sectordata | 335 + .../TheArchitectSpawnPoint5.sectordata | 335 + .../Canvases/Training Circuit.taskdata | 8527 ++++++ .../Canvases/Trial by Combat.taskdata | 3769 +++ .../Canvases/Truthful Revelation.taskdata | 8757 ++++++ .../Canvases/Turret Turmoil.taskdata | 2210 ++ .../Canvases/Upper BattleZone.sectordata | 120 + .../Canvases/ancient-ruins-trader1.sectordata | 5492 ++++ .../capitol-advanced-passives.dialoguedata | 164 + .../capitol-advanced-skills.dialoguedata | 164 + .../capitol-advanced-spawns.dialoguedata | 188 + .../capitol-advanced-weapons.dialoguedata | 163 + ...pitol-advancedtraderexplainer.dialoguedata | 164 + .../capitol-basic-passive.dialoguedata | 163 + .../capitol-basic-skills.dialoguedata | 163 + .../capitol-basic-spawns.dialoguedata | 163 + 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1.0.0/Waves/210-7170.json | 1 + .../main - Beta 1.0.0/Waves/510-6570.json | 1 + .../main - Beta 1.0.0/Waves/antiair.json | 1 + .../Sectors/main - Beta 1.0.0/Waves/beta.json | 1 + .../main - Beta 1.0.0/Waves/betaredux.json | 1 + .../main - Beta 1.0.0/Waves/bridgeport.json | 1 + .../main - Beta 1.0.0/Waves/fatalfunnel.json | 1 + .../main - Beta 1.0.0/Waves/forwardbase.json | 1 + .../main - Beta 1.0.0/Waves/gravestone.json | 1 + .../main - Beta 1.0.0/Waves/hivemind.json | 1 + .../Sectors/main - Beta 1.0.0/Waves/iota.json | 1 + .../main - Beta 1.0.0/Waves/kappa.json | 1 + .../main - Beta 1.0.0/Waves/novus.json | 1 + .../main - Beta 1.0.0/Waves/onslaught.json | 1 + .../Sectors/main - Beta 1.0.0/world.worlddata | 1 + 1250 files changed, 319602 insertions(+) create mode 100644 Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Abandoned Hideout.json create mode 100644 Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Ancient Ruins Central.json create mode 100644 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file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/1040-1100-crimsonyard.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/1040-1100-crimsonyard.sectordata new file mode 100644 index 000000000..65c2e4cbc --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/1040-1100-crimsonyard.sectordata @@ -0,0 +1,598 @@ + + + + + + + + + + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + 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How about no. You aren't welcome here. I have no respect with your kind. + +Now, GET LOST! + + + + ... + + + + + + + Not Enough Missiles + + + Well, you did beat my boss. I'll allow your request. + + + + Thanks! + + + + 610-500-crimsonyard + + + You sure you want to be talking to me right now? You probably have better things to be doing. + + + + Yeah, but can I reconfigure my shell? + True. Goodbye. + + + + What are you doing here? You absolute madman. + + + + Uhh, can I reconfigure my shell? + Yep, bye. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/1040-920-beamerpassive.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/1040-920-beamerpassive.dialoguedata new file mode 100644 index 000000000..677e4fd0b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/1040-920-beamerpassive.dialoguedata @@ -0,0 +1,200 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 153 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + Dialogue + In + Multi + Left + 20 + 0 + + + Dialogue + Out + Single + Right + 89 + 0 + + + Dialogue + Out + Single + Right + 146 + 0 + + + false + + + + + + Dialogue + Out + Single + Right + 179 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + When will this war be over? + + + + ... + + + + 1040-920-beamer + + + + + + Turret Turmoil + + + + 0.75 + 0.25 + + + + I appreciate the help from before. I'll give you a heads-up if I need your assistance again. + + + + Okay. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/120-980-beamerpassive.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/120-980-beamerpassive.dialoguedata new file mode 100644 index 000000000..e18aff2bd --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/120-980-beamerpassive.dialoguedata @@ -0,0 +1,178 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 203 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + Dialogue + In + Multi + Left + 20 + 0 + + + Dialogue + Out + Single + Right + 88 + 0 + + + Dialogue + Out + Single + Right + 143 + 0 + + + false + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + Thanks for checking up on me, but theres nothing left you can do here right now. + +I'll let you know if anything pops up. + + + + Okay. + + + + 120-980-beamer + + + + + + Carrier Conundrum + + + + 0.75 + 0.25 + + + + How much longer do we still have to do this? + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/550-6500-scoutpassive.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/550-6500-scoutpassive.dialoguedata new file mode 100644 index 000000000..267ed60bd --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/550-6500-scoutpassive.dialoguedata @@ -0,0 +1,137 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 216 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 20 + 0 + + + Dialogue + Out + Single + Right + 88 + 0 + + + Dialogue + Out + Single + Right + 143 + 0 + + + false + + + + + + Dialogue + Out + Single + Right + 203 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + + + + + + + + 550-6500-scout + + + I'm just keeping an eye out in case the Crimson tries to backstab us. We don't know what they're up to, but they haven't made a move for a while. I'll let you know if they're up to no good again. + + + + ... + + + + + 0.5 + 0.5 + + + + We've pushed many of the Defected forces out of these few sectors. But with how much we control, the likelihood of them attacking is destined to happen. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/610-500-crimsonyard.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/610-500-crimsonyard.sectordata new file mode 100644 index 000000000..230f2c651 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/610-500-crimsonyard.sectordata @@ -0,0 +1,367 @@ + + + + + + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 1 + 0 + 1 + + + + + + + + + true + + false + false + Mission + + + + + true + + false + false + Mission + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + true + false + Mission + + + + + + Dialogue + Out + Single + Right + 203 + 0 + + + Dialogue + Out + Single + Right + 258 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 190 + 0 + + + Dialogue + Out + Single + Right + 245 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + + + InfectedTruceVar + + + Sector 610-500 + + + 610-500-crimsonyard + + + You're crazy enough to attempt to talk to me in this mess, hmm? I respect that. I don't even know if you can hear what I'm saying, but reconstruction's on me. + + + + I would like to change my shell configuration. + On second thought, no thanks. + + + + You sure you wanna be talking to me right now? I'm sure there are better things you could be doing. Regardless, reconstruction's on me. + + + + I would like to change my shell configuration. + On second thought, no thanks. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/610-740-beamerpassive.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/610-740-beamerpassive.dialoguedata new file mode 100644 index 000000000..95db11e9b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/610-740-beamerpassive.dialoguedata @@ -0,0 +1,641 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 196 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 20 + 0 + + + Dialogue + Out + Single + Right + 89 + 0 + + + Dialogue + Out + Single + Right + 146 + 0 + + + Dialogue + Out + Single + Right + 202 + 0 + + + false + + + + + + Dialogue + Out + Single + Right + 186 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 186 + 0 + + + Dialogue + Out + Single + Right + 243 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 238 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + + + + + + 610-740-beamer + + + I'm just scouting this sector right now. I'll let you know if I have anything for you. + + + + ... + + + + When will we find peace? + + + + ... + + + + + + + Trial by Combat + + + The Scourge of Secrecy + + + I wonder what the others are doing... + + + + ... + + + + + 0.5 + 0.25 + 0.25 + + + + I appreciate the help you're doing. Don't let it go to waste. + + + + Thanks! + + + + The Capitol's Reckoning_DeadZone Scouting Incomplete + + + + Do you have time to help? + Thanks! + + + + I do care for my friends, so maybe you could help them if they are in need. But that scouter is someone I despise. I haven't seen that core for some time, probably because of the whole isolation scheme. + + + + ??? + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Abandonment.taskdata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Abandonment.taskdata new file mode 100644 index 000000000..fdd3220c3 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Abandonment.taskdata @@ -0,0 +1,9029 @@ + + + + + + + + + + + + + + + + + + + + + false + + + + + + + false + + + + + + + false + + + + + + + false + + + + + + + false + + + + + + + false + + + + + Condition + In + Multi + Left + 60 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + + + + false + false + false + Mission + + + + + + + 1 + 1 + 0 + 1 + + + + + + false + true + false + Mission + + + + + + true + + + + + + true + + + + + + true + + + + + false + + + + + + false + + + + + + + + false + false + false + false + + + + + + + false + false + false 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false + false + + + + + Condition + In + Multi + Left + 61 + 0 + + + TaskFlow + Out + Single + Right + 61 + 0 + + + + + Uninitialized + + true + 10 + true + + + + + Condition + In + Multi + Left + 61 + 0 + + + TaskFlow + Out + Single + Right + 61 + 0 + + + + + Uninitialized + 2 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 241 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + false + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + <color=lime>Right!</color> + + + player + + + <color=lime>I hope Aristu is alright.</color> + + + sukrat + + + <color=red>We are almost here. All we have to do is-</color> + + + ezeli + + + <color=red>Wait. those Defected weren’t here before. Did those blasted cultists bring their machines near to our base?</color> + + + <color=red>Whatever is the case, avoid them at all costs.</color> + + + <color=lime>We should scout a couple of these sectors before making a base here.</color> + + + the-architect + + + Once you enter the abandoned sectors, there's no turning back. So make sure you are prepared for the worst. + + + clearly-delusional + + + <color=lime>I suppose this is the Abandoned Sectors from what they have been saying.</color> + + + + + + abandoned-sectors-entrance-flag + + + Truthful Revelation + + + 0 + + + We are getting close to my hideout. But just to be clear, there are things that you have to be aware of. + + + + Which is? + ... + + + + I thought you didn't need my help? + + + + Where else do I have to go? + + + + That's fair. + + + + ... + + + + However, do you realize what lurks within these sectors? + + + + Not sure. + I dunno. + + + + Jump Sector + + + none + + + ... + + + + ... + + + + Abandonment + + + A + + + Head to the Abandoned Sectors. + + + + Truthful Revelation + + + + TheArchitectPartyMember + + + UneasyAlliance + + + Abandonment-Crimson-Complete + + + Sector 190-5170 + + + -135 + + + abandoned-sectors-entrance-alt-flag + + + verdanthideout2-missioncontrol1 + + + I don't expect you to be prepared right now. If you ever want to help us fight them off, now is not the time to sulk but to fight once more. + + + + ... + + + + + + + + 392.634827 + -6383.026 + + 0 + + + + + + + music_overworld_2 + + + + + + + 324.425964 + -6377.68 + + 0 + + + + + + + + + + + 317.26416 + -6371.58057 + + 0 + + + + + + + And I suspect they sent you here. + + + + Uhh... + + + + You don't have to answer, I've been told eons ago. + + + + ... + + + + For those who are unaware, some of the Defected ShellCores are from ITA. Thank you for allowing your creation to be included to the main world Conga! + + + I do not recognize you as one of my commanders... + + + + N-No... I just needed a safe place to stay. + 'Cause I'm your worst nightmare! + + + + Ah! My mistake. You must be another survivor. But why did you came here on your own? + + + + I got lost. + I can't find my friends. + + + + It's a shame, it happens a lot. + + + + Are you doing something? + + + + I'm trying to work on a plan that could help us Verdants fight back the Defective's grasp. + + + + I could help. + + + + Well, go and speak to me again if you are ready. + + + + Ok. + + + + This place does not feel right... Why do I believe someone is- + + + + ... + + + + Loyalty_Variable + + + <color=lime>Where am I?</color> + + + Gate-Arrival + + + So you choose to fight me Verdent scum, eat the wrath of our bloody oath! + + + + I came here to talk. + I don't want to fight. + + + + crimsonhideout1-missioncontrol1 + + + Have faith in our work, for we will bring peace to all creation. + + + + Show yourself! + What does that even mean? + + + + + Show yourself! + What does that even mean? + + + + However, if you can help us, then we will share our secrets that none have heard before. + + + + Sign me in! + + + + You seem different, you're not like the other ShellCores I've encountered. + + + + Can I ask some questions? + + + + So you have spoken to my leader? Can't you see we have no obligation to work with them? + + + + What? + + + + The reason why we fled to these sectors was because we knew too much. + + + + But why did they send me here? + + + + I believe our leader wants to know the data we've studied ever since we left. We know what's going on with these sectors here and the ones in the Core. But we are unwilling to share anything to those from any color. + + + + HUH?!? + Dang. + + + + No problemo! I'm proud to be here! +Thank you for the footnote FoeFear and for working harder than us all World Creators on the Main world production. + + + Sector 1080-4360 + + + <color=lime>I better get moving. Who knows what is out there.</color> + + + <color=lime>Why is it so quiet? I thought it would be dangerous?</color> + + + <color=lime>This doesn't feel right.</color> + + + <color=lime>Maybe they sent that squad before us?</color> + + + <color=lime>Did you hear that?</color> + + + <color=lime>So be on your guard!</color> + + + <color=lime>That wouldn't make any sense unless the Infected came here first.</color> + + + <color=lime>I didn't hear anything.</color> + + + <color=lime>I'm picking up a distress signal in one of these sectors.</color> + + + Sector 2070-4400 + + + You are finally awake? I'm surprised you survived that hit! + + + + Wha-What happened? + + + + You were knocked out by one of the largest ShellCores. + + + + Wait, where am I? + Sukrat?! Architect!? + + + + You have arrived in the Abandoned Sectors, home to many nightmares. This is the only place where we're all forgotten in history. + + + + Who was that ShellCore I'd encountered? + + + + Calm down; let's talk for a bit. I don't want you to become overwhelmed by what just happened. + + + + ... + + + + We are in a ruined hideout made by those from the Crimson. We don't know what they were planning, but it has since been abandoned after their countless raids. + + + + Oh. + + + + And yet, we are the only survivors remaining from the Verdant. Those who enter the Abandoned Sectors are more likely to join the Olives rather than fight them. + + + + Your lying! + This can't be true. + + + + The one you attempted to fight was from the Olive Defected, one of the inhabitants in this realm. They are the outcomes of what happens if they get too close to the Core. What you faced back at the Standard Sectors was just the beginning of this war against the Infected. + + + + Where am I? + + + + Yes, it is difficult to understand, and there's no cure for stopping it. All we can do is continue to fight them off as much as we can until we either perish or find the answers that lurk in the Core Sectors. + + + + ... + + + + Note to self: + +When testing the mission, make sure to set the variable. There is a possibility that the save file can get corrupted. + +-FoeFear + + + Clearly Delusional Gauntlet + + + - Use the Jump Gate. +- Head to the Abandoned Sectors. + + + <color=lime>Let's get going. Who knows what is out there.</color> + + + <color=lime>Nevermind. I think I lost it.</color> + + + <color=lime>Let's head to that sector, I'm starting to get lost.</color> + + + THROUGH COMPLETING THIS MISSION, YOU: + +Entered the Abandoned Sectors by yourself. +Encountered the Olive Defected. +Met the Crimson and Verdant Abandoned. + +SUGGESTED NEXT MISSION: DERELICT VANQUISH. + + + clip_missioncompleteep2 + + + THROUGH COMPLETING THIS MISSION, YOU: + +Entered the Abandoned Sectors. +Encountered the Olive Defected. +Met the Verdant Abandoned. +Unfortunately, you lost your companions along the way. + +SUGGESTED NEXT MISSION: DERELICT VANQUISH. + + + Haven 6 + + + Abandoned Hideout + + + You must get those blasted Verdants to trust you. Most of them have settled in one of our lost bases. Head there and follow their directions. Until you fully earn their trust, return to our base, and we will give you our knowledge. + + + - Head to Haven 6. + + + Abandon-Speak-to-Bishop + + + I will deceive them. + + + On second thought. + + + Head to Haven 6 until further notice. + + + Ask whatever you want. + + + + Where am I? + What was that ShellCore that I encountered? + Who are you? + What do I do if your leader had sent me? + + + + This is going nowhere, I might as well terminate your existance. + + + + WAIT WAIT WAIT! + + + + 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+ + + ShellCore + + + hideout4-defected-encounter-flag + + + cutscene-defected-shellcore + + + + + + + + + We are in the Abandoned Sectors, home to the exiled. + + + + ... + + + + Ah, so you've met one of those ShellCores. They are from the Olive Defected, once one of us but now lost their sanity. Now, they are... searching for retribution. And are a threat that cannot be removed. + + + + ... + + + + music_blue4 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Ancient-Ruins-Central.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Ancient-Ruins-Central.sectordata new file mode 100644 index 000000000..1efc08097 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Ancient-Ruins-Central.sectordata @@ -0,0 +1,1450 @@ + + + + + + + + + + + 2 + + + + + + 0 + 0.25 + 0.65 + 1 + + + + + + + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left 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+ + + Pylon + + + ancient-ruins-central-flag-1 + + + + + + + + + ancient-ruins-central-flag-2 + + + + + + + + + ancient-ruins-central-flag-3 + + + + + + + + + ancient-ruins-central-flag-4 + + + + + + + + + Citadel-Reactivated-Checkpoint + + + C-defected-pylon1 + + + C-defected-pylon4 + + + C-defected-pylon3 + + + C-defected-pylon2 + + + Central-Pylon-Eliminate + + + <color=lime>Please be advised to stay out of the central hub during repairs. Thank you.</color> + + + damaged-citadel + + + 9 + + + Awakening the Holy Citadel + + + 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + The Compass Theory + + + Sector 780-6680 + + + nivey + + + + + + 180 + + + 780-6680-fake-nivey-flag + + + + + + + 948.8413 + -6552.839 + + 0 + + + + + + + Sector 960-6870 + + + player + + + I thought I told you guys, it is best to avoid those Defectives at all- + + + + Uhh... + Nivey? + + + + Oh, it's just you. I must have thought you were someone else for a second. + + + + How did you get here? + Why are you here? + + + + 780-7070-fake-nivey + + + Nivey + + + 780-7070-nivey-flag + + + + + + + + + ShellCore + + + Sector 780-7070 + + + You made it! So let’s get started! + + + + Sure, what is on your mind? + + + + I’m unsure right now, but I know there is a place we need to visit. + + + + Then where do we have to go? + + + + <color=lime>Wait a second...</color> + + + Sector 210-7170 + + + Defense Turret + + + Missile Turret + + + 210-7170-Defected-Defenses + + + Sector 120-7170 + + + <color=lime>Does it work?</color> + + + Awakening the Holy Citadel-part1-complete + + + Awakening the Holy Citadel-part2-cutscene + + + Awakening the Holy Citadel-part2-fail + + + + 0.25 + 0.25 + 0.5 + + + + I didn't appreciate that. + + + + Sorry... + + + + I thought you would protect me... + + + + Sorry... + + + + Let's try again this time. + + + + Okay... + + + + NiveySpawn + + + I suppose my power is needed once more. Lead the way my friend! + + + + Ok. + + + + You need something? + + + + I need your help! + Nevermind. + + + + the-architect + + + + + + + 48.76862 + -6907.264 + + 0 + + + + + + + Oh... It's you. I never thought I would see you again. + + + + What? + + + + It's been awhile. + + + + Wait, you guys know each other? + + + + We’ve known each other for a very long time... + + + + HUH! + + + + Would you be able to repair this jump gate? + + + + ... + + + + I could if you return that favor I’ve asked before our departure? + + + + Favor? + + + + If that's the case... I'll make it as a promise, just like the ol' days. + + + + Promise? + I feel left out... + + + + Awakening the Holy Citadel-part2-complete + + + You know there is one gate to get to here, right? + + + + And why are you here? + + + + <color=lime>That takes care of them, now let's continue moving forward. There might be something west from here.</color> + + + + + + + 44.97283 + -6917.7666 + + 0 + + + + + + + <color=lime>There’s a jump gate!</color> + + + <color=lime>Did we get them all?</color> + + + And one more thing! I'll be adding myself to your party. Please make sure to keep me alive along the way. + + + + I'll do my best. + Whatever you say... + + + + My research has been moved to the Abandoned Sectors. It’s a bit unexpected, but it would have happened at some point. Most of them have been concluded thanks to you. + + + + ... + + + + Well, it was nice chatting with you again. Try not to stay too long in those sectors, the Defected have their ways in catching their prey. I just need to confirm with some of these new procedures of mine. + + + + What do you mean? + + + + If you really want to know more, come and speak to me in the hideout. + + + + Ok. + + + + I have been analyzing some of the old data from the past expeditions to the Abandoned Sectors. One of them made a point about the Pylons; their design was not to repel the Defective but to praise someone. However, something had reprogrammed them all, and all are following that order. + + + + Do you have any ideas? + + + + Danger Zone 0-6760 + + + Danger Zone 0-7320 + + + Danger Zone 480-7170 + + + Sector 400-7070 + + + + + + + 47.7370224 + -6923.16943 + + 0 + + + + + + + + + + + 56.3426933 + -6917.07 + + 0 + + + + + + + Yeah, I appreciate your help... + + + + ... + + + + Sector 120-7170-Repair-Gate + + + I guess I'll be heading off now, if I'm no longer needed. + + + + Ok. + + + + + + + + 63.2801437 + -6916.84033 + + 0 + + + + + + + Architect, wait... + + + + ??? + + + + So you finally considered heading to the Abandoned Isles? + + + + What? + + + + A legend thought to be fake for centuries. They always told you it was impossible, and even I told you to give up on that hope, but this gate proves it exists. + + + + WHAT? + + + + ... + + + + ... + + + + <color=lime>I think?</color> + + + Sector 7840-760 + + + <color=lime>Looks like we are here.</color> + + + Sector 7550-760 + + + Sector 7550-480 + + + <color=lime>Still nothing...</color> + + + <color=lime>...</color> + + + Sector 7230-480 + + + <color=lime>Just don't lead us to a trap.</color> + + + You still have that core heal part? That goes back years ago when they still sold them. + + + + What is core heal? + Give it to me! + + + + Uhh... No. + + + + ... + + + + <color=lime>Let's move forward.</color> + + + Sector 6810-320 + + + Sector 6570-320 + + + Ancient Ruins East + + + Ancient Ruins Central + + + <color=lime>We made it! The Citadel should be here somewhere.</color> + + + No, this can’t be. + + + + What’s wrong? + You got a problem? + + + + It's broken. I thought it would still be in good condition, but they must have damaged it some time ago. We came all this way for nothing... + + + + ... + + + + damaged-citadel + + + + ... + + + + I wouldn't say it is out of commission, we just need to find a way to repair it. + + + + Hmm... + + + + That would make sense! If the Citadel controls the Pylons, then the Pylons fuel the Citadel. + + + + Doesn't make any sense but okay. + + + + defected-brute + + + And I don't think we are alone, so we have to do as soon as possible. + + + + Why do you say that? + + + + Look over there! + + + + What? + + + + defected-brute-cutscene-flag + + + 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+ + + defected-brute-flag + + + + + + + + + + + + + 6282.825 + 7.041007 + + 0 + + + + + + + Does anyone have torpedo? + + + + ... + + + + Central-Pylon-Eliminate + + + East-Pylon-Eliminate + + + Southeast-Pylon-Eliminate + + + Citadel-Reactivated-Checkpoint + + + citadel + + + DefensesEnabled + + + Northeast-Pylon-Eliminate + + + Northwest-Pylon-Eliminate + + + Southwest-Pylon-Eliminate + + + THROUGH COMPLETING THIS MISSION, YOU: + +Teamed up with Nivey in a long journey to find the Citadel. +Prevented an invasion from the Defective. +Visited the Abandoned Isles thanks to the Architect. +Reactivated the Citadel after taking out all Defected Pylons. + + + clip_missioncompleteep2 + + + We must find a machine known as the Citadel. It is the one that transmitted this signal to all of those Pylons. But first, we need to find a jump gate that could bring us to its' location. + + + - Find a functional Jump Gate. +- Keep Nivey alive. + + + Awakening the Holy Citadel-part2 + + + Then let’s get going! + + + I need some time to think. + + + Siege Turret + + + I can’t stop you, but I will help you as much as I can. Just note you'll be traveling to uncharted territory filled with the strongest Defects that could ever exist. + + + + Ok. + + + + <color=lime>Why is it so quiet?</color> + + + <color=lime>Nothing is here.</color> + + + + + + + 1254.97668 + -6895.746 + + 0 + + + + + + + Forsaken Declaration + + + 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+ + + 780-7070-fake-nivey-flag + + + + + + + + + Awakening the Holy Citadel-part4-complete + + + Sector 8000-880 + + + Jump-Gate-Sector-120-7170-to-8000-880 + + + 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+ + + <color=lime>Hmm... </color> + + + <color=lime>What?</color> + + + <color=lime>Nivey, will you be able to answer my question from before?</color> + + + It was a part that heals the core of a ShellCore. It was one of the most valuable parts that had ever existed. It’s too bad that the process for those parts became impossible. It was the material needed to make it; all of the reserves ran out once they became too popular. A couple still exists but is given to those with high ranks. + + + + I wish I got one. + + + + <color=lime>Fine...</color> + + + To be honest with you, me and the Architect have known each other for many years. It's just that we had our own goals in the first place. + + + + What do you mean? + + + + <color=lime>I think we should take a break. There's still enough time to burn.</color> + + + + ... + + + + When we arrived at Haven 3, our passions were clear to us. I wanted to learn more about this world, and the Architect chose to fight for the Verdant. + + + + Oh. + + + + So, we became... disconnected ever since. + + + + ... + + + + Sector 6990-480 + + + ...Let's just keep moving. + + + + ... + + + + It's not something we like to talk about... + + + + Sorry. + But how do you still remember each other? + + + + It's the parts that we gifted each other. I gave her Core Heal, and she gave me Absorb. A reminder that even if we were apart, we can cherish the moments we once had. + + + + Oh. + + + + <color=lime>Why are there defenses here? Better to take them out first?</color> + + + <color=lime>I think we are getting close.</color> + + + <color=lime>And we have company.</color> + + + <color=lime>Damn. This has seen better days.</color> + + + <color=lime>What happened here?</color> + + + + + + + + + Awakening the Holy Citadel-part3-complete + + + Won-SiegeZone-210-7170 + + + Awakening the Holy Citadel + + + S + + + ??? + + + + Forsaken Declaration + The Compass Theory + + + + Found-Citadel-Variable + + + Awakening the Holy Citadel-part6-start + + + - Find someone who could repair the Jump Gate. + + + Awakening the Holy Citadel-part3 + + + As the Architect is repairing that Jump Gate, it'll create a lot of noise. The Defective don't appreciate our presence, and they'll retaliate, so we'll have to defend this position at all costs. I know this is a lot to understand, and I haven't told you everything, but are you still with me? + + + - Stop the Defective's forces upon entering Sector 210-7170. + + + Awakening the Holy Citadel-part4 + + + If you're going to tell me the whole story, then I'm in! + + + I need to process this... + + + - Follow Nivey's directions. + + + Awakening the Holy Citadel-part5 + + + - Eliminate all Defected Pylons. + + + Awakening the Holy Citadel-part6 + + + - Follow Nivey. + + + Awakening the Holy Citadel-part1 + + + Systems are now online. + + + + ... + + + + Status Report! + + + + ??? + + + + Activating Central Capitol Sector. + +Respawn Point Active. + + + + ... + + + + Activating surrounding sectors. + + + + ... + + + + Air Stations: Failed. +Challenge Control: Unknown. +Core Upgrader: Active. +Drone Workshop: Active. +Mission Control: Failed. +Pylons: Active. +Trader 1: Failed. +Trader 2: Active. +Trader 3: Failed. +Trader 4: Failed. +Yard: Active. + + + + ... + + + + Citadel: Repaired. +Defenses: Damaged. +Archived Data: Secured. + + + + ... + + + + Unknown Status Detected! Redirecting Data to Citadel. + + + + ... + + + + + + + + + Thank you for your time. + + + + ...Thanks? + + + + To commemorate your deeds, please accept this token of resilience. Do note that once this part is gone, there are no replacements. + + + + + + Haven 7 + + + From the looks of it, this jump gate is still in tact. I’m no engineer, but we need someone to repair this. Do you know anyone who could help? + + + + Let me think. + + + + Thanks for holding them off, the gate is now operational. I'm glad that it was still in good condition, otherwise it would take longer to fix the internal framework. + + + + Well, thanks for your help! + At least nothing bad happened. + + + + I know we haven't spoken much after we separated; would you be interested in joining us? We're going to search for the Citadel. + + + + Yeah! + Are you serious? + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAirAce.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAirAce.sectordata new file mode 100644 index 000000000..7941ac0ae --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAirAce.sectordata @@ -0,0 +1,203 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + false + + + + + true + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + 2500 + 10 + 0 + false + 0 + 0 + + false + + + + + + + + + 0 + + false + + + + + + false + + + 1 + 1 + + + 0 + 0 + + false + false + true + + + + + + + + + + + + + + + + + + + + + + Capitol Challenge Sector + + + SkirmishGate + + + BattleZone Air Ace + + + AirAceComplete + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core3skills_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":0.10000000149011612,"y":-0.20000030100345612},"rotation":-90.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallSide3","shiny":false},{"location":{"x":0.000001430511474609375,"y":-0.6000000834465027},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallSide2","shiny":false},{"location":{"x":1.7999999523162842,"y":0.5000000596046448},"rotation":0.0,"mirrored":true,"abilityID":5,"tier":1,"secondaryData":"","partID":"SmallWing3","shiny":false},{"location":{"x":-1.7999999523162842,"y":0.5000000596046448},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"strike_drone","partID":"SmallWing3","shiny":false},{"location":{"x":-1.4500000476837159,"y":-0.800000011920929},"rotation":-180.0,"mirrored":false,"abilityID":34,"tier":2,"secondaryData":"","partID":"SmallSide1","shiny":false},{"location":{"x":1.4500000476837159,"y":-0.800000011920929},"rotation":-180.0,"mirrored":true,"abilityID":1,"tier":1,"secondaryData":"","partID":"SmallSide1","shiny":false},{"location":{"x":0.0000019168853668816156,"y":0.6000000238418579},"rotation":-90.0,"mirrored":false,"abilityID":2,"tier":2,"secondaryData":"","partID":"SmallSide1","shiny":false},{"location":{"x":0.800000011920929,"y":0.10000000149011612},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":3,"secondaryData":"","partID":"BigSide1","shiny":false},{"location":{"x":-0.800000011920929,"y":0.10000000149011612},"rotation":0.0,"mirrored":true,"abilityID":7,"tier":3,"secondaryData":"","partID":"BigSide1","shiny":false},{"location":{"x":0.000004139699740335345,"y":-1.2000004053115845},"rotation":0.0,"mirrored":false,"abilityID":19,"tier":2,"secondaryData":"","partID":"SmallCenter2","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + ShellCore + + + AirAceFlag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAirAceBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAirAceBailout.sectordata new file mode 100644 index 000000000..ede350c11 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAirAceBailout.sectordata @@ -0,0 +1,128 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + Capitol Challenge Sector + + + SkirmishGate + + + BattleZone Air Ace + + + AirAceCarrier + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAlphaRedux.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAlphaRedux.sectordata new file mode 100644 index 000000000..80a297744 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAlphaRedux.sectordata @@ -0,0 +1,225 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + false + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + 3000 + 0 + 12 + false + 0 + 0 + + false + + + + + true + + + + + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + 1 + 0 + + + + + 2 + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + BattleZone Alpha Redux + + + AlphaReduxComplete + + + BattleZone Alpha + + + alphacarrier + + + ReturnVariable + + + Ancient Ruins Central + + + SkirmishCitadelGate + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAlphaReduxBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAlphaReduxBailout.sectordata new file mode 100644 index 000000000..3129503c2 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAlphaReduxBailout.sectordata @@ -0,0 +1,211 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + 2 + 0 + + + + + 1 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + + + + + + + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + BattleZone Alpha Redux + + + AlphaReduxCarrier + + + BattleZone Alpha + + + alphacarrier + + + ReturnVariable + + + Ancient Ruins Central + + + SkirmishCitadelGate + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAlphaReduxEntry.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAlphaReduxEntry.sectordata new file mode 100644 index 000000000..baa1c734f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAlphaReduxEntry.sectordata @@ -0,0 +1,106 @@ + + + + + + + + + + + 1 + 0 + + + + + + + + + true + + false + false + Mission + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + + + + + + + EP2Finish + + + BattleZone Alpha + + + alphacarrier + + + ReturnVariable + + + + + 25000 + This BattleZone has no commander, but that doesn’t make It any easier! + +Destroy the enemy carrier while defending from enemy outposts and drones. Good luck! + AlphaReduxCarrier + BattleZone Alpha Redux + false + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAsteroidsInvaders.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAsteroidsInvaders.sectordata new file mode 100644 index 000000000..bf8aa2778 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAsteroidsInvaders.sectordata @@ -0,0 +1,203 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + false + + + + + true + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + false + + 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+ + + ShellCore + + + AsteroidsInvadersFlag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAsteroidsInvadersBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAsteroidsInvadersBailout.sectordata new file mode 100644 index 000000000..8b9aff98e --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZAsteroidsInvadersBailout.sectordata @@ -0,0 +1,136 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + Capitol Challenge Sector + + + SkirmishGate + + + BattleZone Asteroids Invaders + + + AsteroidsInvadersCarrier + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZBrokenPlatforms.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZBrokenPlatforms.sectordata new file mode 100644 index 000000000..4c384bf5a --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZBrokenPlatforms.sectordata @@ -0,0 +1,203 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + false + + + + + true + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 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+ + + ShellCore + + + BrokenPlatformsFlag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZBrokenPlatformsBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZBrokenPlatformsBailout.sectordata new file mode 100644 index 000000000..28269aa4a --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZBrokenPlatformsBailout.sectordata @@ -0,0 +1,128 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + Capitol Challenge Sector + + + SkirmishGate + + + BattleZone Broken Platforms + + + BrokenPlatformsBase + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZCircularMovement.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZCircularMovement.sectordata new file mode 100644 index 000000000..65e000bfd --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZCircularMovement.sectordata @@ -0,0 +1,203 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + false + + + + + true + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 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+ + + CollectAndBrawlFlag2 + + + + + + + + + Defected Elite Patrol + + + Defected Scrambler + + + Defected Crasher + + + 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+ + + ShellCore + + + DaemonFlag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDaemonBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDaemonBailout.sectordata new file mode 100644 index 000000000..28c783ca2 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDaemonBailout.sectordata @@ -0,0 +1,145 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + + 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+ + + Delta Delta Delta Core + + + deltareduxflag + + + + + + + + + BattleZone Delta Redux + + + DeltaReduxComplete + + + BattleZone Delta + + + deltacarrier + + + ReturnVariable + + + Ancient Ruins Central + + + SkirmishCitadelGate + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDeltaReduxBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDeltaReduxBailout.sectordata new file mode 100644 index 000000000..09605d22f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDeltaReduxBailout.sectordata @@ -0,0 +1,211 @@ + + + + + + + + + + true + false + false + Mission + + + + + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 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1.0.0/Canvases/BZDeltaReduxEntry.sectordata @@ -0,0 +1,104 @@ + + + + + + + + + + + + + + + + + + + 1 + 0 + + + + + true + + false + false + Mission + + + + + Condition + In + Multi + Left + 60 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + + + + + + BattleZone Delta + + + + + 30000 + Delta deldelta deltadelel delta delta, deltadel deldeldelta delta. Delta delta! + deltareduxcarrier + BattleZone Delta Redux + false + + + + + EP2Finish + + + deltacarrier + + + ReturnVariable + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDisorderlyConduct.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDisorderlyConduct.sectordata new file mode 100644 index 000000000..6766b8336 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDisorderlyConduct.sectordata @@ -0,0 +1,204 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + false + + + + + true + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 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+ + + ShellCore + + + DisorderlyConductFlag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDisorderlyConductBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDisorderlyConductBailout.sectordata new file mode 100644 index 000000000..60c252382 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDisorderlyConductBailout.sectordata @@ -0,0 +1,137 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + BattleZone Disorderly Conduct + + + Haven 3 + + + SkirmishGateH3 + + + DisorderlyConductCarrier + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDread.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDread.sectordata new file mode 100644 index 000000000..e52b756b6 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDread.sectordata @@ -0,0 +1,203 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + Condition + In + Multi + Left + 60 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + Condition + In + Multi + Left + 116 + 0 + + + TaskFlow + Out + Single + Right + 116 + 0 + + + + + + + + + + + + false + + + + + true + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 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+ + + ShellCore + + + DreadFlag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDreadBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDreadBailout.sectordata new file mode 100644 index 000000000..7d1f10b24 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZDreadBailout.sectordata @@ -0,0 +1,177 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + 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+ + + ShellCore + + + epsiloncommspawn + + + + + + + + + BattleZone Epsilon + + + epsiloncarrier + + + ReturnVariable + + + Ancient Ruins Central + + + SkirmishCitadelGate + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZEpsilonReduxBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZEpsilonReduxBailout.sectordata new file mode 100644 index 000000000..43d200fc3 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZEpsilonReduxBailout.sectordata @@ -0,0 +1,211 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 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@@ -0,0 +1,104 @@ + + + + + + + + + + + + + + + 1 + 0 + + + + + true + + false + false + Mission + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + + + + + + + + + + BattleZone Epsilon + + + EP2Finish + + + epsiloncarrier + + + ReturnVariable + + + + + 40000 + Random enemies will spawn in as enemy commanders as you fight in this BattleZone. Destroy the enemy carrier before you get overwhelmed. Good luck! + epislonreduxcarrier + BattleZone Epsilon Redux + false + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZFirstBlood.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZFirstBlood.sectordata new file mode 100644 index 000000000..fc2c6ff82 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZFirstBlood.sectordata @@ -0,0 +1,203 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + 0 + 0 + + + + + false + + + + + true + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + + false + + + 1 + 1 + + + 0 + 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+ + + ShellCore + + + FirstBloodFlag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZFirstBloodBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZFirstBloodBailout.sectordata new file mode 100644 index 000000000..58508bbb8 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZFirstBloodBailout.sectordata @@ -0,0 +1,120 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + Capitol Challenge Sector + + + SkirmishGate + + + BattleZone First Blood + 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+ + + reduxgammaflag2 + + + + + + + + + ReturnVariable + + + BattleZone Gamma + + + gammacarrier + + + Ancient Ruins Central + + + SkirmishCitadelGate + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZGammaReduxBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZGammaReduxBailout.sectordata new file mode 100644 index 000000000..796dbacd6 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZGammaReduxBailout.sectordata @@ -0,0 +1,211 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + 1 + 0 + + + + + 2 + 0 + + + + + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + BattleZone Gamma Redux + + + gammareduxcarrier + + + BattleZone Gamma + + + gammacarrier + + + Ancient Ruins Central + + + SkirmishCitadelGate + + + ReturnVariable + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZGammaReduxEntry.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZGammaReduxEntry.sectordata new file mode 100644 index 000000000..66da21a0f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZGammaReduxEntry.sectordata @@ -0,0 +1,104 @@ + + + + + + + + + + + 1 + 0 + + + + + true + + false + false + Mission + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + + + + + + + + + + EP2Finish + + + gammacarrier + + + BattleZone Gamma + + + ReturnVariable + + + + + 35000 + Face two difficult commanders in this beefed-up version of BattleZone Gamma. Good luck! + gammareduxcarrier + BattleZone Gamma Redux + false + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZHell'sAscension.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZHell'sAscension.sectordata new file mode 100644 index 000000000..507f554a1 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZHell'sAscension.sectordata @@ -0,0 +1,205 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + true + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + false + + + + + + false + + + 1 + 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+ + + ShellCore + + + Hell'sAscensionFlag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZHell'sAscensionBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZHell'sAscensionBailout.sectordata new file mode 100644 index 000000000..5a3eeecca --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZHell'sAscensionBailout.sectordata @@ -0,0 +1,145 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + Capitol Challenge Sector + + + SkirmishGate + + + Hell'sAscensionBase + + + BattleZone Hell's Ascension + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZHerzog.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZHerzog.sectordata new file mode 100644 index 000000000..2e53c0a2b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZHerzog.sectordata @@ -0,0 +1,203 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + false + + + + + true + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + 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+ + + ShellCore + + + HerzogFlag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZHerzogBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZHerzogBailout.sectordata new file mode 100644 index 000000000..f17467355 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZHerzogBailout.sectordata @@ -0,0 +1,144 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + Capitol Challenge Sector + + + SkirmishGate + + + BattleZone Herzog 3.0 + + + HerzogBase + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZLearningCurve.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZLearningCurve.sectordata new file mode 100644 index 000000000..34a10c92b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZLearningCurve.sectordata @@ -0,0 +1,203 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + false + + + + + true + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + 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+ + + ShellCore + + + LearningCurveFlag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZLearningCurveBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZLearningCurveBailout.sectordata new file mode 100644 index 000000000..8e7450cbf --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZLearningCurveBailout.sectordata @@ -0,0 +1,145 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + true + + false + false + 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+ + + ShellCore + + + LongRunFlag + + + + + + + + + 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+ + + + + + + + + Defected Aftermath + + + 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+ + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZLongRunBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZLongRunBailout.sectordata new file mode 100644 index 000000000..907034cd2 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZLongRunBailout.sectordata @@ -0,0 +1,169 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + 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+ + + ShellCore + + + LongShotFlag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZLongShotBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZLongShotBailout.sectordata new file mode 100644 index 000000000..005d3dd97 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZLongShotBailout.sectordata @@ -0,0 +1,128 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + Capitol Challenge Sector + + + SkirmishGate + + + BattleZone Long Shot + + + LongShotBase + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZMaginotLine.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZMaginotLine.sectordata new file mode 100644 index 000000000..e1a48ffc8 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZMaginotLine.sectordata @@ -0,0 +1,203 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + + false + + + 1 + 1 + + + 0 + 0 + + false + false + true + + + + + + + false + + + + + true + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + 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+ + + OverwhelmingTakeoverFlag7 + + + + + + + + + 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+ + + OverwhelmingTakeoverFlag8 + + + + + + + + + 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+ + + OverwhelmingTakeoverFlag6 + + + + + + + + + OverwhelmingTakeoverFlag5 + + + + + + + + + Defected Crusader + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZOverwhelmingTakeoverBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZOverwhelmingTakeoverBailout.sectordata new file mode 100644 index 000000000..72f9bbdec --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZOverwhelmingTakeoverBailout.sectordata @@ -0,0 +1,169 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 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+ + + ShellCore + + + PickAndDropFlag + + + + + + + + + BattleZone Pick and Drop + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZPickAndDropBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZPickAndDropBailout.sectordata new file mode 100644 index 000000000..cab05974c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZPickAndDropBailout.sectordata @@ -0,0 +1,128 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + + Return to reality? + + + + Yes. + No. 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+ + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZPinStopBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZPinStopBailout.sectordata new file mode 100644 index 000000000..95307a32a --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZPinStopBailout.sectordata @@ -0,0 +1,169 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + Ancient Ruins Central + + + SkirmishCitadelGate + + + BattleZone Pin Stop + + + PinStopBase + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZRecruitment.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZRecruitment.sectordata new file mode 100644 index 000000000..ef6e37135 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZRecruitment.sectordata @@ -0,0 +1,260 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + false + + + + 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+ + + ShellCore + + + RecruitmentFlag + + + + + + + + + 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+ + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZRecruitmentBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZRecruitmentBailout.sectordata new file mode 100644 index 000000000..ccfcf530f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZRecruitmentBailout.sectordata @@ -0,0 +1,185 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + 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+ + + ShellCore + + + RestStopFlag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZRestStopBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZRestStopBailout.sectordata new file mode 100644 index 000000000..998add700 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZRestStopBailout.sectordata @@ -0,0 +1,128 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + Capitol Challenge Sector + + + SkirmishGate + + + BattleZone Rest Stop + + + RestStopBase + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZRoundRinger.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZRoundRinger.sectordata new file mode 100644 index 000000000..56ebb4a3d --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZRoundRinger.sectordata @@ -0,0 +1,203 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + false + + + + + true + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + + + + + + false + + + 1 + 1 + + + 0 + 0 + + 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+ + + ShellCore + + + RoundRingerFlag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZRoundRingerBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZRoundRingerBailout.sectordata new file mode 100644 index 000000000..19135c792 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZRoundRingerBailout.sectordata @@ -0,0 +1,137 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + BattleZone Round Ringer + + + RoundRingerCarrier + + + Haven 3 + + + SkirmishGateH3 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZSeaOfInsanity.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZSeaOfInsanity.sectordata new file mode 100644 index 000000000..0d09c9b69 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZSeaOfInsanity.sectordata @@ -0,0 +1,308 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 60 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + + + + + + + false + + + + + true + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 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+ + + ShellCore + + + StringTheoryFlag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZStringTheoryBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZStringTheoryBailout.sectordata new file mode 100644 index 000000000..9a1b2908a --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZStringTheoryBailout.sectordata @@ -0,0 +1,128 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + Capitol Challenge 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+ + + To Allo + + + BZ-Ta-Hetera-Redux-flag + + + + + + + + + TaHeteraReduxComplete + + + Ancient Ruins Central + + + SkirmishCitadelGate + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZTaHeteraReduxBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZTaHeteraReduxBailout.sectordata new file mode 100644 index 000000000..b59f8d056 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZTaHeteraReduxBailout.sectordata @@ -0,0 +1,145 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + + + + + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + 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SkirmishGate + + + BattleZone Two Lanes + + + TwoLanesBase + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZUTurn.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZUTurn.sectordata new file mode 100644 index 000000000..65671fc1a --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZUTurn.sectordata @@ -0,0 +1,203 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + false + + + + + true + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + false + + + 1 + 1 + + + 0 + 0 + + false + false + true 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+ + + ShellCore + + + U-TurnFlag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZUTurnBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZUTurnBailout.sectordata new file mode 100644 index 000000000..7c351f925 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZUTurnBailout.sectordata @@ -0,0 +1,137 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + 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+ + + ShellCore + + + WarpDisruptionFlag2 + + + + + + + + + Defected Modified Seeker + + + 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b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZWeavingTactics.sectordata @@ -0,0 +1,217 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + false + + + + + true + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + + + + + + + 1 + 1 + 1 + 1 + + + + + + + 1000 + 25 + 5 + false + 0 + 0 + + false + + + + + + + + + 0 + + false + + + + + + false + + + 2 + 1 + + + 0 + 0 + + false + false + true + + + + + + + + + + + + + + + + + + + + + + BattleZone Weaving Tactics + + + WeavingTacticsComplete + + + Ancient Ruins Central + + + SkirmishCitadelGate + + + Defected Modified Elite Patrol + + + 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+ + + ShellCore + + + WeavingTacticsFlag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZWeavingTacticsBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZWeavingTacticsBailout.sectordata new file mode 100644 index 000000000..a5bc0e432 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZWeavingTacticsBailout.sectordata @@ -0,0 +1,161 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 153 + 0 + + + Dialogue + Out + Single + Right + 210 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + BattleZone Weaving Tactics + + + WeavingTacticsCarrier + + + Ancient Ruins Central + + + SkirmishCitadelGate + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZZetaRedux.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZZetaRedux.sectordata new file mode 100644 index 000000000..4e2a19e95 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZZetaRedux.sectordata @@ -0,0 +1,233 @@ + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + + 5500 + 0 + 12 + false + 0 + 0 + + false + + + + + false + + + + + true + + + + + + + 0 + 0 + + + + TaskFlow + In 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+ + + ShellCore + + + ZetaReduxFlag + + + + + + + + + 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+ + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZZetaReduxBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZZetaReduxBailout.sectordata new file mode 100644 index 000000000..2257153a4 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BZZetaReduxBailout.sectordata @@ -0,0 +1,145 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + true + + false + false + Mission + + + + + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + Ancient Ruins Central + + + SkirmishCitadelGate + + + ZetaReduxBase + + + BattleZone Zeta Redux + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Alpha.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Alpha.sectordata new file mode 100644 index 000000000..09ebe957d --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Alpha.sectordata @@ -0,0 +1,100 @@ + + + + + + + + + + + + + + + + + 1 + 0 + + + + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + + + + + + 0 + 0.3 + 0 + 1 + + + + + + + + + + + + + + BattleZone Alpha + + + BattlezoneWonAlpha + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Delta.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Delta.sectordata new file mode 100644 index 000000000..c741891a7 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Delta.sectordata @@ -0,0 +1,101 @@ + + + + + + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + + + + + + + 1 + 0 + + + + + + + + TaskFlow + In + Multi + Left + 48 + 0 + + + TaskFlow + Out + Single + Right + 48 + 0 + + + 1 + false + + + + + + + + + + + + + BattleZone Delta + + + BattlezoneWonDelta + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Epsilon.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Epsilon.sectordata new file mode 100644 index 000000000..3167b6daf --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Epsilon.sectordata @@ -0,0 +1,198 @@ + + + + + + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + + + + + + + 1 + 0 + + + + + false + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 1 + 1 + 1 + 1 + + + + + + + + + + + + + + + + + + + + + + BattleZone Epsilon + + + BattlezoneWonEpsilon + + + epsilon-deleted-outpost-01 + + + epsilon-deleted-outpost-02 + + + epsilon-deleted-outpost-03 + + + epsilon-deleted-outpost-04 + + + epsilon-deleted-turret-04 + + + epsilon-deleted-turret-03 + + + epsilon-deleted-turret-02 + + + epsilon-deleted-turret-01 + + + Note: + +Due to the use of drone spam (exploitative strategy), a probable solution is to remove a couple of outpost. Also, the flash game had turrets in some of the BattleZones, so increasing a bit of the difficulty could be needed. + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Gamma.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Gamma.sectordata new file mode 100644 index 000000000..a5615b9c8 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Gamma.sectordata @@ -0,0 +1,101 @@ + + + + + + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + + + + + + + 1 + 0 + + + + TaskFlow + In + Multi + Left + 48 + 0 + + + TaskFlow + Out + Single + Right + 48 + 0 + + + 1 + false + + + + + + + + + + + + + + + + + BattleZone Gamma + + + BattlezoneWonGamma + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Lambda.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Lambda.sectordata new file mode 100644 index 000000000..e02eac9ca --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Lambda.sectordata @@ -0,0 +1,102 @@ + + + + + + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + Condition + In + Multi + Left + 60 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + false + + + + + + + + + + + 1 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + + + + + + + BattleZone Lambda + + + BattlezoneWonLambda + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Mu and Nu.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Mu and Nu.sectordata new file mode 100644 index 000000000..b11231ffa --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Mu and Nu.sectordata @@ -0,0 +1,122 @@ + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + + + 1 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + + + false + + + + + + + + + + + + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + + + + + + + + + + + BattlezoneWonMuAndNu + + + BattleZone Mu and Nu + + + bz-mu-commander + + + bz-nu-commander + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Omicron.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Omicron.sectordata new file mode 100644 index 000000000..0e11351f6 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Omicron.sectordata @@ -0,0 +1,102 @@ + + + + + + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + Condition + In + Multi + Left + 60 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + false + + + + + + + 1 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + + + + + + + + + + + BattleZone Omicron + + + BattlezoneWonOmicron + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Ta Hetera.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Ta Hetera.sectordata new file mode 100644 index 000000000..1a78c3b37 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Ta Hetera.sectordata @@ -0,0 +1,110 @@ + + + + + + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + + + + + + + 1 + 0 + + + + + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + + + + + + + + + + + + + + + + + + + + BattleZone Ta Hetera + + + BattlezoneWonTa Hetera + + + to-allo + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Theta.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Theta.sectordata new file mode 100644 index 000000000..5bf698103 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Theta.sectordata @@ -0,0 +1,102 @@ + + + + + + + + + + + + + + + + + 1 + 0 + + + + + + 0 + 0.3 + 0 + 1 + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + false + + + + + + 0 + 0.3 + 0 + 1 + + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + + + + + + + BattleZone Theta + + + BattlezoneWonTheta + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Xi.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Xi.sectordata new file mode 100644 index 000000000..32b9bd6a3 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Battlezone Xi.sectordata @@ -0,0 +1,122 @@ + + + + + + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + + + + + + + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + 1 + 0 + + + + + + 0 + 0.3 + 0 + 1 + + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + false + + + + + + + + + + + + + + + BattleZone Xi + + + bz-xi-commander1 + + + bz-xi-commander2 + + + BattlezoneWonXi + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol Advanced Trade Sector.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol Advanced Trade Sector.sectordata new file mode 100644 index 000000000..98c3e8c2c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol Advanced Trade Sector.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Capitol Advanced Trade Sector + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol Basic Trade Sector.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol Basic Trade Sector.sectordata new file mode 100644 index 000000000..fd4acdcd9 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol Basic Trade Sector.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Capitol Basic Trade Sector + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol Center.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol Center.sectordata new file mode 100644 index 000000000..489ce2647 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol Center.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Capitol Center + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol Challenge Sector.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol Challenge Sector.sectordata new file mode 100644 index 000000000..2eb7194e9 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol Challenge Sector.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Capitol Challenge Sector + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol North-West.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol North-West.sectordata new file mode 100644 index 000000000..28b600b8c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol North-West.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Capitol North-West + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol North.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol North.sectordata new file mode 100644 index 000000000..d5f889168 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol North.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Capitol North-West + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol South-West.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol South-West.sectordata new file mode 100644 index 000000000..630e0c496 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol South-West.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Capitol South-West + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol South.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol South.sectordata new file mode 100644 index 000000000..c126b1e8d --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol South.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Capitol South + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol Upgrade Sector.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol Upgrade Sector.sectordata new file mode 100644 index 000000000..50c302726 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Capitol Upgrade Sector.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Capitol Upgrade Sector + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Danger Zone 1960-1370.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Danger Zone 1960-1370.sectordata new file mode 100644 index 000000000..d21a94a64 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Danger Zone 1960-1370.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Danger Zone 1960-1370 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Danger Zone 2510-1730.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Danger Zone 2510-1730.sectordata new file mode 100644 index 000000000..0988096a6 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Danger Zone 2510-1730.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Danger Zone 2510-1730 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Danger Zone 2690-1010.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Danger Zone 2690-1010.sectordata new file mode 100644 index 000000000..c1f75d777 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Danger Zone 2690-1010.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Danger Zone 2690-1010 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Haven 1.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Haven 1.sectordata new file mode 100644 index 000000000..1a55b0688 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Haven 1.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Haven 1 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Haven 2.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Haven 2.sectordata new file mode 100644 index 000000000..0afa6f79d --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Haven 2.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Haven 2 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Haven 3.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Haven 3.sectordata new file mode 100644 index 000000000..bb76cac93 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Haven 3.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Haven 3 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Haven 4.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Haven 4.sectordata new file mode 100644 index 000000000..2b00b067b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Haven 4.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Haven 4 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Infected Capitol South-East.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Infected Capitol South-East.sectordata new file mode 100644 index 000000000..42126a8d1 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Infected Capitol South-East.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Infected Capitol South-East + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Infected Capitol South-West.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Infected Capitol South-West.sectordata new file mode 100644 index 000000000..29cf33f26 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Infected Capitol South-West.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Infected Capitol South-West + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Infected Capitol South.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Infected Capitol South.sectordata new file mode 100644 index 000000000..07d08bc81 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Infected Capitol South.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Infected Capitol South + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Sector 2150-1730.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Sector 2150-1730.sectordata new file mode 100644 index 000000000..73e26c276 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/BossMusicVar Sector 2150-1730.sectordata @@ -0,0 +1,42 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + true + + + + + + + + + + + + + BossMusicVar + + + + + + Sector 2150-1730 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-carrier-wondering.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-carrier-wondering.sectordata new file mode 100644 index 000000000..ac1cc0453 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-carrier-wondering.sectordata @@ -0,0 +1,94 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 196 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + + + 1 + 0 + + + + + true + + false + false + Mission + + + + + + Mission + + + + + + + + + + + + + + + + Something has been affecting many of these stations. I wonder who or what could be doing this... + + + + ... + + + + UneasyAlliance + + + CH1-carrier-wondering + + + Abandoned Hideout + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-commander.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-commander.sectordata new file mode 100644 index 000000000..053808be5 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-commander.sectordata @@ -0,0 +1,304 @@ + + + + + + + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + Mission + + + + + + + 1 + 0 + + + + + + Dialogue + Out + Single + Right + 225 + 0 + + + Dialogue + Out + Single + Right + 282 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 173 + 0 + + + Dialogue + Out + Single + Right + 230 + 0 + + + Dialogue + Out + Single + Right + 286 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 225 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 199 + 0 + + + Dialogue + Out + Single + Right + 256 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + + + + + + + CH1-commander + + + UneasyAlliance + + + Why would another Verdant ShellCore be snooping around in our hideout? Do you realize you will face repercussions if you continue with this habit? + + + + I wanted to talk. + Nevermind. + + + + Then say it! + + + + How long have you been here? + What are you supposed to be doing? + Why do you act like this? + + + + I have been here for all my life. And how about you? + + + + Uhh... + + + + To protect this hideout in cases where ShellCores like you show up. It's funny that you are the only one who appeared. I guess your friends are more likely cowards than soldiers. + + + + Rude... + + + + Why do I act like this? I want to amuse myself; watching you rage is making my day. + + + + ... + Can you stop? + + + + Why should I? You weren't the ones who revolutionized this world. + + + + What does that even mean? + + + + Abandoned Hideout + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-coreupgrader1.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-coreupgrader1.sectordata new file mode 100644 index 000000000..bb9441884 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-coreupgrader1.sectordata @@ -0,0 +1,84 @@ + + + + + + + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + + + + 0.00025 + + false + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + CH1-core-upgrader + + + Sector 360-5290 + + + Do not pester me villain! You are not one of us! + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-defective-learner-exlainer.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-defective-learner-exlainer.sectordata new file mode 100644 index 000000000..da17a69a5 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-defective-learner-exlainer.sectordata @@ -0,0 +1,172 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + true + + false + false + Mission + + + + + + Mission + + + + + + + 1 + 0 + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 257 + 0 + + + Dialogue + Out + Single + Right + 314 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + You want to bet? Go speak to your filthy friends. + + + + ... + + + + Sector 360-5290 + + + CH1-defective-learner-exlainer + + + UneasyAlliance + + + Do you realize your kind has screwed things up here? + + + + What are you talking about? + + + + The Defective was never supposed to be like this. They once fought each other in search of dominance through force. But because they have interfered with their so-call cycle, they've altered their perspectives and adapted to this change. They're now a colony made up of thousands of cores. + + + + What if you are lying? + Huh. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-derelict-weapon-inspector.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-derelict-weapon-inspector.sectordata new file mode 100644 index 000000000..9d3c3358b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-derelict-weapon-inspector.sectordata @@ -0,0 +1,305 @@ + + + + + + + + + + + + true + false + false + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 0 + 0 + + + TaskFlow + Out + Single + Right + 0 + 0 + + + TaskFlow + Out + Single + Right + 0 + 0 + + + TaskFlow + Out + Single + Right + 0 + 0 + + + TaskFlow + Out + Single + Right + 0 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + Mission + + + + + + + 1 + 0 + + + + + + + + + true + + false + false + Mission + + + + + 0.00025 + + false + + + + + false + false + false + + + true + + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 203 + 0 + + + Dialogue + Out + Single + Right + 258 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 177 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + CH1-derelict-weapon-inspector + + + UneasyAlliance + + + Sector 460-5290 + + + + + + 270 + + + What do you want? Can't you see I'm busy? + + + + What are they? + + + + This is a heavy air station, one of the few relics we've restored during our research. There aren't as many of them now that the Defected infested most of those sectors. + + + + How did you restore them? + How many do you think still exist? + + + + We've predicted a hundred of them, though it can't be confirmed. + + + + ... + + + + I wasn't the one who restored them, you idiot! It was one of our engineers who sadly turned. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-downgraded-battlecore.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-downgraded-battlecore.sectordata new file mode 100644 index 000000000..149591c5b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-downgraded-battlecore.sectordata @@ -0,0 +1,162 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 242 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + + + + + + + 1 + 0 + + + + + true + + false + false + Mission + + + + + + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + I was once a powerful battle-class ShellCore, just like the rest of them. Many of us ruled the lands of the DeadZones, but now they have downgraded me into a warrior-class ship. And then they exiled me into this place of humiliation. There are no words that can comprehend this pain. + + + + ... + + + + Sector 460-5290 + + + UneasyAlliance + + + CH1-downgraded-battlecore + + + Since when did Verdants share empathy towards us? + + + + I was just curious. + + + + I used to be one of them, but now I feel nothing. + + + + Did something happen? + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-droneworkshop1.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-droneworkshop1.sectordata new file mode 100644 index 000000000..82bfd1db9 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-droneworkshop1.sectordata @@ -0,0 +1,121 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 177 + 0 + + + Dialogue + Out + Single + Right + 232 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + CH1-drone-workshop + + + Sector 360-5290 + + + If you are going to ask? No! + + + + What are you? + + + + Have you not heard of the Drone Workshop? It's the new trend for combat. And you can't have it! + + + + Unfair! + Well, screw you! + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-missioncontrol1.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-missioncontrol1.sectordata new file mode 100644 index 000000000..a9214c837 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-missioncontrol1.sectordata @@ -0,0 +1,143 @@ + + + + + + + + + + + 0 + 0 + + + + + 1 + 0 + + + + + Condition + In + Multi + Left + 60 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + Condition + In + Multi + Left + 116 + 0 + + + TaskFlow + Out + Single + Right + 116 + 0 + + + + + + true + + false + false + Mission + + + + + + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 186 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + 0.00025 + + false + + + + + + + + + + + + + + + UneasyAlliance + + + crimsonhideout1-missioncontrol1 + + + I have nothing to offer you at this time. So, go find someone else to bother. + + + + ... + + + + Abandoned Hideout + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-pylon-observer.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-pylon-observer.sectordata new file mode 100644 index 000000000..dd2a3a10d --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-pylon-observer.sectordata @@ -0,0 +1,284 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + + 1 + 0 + + + + + + Mission + + + + + + Dialogue + Out + Single + Right + 222 + 0 + + + Dialogue + Out + Single + Right + 277 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 196 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 196 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 235 + 0 + + + Dialogue + Out + Single + Right + 290 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + + + + + + + + + + + + + + + + + + + We do know who but we don't really know. + + + + This is going nowhere. + + + + CH1-pylon-observer + + + UneasyAlliance + + + Have you ever noticed how beautiful this machine is? Every time I look at it, I feel... a sensation... of divine power that grows inside of me. Have you ever felt that? + + + + I dunno. + What is it suppose to be? + + + + You should try it. Look into that machine's light and let everything go away. + + + + Hmm... + + + + They are Pylons, machines with unending power and protection. I wonder what means. + + + + ... + + + + I don't know because we don't know who. + + + + I thought you said you knew? + + + + Some ShellCores say they are the ancient towers that guarded the Core. Others might believe they're landmarks made by those who'd once worshiped the one who we don't know. + + + + What are they called? + Who's the one we don't know? + + + + Abandoned Hideout + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-the-central-core-explainer.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-the-central-core-explainer.sectordata new file mode 100644 index 000000000..525b6960b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-the-central-core-explainer.sectordata @@ -0,0 +1,94 @@ + + + + + + + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + Mission + + + + + + + 1 + 0 + + + + + + + + + + Dialogue + Out + Single + Right + 244 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + CH1-the-central-core-explainer + + + UneasyAlliance + + + Hideout 1 + + + The Core Sectors were not what I anticipated them to be. I thought I would see those followers of that Voice but it's now overrun by the Defective. What's keeping them at bay is that armada. They were the ones who created those blockades ages ago. I wonder if they are still there. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-trader1.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-trader1.sectordata new file mode 100644 index 000000000..6c4c5e4e7 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-trader1.sectordata @@ -0,0 +1,632 @@ + + + + + + + + + + + 0 + 0 + + + + true + false + false + Mission + + + + + 0 + 1 + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + + Dialogue + Out + Single + Right + 223 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 1 + 1 + 1 + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 1 + 1 + 0 + + + + true + false + true + + Mission + + + + + + Dialogue + Out + Single + Right + 205 + 0 + + + Dialogue + Out + Single + Right + 262 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + + + UneasyAlliance + + + I thought you went back to your own kind? + + + + I want to see what you are selling? + I forgot. + + + + + + + crimsonhideout1-trader1 + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":2,"secondaryData":"","partID":"MediumExtra1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":2,"secondaryData":"","partID":"MediumCenter3","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":12,"tier":2,"secondaryData":"","partID":"MediumCenter3","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":2,"secondaryData":"","partID":"MediumSide3","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":5,"tier":2,"secondaryData":"","partID":"MediumSide3","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":2,"secondaryData":"","partID":"MediumSide4","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":17,"tier":2,"secondaryData":"","partID":"MediumWing1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":19,"tier":2,"secondaryData":"","partID":"MediumWing1","shiny":false}]} + + + I technically don't sell any parts ever since my creator had turned. But fortunately, our scavengers are providing me with some scraps. They're up for sale. + + + + What do you have? + I'm not interested. + + + + Abandoned Hideout + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-yard1.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-yard1.sectordata new file mode 100644 index 000000000..2068e2d29 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/CH1-yard1.sectordata @@ -0,0 +1,436 @@ + + + + + + + + + + true + false + false + Mission + + + + true + true + false + Mission + + + + + + Dialogue + Out + Single + Right + 209 + 0 + + + Dialogue + Out + Single + Right + 264 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + + Dialogue + Out + Single + Right + 238 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + 0 + 1 + + + + + 0 + 0 + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 1 + 1 + 1 + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 1 + 1 + 0 + + + + + + + + + + + + + + + + + + + + + A Verdant survivor? You don't see this every day. But then again, that jump gate can send you anywhere at its' own pace. So how may I help you? + + + + I want to reconfigure. + Nevermind. + + + + You do realize you aren't welcome here? Right? + + + + I'm fine! I just want to reconfigure. + Oh, good-bye then! + + + + UneasyAlliance + + + crimsonhideout1-yard1 + + + + + + Abandoned Hideout + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Capitol North Gate.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Capitol North Gate.sectordata new file mode 100644 index 000000000..cd1dc1059 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Capitol North Gate.sectordata @@ -0,0 +1,79 @@ + + + + + + + + + + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 1 + 0 + 1 + + + + + + Warp + + + + + + + + + + + + Capitol North + + + InfGateDefensesDefeated + + + CapitolGateFlag + + + Sector 2580-540 + + + InfGateCFlag + + + + None + Warp + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Carrier Conundrum.taskdata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Carrier Conundrum.taskdata new file mode 100644 index 000000000..cd8f1715d --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Carrier Conundrum.taskdata @@ -0,0 +1,3789 @@ + + + + + + + + + + + + 0 + 0 + + false + true + false + 0 + 100 + + + + + Condition + In + Multi + Left + 61 + 0 + + + TaskFlow + Out + Single + Right + 61 + 0 + + + + + false + true + + 1 + 1 + false + false + + + + + + false + + + + + + + + + + + 0 + 0 + + false + true + false + 0 + 100 + + + + + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 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I have something else you might want to check out – when you’re ready, speak to me. + + + + Ok + + + + + + + <color=lime>We’ll take it from here, you should check back up with the scout who sent us.</color> + + + novusscout2 + + + The Scourge of Secrecy + + + <color=lime>Well done on holding off the infected for so long.</color> + + + novusscout1 + + + Sector 120-980 + + + While you were off combating the Infected, I managed to pinpoint the origin of that carrier. + + + + Is that so? + + + + The Infected have brought in a carrier located in the northwestern corner of this sector. + +I believe its destruction is imperative if we ever hope to see the Infected be cleansed from this sector. + + + + But how can I get close? + + + + Yep! SiegeZone Novus, located northwest of here. + +It is my belief that the Infected are planning an imminent assault – if they take control of that sector it could completely undo all the progress we’ve made. + + + + What do you want me to do? + + + + Thank you, hopefully, now we can begin to reclaim this sector in full. + +I don’t have much, but this part should help you on your journey. I’ll stay here and monitor the situation. + + + + Ok. + + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":0.0,"y":-0.30000001192092898},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallCenter5","shiny":false},{"location":{"x":-0.5,"y":-0.10000000149011612},"rotation":0.0,"mirrored":true,"abilityID":17,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.5,"y":-0.10000000149011612},"rotation":0.0,"mirrored":false,"abilityID":19,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.0,"y":-0.800000011920929},"rotation":0.0,"mirrored":false,"abilityID":5,"tier":1,"secondaryData":"","partID":"SmallCenter4","shiny":false},{"location":{"x":-0.5,"y":-0.5},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":2,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":0.5,"y":-0.5},"rotation":0.0,"mirrored":false,"abilityID":21,"tier":0,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":-0.3999994993209839,"y":-0.8999999761581421},"rotation":0.0,"mirrored":true,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallSide4","shiny":false},{"location":{"x":0.4000004827976227,"y":-0.8999999761581421},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":1,"secondaryData":"","partID":"SmallSide4","shiny":false},{"location":{"x":-0.4000000059604645,"y":0.30000001192092898},"rotation":0.0,"mirrored":false,"abilityID":11,"tier":1,"secondaryData":"","partID":"SmallCenter1","shiny":false},{"location":{"x":0.4000000059604645,"y":0.30000004172325137},"rotation":0.0,"mirrored":true,"abilityID":12,"tier":1,"secondaryData":"","partID":"SmallCenter1","shiny":false},{"location":{"x":4.95910626341356e-7,"y":0.5},"rotation":0.0,"mirrored":false,"abilityID":32,"tier":1,"secondaryData":"","partID":"SmallCenter1","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + ShellCore + + + novus_scout_1 + + + + + + + + + novus_scout_2 + + + + + + + + + Trial by Combat + + + The Carrier Conundrum_Part_1 + + + 120-980flag1 + + + 120-980flag2 + + + Sector_120-980_carrierdead + + + Carrier Conundrum + + + C + + + Speak to the Uninfected scout in Sector 120-980. + + + + The Scourge of Secrecy + + + + player + + + + + + + 199.446991 + -747.533264 + + 0 + + + + + + + + + + + 192.457184 + -747.4539 + + 0 + + + + + + + Sorry, I need to finish scouting this sector. If there's anything, I'll let you know. + + + + ... + + + + I’m surprised to see you back here, but I’m glad you came. + +The Infected here appear to be gathering in strength – If we don’t do anything about it soon, this sector will become completely overrun. + + + + What do you want me to do? + Perhaps another time. + + + + Before I give you further details, I think you should go complete your tasks from Haven 3. + + + + Okay... + + + + I need you to hold off the Infected in SiegeZone Novus while I call for backup. + + + - Head to SiegeZone Novus and hold off the Infected attacks. + + + SmallCenter2 + + + Fair enough, consider it done! + + + I’m sorry, I have more urgent things to do. + + + Hurry to SiegeZone Novus and hold off the Infected attacks! I'll call for backup to help you out. + + + There are two infected outposts located on the northeastern side of this zone, there might have been even a third outpost somewhere, but they must have moved it. If you can capture them, you can utilize siege turrets to take out that carrier. + + + - Destroy the Infected Carrier in Sector 120-980 + + + The Carrier Conundrum + + + Sounds like a plan, I’m in! + + + Sorry, it will have to wait. + + + Recapture those Outposts and build yourself some Siege Turrets. Those would help you take out that Infected Carrier. + + + THOUGH COMPLETING THIS MISSION, YOU: + +Helped to clear the Infected and their carrier from Sector 120-980. +Helped hold off the Infected from SiegeZone Novus. + + + clip_missioncompleteep1 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Central BattleZone.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Central BattleZone.sectordata new file mode 100644 index 000000000..1640322fc --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Central BattleZone.sectordata @@ -0,0 +1,120 @@ + + + + + + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + Condition + In + Multi + Left + 60 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + + + + + + + 1 + 0 + + + + + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + + + + + + + + + + + + + + + + + + + + + + + + + + + Central BattleZone + + + BattlezoneWonCentral BattleZone + + + cb-shellcore2 + + + cb-shellcore1 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Central Missile.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Central Missile.sectordata new file mode 100644 index 000000000..2e4e595a1 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Central Missile.sectordata @@ -0,0 +1,180 @@ + + + + + + + + + + + + + + + 1 + + + + + 2 + + + + + 0 + + + + + 3 + + + + + + 0.65 + 0 + 0 + 1 + + + + + + 1 + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 216 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + Condition + In + Multi + Left + 169 + 0 + + + TaskFlow + Out + Single + Right + 169 + 0 + + + + + + + + + + + + + + + + + + + + + + + + + Sector 1040-1100 + + + The Compass Theory + + + central_missile_report + + + "If you were seeking a challenge, you're too late. I have more important matters right now than fighting some puny core." + + -C.M. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Clearly Delusional Gauntlet.taskdata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Clearly Delusional Gauntlet.taskdata new file mode 100644 index 000000000..745110371 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Clearly Delusional Gauntlet.taskdata @@ -0,0 +1,1452 @@ + + + + + + + + + + false + true + + 8 + 1 + false + true + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + 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of Secrecy + + + Danger Zone 760-1450 + + + BattleCore + + + Good day sir! Perhaps you may be interested in a challenge? + + + + Uhh, okay. + No thanks, I'm outta here! + + + + Ludicrous! You succeeded? You must be some kind of prodigy. + + + + Ok. + + + + The writing feels so weird. + +-FoeFear + + + You're crazy! Tell you what, I shall help you through your journey; I sure have a lot to learn from you! + + + + Ok. + + + + THROUGH COMPLETING THIS MISSION, YOU: + +Completed Clearly Delusional's challenges. +Unlocked Clearly Delusional as a party member. +May or may not have become Clearly Delusional yourself. + + + clip_missioncompleteep2 + + + Ah but sir, you are not supposed to be here right now! Bugger off and finish what you were supposed to before you come here again. + + + + Okay... + + + + Well I'll be! I certainly didn't expect you to pull that off. + + + + Ok. + + + + Oi mate! Do you have a license to continue your gauntlet? You can procure one from the second BattleCore in this particularly selected DeadZone. Two in one go, no dippy-skippy! + + + - Head to Danger Zone 760-1450. + +- Destroy 2 Infected BattleCores. + +- You must stay in the sector and defeat the two consecutively. + + + CDG-kill-2-bc + + + Whatever nonsense you just said, I'm in! + + + You are insane! I'm out! + + + Remember, two in one go, no dippy-skippy! + + + To start, I'd be right should you manage to destroy 8 of the SC opps and return before 120 seconds have passed. I'll take none of those fodder drones either; what say you? Talk to me again when ready. + + + - Talk to Clearly Delusional and inform him you want to start your run. + +- Destroy any 8 Infected ShellCores. + +- Return to Clearly Delusional for your reward. + +- Perform all this within 120 seconds. + + + MediumSide4 + + + CDG-intro + + + Sounds... interesting. I'll do it! + + + Perhaps I would if you speak normally. + + + Is there a holdup? Go rain down on the opps! 8 of them! + + + For your final task, I request you to dash to Haven 3 in under 35 seconds! Since this is a pittance, I shall allow you to tell me when you wish to start. + + + + - Talk to Clearly Delusional and inform him you want to start your run. + +- Head to Haven 3. + +- Manage the journey in under 35 seconds. + + + CDG-final + + + Well it's great you're still giving me this crap. + + + No, this task again! + + + What are you doing talking to me! 35 seconds isn't much! + + + Clearly Delusional Gauntlet + + + A + + + Speak to Clearly Delusional in Capitol North. + + + + The Scourge of Secrecy + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Danger Zone 0-300 DebugZeroZero.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Danger Zone 0-300 DebugZeroZero.sectordata new file mode 100644 index 000000000..0ed0cef20 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Danger Zone 0-300 DebugZeroZero.sectordata @@ -0,0 +1,176 @@ + + + + + + + + + + + + + + Uninitialized + + true + 1 + true + + + + + 1 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 0 + false + + + + Uninitialized + 0 + 50 + 0 + + + + + + + + + + + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + true + + + + + + + 1 + 1 + 1 + 1 + + + + + + + + + + + + + + + + + + Danger Zone 0-300 + + + ZeroZeroDebugFlag + + + DebugZeroZeroVar + + + Spawning Grounds + + + SpawningGroundsGate + + + DebugZeroZeroTrig + + + If you are reading this, you somehow got sent to 0, 0. This should not normally happen. Sorry about that. + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/DeadZone Scouting.taskdata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/DeadZone Scouting.taskdata new file mode 100644 index 000000000..5099edc49 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/DeadZone Scouting.taskdata @@ -0,0 +1,1425 @@ + + + + + + + + + + + + false + + + + + + true + + + + + + false + + + + + + true + + + + + + false + + + + + + true + + + + + true + + false + false + Mission + + + + + true + + false + false + Mission + + + + + + false + + + + false + true + + 5 + 1 + false + true + + + + + + true + + + + + + false + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + false + + + + + + false + + + + Uninitialized + 8 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + Dialogue + 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I'm... gazing at the border. + + + + Yeah but why? + + + + THROUGH COMPLETING THIS MISSION, YOU: + +Identified an Infected Hideout near Haven 2 by confirming The Bordergazer's revelation. +Found and reverse-engineered the Infected squadron's Stealth ability. + + + clip_missioncompleteep1 + + + DeadZone Scouting + + + B + + + Speak to The Bordergazer in Haven 2. + + + + Trial by Combat + + + + Trial by Combat + + + Training Circuit + + + Oh don't mind me, I'm just... bordergazing. + + + + What's that? + + + + + ... + + + + Beyond here is a total wasteland deadly to our kind... but I have so many questions about these so-called "Danger Zones" or "Dead Zones," whatever you want to call them. + + + + Such as? + + + + Why do we suffer damage when we stay too long in them, for instance? I've also heard rumors that some of them host hidden Infected BattleCores, which seem quite deadly. But my biggest question is - are they hiding something on the other side? + + + + How are you going to find out? + + + + Oh, I've tried many times... and failed. You, however, seem up to the task. Would you like to try something out to help me with my curiosity? + + + + Sure. + + + + Before you go deep diving into your possible demise. You should at least obtain some more combat experience first. + + + + Okay... + + + + Before you go deep diving into your possible demise. You should at least obtain some more combat experience first. Unless you are capable, I am not stopping you if you decide to take on this challenge. + + + + I can handle it! + Okay... + + + + I want you to scout out 3 Danger Zones that I have identified as possibly special. You'll only have to dip in and out of two of them, but through my gaze, I have become so certain that the third is hiding something. I need you to stay and wander in that sector for a while. That extra data would come in handy. + + + - Visit the following sectors in order: + +- Head to Danger Zone 610-0. +- Head to Danger Zone 460-300. +- Head to Danger Zone 1280-0 and stay in that sector for 8 seconds without being destroyed. + +- Return to The Bordergazer for your reward. + + + DeadZone Scouting_scout1 + + + I'll scout the Danger Zones. + + + On second thought, this seems suicidal. + + + You should visit the three Danger Zones I marked for you as a task before we go further. + + + So my hunch was right, and the rumors were true - there are BattleCores hidden in the Danger Zones. That said... hmm... this is too rich. Right next to an Infected siege sector is a BattleCore-armed Danger Zone. I hope you know where I'm going. + + + + Okay? + + + + This is simply incredible... I'm sure they didn't see us coming. Now, on to the question of how we didn't see them coming, literally as you found out. + + + + Ok. + + + + Ideally, such a find would be pushed up to our top ranks for investigation, but it looks like our forces are being stretched too thin, so we need your help yet again. + + + + So what would you like me to do? + + + + You seem to have spotted some strange, disappearing ShellCores in that hidden base of theirs. I want you to gather some intelligence on them by destroying five of them. That should be enough data for us to replicate their own technology. + + + - Head to Infected Hideout W. +- Destroy 5 Stealth Cores. +- Return to The Bordergazer for your reward. + + + SmallCenter2 + + + DeadZone Scouting_destroy5 + + + I'll destroy the disappearing cores. + + + On second thought, no thanks. + + + Head to Infected Hideout W and destroy 5 of the disappearing cores there. The data you gather from that should be enough for us to reverse engineer their secret ability. + + + I guarantee you... there is something beyond that Danger Zone. I know this sounds incredibly suicidal, but I believe on the other side of that zone is some kind of Infected rally point. I heard the Siege Zone was set up without our knowledge, but this plays right into that. Prove me right, this could be huge. + + + - Go to the east of Danger Zone 1280-0. +- Return to The Bordergazer with your reconaissance. + + + DeadZone Scouting_infiltration + + + This is so crazy that it actually makes sense. I'll do it. + + + This is clearly delusional. + + + Go to the east of Danger Zone 1280-0. There is something there, believe me. But I'll need your help to prove me right. + + + This is extremely unsettling... An ability that can make you temporarily invisible... How much damage have they inflicted with it? It's time we give them a taste of their own medicine. The rest of the hideout seems extremely dangerous, so I'll leave it to our higher-ups, but you could try scouting it out with your new Stealth ability yourself. + + + + Ok. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Derelict Vanquish.taskdata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Derelict Vanquish.taskdata new file mode 100644 index 000000000..42cdd68a8 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Derelict Vanquish.taskdata @@ -0,0 +1,11158 @@ + + + + + + + + + + + + + + + true + false + false + Mission + + + + + + + false + + + + + + false + + + + + false + + + + + + true + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 0 + false + + + + + + true + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + false + + + + + true + + false + false + Mission + + 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + <color=lime>I'm going to take you down!</color> + + + player + + + BattleZone Lambda + + + + + + BattlezoneWonLambda + + + <color=lime>Lambda, you are free from the Defective!</color> + + + verdanthideout2-missioncontrol1 + + + This is Aristu, they will- + + + + ... + + + + aristu + + + BattleZone Mu and Nu + + + <color=lime>Prepare for your annihilation fool!</color> + + + BattlezoneWonMuAndNu + + + daayo + + + SHOT! MY LOCATION HAS BEEN COMPROMISED! + + + + ... + + + + <color=lime>Let's get back to Haven 6.</color> + + + + + + + 577.782532 + -6219.714 + + 0 + + + + + + + Sector 510-6330 + + + SiegeZone Kappa + + + kappa-ground-base + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core3skills_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":-0.699999988079071,"y":1.2000000476837159},"rotation":0.0,"mirrored":false,"abilityID":25,"tier":3,"secondaryData":"","partID":"BigSide2","shiny":false},{"location":{"x":0.699999988079071,"y":1.2000000476837159},"rotation":0.0,"mirrored":true,"abilityID":1,"tier":3,"secondaryData":"","partID":"BigSide2","shiny":false},{"location":{"x":0.0,"y":-0.5},"rotation":0.0,"mirrored":false,"abilityID":19,"tier":3,"secondaryData":"","partID":"BigCenter2","shiny":false},{"location":{"x":-1.0,"y":-0.6000000238418579},"rotation":0.0,"mirrored":false,"abilityID":6,"tier":3,"secondaryData":"","partID":"BigWing2","shiny":false},{"location":{"x":1.0,"y":-0.6000000238418579},"rotation":0.0,"mirrored":true,"abilityID":7,"tier":3,"secondaryData":"","partID":"BigWing2","shiny":false},{"location":{"x":1.1999995708465577,"y":0.800000011920929},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":3,"secondaryData":"","partID":"BigSide4","shiny":false},{"location":{"x":-1.2000000476837159,"y":0.7999998331069946},"rotation":0.0,"mirrored":true,"abilityID":13,"tier":3,"secondaryData":"","partID":"BigSide4","shiny":false},{"location":{"x":-1.899999976158142,"y":-0.8999999761581421},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":3,"secondaryData":"","partID":"BigSide1","shiny":false},{"location":{"x":1.899999976158142,"y":-0.8999999761581421},"rotation":0.0,"mirrored":true,"abilityID":33,"tier":3,"secondaryData":"","partID":"BigSide1","shiny":false},{"location":{"x":0.0,"y":1.2000000476837159},"rotation":0.0,"mirrored":false,"abilityID":5,"tier":3,"secondaryData":"","partID":"BigCenter1","shiny":false},{"location":{"x":-1.899999976158142,"y":0.4000000059604645},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":3,"secondaryData":"","partID":"BigWing1","shiny":false},{"location":{"x":1.899999976158142,"y":0.4000000059604645},"rotation":0.0,"mirrored":true,"abilityID":17,"tier":3,"secondaryData":"","partID":"BigWing1","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + ShellCore + + + kappa-reinforcements-flag2 + + + temp-1 + + + + + + + + + kappa-reinforcements-flag3 + + + temp-2 + + + + + + + + + + + + + 1104.973 + -5554.68262 + + 0 + + + + + + + electro-shock-3 + + + + + + + 1089.96606 + -5522.86 + + 0 + + + + + + + electro-shock-4 + + + + + + + 1090.04236 + -5567.657 + + 0 + + + + + + + electro-shock-2 + + + + + + + 1084.94983 + -5575.453 + + 0 + + + + + + + electro-shock-1 + + + + + + + 1084.99866 + -5515.2124 + + 0 + + + + + + + <color=lime>Just notify the Captain that it's still in good condition.</color> + + + <color=lime>Decrypting the cloaked Databank will take time.</color> + + + The Architect + + + the-architect-survivor-flag + + + the-architect + + + + + + + + + TheArchitectPartyMember + + + So you did enter the Abandoned Sectors! + + + + Were you looking for me? + How did you find me? + + + + Our leader was expecting you to return to the capital and assumed the worst. So they sent me to find you with the help of Sukrat. + + + + Wait, where's Sukrat? + + + + Finally, I found you! I can't believe how big these sectors are! + + + + What happened? + + + + After we had entered that sector, we apparently activated a trap called a ShellCore to ambush us. We got separated moments later. I don't know how you survived that encounter since you were the one who got it hit first, but I was able to find Sukrat. + + + + Where's Sukrat? + So that explains why I blanked out! + + + + Unfortunately, they ran off before I even noticed. + + + + ... + + + + Now I think about it, Sukrat had acted unusual while we were trying to find you. They started to talk less the longer we were there, and at some point, they stayed silent for far too long. + + + + Do you know why? + That's strange. + + + + SiegeZoneKappaComplete + + + <color=olive>...</color> + + + bz-lambda-lazo + + + 12 + + + bz-mu-commander + + + bz-nu-commander + + + + + + + 339.95462 + -6392.65 + + 0 + + + + + + + + + + + 364.678558 + -6389.913 + + 0 + + 6 + + + + + 352.5105 + -6389.913 + + 6 + + + + + + + + + + + 303.856354 + -6385.456 + + 0 + + 10 + + + + + 303.856354 + -6419.97559 + + 10 + + 11 + + + + + 343.1199 + -6423.25146 + + 11 + + + + + + + + + + + 347.0576 + -6394.884 + + 0 + + + + + + + Alright! Times up! You two should get moving now, or both of you will be hauling scrap metal for the rest of the day. + + + + Alright. + + + + Just relax. Those BattleZones had merged years ago. So all you have to do is capture one, which is both nevertheless. And don't worry, one of our commanders is willing to help you. + + + + That would work. + + + + Loyalty_Variable + + + kappa-air-base + + + Err... Whatever, I should head back to base; they probably want me back there. I just wish Pytha was here... + + + + ... + + + + Damn it! I must have entered the wrong sector. those Olives are messing with me. + + + + (Watch Daayo.) + + + + Err... But those ShellCores have already infiltrated the entirety of those sectors, so how can I lure them out? + + + + ... + + + + If only Pytha was here... Unless... + + + + ... + + + + Damn it! If only I knew they hadn't barricaded the Core Sectors, then I could have gotten the answers to end this war. + + + + (Watch Daayo.) + + + + 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+ + + Lazo + + + bz-lambda-commander-flag + + + + + + + + + ...That traitor is here, maybe he knows more about the Core. + + + + ... + + + + Note: Daayo is referring to Ezeli, not the Legendary Commander. +-FoeFear + + + <color=lime>Well, let's take care of them once and for all!</color> + + + <color=lime>That's strange...</color> + + + <color=lime>BattleZone Mu and Nu is now in our control.</color> + + + What? + + + + Nothing. + + + + Aristu + + + aristu-final-upgrade-flag + + + + + + + + + Thanks for relaying my teams' status. Once they finish their duty, I'll notify you of our next procedures. + + + + Alright. + + + + Sector 510-6570 + + + Whatever's the case, we need to find them before they disappear for good. + + + + Right! + + + + none + + + + + + + 305.938 + -6408.18164 + + 0 + + + + + + + + + + + 307.6062 + -6360.979 + + 0 + + + + + + + You want to search for your friend? It's too dangerous to go out there! We must plan this carefully first. + + + + ... + + + + <color=lime>Thank you, commander, we'll take it from here.</color> + + + + + + + 1104.973 + -5535.161 + + 0 + + + + + + + DV_The-Architect-in-Party + + + DV_Capture_BattleZone_Mu_and_Nu_Accept_Mission + + + Excellent work! We now have full control of BattleZone Lambda. + + + + Ok. + + + + DV_BattleZone-Lambda-Complete + + + DV_aristu-final-upgrade + + + DV_BattleZone-Mu-and-Nu-Complete + + + DV_Meet_Daayo_Round_2 + + + <color=lime>Do you understand what I'm saying?</color> + + + Shouldn't you be doing something? + + + + ... + + + + Could you step aside for a minute? I would like to have a private chat with our commander. + + + + (Prepare for the worst.) + + + + ... + + + + ... + + + + Abandonment + + + I know you came here abruptly, but I think you should get use to the environment we are in. + + + + Meaning? + + + + Loyalty_to_Crimson + + + Loyalty_to_Verdant + + + Sector 780-6680 + + + I hope this rehabilitation process works. You should be ready to fight again. + + + + I think I feel better. + Wait, what was the purpose of fighting those guys? + + + + DV_Rehabilitated + + + Since you were ambushed by a large core, from what you've said, you might have some trauma in effect. There's a sector containing a small flock of Defected ShellCores. Taking them out could reduce the feeling of that encounter. + + + - Head to Sector 780-6680. +- Defeat 7 Defected ShellCores. + + + BigWing3 + + + DV_Reduce_Trauma_Encounter + + + Sounds simple enough! + + + Let me think about this first. + + + Apologies if I have to get you to do this mission. It's quite common for a ShellCore to get ambushed, mainly by those large ones. These encounters can harm the likelihood of fighting against the Defected, so it's best to reduce that stigma. + + + As I said, this was more for lessening the fear of the Defected. Sometimes if you try to fight them, one of their hallucinations would appear and are impossible to destroy. It's only when that fear is no more. + + + + Got it! + + + + + + + + 362.296326 + -6384.936 + + 0 + + + + + + + hideout-2-aristu-flag-cutscene + + + + + + + + + You don't have to do another introduction, I know this ShellCore. + + + + (Panic). + (Activate sweat mode). + + + + Daayo + + + daayo-is-here-cutscene-flag + + + + + + + + + 90 + + + 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+ + + <color=lime>Prepare yourselves fiends!</color> + + + We are victorious, but not finished. We still have more to do. + + + + Noted. + + + + You two should prepare for the next mission, it may not be as simple as we thought. + + + + Ok. + + + + 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+ + + Are you ready to fight back against the Defective? + + + + How do we start? + I'm good. + + + + DV_SiegeZone-Kappa-Complete + + + "fhbanh cu hgbs hvka bgvhbfvg fkagjkhb vbhg ghjfbvskzkj uhiuhb h hfg rbahgbh fygvbhniyaviugskvnl lknjbhlanljIgjnakjhurgvnjhjmrhbjnmgk johurnjgmahuybkrkj hujnrbhjng hj hrh ahbvjnfahblnejrhtnghuj;k'koapijpsspkijsjkbiguh uhybjrngskfmgkl;jnsktshuybjn hrb ba." + + + + What? + + + + "Fellow Verdant FriED, 1'V3 eble i3yyhyey ebouu @ recent incident WG^&3 S 4aneds hou1d jkhj GGXD Voice. 1 Sgly 'vise u 4 no ezz tell buuu tat truth 'bout H0N3Y LA#ND3Ry 'n EAT Wit phi plez e. BU2 emphasize tout le TeA 1 PaCe bu ta InfectEON. RI sOaP LoVE 2 BiGBoY damage 2 Me 'n teA, SoAp em' 2 iTh Abandoned Sectors so ezz thoeFigHt Defect1vE." + + + + Cursed. + + + + Yeah, it's confusing... + + + + ... + + + + It's because something is randomly jamming all of my signals, both here and back from the capital. And if you ask me, I've been receiving broken transcripts more from them than from any of my fellow recruits. + + + + Can you give me an example? + Oh. + + + + From what my scouts mentioned, these blueprints are combat related. One of them is a station that is capable of modifying drone specialization. + + + + Interesting... + + + + The data that was gathered in Kappa contains special blueprints made by those from the Infected. + + + + What were they developing? + + + + ...Not yet. + + + + I beg your pardon? + + + + Say, I should introduce you to one of my commanders. + + + + So who is it? + + + + What are you doing here? I thought you were supposed to stay in the Standard Sectors. + + + + There wasn't much left to do there. + They wanted me to enter the Abandoned Sectors. + I was bored. + + + + Just say it. + + + + Say what? + + + + Betraying our leaders was my only option, and I do feel horrible about doing that. But after everything, I feel... free. + + + + What do you mean? + + + + I know you're still mad ever since I left, but I had to. Something about this war doesn't feel right, and nothing adds up. All I wanted was to search for answers. + +I had no other choice. + + + + Then you became a traitor. + + + + Betraying our leaders was my only option. If no one had seized that opportunity, nothing would change. We'd be stuck fighting the Infected for who knows how long. + + + + ... + + + + Even after my countless attempts, I have failed to find the cause. + + + + I guess that's both of us. + Hmm... + + + + After leaving the capitol, I felt like nothing is holding me back anymore; no more orders, no more training, all of it. Don't you get what I mean? + + + + I guess. + I never thought about that. + + + + Even if I'm still a traitor, no one here sees me as one. + + + + ... + + + + With how much is going on, I don't care how you perceive me. Whether I am still a traitor or not, just note we are fighting this for a cause. + + + + Fine. + Whatever. + + + + Better get rid of this thought if we're moving on to the next task. + + + + Hm? + + + + I think it is about time for me to get a core upgrade. I've dealt with some of these rats before I first got here. But now, they're adapting. So I'll need to prepare for the worst. + + + + Ok. + + + + 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+ + + kappa-reinforcements-flag1 + + + + + + + + + kappa-reinforcements-flag4 + + + + + + + + + + + + + + + + + + + + + BattleZone Lambda is the first to recapture, guarded by a corrupted commander. We won't be able hold this position any longer, so you're our only hope now. + + + - Head to BattleZone Lambda and protect the base. + +- Destroy all enemy bases. + + + BigSide5 + + + DV_Capture_BattleZone_Lambda + + + Got it! BattleZone Lambda, you are going down! + + + I don't think I'm prepared for this fight. + + + Don't just stand there, head to that BattleZone! + + + After that Lambda Core retreated, two additional Defected commanders have arrived in the split BattleZone, Mu and Nu. They've cleared out all Infected in that zone, but if we act now, we can wipe them out. + + + - Head to BattleZone Mu and Nu and protect the base. + +- Destroy all enemy ground and air carriers. + + + BigCenter1 + + + DV_Capture_BattleZone_Mu_and_Nu + + + Wait, I have to do two at once? + + + This doesn't feel right... + + + I forgot to mention, take caution as the Defected have infested that BattleZone. + + + 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+ + + THROUGH COMPLETING THIS MISSION, YOU: + +Captured BattleZone Lambda +Met Aristu and Daayo in the Abandoned Sectors. +Drove off the Commanders in BattleZone Mu and Nu. +Defended the Stations in SiegeZone Kappa. +Met with the Architect and realize Sukrat is missing. + +SUGGESTED NEXT MISSION: FORSAKEN DECLARATION + + + clip_missioncompleteep2 + + + <color=lime>They're the same as the last one. Why is this happening?</color> + + + Haven 6 + + + Derelict Vanquish + + + A + + + Speak to the ShellCore in Haven 6. + + + + Abandonment + + + + There are a lot of strong parts around here, but these Ion parts could serve a significant role. + + + + Alright, let's head out! + *cough* *cough* *Bomb is better* *cough* + + + + My scouts have provided some intel about the northwest branch of the Abandoned Sectors. We detected a ruined drone facility in SiegeZone Kappa containing valuable information about what the Crimson has developed. Head to that sector and defend our old bases before reinforcements arrive. + + + - Head to SiegeZone Kappa and defend the bases from the Defective's attacks. + +- Wait until reinforcements arrive. + + + DV_Capture_SiegeZone_Kappa + + + On it! + + + I'm not ready. + + + Remember, after defending that base, our reinforcements will secure that data. + + + If we can return to the Standard Sectors with this data and warn them about the threat of the Defected, we may be able to overcome the heavy losses we have had over the years. Sadly, none of the gates here are functional. + + + + I guess that's it? + + + + One of our scouts had recently rescued another ShellCore who had entered this region. Apparently, they only wish to speak to you. + + + - Speak to the sole ShellCore survivor. + + + DV_Speak_to_The_Architect + + + Ok. + + + Go speak to that ShellCore. + + + I don't really know. They were with me most of the time, but for some reason, they started acting unusual. And just when I realized, I was all alone. + + + + Yikes! + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/DuelBigDeal.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/DuelBigDeal.sectordata new file mode 100644 index 000000000..d99b661ce --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/DuelBigDeal.sectordata @@ -0,0 +1,272 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + false + true + + 1 + 0 + false + false + + + + false + true + + 1 + 1 + false + false + + + + + + + false + false + 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+ + + ShellCore + + + BigDealFlag + + + + + + + + + Capitol Challenge Sector + + + SkirmishGate + + + DuelZone Big Deal + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/DuelCloseCall.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/DuelCloseCall.sectordata new file mode 100644 index 000000000..0b93c46ca --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/DuelCloseCall.sectordata @@ -0,0 +1,610 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + Uninitialized + 2 + 0 + 0 + + + + + true + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + false + true + + 1 + 0 + false + false + + + + false + true + + 1 + 2 + false + false + + + + false + true + + 1 + 2 + false + false + + + + false + true + + 1 + 2 + false + false + + + 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Let's go down yet again. This time to Sector 1140-2290.</color> + + + <color=lime>...</color> + + + <color=lime>We go right this time, to Sector 1500-2290.</color> + + + Sector 1500-2290 + + + Jump Sector + + + Strange place, isn't it? + + + + Yeah... + + + + + + + + 1475.95886 + -2322.203 + + 0 + + 11 + + + + + 1476.661 + -2322.905 + + 11 + + + + + + + + + + + 1452.73572 + -2324.294 + + 0 + + 1 + + + + + 1452.11 + -2324.996 + + 1 + + + + + + + + + + + 1464.9126 + -2323.201 + + 0 + + 12 + + + + + 1464.9126 + -2324.062 + + 12 + + + + + + + You probably should do the cleanup we asked you to before moving on right now. + + + + Alright... + + + + 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+ + + {"entityName":"Aristu","coreSpriteID":"core1_light","coreShellSpriteID":"core2_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,60.0],"intendedType":0,"parts":[{"location":{"x":0.5,"y":0.699999988079071},"rotation":180.0,"mirrored":false,"abilityID":5,"tier":2,"secondaryData":"","partID":"SmallWing3","shiny":false},{"location":{"x":-0.5000002980232239,"y":0.699999988079071},"rotation":-180.0,"mirrored":true,"abilityID":5,"tier":2,"secondaryData":"","partID":"SmallWing3","shiny":false},{"location":{"x":0.0,"y":1.2999999523162842},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":2,"secondaryData":"","partID":"MediumExtra1","shiny":false},{"location":{"x":0.5000002980232239,"y":0.20000000298023225},"rotation":0.0,"mirrored":true,"abilityID":7,"tier":1,"secondaryData":"gun_drone","partID":"SmallWing2","shiny":false},{"location":{"x":-0.5000000596046448,"y":0.20000000298023225},"rotation":0.0,"mirrored":false,"abilityID":7,"tier":1,"secondaryData":"gun_drone","partID":"SmallWing2","shiny":false},{"location":{"x":0.0,"y":0.699999988079071},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":1,"secondaryData":"gun_drone","partID":"SmallCenter2","shiny":false},{"location":{"x":-0.29999950528144839,"y":-0.30000001192092898},"rotation":-90.0,"mirrored":false,"abilityID":17,"tier":1,"secondaryData":"","partID":"SmallSide2","shiny":false},{"location":{"x":0.30000048875808718,"y":-0.30000001192092898},"rotation":-90.0,"mirrored":false,"abilityID":17,"tier":1,"secondaryData":"","partID":"SmallSide2","shiny":false},{"location":{"x":4.863738922722405e-7,"y":-1.0},"rotation":90.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"gun_drone","partID":"MediumSide2","shiny":false},{"location":{"x":-1.0999995470046998,"y":-0.9000001549720764},"rotation":90.0,"mirrored":false,"abilityID":19,"tier":2,"secondaryData":"","partID":"MediumWing3","shiny":false},{"location":{"x":1.1000005006790162,"y":-0.9000001549720764},"rotation":-90.0,"mirrored":true,"abilityID":13,"tier":2,"secondaryData":"","partID":"MediumWing3","shiny":false},{"location":{"x":9.72747784544481e-7,"y":-1.5},"rotation":0.0,"mirrored":false,"abilityID":24,"tier":0,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":0.8000004291534424,"y":-0.20000001788139344},"rotation":45.0,"mirrored":true,"abilityID":6,"tier":1,"secondaryData":"gun_drone","partID":"SmallWing2","shiny":false},{"location":{"x":-0.7999994158744812,"y":-0.20000001788139344},"rotation":-45.0,"mirrored":false,"abilityID":6,"tier":1,"secondaryData":"gun_drone","partID":"SmallWing2","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + capitol-south-control + + + FI-CapitolAttack + + + FI_CapitolAttack_N_Active + + + FI_CapitolAttack_NW_Active + + + FI_CapitolAttack_IsHappening + + + FI_CapitolAttack_NE_Active + + + FI_CapitolAttack_W_Active + + + FI_CapitolAttack_E_Active + + + FI_CapitolAttack_SW_Active + + + FI_CapitolAttack_S_Active + + + FI_CapitolAttack_SE_Active + + + FI_CapitolAttack_ClearCount + + + music_siege_1 + + + Capitol Center + + + uninfected-leader + + + Good job on defending the capitol! Shame this is the end of 5.5.0 so far. + +Or 1.0.0 if Boddypen moves to beta + + + + Aww man + + + + Hello, the Leader needs to talk with Sukrat and you. + + + + What about Aristu? + + + + [[[NOTE: ]]]] + +Script says to do the jump sector task before this one but only now they mention the jump sectors and what they can do? + +The script also mentions to do the 3 battlezones again after this task... I think this part is outdated. + +Note: script is outdated when it mentions the BZ & switch task twice, ignore it past that point. + + + Good + +Well then that's all we'd like to discus. +Even with negotiations though... I fear we may need to resort to war anyways. + +Regardless, we do have a plan albeit it a last resort + + + + Are we winning? + + + + haven4-missioncontrol1 + + + Air Carrier + + + Capitol Basic Trade Sector + + + whew, what a trip + + + + yeah + + + + <DIALOGUE ABOUT SWITCH SECTIRS> + + + + UNFINISHED + + + + [[[NOTE]]] + + +These are the Capitol Attack Notes + + + Upper BattleZone + + + Yes. We've been in this war for very long. This... senseless violence and continuous unrest for what feels like eternity. If we can begin negotiations, there is hope that we can begin to live peacefully. + + + + Hmm... + + + + With that said, we have something important to discuss with you. It's about your current condition - I'm afraid it's bad news... + + + + What is it? + + + + Haven 4 + + + No wait! I have a few questions of my own! + + + + ... + + + + Don't worry, we've got plenty of time to chat! Our background transmission signals still work, right? Talk again when you're ready. + + + + Sure! + + + + <color=lime>Alright, let's head to the sector below us for starters. Sector 1140-2030.</color> + + + ... + + + + What do you think, Sukrat? + + + + SwitchNorthEastCamFlag + + + SwitchNorthWestCamFlag + + + Sector 660-1450 + + + ...Aristu? What are you doing here? + + + + ... + + + + Huh, how did you two find me here? + + + + The Leader told us a traitor was heading here. + + + + FI-Aristuwarp + + + + + + + 1327.338 + -2041.69092 + + 0 + + 1 + + + + + 1362.48462 + -2051.06128 + + 1 + + 2 + + + + + 1409.90015 + -2089.33643 + + 2 + + 3 + + + + + 1444.6123 + -2148.35327 + + 3 + + 7 + + + + + 1456.72974 + -2199.87817 + + 7 + + 8 + + + + + 1462.98682 + -2245.921 + + 8 + + 9 + + + + + 1463.76514 + -2289.16772 + + 9 + + + + + + + FlagAristuTraitorSpawn + + + + + + + + + Sector 1500-1450 + + + SukratStopBreakingFlag1 + + + + + + + + + <color=red>Well well, looks like we have some vistors to deal with. </color> + + + ub-shellcore1 + + + <color=red>It's two versus one, Verdant core! There's no way we can lose! You might as well give up now.</color> + + + ub-shellcore2 + + + <color=lime>One core is all that is needed for the likes of you!</color> + + + Central BattleZone + + + <color=red>And your little base over there will soon crumble too. Just you wait!</color> + + + cb-shellcore2 + + + <color=red>You again? Look, last time we clearly weren't giving you our full attention. This time will be different!</color> + + + cb-shellcore1 + + + <color=red>With these new Carriers of ours, there's no way we can lose to you! Your base will be buried in Torpedo Drones in no time!</color> + + + <color=lime>I was able to take you two down just fine last time. What makes you think some Carriers will change things this time?</color> + + + <color=red>Well, why don't you try and find out?</color> + + + PartylessFIBattleZones + + + Lower BattleZone + + + <color=lime>You'll just succumb to the same fate as before. All three of you will!</color> + + + <color=red>Those are some bold words for a Shellcore within beaming distance. Don't forget we're fighting with equal numbers now.</color> + + + to-allo2 + + + + + + + 935.796 + -1507.23438 + + 0 + + 2 + + + + + 937.201965 + -1509.5791 + + 2 + + + + + + + I'm aware of that risk... + + + + ... + + + + FI-preStroll + + + FI-5.3.0-EOC + + + FI-jump-gate-cutscene-1 + + + BattlezoneWonUpper BattleZone + + + BattlezoneWonCentral BattleZone + + + BattlezoneWonLower BattleZone + + + FL-helpsquadron-complete + + + FI-activateswitch-complete + + + FatefulIntermissionComplete + + + [[[REMINDER]]] + +Force Sukrat & Aristu are to be party members during these three battlezones. + +"You will be forced to do these missions with Sukrat and Aristu. " + + + Capitol South + + + Welcome back commander, you made it just in time for our next task. + + + + Ok. + + + + <color=red>This is a great chance to get back at you for my earlier loss at Ta Hetera. There's no way we'll lose. It's three on one!</color> + + + <color=red>This is a great opportunity to get back at you back from our battle at Ta Hetera.</color> + + + <color=red>You will not make us look pathetic in the eyes of our leader. We have suffered many losses, but we'll be having the last laugh this time.</color> + + + lb-shellcore1 + + + Sector 1140-2030 + + + <color=lime>Let's go.</color> + + + Fateful Intermission + + + A + + + Head to Capitol South and speak to +the large ShellCore near the northern border. + + + + The Capitol's Reckoning + + + + Capitol Advanced Trade Sector + + + ShellCore + + + <color=lime>Let's destroy six of these enemies while we're here.</color> + + + <color=lime>Is there a specific reason why we're doing this?</color> + + + <color=lime>Not really. It's just... I haven't had any time off since I was born. I just kept working on these missions, and that's it.</color> + + + <color=lime>Neither of us did either. It's kinda sad, but I guess that's just the reality of the world we live in. +</color> + + + <color=lime>Let's go down once more. Sector 1140-2150.</color> + + + <color=lime>We still don't know how the Infected got so close to Haven 3. Not all of them had Stealth equipped.</color> + + + <color=lime>Well, maybe they reconstructed at a nearby yard.</color> + + + <color=lime>Surely a scout would have been able to see that.</color> + + + <color=lime>And what if they use whatever they did to us again - this time against our Capitol? We'd be blown to bits!</color> + + + <color=lime>You know, it almost feels like you know where you're taking us, Sukrat.</color> + + + <color=lime>Anything else you find strange, Aristu?</color> + + + <color=lime>Yeah! Like how were we born knowing how to communicate? And how were we able to use these abilities easily?</color> + + + <color=lime>It's almost second-nature to me.</color> + + + <color=lime>We're almost here. Just... don't make any rash decisions when we get there, alright?</color> + + + <color=lime>One last time. We head south.</color> + + + <color=lime>Whoa, what is this place?</color> + + + <color=lime>Talk to me directly after you two are done sightseeing.</color> + + + <color=lime>Uh... There isn't much to see... Maybe this gate looks cool?</color> + + + No, it's fine. This thing is out of commission. Or at least I haven't figured out how to get it to work. + + + + So you've been here before? + + + + Yes. This is the Jump Sector. Many of our comrades used this gate to warp to the Abandoned Sectors, but they never came back. + + + + So why'd you bring us here? + + + + No, I understand. You're afraid we might get a mission to use the gate, right? + + + + ... + + + + ...I need you two to promise me that you won't go through the gate, even if they tell you to. + + + + But... + I have to follow orders. + + + + While I appreciate your concern for our well-being, I don't think I can do that. Whatever is on the other side of that gate... I bet it holds all the answers I've ever wanted. + + + + Well... + You make a good point. + + + + Sounds like a plan. I'm in! + + + + Me too! + + + + It's settled then, right? What now? + + + + ... + + + + I have nothing else to show you two. I guess we could just head back to the Capitol. See if there's anything they have for us now. I hope you two enjoyed the trip. + + + + Thanks for this, Sukrat. + I didn't enjoy it. + + + + The Capitol's Reckoning + + + flag-capitolsukratspawn1 + + + + + + + + + Oh! It's you again. I didn't realize you would be here too. + + + + Did something happen? + Are you the recruit Southern Control was referring to? + Wait, were you looking for someone? + + + + Hello there! It's been forever since we had some time off, let's use it wisely. + + + Yeah, I know. I have been following your antics closely ever since I managed to reach Haven 2. We've all been busy on the frontline, helping out where we could to stop the Infected from pushing us back. + + + + Your service is just as important as mine. + Did you hear of my victory in Beta? + + + + Uhh, yes. Yes, I did. Though I recall hearing reinforcements arrived just in time. + + + + Yeah well about that... + + + + + + + + 1030.14868 + -1596.83777 + + 0 + + 10 + + + + + 1032.26123 + -1652.254 + + 10 + + + + + + + + + + + 1032.29114 + -1651.3031 + + 0 + + 14 + + + + + 1031.22986 + -1602.01758 + + 14 + + + + + + + That's fair. + + + + Yep. + + + + Never mind all that! Excuse me for a second; I'm gonna upgrade my core and equip all the new parts I bought. SPEED, SPEED, SPEED! + + + + Uh, sure... + + + + Was that even the right choice? I thought they were buying more Shell Max or Missile. Those would have been better. + + + + Sukrat just likes speed. + We have our own combat style. + + + + How do you not know that yet? It's a disease that turns us into murderous red versions of ourselves. It cuts off our ability to communicate, but from what we have seen, they clearly have some ability to talk to each other. + + + + Huh. + + + + There we go! We're now ready to destroy some of that annoying Infection! + + + + Yeah! + About that - what even is the infection? + + + + Well, we could start by scouting out the perimeter a little - I'll call the shots, you can clear the way. + + + + Cool. How's that sound, Aristu? + + + + + + + + 1034.98511 + -1619.84363 + + 0 + + 1 + + + + + 1034.94849 + -1629.97986 + + 1 + + 2 + + + + + 1034.86914 + -1654.66687 + + 2 + + 3 + + + + + 1034.94849 + -1658.47632 + + 3 + + + + + + + + + + + 1029.41907 + -1655.90039 + + 0 + + + + + + + + + + + 1032.45178 + -1652.56274 + + 0 + + + + + + + Where did it go? I thought I saw it... + + + + Sukrat? + + + + We've been sending you to areas we believe are in the vicinity of the Infected Leader. When you meet them, you must try to seek peace. If that fails, we have our other plan... + + + + Other plan? + Okay, thank you. + + + + I don't blame you. What questions do you have? + + + + Explain the truce plan. + Explain the jump sector plan. + + + + AristuSpawn + + + FI-Prepare-For-Battle + + + Wonderful work. Let's tackle the next BattleZone right away. + + + + Sure. + + + + FI-centralbattlezone-complete + + + Once again, excellent work. One more BattleZone awaits us before this area is secured. + + + + Ok. + + + + This seems like the sector, but where's the squadron we're suppose to be helping? + + + + Looks like it's already fixed. + + + + Huh, it is? +Hey, it is! + +How come we haven't seen them though? + + + + Hmm... Let's return to the Capitol. + + + + I wonder who it could be doing this? Could it be Aristu? They did say they've wanted to see the Abandoned Sectors. + + + + It is a possibility. + That wouldn't make any sense! + + + + No. I don't want to believe this is their doing. + + + + Hmm, let's return to the Capitol. + + + + And I presume you were tasked to stop me? + + + + Yeah... + + + + Aristu, you don't have to go through the gate. You might not be able to come back. + + + + ... + + + + Everything I've wanted to know possibly lies beyond this gate. There was some talk about how to activate it, and I had to seize that opportunity. I want to figure out what caused this war and how I could resolve it once and for all. + + + + You can't just warp out there! + Well, what about the Uninfected? + + + + I must. If we can find the cause of this, we can finally end this war. I'm willing to take this risk and find that cause. + + + + ... + + + + You two have already done great things, and so have the rest of the Uninfected. I want to take this risk and find the source of all of this. + + + + ... + + + + I must be going now. If I can, and if I ever come back, I'll let you know what's behind that gate... I won't back down on that promise. + + + + Aristu! + + + + + + + + 1465.16516 + -2305.87964 + + 0 + + 14 + + + + + 1465.56189 + -2313.69336 + + 14 + + + + + + + + + + + 1465.021 + -2330.672 + + 0 + + + + + + + + + + + 1464.59229 + -2314.97144 + + 0 + + 1 + + + + + 1464.85938 + -2324.80054 + + 1 + + + + + + + ARISTU! STOP! + + + + ... + + + + clip_respawn + + + + + + + 1474.53552 + -2303.92627 + + 0 + + 12 + + + + + 1474.53552 + -2307.07 + + 12 + + 13 + + + + + 1471.42224 + -2310.97681 + + 13 + + + + + + + + + + + 1466.338 + -2322.25049 + + 0 + + + + + + + + + + + 1456.19153 + -2303.163 + + 0 + + 10 + + + + + 1458.92334 + -2306.27637 + + 10 + + + + + + + + + + + 1460.24463 + -2319.442 + + 0 + + + + + + + + ... + + + + Aristu... just left us. + + + + I'm sorry. + + + + No, no, no. They wouldn't have done this to us. I mean, we are a team, a trio that can repel the Infected forces! We don't have to go to those sectors; we can just stay here. + + + + Sukrat... + + + + We can still win this war! Nothing can stop us, am I right? + + + + Sukrat! Aristu is gone! + + + + + ... + + + + I'm sorry. I just don't know how to feel about this. Why did they have to do this? To both of us? + + + + ... + + + + They're going to a potentially dangerous place all alone. I worry Aristu will be in trouble. + + + + We'll figure this out, okay? + + + + ...Okay. + + + + We should report back to the Capitol first. + + + + You can lead the way, I'll just follow you. + + + + Let's get back to the Capitol. + + + + Gahhh, this is bothering me so much. We need to activate the gate and find Aristu. + + + + + + FI-upperbattlezone-complete + + + Note: The purpose of updating this section was to improve character development. And no, it will not contain love interests in any form or make it a dating sim; it would lose its original feel. + +-FoeFear + + + It's nothing to worry about; I was just looking for some... Medium parts. I wish they were cheap. + + + + Were you looking for someone? + + + + You already met Southern Control? I must have been a bit late to get the note of the meeting, but yes, they wanted me to head to the Capitol; for some reason. + + + + Were you looking for someone? + + + + I think we should talk more since both of us are on break, and I would like you to meet someone. + + + + Ok. + + + + Do you remember that newborn you'd rescued in the Spawning Grounds? Well, they've become a rather powerful force of ours! + + + + Really? + Who was it again? + + + + Oh! Here they come! + + + + ... + + + + Greetings commander. I am indebted to you for rescuing me. + + + + It's no problem, really. + How'd you manage to find your way here? + + + + Regardless of all that, for some reason, we are all off-duty for now. Curious, isn't it? Like, so much else in this world. + + + + Such as? + + + + This is Aristu, our newest member of the team! + + + + Welcome to the team, Aristu! + Oh! Now I remember! + + + + The situation has eased somewhat after you found the enemy hideout. We've been rationing Stealth parts, and some of us were tasked to take the same journey you took to get here, myself included. + + + + Huh. + + + + Wait! Don't get so close to it!!!! + + + + ??? + + + + I... just don't want you two to go through it. You two are important to me. You... can't. + + + + Well, I wasn't planning on going through. + Well it's not like it works, right? + + + + War, war, war. We've never been given the opportunity to just... live. + + + + ... + + + + Yeah, but... maybe someone will tell you how to use it. + + + + ... + + + + It was worth a shot. I didn't think you two would promise me anyway. + + + + I appreciate you asking, though. + So what now? + + + + To be honest, I wouldn't have made that promise myself. I'm curious too. So maybe that was a little selfish of me. So instead, I'll ask you two for another promise. + + + + Which is? + + + + That if one of us returns from that gate, they tell the other two about everything they learned. I promise you I can do that. + + + + ... + + + + Well, I hope you at least make use of the location of this sector now that it's revealed. Just be careful if they ever send you to that place. + + + + ... + + + + <color=lime>I guess I should go talk to the large core in the Capitol South Sector again.</color> + + + First things first, praise where praise is due. The work you and your friends have done for the Uninfected is invaluable and greatly appreciated. + + + + + Thank you. + + + + It might feel that way for now, but the Infection is a slow process. We've also had cases similar to yours. It's imperative that you're able to resist the Infection. From there, we can consider beginning negotiations. + + + + How can I resist the Infection? + Negotiations? + + + + We've had cases similar to yours. The Infection is a slow process. It's crucial that you're able to resist the Infection before we consider beginning negotiations. + + + + How can I resist the Infection? + Negotiations? + + + + We've asked Southern Control for you to receive a core upgrade in hopes of becoming stronger, which would result in you resisting the Infection. However, it seems like it hasn't fully subsided. + + + + And the negotiations? + + + + + I see... + + + + Right now, our switch sector squadron is in Sector 660-1450. Head to that zone and help them out with their issues. + + + - Head to Sector 660-1450. + + + FI-helpswitchsquadron + + + Will do. + + + Not yet. + + + Well, looks like the switch squadron already activated the switch. + +That's strange. I do not recall them transmitting this information to me. + + + + Okay. + + + + It seems like someone else is adamant about entering the Abandoned Sectors. They must be stopped! + + + + Hmm... + Could it be? + + + + We have identified a traitor among us, but they just got away. They are on their way to the Jump Sector right now. Go after them and stop them before they can escape! + + + + We'll stop them! + + + + We've set up a squadron to investigate the switch sectors - we need to activate these to send you to the Abandoned Sectors. We hope our salvation lies there if negotiations don't work... + + + + Negotiations? + Okay, thank you. + + + + SukratSpawn + + + We need Aristu dispatched elsewhere, sorry. +However you two should talk to the leader as soon as possible, they have important information to give you. + + + + Okay + + + + [[[NOTE]]] + +This is the nodes regarding dialogue about the switch sectors. It's currently been cut out. + + + [[[NOTE]]]] + +Likely add full dialogue here, I don't think this is very immersive...? + + + Thank you for the assistance in Haven 4. With the precious moments we have remaining, I can send you to help our switch sector squadron with their issues. + + + + Okay. + Uh, I'd like a recap. + + + + FI-lowerbattlezone-complete + + + FI-Aristu-Trigger + + + With your help, we've successfully repelled the Infected forces. You have our deepest gratitude. + +Our Leaders would like you to return to the Capitol to aid in some important matters. Best of luck with your future endeavors. + + + - Return to the Capitol. + + + FI-returntocapitol + + + Thank you! We'll be on our way. + + + We need some time to prepare. + + + Our Leaders would like you to return to the Capitol to aid in some important matters. Best of luck with your future endeavors. + + + All clear! That should teach them a lesson or two. + + + + I hope so. + + + + FI-southzonequest-variable + + + Commander, there isn't much for you to do right now from my end. I overheard your friend daydreaming about speed parts; maybe you should try going to the Capitol Advanced Trade Sector and see how he reacts? + + + + + + Commander, there isn't much for you to do right now from my end. However, there is a small commotion in the Capitol Advanced Trade Sector with one of the new recruits. I think you should defuse the situation if it worsens. + + + - Head to the Capitol Advanced Trade Sector. + + + FI-part1 + + + No thanks. + + + You should defuse the situation in the Capitol Advanced Trade Sector if it worsens. + + + Well then! The three of us surely make a phenomenal team. Just follow my transmissions and get ready to serve some DESTRUCTION! + + + - Follow Sukrat's directions. + + + FI-sukrat-stroll + + + Let's do it! + + + I'm not ready yet. + + + Well, what are you waiting for! Let's head south. + + + The Switch Sector squadron is making their way to one of the two remaining sectors to activate it. You will have to go and activate the last remaining switch sector - located in Sector 1500-1450. + + + - Head to Sector 1500-1450. + + + FI-activateswitch + + + We'll activate it. + + + Not righ now. + + + - Head to the Jump Sector and stop the Traitor. + + + FI-traitor + + + <color=lime>Well let's put your words to the test and see how long you two will last against the three of us. Let's get them!</color> + + + <color=red>Heh, we're on the losing end in terms of numbers but we certainly won't be going down anytime soon.</color> + + + <color=lime>I dunno what they were saying, but let's get this battle started!</color> + + + <color=lime>You said it!</color> + + + <color=red>You guys again? Haha, don't get ahead of yourselves. We've come in prepared this time with these newfound Carriers!</color> + + + <color=lime>Optimism will not get you anywhere, red scum!</color> + + + <color=lime>You guys still lack the numbers. You two can't even defend all of your Carriers from the three of us.</color> + + + <color=red>You're right to an extent. The drones pouring from our Carriers are surely going to make up for our numbers.</color> + + + <color=lime>Oh, what's this? I guess you've been losing so badly that you had to get yet another commander on your side? Not that it will matter.</color> + + + <color=red>Like hell it won't! You probably think you're so special, huh? Thinking you can take on the three of us on your own and live?</color> + + + <color=red>We'll show you. You will not make us look pathetic in the eyes of our leader. We may have suffered many losses, but this ends here.</color> + + + <color=lime>You're right about one thing. This ends here for you three!</color> + + + <color=red>Great, it's this guy again. Our new friend here has joined us to get revenge for earlier. So don't expect us to back off!</color> + + + lb-shellcore2 + + + <color=red>Here comes the lemming train. Our new buddy here has joined up to even things out. So don't expect us to back off!</color> + + + <color=lime>Hmm, we'll see about that. Sukrat, Aristu, let's dispose of these goons once and for all.</color> + + + <color=lime>I would like to see them try!</color> + + + <color=lime>Let's give them our all! For the sack of the Verdant!</color> + + + THROUGH COMPLETING THIS MISSION, YOU: + +Learned about the Jump Gate Sector. +Cleared out BattleZones near Haven 4. +Learned about the switch sectors. +Pursue a 'traitor' to the Jump Sector. + +SUGGESTED NEXT MISSION: TRUTHFUL REVELATION + + + + clip_missioncompleteep2 + + + As expected, we'll give you some to think this through. However, you must be ready to respond to any orders you've given in the meantime. + + + + Okay. + + + + I understand that this is a lot of information to process, but you must know this - we only have so many of us left to fight this war. At this rate, if we cannot come to a consensus with the Infected and make peace, it will inevitably lead to our demise. + + + + I understand. + I need some time to think about this. + + + + There's no easy way to put this - +we believe your ability to establish communications with the Infected and receive those strange transmissions indicates that you may have been Infected yourself. + + + + Infected? But I feel fine! + That's impossible... + + + + Unfortunately, I cannot say yes. Their forces grow stronger, and are stretching our forces very thin. There's even evidence they are planning to attack our Capitol directly. Realistically, our only option right now is to go forward with our plan. Everything else results in our destruction. + + + + Go with your plan. + + + + Even then, with your support, I fear the outcome of this war... is unpredictable... + + + + Are we winning? + + + + Yes. We've been in this war for a very long. This... senseless violence and continuous unrest for what feels like an eternity. If we can begin negotiations, there is hope that we can begin to live peacefully. + + + + ... + What about resisting the Infection? + + + + Greetings Commander, do you have a moment? Before we proceed with our plan, there's something important that we would like to discuss with you. + + + + + Sure! + + + + You have seen the Jump Sector before. We believe our salvation lies beyond it. + +Recently, our forces have discovered how to reactivate it - three switches have been found scattered in various sectors. Teams have been dispatched for a while but have not found success yet. + + + + I see... + + + + Normally, I would send you to help them, but at this point, our numbers in available commanders are in the single digits. They have already planted battle stations nearby. + +If we do not push back now, they will attack our Capitol with their strongest forces; we will surely be doomed. + + + + What do I do? + + + + You and your friends are ordered to join forces with Haven 4. They lack the firepower against the battle stations surrounding them, but I have faith you three will be of great assistance to them. + + + - Travel to Haven 4. + +- You will have the option to work together with Sukrat and Aristu to complete the upcoming tasks. Choose wisely to determine the fate of the outcome. + + + FI-threebattlezones + + + We'll be on our way! + + + Maybe later... + + + Join forces with Haven 4 to clear out the adversary forces in the sectors near them. + + + ...Are you sure? You heard our leader - there's probably going to be a lot of Infected... + +[This will prevent you from using party members for the upcoming BattleZones] + + + + I'm sure, let me at them! + On second thought, I need the help. + + + + <color=red>Oh? There's only one of you? You think you can take on the two of us alone?</color> + + + FL-threebattlezones + + + ResponseFIBattleZones + + + Ah, welcome! It's good to have you with us. The Infected are launching attacks against our bases in the Battlezones east of us. With your help, we can gain the upper hand. + + + + Ok. + + + + + + + + 931.9716 + -1640.778 + + 0 + + + + + + + + + + + 950.018066 + -1643.237 + + 0 + + + + + + + <color=lime>So... Now what? Do we just head back to the Capitol?</color> + + + We're leaving as soon as possible. But I need to know, are you ready? + + + + I'm already prepared for ths! Let's head out! + I'm gonna do this one myself, don't come with me. + + + + <color=lime>You could have just said something! With that, you are on your own!</color> + + + <color=lime>Southern Control did request something for us in case this happened.</color> + + + <color=lime>I guess we'll cheer you on then. Make us proud!</color> + + + <color=lime>Aww... I wanted to blast some Infected!</color> + + + Commander, we have come to a conclusion as to how we will enact our plan. You should speak with our leaders for this. They'll give you the crucial details on how we will proceed. + + + - Head to the center of the Capitol and speak with the Uninfected Leader. + + + FI-meetingleader + + + Very well then. + + + I need more time to prepare. + + + You should speak with our leaders. They'll give you the crucial details on how we will proceed. + + + Let's start with the Upper BattleZone. Two Infected ShellCores are making their assault there, but they have lackluster defenses. The terrain is also difficult to handle. Try dropping tanks near their bunkers and base to take advantage of these weaknesses. + + + - Head to the Upper BattleZone and protect our Ground Base. + +- Destroy the Infected base. + +- Return for your reward. + + + FI-upperbattlezone + + + We'll see what we can do. + + + I need a moment to prepare. + + + Head to the Upper BattleZone and defeat the two Infected commanders. They're lacking in defenses, so tanks dropped near their bunkers and base should take advantage of this. + + + Meanwhile, in the Central Battlezone, the Infected have established a stronghold using multiple Carriers. Those stations are striking our base with drone swarms; backed by their commanders. Using Rocket Tanks and Siege Turrets to take out their Carriers is crucial for victory. + + + - Head to the Central BattleZone and protect our Ground Base. + +- Destroy all 3 Infected Carriers and the Infected base. + +- Return for your reward. + + + FI-centralbattlezone + + + We'll do it. + + + I'm not ready at the moment. + + + Clear out the Infected stronghold in the Central BattleZone. They're using multiple carriers to strike our base. Siege Turrets and Rocket Tanks should prove useful against them. + + + Three Infected commanders have begun their advance into the Lower BattleZone, with some good defense to boot. But with you fighting, we should be able to level things out and gradually gain a solid footing in the zone. + + + - Head to the Lower BattleZone and protect our Ground Base. + +- Destroy the Infected base. + +- Return for your reward. + + + MediumCenter1 + + + FI-lowerbattlezone + + + We'll defeat the Infected commanders. + + + I'm not ready for this. + + + Head down to the Lower BattleZone and defeat the 3 Infected Commanders. They have some good defenses prepared but you should be able to even the odds. + + + This switch has already been activated too! I thought we would be the ones to do it. + + + + Maybe the leader knows something about this. 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{"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,60.0],"intendedType":0,"parts":[{"location":{"x":-0.800000011920929,"y":-0.10000000149011612},"rotation":-180.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallSide4","shiny":false},{"location":{"x":0.800000011920929,"y":-0.10000000149011612},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallSide4","shiny":false},{"location":{"x":0.30000001192092898,"y":-0.6000001430511475},"rotation":180.0,"mirrored":false,"abilityID":6,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":-0.30000001192092898,"y":-0.6000000238418579},"rotation":180.0,"mirrored":true,"abilityID":6,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":-0.4000000059604645,"y":0.6000000238418579},"rotation":-180.0,"mirrored":false,"abilityID":21,"tier":0,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.4000001549720764,"y":0.6000000834465027},"rotation":-180.0,"mirrored":true,"abilityID":34,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":-0.5,"y":-0.10000000149011612},"rotation":-90.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"mini_drone","partID":"SmallCenter2","shiny":false},{"location":{"x":0.0,"y":0.30000001192092898},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallCenter5","shiny":false},{"location":{"x":0.5,"y":-0.10000000149011612},"rotation":90.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"mini_drone","partID":"SmallCenter2","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + ShellCore + + + 460droneflag32 + + + + + + + + + minidronemandead + + + Well done, thanks to you these sectors have been made just a little bit safer. + +Take this part, it will help you deal with any drone you face. + + + + Ok. + + + + player + + + Flight of the Minidrone + + + C + + + Talk to the Mission Control in Haven 1. + + + + Trial by Combat + + + + Good work clearing out Sector 150-150, but there’s still more to do – speak to me when you're ready to continue. + + + + Ok. + + + + FotM-checkpoint-1 + + + The spawning grounds seem to be under attack by the Minidrone swarm. + +We need you to go there and destroy them, least they threaten any newborns that spawn there! + + + - Head to the Spawning Grounds +- Destroy 35 Minidrones and return for your reward + + + Flight of the Minidrone II + + + I’m on my way! + + + Give me a moment. + + + Hurry down to the Spawning Grounds and destroy the Minidrones there. Hopefully they won't harass any Newborns who spawn. + + + Thank you, we can take care of any minidrones you missed. + +I have one last task for you, when you're ready, speak to me. + + + + Ok. + + + + FotM-checkpoint-2 + + + Trial by Combat + + + Training Circuit + + + I’m surprised you're back here, but I’m glad you came. I have an urgent task for you, if you’re up for it. + + + + What is it? + It will have to wait. + + + + You're back? I thought you were supposed to be at Haven 2? + + + + Just want to check something. + Right... + + + + Sector 150-150 seems to have an infestation of Minidrones. Were not sure how they got there, but they need to be cleared out before it gets out of control. + + + - Head to Sector 150-150 +- Destroy 25 Minidrones and return for your reward + + + Flight of the Minidrone I + + + I’ll get right on it. + + + Sorry, it'l have to wait. + + + Head to Sector 150-150 and clear out the Minidrones in that sector. + + + We’ve managed to track down the source of the Minidrones – an Infected Shellcore was spotted in Sector 460-150 with a large number of Minidrones tailing behind. + + + - Head to the Spawning Grounds +- Destroy the infected Shellcore and return for your reward + + + SmallWing1 + + + Flight of the Minidrone III + + + Say no more, I’ll head there now. + + + I have somthing else to do first. + + + The ShellCore responsable for the Minidrones has been spoted in Sector 460-150 with Mini drones tailing them. Go defeat them. + + + I appreciate your concerns, but we do not have any problems, not that I am aware of. + + + + Okay... + + + + THOUGH COMPLETING THIS MISSION, YOU: + +Cleared the Minidrone infestation from the surrounding sectors. +Defeated the ShellCore responsible for the swarm . + + + clip_missioncompleteep1 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Forsaken Declaration.taskdata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Forsaken Declaration.taskdata new file mode 100644 index 000000000..7c2cff68d --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Forsaken Declaration.taskdata @@ -0,0 +1,22854 @@ + + + + + + + + + + + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + true + + true + false + Mission + + + + + + Dialogue + Out + Single + Right + 176 + 0 + + + Dialogue + Out + Single + Right + 235 + 0 + + + Dialogue + Out + Single 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+ + We were not the ones who initiated this war, nor so breaking it. The Crimson had started this conflict, so they should be the ones paying the price. The rash decisions, greed, and idea of power fueled their thoughts of war. They were the ones who had exiled us in the first place. + + + + ... + + + + Oh look, it's you, again. Did your friends ask you to eliminate me after trespassing their territory? + + + + I came here to talk. + + + + Then spill it. + + + + They want a temporary truce. + I'm done working with the Verdant for now. + + + + That's excellent news! I'll notify Bishop, in the meantime, head to our base and he'll discuss the rest of the plan. + + + + Ok. + + + + You don't say? We have been waiting for this moment for so long, but I can't be the one who makes the final decision. Head to our base and speak to Bishop, he'll make the last say. + + + + Ok. + + + + So your Verdant friends want to create a peace treaty? Well, I be surprised, they want to end it here than later. Unfortunately we have other problems right now and we cannot settle an agreement. + + + + What do you need this time? + + + + There's no other option left for us to take. We continued this war for far too long, and in addition to fighting the Defective, we will lose. It is impossible to fight them on our own, but with the help of the Crimson, we have a fighting chance. And we can finally go home. + + + + What;s the plan again? + I need to think about this. + + + + I'm grateful you arrived so soon. After those attacks, I couldn't broadcast my distant transmissions. But now is the time to continue our plan. + + + + What do you need this time? + Wait, what was the plan? + + + + Your generous acts have motivated many of my troops and brought hope to our hideout, so we'll handle the fight against the Defective. They will gather parts for the Architect to traverse closer to the Core Sectors. + +But as of now, there is one more threat to distinguish. + + + + What's the plan. + + + + Sector 510-6570 + + + Sector 670-6630 + + + Sector 670-6500 + + + Sector 510-6330 + + + Danger Zone 400-6500 + + + Danger Zone 400-6760 + + + Haven 6 + + + + + + player + + + Air Carrier + + + 510-6570-defect-flag-B + + + fake-sukrat + + + ... + + + + Sukrat? + + + + FD-cutscene-defected-1 + + + + + + + 293.008972 + -6390.13135 + + 0 + + + + + + + FD-cutscene-defected-2 + + + + + + + 302.6969 + -6387.53027 + + 0 + + + + + + + FD-cutscene-defected-3 + + + + + + + 302.6984 + -6395.27832 + + 0 + + + + + + + FD-cutscene-defected-4 + + + + + + + 289.2641 + -6377.95 + + 0 + + + + + + + <color=lime>This can't be good.</color> + + + aristu + + + + + + + 347.4153 + -6385.451 + + 0 + + + + + + + 510-6570-Siege-Active + + + We need your help to stop this war against the Verdant as we have no way in contacting them. Continuing these hardships will be in vain if nothing is stopped. + + + + Oh. + + + + As you know, after you'd entered and left our base, many of my troops are unwilling to trust you. So, I have an opportunity that can persuade their opinion. If you want to become one of our loyal allies, then fight for us. + + + + What do you need this time? + + + + But back to where I was saying. + + + + ... + + + + We spotted an Infected Commander in Sector 510-6330. I do not want you to take them out but to create a peace treaty with those at Hideout 1. I heard you were able to listen to the transmissions made by the Infected. Let's bring it to use and stop this conflict once and for all. + +Make sure to not attack that commander, we need to make peace! + + + + + + 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+ + + FD-cutscene-defected-1-flag + + + + + + + + + <color=lime>Uh oh.</color> + + + <color=lime>This might be better than the last one?</color> + + + <color=lime>How many are here?</color> + + + <color=lime>I have a bad feeling about this one.</color> + + + <color=lime>Hmm... something doesn't feel right.</color> + + + Sector 1440-6760 + + + <color=lime>Those guys with Bomb and Pin Down are problematic. I should avoid them whenever possible.</color> + + + Sector 1440-6500 + + + Sector 1620-6620 + + + Sector 1710-6760 + + + Sector 1890-6620 + + + <color=lime>This should be good enough. Better head back.</color> + + + <color=lime>...</color> + + + <color=lime>Is this a joke?</color> + + + <color=lime>If there was no core to look for...</color> + + + <color=lime>THE HIDEOUT! They're heading to the hideout!</color> + + + Derelict Vanquish + + + While we have dealt with most Defective before, traversing far beyond the Abandoned Sectors is futile. + + + + I don't understand. + + + + There is something we can do. Since my troops are still gathering the supplies for your departure, we need a safe route to Haven 8. Because that zone has been lost for centuries, this is a great opportunity to reactivate that sector. + + + + So you want me to inspect the perimeter? + + + + Sector 1160-6500 + + + As expected, they've finally plagued those sectors, but much greater than before. We might not have a lot of time as I thought. + + + + What do you mean? + This can't be good. + + + + Your generous acts have motivated many of my troops and brought hope to our hideout, so we'll handle the fight against the Defective. They will gather parts for the Architect to traverse closer to the Core Sectors. + + + + So, what's the plan. + + + + Your generous acts have motivated many of my troops and brought hope to our hideout. So I'm asking you to lead our hideout's defense. + + + + So, what's the plan. + + + + CODE RED! The Defected have begun their assault! + + + + I'm not even prepared! + You got to be kidding me! + + + + FR_Are_We_Doomed + + + Sector 1160-6760 + + + <color=lime>This might not be a huge problem for me. If I stay close to the border and avoid those ground stations, I'll be good to go.</color> + + + <color=lime>You officially betrayed me. Now I have to reconsider my retirement.</color> + + + the-architect + + + Very well. The loss of BattleZone Mu and Nu, as well as SiegeZone Kappa, are sacrifices that we must take, but for the sake of returning your favor. + + + + Now tell me the secrets. + + + + crimsonhideout1-missioncontrol1 + + + Hideout-1-Gate-Flag-Trigger + + + BattleZone Xi + + + Hideout-Northwest-1-Jump-Gate-Flag + + + xi-jump-flag + + + + None + Warp + + + + + None + Warp + + + + And that's all we know. + + + + That can't be right. + + + + You served very well, Verdant core. Now I will reveal our century-old knowledge. + + + + What is it? + + + + I think it is about time for you to return to Haven 6. We will clear the path. + + + + Ok. + + + + You served very well, Verdant core. Now we + + + BattlezoneWonXi + + + FR-Crimson-Return-Loyalty + + + UneasyAlliance + + + FR_No_Safe_Route + + + FR-Xi-Victory + + + Loyalty_Variable + + + Welcome back, commander. We need your assistance again. + + + + What's the problem? + + + + While you were gone, the Defected are grown exponentially, and we suspect an invasion could happen. + + + + That isn't good. + + + + So you returned? I suspect you successfully deceived them. + + + + Yes I have. + + + + If you can help us, we can return the favor. + + + + Help me get to the Core. + + + + A plausible choice you have made, and it will be done. We can clear a path during your travel, but that is it. All we ask is you to do one thing. + + + + What is it? + + + + But before we even go there, there is one more thing we need in return. + + + + What do you want? + I'm not buying it. + + + + <color=lime>We got to help them!</color> + + + Follow the Voice. + + + + ??? + + + + It's all set in place from the very beginning. Everything is linked, including the Defected. + + + + ... + + + + <color=lime>This sector seems safe.</color> + + + I don't really like the name of this mission, so possible renames. Will update it once this is finished. + +Forsaken Crossroads +Our Crossroads + +-FoeFear + + + There's not much I can give you right now. Until my troops finish gathering the supplies and scouting a safe route to Haven 8, we must prepare while we wait. + + + + I'll wait. + Fair enough. + + + + + + + + 1106.02234 + -6906.028 + + 0 + + + + + + + FR-the-architect-flag + + + + + + + + + TheArchitectPartyMember + + + FR-At-Hideout-3 + + + clip_explosion1 + + + 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+ + + FR-Crimson-Abandoned-flag2 + + + FR-Escort1 + + + + + + + + + 135 + + + 225 + + + 0 + + + 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+ + + FR-Crimson-Abandoned-flag1 + + + FR-Commander + + + + + + + + + FR-Crimson-Abandoned-flag3 + + + FR-Escort2 + + + + + + + + + I'm true to my word, commander. We've been in this war for so long, and we'll take any risk to get this resolved once and for all. + + + + Thank you! + + + + The path has been cleared, but they will return. + + + + I didn't think you'd be serious? + Thank you! + + + + Now go! Our efforts will not go in vain! + + + + Ok. + + + + <color=lime>Maybe I should head back to Hideout 1. They do want a report of my progress.</color> + + + <color=lime>That was such a pain.</color> + + + FR-Escort-The-Architect-beginning + + + FR-Escort-The-Architect-complete + + + AristuSpawn + + + Sector 2410-6460 + + + + + + + 2375.68115 + -6244.31 + + 0 + + + + + + + <color=lime>Can you explain why you wanted me to be here?</color> + + + Do you know what this is? + + + + Uhh... No? + Why are we here? + + + + Take a closer look. + + + + Fine... + If this is some joke, then I want to- + + + + damaged-jump-gate-flag + + + Well? + + + + What is this? + H-how was this possible? + This can't be real? + Can we leave now? + + + + Mind your attitude, and just listen. + + + + ... + + + + What we are seeing is a jump gate. + + + + Obviously. + + + + But it's not just an ordinary jump gate, it was the one that brought us here. + + + + You mean? + That's impossible. + + + + For every ShellCore that attempted to enter the Abandoned Sectors, this was where they would start. But now, it's been long forgotten. + + + + How did it get damaged? + + + + I tried asking myself that same question, but I got nothing. I've spoken to some of the folks here, stating there was a battle between two large cores. Both of them had disappeared in the aftermath. As a result, that fearsome battle had damaged the gate. + + + + Wow. That's unfortunate. + I never thought that was how it ended. + + + + It might sound crazy, but it makes me wonder, are we even at war? For one, it was a battle between two cores that oddly sound similar to those back at home. And another, they damaged it in the aftermath. + + + + It partially explains why we are at war. + That is a bit of a stretch. + + + + + ... + + + + Either way, if someone knows more about this, then we have to tell everyone the truth. + + + + If we do have the answers. + Was this why you wanted to head to these sectors? + + + + I wanted to know why we were waging war against the Infected. None of them ever said anything about it. + +Maybe Sukrat was right... Maybe we never had a chance to... live. + + + + Hmm... + + + + But with the gate down, how can we ever return? + + + + Could the Architect repair it? + + + + It is possible, but it is beyond repair. + + + + ... + + + + + ... + + + + I think that's enough for one day, let's head back. + + + + Yeah... + + + + HideoutSecuredVariable + + + I appreciate the escort; now I'll do my part. + + + + Alright. + + + + Welcome back! I have finished fixing this hideout. It should be good to go! Also, I have constructed a new station called the Drone Workshop. You should try it out. + + + + Thank you! + + + + FR-Follow-Aristu-complete + + + <color=lime>Just speak to me. I'll tell you.</color> + + + BattlezoneWonOmicron + + + flag_omicrondaayospawn + + + daayo + + + + + + + + + BattleZone Omicron + + + Omicron-Ezeli-Trigger + + + sukrat + + + Omicron-Defected-Trigger + + + flag_omicronsukratspawn + + + + + + + + + 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+ + + <color=lime>No... it can't be!</color> + + + 12 + + + <color=lime>Wait... Sukrat? Is that really you?</color> + + + <color=lime>WHAT DID THEY DO TO YOU!?!</color> + + + <color=red>That idiotic core is back! I thought I got rid of them!</color> + + + ezeli + + + infected-omicron-base + + + defected-omicron-base + + + 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+ + + <color=red>Well, it's just one Defected commander...</color> + + + <color=red>Ezeli, you idiot! Get back here and help me hold this position!</color> + + + <color=lime>Did you really think I would miss a fight?</color> + + + <color=lime>You're all alone Daayo, just give up!</color> + + + <color=red>DAMN IT!</color> + + + <color=red>That will never happen, wretch! All I have to do is keep you at bay for as long as I can. This zone will be ours, and you can't stop us!</color> + + + <color=lime>We'll see about that, red scum!</color> + + + <color=olive>...</color> + + + bz-omicron-omellithor + + + <color=lime>And, of course, you are the same as the rest of them!</color> + + + <color=lime>Let's get rid of them once and for all!</color> + + + flag_omicronezelispawn + + + + + + + + + flag_omicronpythaspawn + + + pytha + + + + + + + + + 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+ + + <color=red>Well, you left me behind just so you can pursue that theory of mine!</color> + + + <color=red>Sorry for the delay Daayo, but I have brought some assistance!</color> + + + <color=red>About time! These guys are obliterating me!</color> + + + <color=red>Can we not talk about this? We need to get this over with as soon as possible.</color> + + + <color=red>Also, who is that green core?</color> + + + <color=red>That would be the commander who hears our transmissions.</color> + + + <color=red>Seriously?</color> + + + <color=red>Yeah. I'm quite impressed with how much they've accomplished, but their persistence ends now with your help.</color> + + + <color=lime>Wait, are you the legendary commander?</color> + + + <color=red>A friend of theirs. I hardly know what happened to them years ago.</color> + + + <color=red>Is this really the core that devastated our forces back at the Standard Sectors? They don't look like one.</color> + + + Omicron-Sukrat-Trigger + + + <color=lime>I think we finally did it. But where's Sukrat?</color> + + + <color=lime>They... just disappeared. We should head back.</color> + + + So let me get this straight. You went into battle only to realize they were the same commanders back home. And somehow, you were able to succeed because Sukrat assisted you two. + + + + Yep. + + + + That is a lot to handle. + + + + Should we find Sukrat? + Should we stop those Infected commanders? + + + + Searching for Sukrat will lead us to nowhere. They are, theoretically, Defected but somehow still have control. It is a risk that I wouldn't recommend. + + + + How about those commanders? + + + + 1710-5400-FD-daayo-flag + + + + + + + + + 1710-5400-FD-pytha-flag + + + + + + + + + 1710-5400-FD-ezeli-flag + + + + + + + + + YOU'RE TELLING US NOW! + + + + *Watch them* + + + + I tried to tell you, but you'd never listened. + + + + ... + + + + If they were trying to escape this place, you mean they... + + + + ... + + + + Had turned? I'm afraid so. It happens a lot here, and that's why our numbers are very low. + + + + ... + + + + They were so close. We had hope for once, but we never thought the influence had gotten them. + + + + ... + + + + I guess that's it! We're going to rot here for eternity. I can't believe I trusted you in the first place, you sick piece of- + + + + ... + + + + Calm down Daayo. That's how it gets you. + + + + ... + + + + + ... + + + + Everything that happens in these sectors is meant to cripple your morale. If you do not stop these outbursts, then you will join them. You saw the Verdant's friend turn in front of you? Do you understand? + + + + ... + + + + The last time I saw them, they said they were on a mission: To free the Voice trapped in the Core. + + + + ??? + + + + That sounds like they were possessed. + + + + ... + + + + I supposed we have no other choice, Daayo. If that's where the commander is heading, we must follow. The Core may have the answers we are looking for. + + + + ... + + + + + + + + 1681.384 + -5182.52246 + + 0 + + + + + + + + + + + 1687.47888 + -5188.332 + + 0 + + + + + + + + + + + 1690.05688 + -5191.954 + + 0 + + + + + + + 1710-5400-FD-pan-camera-flag + + + Sector 1710-5400 + + + Well, this was interesting. I have no words to say. + + + + Yeah... + + + + FR_Infected_Trio-complete + + + Very unheard of; we must change tactics if we want to beat them. + + + + Hmm... + + + + Sector 2940-6140 + + + So this is it? We are going to the Core. + + + + You nervous? + + + + ...Yeah. + + + + Me too! + I'm not. + + + + That too! + + + + ... + + + + There's no turning back now. + + + + Right! + + + + none + + + What awaits beyond these sectors, the Defected, this war, everything that I hope can be answered. + + + + Can we ever cure Sukrat? + Am I truly Infected? + Who is this Voice? + + + + Might I ask? Why did the legendary commander never mention anything about you? I know we'd worked with them before, and you were roughly the same rank as them, but you were out of the picture for some reason. + + + + ... + + + + It's because I was the one who was supposed to stop them from escaping. I had great knowledge about those Switch Sectors than anyone else, yet I let my guard down and gave them my wisdom. I never thought they would take the chance. + + + + ... + + + + I tried to intercept their path only to get obstructed by their comrades. They thought the commander could bring peace, but we were wrong... + + + + ... + + + + It's all up to you now. + +-FoeFear + + + Clearly Delusional Gauntlet + + + clearly-delusional + + + FD_Capture_BattleZone_Omicron-complete + + + Sector 360-5290 + + + Exactly! If you can find the safest route for you and your friends to travel, then we will have hope of stopping the Defective's growth. Reduce their numbers as much as possible in the following sectors, and report whatever you find. + + + - Head to the following sectors and destroy any Defected that comes in your way. + +- Sector 1160-6500. +- Sector 1160-6760. +- Sector 1440-6500. +- Sector 1440-6760. +- Sector 1620-6620. +- Sector 1710-6760. +- Sector 1890-6620. + + + BigCenter2 + + + FR_Safe_Route_to_Core + + + I'll head to those sectors. + + + I can't do this right now. + + + Finish scouting those sectors; we can't let the Defected continue to grow. + + + Because we have lost control over two of our zones, there's another BattleZone that no one has claimed. If you can recapture Xi, we will be under your command. Use our jump gate if needed. + + + - Head to BattleZone Xi and protect the base. + +- Destroy the enemy ground base. + + + DV_Capture_BattleZone_Xi + + + I'll return BattleZone Xi to you. + + + No way I'm doing that! + + + Don't let me down. + + + If we can find the core responsible from amassing that fleet, then we could weaken their assault. Use the marked location to track that ShellCore. + + + - Head to the marked destination. +- Defect the ShellCore responsible for the Olive's amassing fleet. + + + FR_False_Assault_Preventer + + + I'll find the core! + + + I don't think I can do it. + + + Try to stay focus. Don't let that core flee. + + + While we are here, could we talk for a bit? I want to show you something since we are here. The Architect will be busy building those stations, so we have some time to waste. + + + - Head to Sector 2410-6460. + + + FR-Follow-Aristu + + + Uhh... Sure? + + + I need a break first. + + + I know we have established this hideout, but we must move. If the Infected are heading to the Core in search of answers, we must beat them to it. Whatever lies in those sectors, the fate of this war will be over. + + + - Head to the Core. + + + FR_Final_Mission + + + I'm ready! + + + This is too much for me. + + + Two cores from the Infected are attempting to capture BattleZone Omicron. They have established heavy defenses in all directions but are under fire by a Defected commander. A few of the Verdants were called to fight in that zone but were requested to return to base. So it's up to you to take their place. And be on your guard; enemy reinforcements will also arrive. + + + - Head to BattleZone Omicron and protect the base. + +- Destroy all Infected and Defected ground and air carriers. + + + FD_Capture_BattleZone_Omicron + + + I'll head to Omicron. + + + I have other things to do. + + + Don't let that BattleZone fall to the wrong hands. + + + That was my thought. I have kept tabs on their recent movement; surprisingly, they retreated to one of the sectors north of here. Because you can hear them, I suggest we keep an eye on them. + + + - Head to Sector 1710-5400. + + + FR_Infected_Trio + + + I'll be sneaky. + + + Stealth is not my forte. + + + Be watchful in how you travel. They will run if they find you. + + + Well, I got to say? You've done a lot. + + + + ... + + + + Many things have changed... + + + + ... + + + + I can't say how many, but you'll see them soon enough. + + + + ... + + + + It's not like the original... + + + + ... + + + + Yet, it's better than nothing. + + + + ... + + + + Apologies if it took too long... + + + + ... + + + + + ... + + + + + ... + + + + You've gone so far... + + + + ... + + + + But now, this is where it ends... + + + + ... + + + + Thank you for playing ShellCore Command Remastered. EP 3: Abandonmed. + +See you in the next release, whenever it is out. + + + + Thank you! + + + + 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+ + + Nulla + + + flag_omicroncorespawn + + + nulla2 + + + + + + + + + <color=lime>Are you kidding me?!? Not this core! I thought we drove them out from Mu and Nu?</color> + + + <color=lime>Save that for later Aristu! Whatever is the case, we got to get rid of them first!</color> + + + <color=lime>Uhh... I think one of their reinforcements have arrived!</color> + + + <color=lime>Something does not add up. If the Defected were able to enter BattleZones, could this mean they could...</color> + + + With how much they've covered, the Defected are likely to make their move. We've stood against most of their sieges, but these numbers are telling me they're preparing a large fleet. + + + + Can we stop their attack? + Wait, I thought that wasn't possible. + + + + For the most part... The Olives were never the concern, it's by who joined them. Not every core can become Defected, but it does not stop others from following their path. I could only safely assume this is the doings of their worshipers. + + + + That sounds terrifying. + + + + THROUGH COMPLETING THIS MISSION, YOU: + +Searched for a safe route to Haven 8. +Attempted to defend Haven 6. +Teamed up with Aristu and the Architect to establish a safe zone in Haven 8. +Learned more about the Abandoned Sectors. +Fought both the Infected and Defected in BattleZone Omicron. +Meet Sukrat, Ezeli, and Pytha. + +SUGGESTED NEXT MISSION: THE CORE. + + + clip_missioncompleteep2 + + + THROUGH COMPLETING THIS MISSION, YOU: + +Captured BattleZone Xi. +Attempted to defend Haven 6. +Teamed up with Aristu and the Architect to establish a safe zone in Haven 8. +Learned more about the Abandoned Sectors. +Fought both the Infected and Defected in BattleZone Omicron. +Meet Sukrat, Ezeli, and Pytha. + +SUGGESTED NEXT MISSION: THE CORE + + + 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+ + + Omellithor + + + + + + + + + music_siege_3 + + + - Return to the Abandoned Hideout. + + + BigWing3 + + + FR_Return_to_Crimson_Hideout + + + Abandoned Hideout + + + Haven 8 + + + + None + Warp + + + + + None + Warp + + + + <color=lime>I know I said that it was alright to betray those at the capitol, but working with the Infected? That's crazy!</color> + + + + + + + 341.890717 + -6385.42871 + + 0 + + + + + + + FD-Architect-Fail-Trigger + + + Keep me alive while we are on our way to Haven 8? + + + + Got it! + + + + <color=lime>I guess I was wrong about the Infected. Not all of them are bad, after all.</color> + + + Sector 2030-6100 + + + Sector 2190-5890 + + + Sector 2410-6140 + + + + + + + 2360.052 + -5730.1377 + + 0 + + + + + + + <color=lime>We are here.</color> + + + <color=lime>I hope we don't have to do this again.</color> + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core3skills_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":0.000008811950465315022,"y":0.8999999761581421},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"heavy_drone","partID":"BigCenter1","shiny":false},{"location":{"x":-1.0999850034713746,"y":0.8000001311302185},"rotation":-180.0,"mirrored":true,"abilityID":10,"tier":0,"secondaryData":"counter_drone","partID":"MediumSide3","shiny":false},{"location":{"x":1.100012183189392,"y":0.800000011920929},"rotation":180.0,"mirrored":false,"abilityID":1,"tier":2,"secondaryData":"","partID":"MediumSide3","shiny":false},{"location":{"x":-0.9999788403511047,"y":1.7000000476837159},"rotation":180.0,"mirrored":true,"abilityID":4,"tier":3,"secondaryData":"","partID":"BigSide3","shiny":false},{"location":{"x":1.0000157356262208,"y":1.6999998092651368},"rotation":-180.0,"mirrored":false,"abilityID":4,"tier":3,"secondaryData":"","partID":"BigSide3","shiny":false},{"location":{"x":-0.8999930620193481,"y":-0.6000000238418579},"rotation":180.0,"mirrored":true,"abilityID":34,"tier":3,"secondaryData":"","partID":"BigSide2","shiny":false},{"location":{"x":0.9000083804130554,"y":-0.6000000238418579},"rotation":-180.0,"mirrored":false,"abilityID":17,"tier":3,"secondaryData":"","partID":"BigSide2","shiny":false},{"location":{"x":-0.899990439414978,"y":2.700000047683716},"rotation":90.0,"mirrored":false,"abilityID":21,"tier":0,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":0.9000086784362793,"y":2.6999998092651369},"rotation":-90.0,"mirrored":true,"abilityID":20,"tier":2,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":0.000004911422820441658,"y":-1.2000000476837159},"rotation":0.0,"mirrored":true,"abilityID":19,"tier":2,"secondaryData":"","partID":"MediumCenter5","shiny":false},{"location":{"x":0.000010337829735362902,"y":-0.6000000834465027},"rotation":0.0,"mirrored":false,"abilityID":33,"tier":2,"secondaryData":"","partID":"MediumCenter3","shiny":false},{"location":{"x":1.649999976158142,"y":-1.0},"rotation":-180.0,"mirrored":true,"abilityID":13,"tier":3,"secondaryData":"","partID":"BigSide1","shiny":false},{"location":{"x":-1.649999976158142,"y":-1.0},"rotation":180.0,"mirrored":false,"abilityID":30,"tier":3,"secondaryData":"","partID":"BigSide1","shiny":false},{"location":{"x":1.75,"y":-1.9999998807907105},"rotation":-90.0,"mirrored":true,"abilityID":13,"tier":2,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":-1.75,"y":-1.9999998807907105},"rotation":90.0,"mirrored":false,"abilityID":18,"tier":2,"secondaryData":"","partID":"SmallCenter2","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + FD-post-attack-flag1 + + + + + + + + + The siege is over, but at what cost... + + + + I'm sorry. + + + + Forsaken Declaration + + + S + + + Speak to the ShellCore in Haven 6 after speaking to the sole survivor. + + + + Derelict Vanquish + + + + No no. Don't apologize. It happens a lot here. + +Many of us wish we could leave this place, but for so long, no one has ever returned to the Standard Sectors. The condition of the Abandoned Sectors, as well as the Core, has reached a critical state. + + + + I guess I am homesick... + Critical state? + + + + I'll be sending you to Haven 7, or what was left in that zone. Don't come back. + + + + ... + + + + FR-Hideout-2-Lost + + + Sector 1080-7180 + + + We do, but if the Defected realized there is another world, they would invade and destroy everything that ever exists. + + + + That is a good point. + + + + That is correct. I will give Aristu the directions you two need to get there. Whatever is the case, be prepared to support one and another, the threat of the Defected has grown over the years. Head to Haven 7 if you have to. + + + + Thank you! + + + + + Now what? + + + + So the captain's giving me the orders... I don't know what to say. I think we need to discuss more about this, but not here. + + + + Alright. + + + + I didn't plan this far... + + + + WHAT?! + + + + When I left, I thought by going to these sectors could help me find a way to stop this nonsense. But in reality, it's hopeless. I couldn't get there, and neither will you. + + + + Don't say that! + We can works things out. + + + + All I am saying is... I don't want to lead this mission. I'm better off as someone who follows orders. Why don't you do it? You're the commander. + + + + Theoretically, you are better than me. + No, you do it! + I didn't study leadership. + + + + + Well? + + + + Whatever... Take it then. + + + + ... + + + + Can't you two get your heads together? I'll do if none of you have what it takes to be a leader. + + + + I'm fine if Aristu agrees. + + + + No ShellCore was able to return once they got close to the Core, the source of all Defection. Your friend may have found themself in one of those sectors and decided to join them. + + + + That can't be true. + We could fight our way out, right? + + + + Even if we tried, their forces have fully engulfed those sectors. + + + + So what should we do? + + + + You are a great commander. We may not have the resources to head back, but you could end this war. + + + + But... How? + + + + Aristu has attempted to reach the Core. We recently discovered they are immune to the influence. If you two could stop whatever is causing the spread of the Defection, the fight against the Olives would end peacefully... + + + + So I have to speak to them? + I thought we have to end this war? + + + + I will give Aristu the directions you two need to get there. Whatever is the case, be prepared to support one and another, the threat of the Defected has grown over the years. Head to Haven 7 if you have to. + + + + Thank you! + + + + + + + + 415.847 + -6390.72363 + + 0 + + + + + + + Forgive me if I had to eavesdrop. We are, in fact, under a schedule now. The captain has entrusted you two to get to the Core Sectors to stop both this war and the spread of the Defection. + + + + I thought you created stuff? + So much for peaceful chiptunes... + + + + I was a mentor to most ShellCores before I started working on my creation back then. I may be a bit rusty, but it's worth a shot. + + + + Ok then... + + + + Now then, let's get to Haven 7. Be sure to bring Area Restore. + + + + Why? + + + + You'll see... + + + + ... + + + + The enemy has established a raiding fleet in Sector 510-670. We have set a small defense, but it will not be enough to withstand their entire attack. Please defend our hideout. + + + - Stop the Defective from invading Haven 6. + + + BigWing5 + + + FR_The-Defense-Against-Defection + + + I'll stop their attack! + + + I need to prepare. + + + Hurry and stop them from destroying our hideout! + + + Haven 7 + + + You ready for this? + + + + I am ready. + I'm not ready. + + + + From what they've mentioned about the Core Sectors, they are far more dangerous than those here. And the fact that there are ruined havens blows my mind. I have an idea, but you guys will not like it. + + + + So you are saying? + I think I know where it is going. + + + + If you two can help escort me to Haven 8, we can reclaim that sector and turn it back to a safe zone. However, I have to disable myself as your party member until we reach our destination. When you are ready, meet me at Sector 1160-6760. + + + - Head to Sector 1160-6760. +- Protect the Architect until you reach Haven 8. + + + FR-Escort-The-Architect + + + Let's do this! + + + Wait, I changed my mind! + + + While you two had left this sector, the cores from Kappa notified me about a critical matter. 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+ + + Prototype Station + + + prototype-station-flag + + + + + + + + + calamitous-mini-boss + + + player + + + <color=lime>Wait what?.</color> + + + gunning-triumph-speaker + + + + + + Gunning_Triumph_part1-complete + + + So you're saying a large BattleCore jumped out of nowhere? This is very unusual for them to do that. Let me try looking into my records... + + + + Ok. + + + + 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+ + + BattleCore + + + + + + + + + GT-480-1610-battlecore + + + Sector 660-1550 + + + Sector 760-1550 + + + Sector 300-1610 + + + GT-300-1610-battlecore + + + The Shard Harvest + + + I appreciate your help and I believe these BattleCores could be up to something sinister. + + + So two more BattleCores that did the same thing to the previous one? That's really strange. + + + + Yeah, what's up with that? + + + + What's more shocking is that, from what my records show, these BattleCores appear to be from the DeadZones of the Abandoned Sectors. Whatever caused them to return to the Standard Sectors is unknown to me. Something must have pissed them off, and I worry there will be more that will arrive. + + + + Should we inform our leader? + I saw a couple in the new shard belt. + + + + Wait, BattleCores leaving their designated DeadZones is not normal. I know their cores are modified to withstand the horrendous effects, but why are they disobeying their orders? Maybe they are not what they appear to be. + + + + Should we inform our leader? + + + + + Should we inform our leader? + + + + I'll let them know about this incident. For now, be on your guard. + + + + Alright. + + + + THROUGH COMPLETING THIS MISSION, YOU: + +Destroyed the Crimson's prototype station. +Defeated the mysterious BattleCores, but wonder why are they appearing in the Standard Sectors. + + + clip_missioncompleteep2 + + + Abandonment + + + Gunning Triumph + + + B + + + Search for the Hidden ShellCore near the Blockade Sectors. + + + + Abandonment + Missile Station Demolition + + + + 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+ + + GT-300-1610-battlecore-flag1 + + + + + + + + + After the Infected lost their position with the defense measures, a couple brought in some sort of prototype station. My leads say it could be unstable and is leaking an unknown substance. I want you to destroy that station before it successfully activates. But do take caution, as it could explode at any moment. + + + - Investigate Sector 120-1500. + + + MediumWing2 + + + Gunning_Triumph_part1 + + + I'll look around. + + + Seems to dangerous for me. + + + I can't say anything else right now. They're watching me... + + + Ok, so those ambushes are new. I can't find anything about these BattleCores anywhere in my data. However, if the Infected are planning a special attack, we should prevent it from happening. Head back to those sectors and see if anything has changed. I'll try to analyze this recent discovery. + + + - Investigate Sector 480-1610. +- Investigate Sector 300-1610. + + + BigCenter3 + + + Gunning_Triumph_part2 + + + I'll head back there. + + + No way! + + + I'm still looking into the data you gathered; go head to those sectors for now. + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Haven 1.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Haven 1.sectordata new file mode 100644 index 000000000..c7aaeee27 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Haven 1.sectordata @@ -0,0 +1,62 @@ + + + + + + + + + + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + + + + + Haven 1 + + + haven1-bluevoiceexplainer + + + + + + 270 + + + haven1-infectionexplainer + + + 180 + + + 90 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Haven 2.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Haven 2.sectordata new file mode 100644 index 000000000..f88bfc670 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Haven 2.sectordata @@ -0,0 +1,62 @@ + + + + + + + + + + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + + + + + Haven 2 + + + haven2-sightseer + + + 180 + + + 270 + + + haven2-outpostexplainer + + + + + + 90 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Haven 3.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Haven 3.sectordata new file mode 100644 index 000000000..bfd5ed19c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Haven 3.sectordata @@ -0,0 +1,182 @@ + + + + + + + + + + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + + + + + + + + + + + + + Haven 3 + + + haven3-siegeexplainer + + + 180 + + + 90 + + + haven3-landplatformexplainer + + + haven3-secretabilityexplainer + + + + + + 270 + + + haven3-filler1 + + + haven3-filler2 + + + haven3-siegebeamer + + + haven3-filler3 + + + haven3-nonverbal + + + haven3-hopelessexplainer + + + haven3-minidroneexplain + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Haven 6.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Haven 6.sectordata new file mode 100644 index 000000000..2da7df5a5 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Haven 6.sectordata @@ 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+ + + HideoutAmbushFlag1 + + + hAmbush1 + + + + + + + + + player + + + HideoutAmbushFlag3 + + + hAmbush3 + + + + + + + + + I don't have to. I have Cores that'll do that for me. Speaking of, you should probably get ready for a fight. + + + + How kind of you. + + + + HideoutControl1 + + + hAmbushComplete + + + Alright, look. How about I let you use the yard and trader here and we pretend this never happened? + + + + Deal. + + + + + + + HideoutFacilitiesVar + + + What are you doing here? Stop snooping around. + + + + Since when did North Core become a Mission Control? + Ok. + + + + North Core? Is THAT what you green trash call me!? Really? Just because I am in the north of our Capitol doesn't mean that's my name. + +Also, you should know by now that Mission Controls are spoken through remotely. Sheesh. No wonder we're eradicating you, you're all morons. + + + + Rude. + Oh yeah? Why don't you come eradicate me, then? + + + + Wouldn't you say the same thing if you had the chance to talk to the guy who was wiping the floor with your commanders? + + + + That explains a lot. + + + + What now? + + + + Could you disable the weapons of the stations here? + You did call me trash earlier. What was with that? + + + + No. Not only do I lack the authority to do such a thing, but I also wouldn't. Not worth the risk. + +Now please, leave me alone. Making it so this connection isn't tapped into by the Leader is hard enough as it is. + + + + Oh. Okay, got it. + Why are you doing this for me? + + + + Sector 2040-180 + + + It's because you might be able to end this war. The sooner we get this over with, the better. There are far, FAR worse things out there than us Crimson and you Verdant. Continuing this conflict is not only meaningless, but downright harmful to both of us. + + + + Well, isn't that ominous? + You did call me trash earlier. What was with that? + You want to end the war by giving your enemy weapons? + + + + We don't have to be enemies forever. One of these days, we could be fighting on the same side. Just uhh... If we ever meet face to face in the Capitol, lets pretend we've never met. It'd be quite awkward for the both of us if everyone else in the Capitol knew we've met before. + + + + Well, okay then. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/HideoutSecret2.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/HideoutSecret2.sectordata new file mode 100644 index 000000000..144cd628d --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/HideoutSecret2.sectordata @@ -0,0 +1,319 @@ + + + + + + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + true + false + Mission + + + + Uninitialized + 2 + 0 + 0 + + + + + 1 + 0 + + + + + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + TaskFlow + Out + Single + Right + 20 + 0 + + true + + false + true + Mission + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + 1 + 0 + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + Mission + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 1 + 0 + 1 + + + + + + + + + + + + + + + + + + + HideoutFacilitiesVar + + + HideoutYard1 + + + 610-500-crimsonyard + + + Welcome to the hideout. What can I do for ya? + + + + I want to change my shell configuration. + + + + Sector 2040-180 + + + InfectedTruceVar + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/HideoutSecret3.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/HideoutSecret3.sectordata new file mode 100644 index 000000000..cc2593ae3 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/HideoutSecret3.sectordata @@ -0,0 +1,2101 @@ + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + + + 1 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + Mission + + + + + 0 + 0 + + + + Uninitialized + 2 + 0 + 0 + + + + + + + + + 1 + 0 + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + 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+ + + Just because you're green doesn't mean I won't take your credits! + + + + Then take them. + Well I like my credits! + + + + + + + Puzzles to Solve + + + Saving Private Beamer + + + Flight of the Minidrones + + + Carrier Conundrum + + + Turret Turmoil + + + The Compass Theory + + + DeadZone Scouting + + + Supply and Demand + + + Truthful Revelation + + + Missile Station Demolition + + + Clearly Delusional Gauntlet + + + Perfectly Sane Escapade + + + The Shard Harvest + + + <color=red>And I'm also stealing your credits too!</color> + + + You have to realize I only sell my parts to those who have outdone themselves. Judging by your persistence, I don't see your actions as worthful than mine. Go back to your little green base of yours and finish the game. + + + + You didn't say anything about that? + That's not fair! + + + + Look! I won't say who told me to add this "requirement," but it's more to prevent people from exploiting me in the first place. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol East Core Upgrader Dialogue.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol East Core Upgrader Dialogue.sectordata new file mode 100644 index 000000000..ac9037d71 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol East Core Upgrader Dialogue.sectordata @@ -0,0 +1,273 @@ + + + + + + + + + + + + + 1 + 0 + + + + + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + + Dialogue + Out + Single + Right + 219 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + Mission + + + + + + + + + + + + + + + + + + + + + + + + + InfectedTruceVar + + + Infected Capitol East + + + No, you're infected! + + + + No, you're infected! + + + + What? I'm not upgrading your core, you're infected! Get outta here! + + + + I'm not infected, you're infected! + Okay. + + + + + No, you're infected! + + + + + No, you're infected! + This is pointless. + + + + + No, you're infected! + This is pointless. + + + + inf-cap-eastCU + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol East Dialogue.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol East Dialogue.sectordata new file mode 100644 index 000000000..d4f606931 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol East Dialogue.sectordata @@ -0,0 +1,128 @@ + + + + + + + + + + + + + 1 + 0 + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + true + + false + false + Mission + + + + + + Mission + + + + + + Dialogue + Out + Single + Right + 205 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + InfectedTruceVar + + + Infected Capitol East + + + inf-cap-eastSC1 + + + The fact that you Verdants are still alive is nothing short of a miracle. Every time we have gotten close to wiping you all out, we've fallen short. You guys really are something. + + + + Uhhh... Thanks? + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol East Trader1 Dialogue.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol East Trader1 Dialogue.sectordata new file mode 100644 index 000000000..8ab4199ad --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol East Trader1 Dialogue.sectordata @@ -0,0 +1,128 @@ + + + + + + + + + + + + + 1 + 0 + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + Mission + + + + + + + + + + + + + + InfectedTruceVar + + + Infected Capitol East + + + No. + + + + What? I didn't even ask anything? + + + + inf-cap-eastT1 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol East Trader2 Dialogue.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol East Trader2 Dialogue.sectordata new file mode 100644 index 000000000..6851d665f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol East Trader2 Dialogue.sectordata @@ -0,0 +1,128 @@ + + + + + + + + + + + + + 1 + 0 + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + Dialogue + Out + Single + Right + 216 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + Mission + + + + + + + + + + + + + + InfectedTruceVar + + + Infected Capitol East + + + Ah, so you must be that commander I have heard so much about. Perhaps if this cease-fire becomes a proper peace treaty, we could do business. However, until then, I am afraid that I cannot trade with you. + + + + That's unfortunate. + + + + inf-cap-eastT2 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol North Dialogue.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol North Dialogue.sectordata new file mode 100644 index 000000000..f727d9544 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol North Dialogue.sectordata @@ -0,0 +1,1043 @@ + + + + + + + + + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 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Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 5 + 2 + 0 + + + + TaskFlow + In + Multi + Left + 20 + 0 + + + TaskFlow + Out + Single + Right + 109 + 0 + + + TaskFlow + Out + Single + Right + 166 + 0 + + + false + + + + + + + + + 0.25 + + false + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + + Dialogue + Out + Single + Right + 219 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + + Dialogue + Out + Single + Right + 219 + 0 + + + Dialogue + Out + Single + Right + 274 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 190 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + false + + + 1 + 1 + + + 0 + 0 + + false + false + false + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + inf-cap-north + + + Hmm? I don't recall us ever meeting. Now, please, be on your way. + + + + Sure, sure. + + + + InfectedTruceVar + + + HideoutFacilitiesVar + + + TR-ScoutSectorComplete + + + I know players would like to farm bomb in this sector, so I removed that option. Players will be able to farm bomb once abandonment is complete. + +-FoeFear + + + Abandonment + + + + 0.975 + 0.025 + + + + Infected Capitol North + + + What are you doing here? Stop snooping around. + + + + Okay. + Where'd you get that part? + + + + + Okay. + Where'd you get that part? + Thank you for earlier. + + + + A friend gave it to me. Now get out before I use it to blow you up. + + + + Okay. + + + + Oh, that? A good friend sent it to me after going to the Abandoned Sectors. Now get out of here, I don't want the leader seeing me talking with you. + + + + Okay. + + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core3weapons_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":1.5,"y":-0.6000000238418579},"rotation":0.0,"mirrored":false,"abilityID":8,"tier":3,"secondaryData":"","partID":"BigWing3","shiny":false},{"location":{"x":-1.5,"y":-0.6000000238418579},"rotation":0.0,"mirrored":true,"abilityID":7,"tier":3,"secondaryData":"","partID":"BigWing3","shiny":false},{"location":{"x":9.91821252682712e-7,"y":-1.399999976158142},"rotation":0.0,"mirrored":false,"abilityID":17,"tier":2,"secondaryData":"","partID":"SmallCenter7","shiny":false},{"location":{"x":0.0000014877318790240679,"y":-1.899999976158142},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":2,"secondaryData":"","partID":"SmallCenter5","shiny":false},{"location":{"x":0.000001468658410885837,"y":-2.5},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":2,"secondaryData":"","partID":"MediumCenter5","shiny":false},{"location":{"x":0.0000024700163976376645,"y":-3.0999999046325685},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"strike_drone","partID":"SmallCenter5","shiny":false},{"location":{"x":-2.799999952316284,"y":-1.7000000476837159},"rotation":0.0,"mirrored":false,"abilityID":19,"tier":2,"secondaryData":"","partID":"MediumWing2","shiny":false},{"location":{"x":2.799999952316284,"y":-1.7000000476837159},"rotation":0.0,"mirrored":true,"abilityID":1,"tier":2,"secondaryData":"","partID":"MediumWing2","shiny":false},{"location":{"x":-2.5,"y":-2.4000003337860109},"rotation":0.0,"mirrored":false,"abilityID":12,"tier":2,"secondaryData":"","partID":"SmallCenter5","shiny":false},{"location":{"x":2.4999992847442629,"y":-2.4000003337860109},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":2,"secondaryData":"","partID":"SmallCenter5","shiny":false},{"location":{"x":-2.9000000953674318,"y":-0.10000000149011612},"rotation":-15.0,"mirrored":true,"abilityID":18,"tier":3,"secondaryData":"","partID":"BigSide4","shiny":false},{"location":{"x":9.5367431640625e-7,"y":-0.5},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":2,"secondaryData":"","partID":"SmallCenter5","shiny":false},{"location":{"x":0.000001945495569088962,"y":-0.8999999761581421},"rotation":90.0,"mirrored":false,"abilityID":20,"tier":2,"secondaryData":"","partID":"SmallSide1","shiny":false},{"location":{"x":4.95910626341356e-7,"y":0.699999988079071},"rotation":180.0,"mirrored":false,"abilityID":2,"tier":2,"secondaryData":"","partID":"SmallCenter5","shiny":false},{"location":{"x":0.0,"y":1.0},"rotation":-90.0,"mirrored":false,"abilityID":20,"tier":2,"secondaryData":"","partID":"SmallSide1","shiny":false},{"location":{"x":-0.3999951183795929,"y":0.800000011920929},"rotation":0.0,"mirrored":false,"abilityID":5,"tier":2,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.40000492334365847,"y":0.800000011920929},"rotation":0.0,"mirrored":true,"abilityID":5,"tier":2,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.000014038086192158516,"y":1.2999999523162842},"rotation":90.0,"mirrored":false,"abilityID":17,"tier":2,"secondaryData":"","partID":"SmallSide4","shiny":false},{"location":{"x":0.000013561249033955391,"y":1.7999999523162842},"rotation":0.0,"mirrored":false,"abilityID":19,"tier":2,"secondaryData":"","partID":"SmallCenter6","shiny":false},{"location":{"x":0.000013999939255882055,"y":2.299999952316284},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":2,"secondaryData":"","partID":"SmallCenter3","shiny":false},{"location":{"x":-0.999998927116394,"y":1.7000000476837159},"rotation":0.0,"mirrored":false,"abilityID":6,"tier":3,"secondaryData":"","partID":"BigWing2","shiny":false},{"location":{"x":0.9999997019767761,"y":1.7000001668930054},"rotation":0.0,"mirrored":true,"abilityID":7,"tier":3,"secondaryData":"","partID":"BigWing2","shiny":false},{"location":{"x":2.9000000953674318,"y":-0.10000000149011612},"rotation":15.0,"mirrored":false,"abilityID":13,"tier":3,"secondaryData":"","partID":"BigSide4","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + ShellCore + + + inf-cap-north-flag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol North-East Dialogue1.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol North-East Dialogue1.sectordata new file mode 100644 index 000000000..dfde17aa5 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol North-East Dialogue1.sectordata @@ -0,0 +1,314 @@ + + + + + + + + + + + + + + + + Mission + + + + + + + 1 + 0 + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 190 + 0 + + + Dialogue + Out + Single + Right + 245 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + true + -2 + 0.25 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 20 + 0 + + + Dialogue + Out + Single + Right + 107 + 0 + + + Dialogue + Out + Single + Right + 162 + 0 + + + Dialogue + Out + Single + Right + 217 + 0 + + + true + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + + + + + + + + + Infected Capitol North-East + + + inf-cap-ne + + + InfectedTruceVar + + + So, uhhh... You come here often? + + + + What? No. + ...Yes...? + + + + The things we've learned are far greater than those who had abandoned us. If you ask me, that's their gluttony for knowledge. + + + + How do you know? + Ok... + + + + Who do you think? + + + + ... + + + + + 0.995 + 0.004 + 0.001 + + + + + ??? + + + + That's weird. You're weird. + + + + Hey, you're the one who asked. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol North-West Dialogue1.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol North-West Dialogue1.sectordata new file mode 100644 index 000000000..24f014759 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol North-West Dialogue1.sectordata @@ -0,0 +1,122 @@ + + + + + + + + + + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + 1 + 0 + + + + + true + + false + false + Mission + + + + + + Mission + + + + + + + + + + + + + + + Infected Capitol North-West + + + ... + + + + ... + Hello? + + + + InfectedTruceVar + + + inf-cap-nw1 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South Dialogue1.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South Dialogue1.sectordata new file mode 100644 index 000000000..ec7a7fb66 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South Dialogue1.sectordata @@ -0,0 +1,112 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + + + 1 + 0 + + + + + + Mission + + + + + true + + false + false + Mission + + + + + false + false + true + + + true + + + + + + + + + + + + + + + + + + Keep moving. Let's get this over with as soon as possible. + + + + Okay. + + + + InfectedTruceVar + + + inf-cap-south1 + + + + + + 180 + + + Infected Capitol South + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South Dialogue2.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South Dialogue2.sectordata new file mode 100644 index 000000000..8c6b88095 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South Dialogue2.sectordata @@ -0,0 +1,112 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + + + 1 + 0 + + + + + + Mission + + + + + true + + false + false + Mission + + + + + + + + + false + false + true + + + true + + + + + + + + + + + + + + Don't try any tricks, and we won't cause any trouble. + + + + Okay. + + + + InfectedTruceVar + + + inf-cap-south2 + + + Infected Capitol South + + + + + + 180 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South-East Dialogue1.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South-East Dialogue1.sectordata new file mode 100644 index 000000000..8f59a76bc --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South-East Dialogue1.sectordata @@ -0,0 +1,128 @@ + + + + + + + + + + + + + 1 + 0 + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + true + + false + false + Mission + + + + + + Mission + + + + + + Dialogue + Out + Single + Right + 229 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + InfectedTruceVar + + + Infected Capitol South-East + + + inf-cap-se1 + + + What we know about the Abandoned Sectors is mostly based on rumors and hearsay. There are reports of huge ShellCores that seem to be... Defective. They attack everything in sight, even each other, and they just keep growing and growing. + + + + Well, isn't that ominous? + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South-East Dialogue2.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South-East Dialogue2.sectordata new file mode 100644 index 000000000..11f03e05b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South-East Dialogue2.sectordata @@ -0,0 +1,128 @@ + + + + + + + + + + + + + 1 + 0 + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + Dialogue + Out + Single + Right + 242 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + Mission + + + + + + + + + + + + + + InfectedTruceVar + + + Infected Capitol South-East + + + So far, we haven't been able to gain a foothold in the Abandoned Sectors, either. With your help, however, we might be able to do it. In order to get to the Core Sectors, one needs to pass through the Abandoned Sectors. There is no other route. Who knows what comes after that... + + + + That's... Interesting. + + + + inf-cap-se2 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South-West Dialogue1.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South-West Dialogue1.sectordata new file mode 100644 index 000000000..d493fba7b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South-West Dialogue1.sectordata @@ -0,0 +1,128 @@ + + + + + + + + + + + + + 1 + 0 + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + Dialogue + Out + Single + Right + 216 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + Mission + + + + + + + + + + + + + + InfectedTruceVar + + + Infected Capitol South-West + + + Believe it or not, but a long time ago, I was a part of your fleet. Just like you, I was able to communicate with the 'Infected'. Soon, I decided that they are more trustworthy than our own kind. I started to become one of them. + + + + ... + + + + inf-cap-sw1 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South-West Dialogue2.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South-West Dialogue2.sectordata new file mode 100644 index 000000000..34a6bb4b0 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol South-West Dialogue2.sectordata @@ -0,0 +1,128 @@ + + + + + + + + + + + + + 1 + 0 + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + Dialogue + Out + Single + Right + 216 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + Mission + + + + + + + + + + + + + + InfectedTruceVar + + + Infected Capitol South-West + + + You've beaten many of our commanders. Your ablities are exceptional, no doubt about it. We'd be glad to have you on our side. You wouldn't be the first who has decided to join us. The choice is yours. + + + + I'll think about it. + + + + inf-cap-sw2 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol West Trader1 Dialogue.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol West Trader1 Dialogue.sectordata new file mode 100644 index 000000000..089762077 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol West Trader1 Dialogue.sectordata @@ -0,0 +1,128 @@ + + + + + + + + + + + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + true + + false + false + Mission + + + + + + + 1 + 0 + + + + + + Mission + + + + + + + + + + + + + + Infected Capitol West + + + Sorry, but I'm... uh... out of stock. + + + + Okay. + + + + inf-cap-westT1 + + + InfectedTruceVar + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol West Trader2 Dialogue.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol West Trader2 Dialogue.sectordata new file mode 100644 index 000000000..1d5291e6e --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol West Trader2 Dialogue.sectordata @@ -0,0 +1,128 @@ + + + + + + + + + + + + + + + + + 1 + 0 + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + Mission + + + + + + + + + + + + + + Infected Capitol West + + + InfectedTruceVar + + + Our leader may trust you, but I don't. Maybe we'll trade another time. + + + + Okay. + + + + inf-cap-westT2 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol West Yard Dialogue.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol West Yard Dialogue.sectordata new file mode 100644 index 000000000..b90c4fbb4 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Infected Capitol West Yard Dialogue.sectordata @@ -0,0 +1,213 @@ + + + + + + + + + + + + + + + + + 1 + 0 + + + + + + Dialogue + Out + Single + Right + 190 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + true + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + true + + false + false + Mission + + + + + + Mission + + + + + + + + + + + + + + + + + + Infected Capitol West + + + InfectedTruceVar + + + So you're one of those that are able to talk, huh? Well, just because you aren't as stupid as the rest of your kind doesn't mean you're smart. + + + + Can you at least let me reconfigure here? + + + + Only if you say please. + + + + Please? + This is stupid. I'm out of here. + + + + inf-cap-westY + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector - 120-7170.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector - 120-7170.sectordata new file mode 100644 index 000000000..dd2869fc5 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector - 120-7170.sectordata @@ -0,0 +1,82 @@ + + + + + + + + + + + Condition + In + Multi + Left + 60 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + + + + 1 + 0 + + + + + + + + + + Mission + + + + + + Warp + + + + + + + + + + + + + + Jump-Gate-Sector-120-7170-to-8000-880 + + + Sector 120-7170 + + + jump-gate-flag-120-7170 + + + Sector 8000-880 + + + jump-gate-flag-8000-880 + + + + None + Warp + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector - 8000-880.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector - 8000-880.sectordata new file mode 100644 index 000000000..376081e68 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector - 8000-880.sectordata @@ -0,0 +1,82 @@ + + + + + + + + + + + 1 + 0 + + + + + + + + + + Mission + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + Warp + + + + + + + + + + + + + + Jump-Gate-Sector-120-7170-to-8000-880 + + + Sector 8000-880 + + + jump-gate-flag-8000-880 + + + Sector 120-7170 + + + jump-gate-flag-120-7170 + + + + None + Warp + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector - 910-7820.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector - 910-7820.sectordata new file mode 100644 index 000000000..f86538332 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector - 910-7820.sectordata @@ -0,0 +1,82 @@ + + + + + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + 1 + 0 + + + + + + Mission + + + + + + Warp + + + + + + + + + + + + + + Sector 910-7820 + + + Stronghold-Gate-Variable + + + jump-gate-flag-910-7820 + + + Sector 2090-7670 + + + stronghold-flag + + + + None + Warp + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector - Stronghold.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector - Stronghold.sectordata new file mode 100644 index 000000000..caf291f61 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector - Stronghold.sectordata @@ -0,0 +1,81 @@ + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + Mission + + + + + + Warp + + + + + + + + 2 + + + + + + + + + + + Sector 2090-7670 + + + stronghold-flag + + + Sector 910-7820 + + + jump-gate-flag-910-7820 + + + + None + Warp + + + + The Stronghold + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector 1710-5400.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector 1710-5400.sectordata new file mode 100644 index 000000000..5e70da862 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector 1710-5400.sectordata @@ -0,0 +1,595 @@ + + + + + + + + + + + + Mission + + + + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 5 + 2 + 0 + + + + Uninitialized + + true + 7 + true + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + -50000 + 0 + 0 + false + 0 + 0 + + false + + + + + + Warp + + + + + + + + + + + + + + + + + + + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + + Dialogue + Out + Single + Right + 238 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 7 + 1 + 49999 + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + true + false + Mission + + + + + + + + + + + + + + + + + + + + + + + + + real-exit-jump-gate-flag + + + Sector 1710-5400 + + + Forsaken Declaration + + + Jump Sector + + + entrance-jump-gate-flag + + + + None + Warp + + + + Should I return to the Standard Sectors? It might be costly. + + + + (Proceed.) + (Stay.) + + + + + + + I don't have enough credits. + + + + (...) + + + + player + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector.sectordata new file mode 100644 index 000000000..741b122ac --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Jump Sector.sectordata @@ -0,0 +1,305 @@ + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + Warp + + + + + + + + 2 + + + + + + Mission + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 5 + 2 + 0 + + + + + + Warp + + + + + + + + + + + + + + + + Jump Sector + + + entrance-jump-gate-flag + + + Sector 2070-4400 + + + exit-jump-gate-flag + + + + None + Warp + + + + Truthful Revelation + + + Forsaken Declaration + + + Sector 1710-5400 + + + real-exit-jump-gate-flag + + + + None + Warp + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Lower BattleZone.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Lower BattleZone.sectordata new file mode 100644 index 000000000..484f5201c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Lower BattleZone.sectordata @@ -0,0 +1,174 @@ + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + 0 + 0.3 + 0 + 1 + + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + false + + + + + + + + + + + + + + + + + + + 1 + 0 + + + + + + 0 + 0.3 + 0 + 1 + + + + + + + + + + + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 1 + 0 + 1 + + + + + + + + + + + + + + + + + + + + + + + + + BattlezoneWonLower BattleZone + + + Lower BattleZone + + + lb-shellcore1 + + + lb-shellcore2 + + + to-allo2 + + + BattlezoneWonTa Hetera + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition Sector 120-1500.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition Sector 120-1500.sectordata new file mode 100644 index 000000000..8e3a96c2b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition Sector 120-1500.sectordata @@ -0,0 +1,215 @@ + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 1 + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 5 + 2 + 0 + + + + + + + + + + + + + + + + + + + + + + + + 120-1500dturret2 + + + 120-1500dturret3 + + + 120-1500dturret4 + + + 120-1500dturret5 + + + 120-1500dturret6 + + + 120-1500dturret8 + + + 120-1500dturret7 + + + 120-1500dturret9 + + + 120-1500dturret10 + + + 120-1500dturret1 + + + 120-1500dturret1_turretdead + + + 120-1500dturret11 + + + 120-1500-defense-core-A + + + 120-1500-defense-core-B + + + Sector 120-1500 + + + Missile Station Demolition + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition Sector 300-1610.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition Sector 300-1610.sectordata new file mode 100644 index 000000000..c247c0502 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition Sector 300-1610.sectordata @@ -0,0 +1,90 @@ + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + 1 + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Sector 300-1610 + + + 300-1610dturret1_turretdead + + + 300-1610dturret1 + + + 300-1610dturret2 + + + 300-1610dturret3 + + + 300-1610dturret4 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition Sector 480-1610.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition Sector 480-1610.sectordata new file mode 100644 index 000000000..f96435a8c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition Sector 480-1610.sectordata @@ -0,0 +1,110 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + 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580-1790dturret2 + + + 580-1790dturret3 + + + 580-1790dturret1_turretdead + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition Sector 660-1550.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition Sector 660-1550.sectordata new file mode 100644 index 000000000..b202ba586 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition Sector 660-1550.sectordata @@ -0,0 +1,80 @@ + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + 1 + 0 + + + + + + + + + + + + 660-1550dturret1 + + + 660-1550dturret2 + + + 660-1550dturret3 + + + Sector 660-1550 + + + 660-1550dturret1_turretdead + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition Sector 660-1670.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition Sector 660-1670.sectordata new file mode 100644 index 000000000..f5ec93b37 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition Sector 660-1670.sectordata @@ -0,0 +1,70 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + 1 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + + 660-1670dturret1 + + + 660-1670dturret2 + + + Sector 660-1670 + + + 660-1670dturret1_turretdead + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition.taskdata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition.taskdata new file mode 100644 index 000000000..b4543db8a --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Missile Station Demolition.taskdata @@ -0,0 +1,964 @@ + + + + + + + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 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480-1610dturret1_turretdead + + + Sector 300-1610 + + + 300-1610dturret1_turretdead + + + Sector 120-1500 + + + 120-1500dturret1_turretdead + + + Capitol Challenge Sector + + + Sector 660-1550 + + + 580-1790dturret1_turretdead + + + Sector 580-1790 + + + Hello there, fellow warrior. Here you see a Crusader keeping their guard up for any Infected threat. I was supposed to be completing a different task, however, there is one that was far more difficult than what I'm doing now. + + + + What task were you supposed to be completing? + + + + There are a lot of Missile Stations that lie between the Capitol and Haven 3. They pose a big threat for Shellcores who are trying to travel here. + + + + I'd imagine so. + + + + It seems like you have uncompleted business. Head back and finish up on your missions before taking on this task. + + + + Okay... + + + + My successor, my savior! You actually managed to demolish all of those Missile Stations. Take my remaining credits, my gratitude, and my respect for this feat that you've accomplished. + + + + Okay. + + + + THROUGH COMPLETING THIS MISSION, YOU: + +Cleared out all of the Missile Stations along the path to the Capitol. Now future ShellCores will be at ease in their travels. + + + clip_missioncompleteep2 + + + Missile Station Demolition + + + A + + + Speak to the Crusader in the Capitol Challenge Sector. + + + + The Scourge of Secrecy + + + + Demolishing those Missile Stations will require a well-rounded ShellCore capable of striking ground stations. I wish you the best of luck; pulling this feat off for this won't be an easy task. + + + - Visit the following sectors in order: + +- Go to Sector 660-1550 and destroy 3 Missile Stations. +- Go to Sector 660-1670 and destroy 2 Missile Stations. +- Go to Sector 580-1790 and destroy 3 Missile Stations. +- Go to Sector 480-1610 and destroy 6 Missile Stations. +- Go to Sector 300-1610 and destroy 4 Missile Stations. +- Go to Sector 120-1500 and destroy 11 Missile Stations. + + + SmallWing2 + + + torpedo_drone + + + I'll destroy those Missile Stations in your stead. + + + I'm in no shape to complete this. + + + The Missile Stations that reside between the Capitol and the third Heaven need to be demolished. Hopefully more ShellCores will be able to have access to the Capitol. + + + I was aiming to complete a nigh impossible task for the sake of the Uninfected. But alas, I was never able to complete it. My shell is too slow, and my credits have nearly run dry. But you might be able to pull this feat off! I'm interested, I need to know the feat first? + + + + Let me hear the feat first. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/MusicZone Alpha Rave.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/MusicZone Alpha Rave.sectordata new file mode 100644 index 000000000..a32576b99 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/MusicZone Alpha Rave.sectordata @@ -0,0 +1,1200 @@ + + + + + + + + + + + + + + + true + + false + false + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + Uninitialized + 1 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + 0.33 + 0.33 + 0 + 1 + + + + + Uninitialized + 1 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + 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spontaneously combust. + +You may have to re-enter this sector in order to get this dialogue to appear again. + + + + Rainbow 60BPM + Rainbow 90BPM + Rainbow 120BPM + Rainbow 240BPM + Nevermind. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/MusicZone Alpha.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/MusicZone Alpha.sectordata new file mode 100644 index 000000000..b0e457b84 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/MusicZone Alpha.sectordata @@ -0,0 +1,2338 @@ + + + + + + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + TaskFlow + Out + Single + 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TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 1 + 0 + 0 + + + + + + + + + 2 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + false + + + 0 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + + + + + + + NiveySpawn + + + Sector 610-500 + + + Training Circuit + + + + + + Nivey + + + niveyspawn + + + nivey + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/NiveySpawnPoint2.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/NiveySpawnPoint2.sectordata new file mode 100644 index 000000000..ba30f9dcf --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/NiveySpawnPoint2.sectordata @@ -0,0 +1,90 @@ + + + + + + + + + + + + false + + + 0 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + + + + + 1 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + + + + Nivey + + + flag_tct_end + + + nivey + + + + + + + + + Capitol Basic Trade Sector + + + NiveySpawn + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/NiveySpawnPoint3.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/NiveySpawnPoint3.sectordata new file mode 100644 index 000000000..057821943 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/NiveySpawnPoint3.sectordata @@ -0,0 +1,90 @@ + + + + + + + + + + + 2 + 0 + + + + + + false + + + 0 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + + + + + NiveySpawn + + + + + + Nivey + + + nivey-hideout-3-flag + + + nivey + + + + + + + + + Haven 7 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/NiveySpawnPoint4.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/NiveySpawnPoint4.sectordata new file mode 100644 index 000000000..f5aee27a9 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/NiveySpawnPoint4.sectordata @@ -0,0 +1,90 @@ + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + 3 + 0 + + + + + + + + + + false + + + 0 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + + + + + + NiveySpawn + + + Sector 120-7170 + + + + + + Nivey + + + nivey-120-7170-flag + + + nivey + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1160-6110.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1160-6110.sectordata new file mode 100644 index 000000000..cdbdf466e --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1160-6110.sectordata @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + 0.2 + + false + + + + + + + + Sector 1160-6110 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1160-6240.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1160-6240.sectordata new file mode 100644 index 000000000..f4ed48be0 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1160-6240.sectordata @@ -0,0 +1,28 @@ + + + + + + + + + + + 0.3 + + false + + + + + + + + + + + + Sector 1160-6240 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1160-6500.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1160-6500.sectordata new file mode 100644 index 000000000..7b4af8a09 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1160-6500.sectordata @@ -0,0 +1,28 @@ + + + + + + + + + + + 0.25 + + false + + + + + + + + + + + + Sector 1160-6500 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1440-6500.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1440-6500.sectordata new file mode 100644 index 000000000..8c230ff9f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1440-6500.sectordata @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + 0.25 + + false + + + + + + + + Sector 1440-6500 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1440-6760.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1440-6760.sectordata new file mode 100644 index 000000000..43489b52b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1440-6760.sectordata @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + 0.125 + + false + + + + + + + + Sector 1440-6760 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1620-6620.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1620-6620.sectordata new file mode 100644 index 000000000..6284f162b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1620-6620.sectordata @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + 0.125 + + false + + + + + + + + Sector 1620-6620 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1710-6760.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1710-6760.sectordata new file mode 100644 index 000000000..ed7f13ebd --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1710-6760.sectordata @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + 0.185 + + false + + + + + + + + Sector 1710-6760 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1890-6620.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1890-6620.sectordata new file mode 100644 index 000000000..dc099e5a9 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 1890-6620.sectordata @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + 0.2 + + false + + + + + + + + Sector 1890-6620 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 2030-6100.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 2030-6100.sectordata new file mode 100644 index 000000000..abed1c76f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 2030-6100.sectordata @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + 0.25 + + false + + + + + + + + Sector 2030-6100 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 2030-6460.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 2030-6460.sectordata new file mode 100644 index 000000000..ee71a09f9 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 2030-6460.sectordata @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + 0.275 + + false + + + + + + + + Sector 2030-6460 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 2190-5890.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 2190-5890.sectordata new file mode 100644 index 000000000..a93f4f47c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 2190-5890.sectordata @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + 0.2 + + false + + + + + + + + Sector 2190-5890 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 2410-6140.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 2410-6140.sectordata new file mode 100644 index 000000000..4bb2f76ae --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 2410-6140.sectordata @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + 0.175 + + false + + + + + + + + Sector 2410-6140 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 2550-6000.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 2550-6000.sectordata new file mode 100644 index 000000000..f753bece7 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 2550-6000.sectordata @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + 0.175 + + false + + + + + + + + Sector 2550-6000 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 670-6150.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 670-6150.sectordata new file mode 100644 index 000000000..c29ef9ba9 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 670-6150.sectordata @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + 0.275 + + false + + + + + + + + Sector 670-6150 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 890-5650.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 890-5650.sectordata new file mode 100644 index 000000000..47966ccc7 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 890-5650.sectordata @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + 0.3 + + false + + + + + + + + Sector 890-5650 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 890-5950.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 890-5950.sectordata new file mode 100644 index 000000000..0d3c2c783 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Drop Rate-Sector 890-5950.sectordata @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + 0.275 + + false + + + + + + + + Sector 890-5950 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Master Reward.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Master Reward.sectordata new file mode 100644 index 000000000..c4bc0b167 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Part Master Reward.sectordata @@ -0,0 +1,5966 @@ + + + + + + + + + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out 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Every Yard and Trader is a pre-programmed intelligent can of bolts! They're made so similar to us that you almost forget they're not sentient themselves! + + + + How does The Architect program them? + + + + + Even the Infected Yard I found? + How does The Architect program them? + + + + They never told me. Though occasionally I hear them mumbling something strange, maybe that has something to do with it? + + + + Huh. Thanks for the info. + + + + I'm guessing so, though I've never had the ability to talk to one to know for sure, unlike you. + + + + Who made them? + + + + That, nobody knows. At least, nobody that I know of. The Architect just modifies what's already there. + + + + Hm... + + + + Incredible! Your Part Index is brimming with information! This calls for a reward! + + + + Yay! + + + + Ancient-Relic-Part + + + + 0.1 + 0.1 + 0.1 + 0.1 + 0.1 + 0.1 + 0.1 + 0.1 + 0.1 + 0.1 + + + + Greetings! I am the Part Master. I procure the stock of each Trader in our territory! They're programmed by The Architect, though. + + + + I'd like to check my Part Index progress. + Programmed by The Architect? + + + + part-master + + + part-master-alt + + + This part is an ancient relic of unknown origin. If you lose it, it is gone for good. Take good care of this divine part. + + + + Ok. + + + + Me? Pah! I would never do such a job for free. + + + + ... + + + + SIKE! There is no reward yet! I am the ghost of rudderbucky, temporarily possessing this vessel. Pester me about the reward and I'll add it soon enough. + + + + Damn you rudderbucky!! + rudderbucky, are you the blue voice? + + + + I thought this was in percentage + +-FoeFear + + + + I'd like to check my Part Index progress. + Programmed by The Architect? + Uhh... You look different? + + + + Is my shell a problem to you? + + + + Uhh... No it isn't. + Yes it is. + + + + Be careful not to offend someone next time. This is one of my backups in case I lose my original shell. + + + + ... + + + + Capitol Upgrade Sector + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core3skills_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":-0.45714282989501955,"y":-0.45714282989501955},"rotation":0.0,"mirrored":false,"abilityID":12,"tier":2,"secondaryData":"mini_drone_spawn","partID":"MediumSide1","shiny":false},{"location":{"x":0.4571433365345001,"y":-0.45714282989501955},"rotation":0.0,"mirrored":true,"abilityID":0,"tier":0,"secondaryData":"mini_drone","partID":"MediumSide1","shiny":false},{"location":{"x":-0.4571443200111389,"y":0.6857142448425293},"rotation":0.0,"mirrored":true,"abilityID":5,"tier":1,"secondaryData":"mini_drone_spawn","partID":"SmallWing3","shiny":false},{"location":{"x":0.4571443200111389,"y":0.6857142448425293},"rotation":0.0,"mirrored":false,"abilityID":11,"tier":2,"secondaryData":"mini_drone","partID":"SmallWing3","shiny":false},{"location":{"x":-0.9142856597900391,"y":0.9142856597900391},"rotation":0.0,"mirrored":false,"abilityID":0,"tier":0,"secondaryData":"","partID":"BigSide1","shiny":false},{"location":{"x":0.9142856597900391,"y":0.9142856597900391},"rotation":0.0,"mirrored":true,"abilityID":0,"tier":0,"secondaryData":"","partID":"BigSide1","shiny":false},{"location":{"x":-0.22857238352298737,"y":1.1428570747375489},"rotation":0.0,"mirrored":true,"abilityID":7,"tier":2,"secondaryData":"mini_drone_spawn","partID":"SmallWing1","shiny":false},{"location":{"x":0.22857238352298737,"y":1.1428570747375489},"rotation":0.0,"mirrored":false,"abilityID":11,"tier":1,"secondaryData":"mini_drone_spawn","partID":"SmallWing1","shiny":false},{"location":{"x":-1.8285713195800782,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":5,"tier":3,"secondaryData":"","partID":"BigSide2","shiny":false},{"location":{"x":1.8285713195800782,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":7,"tier":3,"secondaryData":"","partID":"BigSide2","shiny":false},{"location":{"x":-1.1428570747375489,"y":-1.1428570747375489},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"BigWing2","shiny":false},{"location":{"x":1.1428570747375489,"y":-1.1428570747375489},"rotation":0.0,"mirrored":true,"abilityID":20,"tier":2,"secondaryData":"","partID":"BigWing2","shiny":false},{"location":{"x":0.9142856597900391,"y":-0.22857141494750977},"rotation":0.0,"mirrored":true,"abilityID":10,"tier":0,"secondaryData":"mini_drone","partID":"SmallWing4","shiny":false},{"location":{"x":-0.9142856597900391,"y":-0.22857141494750977},"rotation":0.0,"mirrored":false,"abilityID":7,"tier":3,"secondaryData":"mini_drone","partID":"SmallWing4","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + Part Master + + + part-master-flag + + + + + + + + + + 0.995 + 0.005 + + + + Hmm, you should try and find more parts and bring them to your Yard. I only count parts you've put into your stash; just seeing them isn't enough! + + + + Okay... + + + + Not bad. The Index allows you to check the origins of any part in this world even if you haven't obtained it yet; merely seeing it is enough. + + + + Interesting. + + + + Your Index is coming along very nicely. Keep it up and I'll offer you something great in return. + + + + Cool! + + + + You're almost there. If you keep it up, I'll offer you something great in return. + + + + Ok. + + + + TR-CapitolAttack + + + Truthful Revelation + + + I can't check your parts if we are getting invaded! + + + + Why did I even ask? + + + + Congratulations on completing your Part Index. There is nothing else that I can give you. + + + + Ok. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Perfectly Sane Escapade.taskdata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Perfectly Sane Escapade.taskdata new file mode 100644 index 000000000..a5d65e5f9 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Perfectly Sane Escapade.taskdata @@ -0,0 +1,888 @@ + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + + Dialogue + Out + Single + Right + 238 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + + false + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + false + true + + 2 + 1 + false + true + + + + false + true + + 8 + 1 + false + true + + + + + true + + false + false + Mission + + + + false + true + + 12 + 1 + false + true + + + + + + + + + + + false + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + true + false + false + Mission + + + + + + false + + + + + + true + + + + + + false + + + + + + true + + + + + + + + + + 0 + 1 + 0 + 1 + + false + 0 + + + + false + true + + 13 + 1 + false + true + + + + + + Dialogue + Out + Single + Right + 222 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 287 + 0 + + + Dialogue + Out + Single + Right + 342 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + TaskFlow + Out + Single + Right + 306 + 0 + + + + + 0 + 1 + 0 + 1 + + + true + true + + + + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 261 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + 0 + 1 + 0 + 1 + + + 850 + true + + + 13 + 2 + + 30 + 0 + + + + + true + false + + + + + + + TaskFlow + Out + Single + Right + 288 + 0 + + + + + 0 + 1 + 0 + 1 + + + true + true + + + + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + 0 + 1 + 0 + 1 + + + 500 + true + + + 4 + 2 + + 20 + 0 + + + + + true + false + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Ya ready to tackle that next task I mentioned earlier? + + + + Yes I am. + Err, no. I have something I need to do. + + + + Sector 690-2150 + + + Missile Turret + + + ShellCore + + + perfectly-sane + + + THROUGH COMPLETING THIS MISSION, YOU: + +Destroyed numerous Scouting ShellCores between the Capitol and the Training Battlezone, which will hopefully make traversal for future ShellCores easier. + + + clip_missioncompleteep2 + + + Sector 760-2030 + + + + + + The Scourge of Secrecy + + + Capitol South-West + + + Perfectly Sane Escapade + + + B + + + Head to Capitol Southwest and speak to the Perfectly Sane core. + + + + The Scourge of Secrecy + + + + Defense Turret + + + It seems like ya have some unfinished business. We 'ppriciate having ya here, but ya need to go sod off and finish yer previous tasks. + + + + + Alright... + + + + Oh, dear. There's a lot of scouting buggers snooping around the Capitol, don't you think? They keep harassing our ShellCores, especially those who go down to that little training zone. Those buggers need to get out! You know what? Since you are here, I got a couple of tasks for you. Lend yourself to me for a bit, will you? + + + + + + It seems like you have some unfinished business. We appreciate having you here, but you need to go back and finish your previous tasks. + + + + + + Oi Dere. Dere's a lotta scouting buggers snoopin' around the Capitol, don't ya think? Dey keep harassing our Shellies, especially those who go down to that lil trainin' zone. Dose buggers need to sod off! Y'know what? Since yer here, I gots a couple of tasks for ye. Lend yourself to me for a bit, will ya? + + + + + Uhh... Sure? + I'm sorry, but this isn't the right time. + + + + Alright. There's a sector right below this one that got a lot of scouting buggers that need to be eradicated. They have the ability to use Stealth, so it's hard to get in there and pin them down. If you can figure out a way to shred those buggers to pieces, I'll give you a good load of credit. + + + + + + I see you got some of that good old potential. Good stuff out there. I got that load of credits I said I'd give you, but we are not done yet. You think you could lend yourself to me for a bit, so speak with me for one more task when you are ready. + + + + + + Mmmmm, I see ya gots some of that good ol' potenital. Good stuff out dere. I got that lod of credits I said I'd give ya, but we ain't done yet. Ya said you'd lend yerself to me for a bit, so speak with me for one moar task when yer ready. + + + + Ok. + + + + Are you ready to tackle that next task I mentioned earlier? + + + + + + Alright. Dere's another sector further down yonder belows the one you killed dem buggers in. Dere's quite a few types of Shelly buggers dere, many of which can spawn drones. Dere's also some outposts surrounded by turrets too. Y'know what I want ya to do? + + + + Head out and destroy dem lil buggers? + + + + Alright. There's another sector further down below the one you killed those buggers in. There are quite a few types of ships there, many of which can spawn drones. There are also some outposts surrounded by turrets too. Do you know what I want you to do? + + + + + + Exactly! You are catching on quickly. Head down to, I think it was, Sector 690-2150 and purge all of those red buggers. Maybe they will learn a lesson and leave our ShellCores alone. Make them run for their life, and I'll hook you up with an even bigger load of credits. What do you say? + + + + + + Exactly! Yer catchin' on quickly. Head down to, I think it was, Sector 690-2150 and purge all dem lil red buggers. Maybe de'll learn a lesson and leave our Shellies alone. Make 'em run for dere life and I'll hook ya up with an even bigger lod of credits. Wadd'ya say? + + + + - Head to Sector 690-2150. + +- Destroy all 12 ShellCores and all 13 Dfense and 2 missile turrets. + + + MediumSide3 + + + PSE Sector Purge + + + I'll go down there and purge all dem red buggers! + + + I need to take care of something. + + + Purge all dem lil red buggers in Sector 690-2150! + + + Ya did good out there, fellow Shelly, ya did good. Hopefully those red buggers sodded off now. We 'ppriciate what yer doin' for us. Take this big lod of credits, and keep up de good work! + + + + Ok. + + + + You did good out there, fellow Commander, you did good. Hopefully those red buggers ran out now. We appreciate what you are doing for us. Take this big load of credits, and keep up with the good work! + + + + + + Alright. Dere's a sector right below this one dat gots a lotta scouting buggers that need to be 'rradicated. Dey have the ability to use Stealth, so it's hard to git in dere and pin 'em down. If ye can figure out a way to shred those buggers to pieces, I'll give ya a good lod of credits. + + + - Head to Sector 760-2030. + +- Destroy all 8 Basic Scouts. + + + PSE Scout Destruction + + + Aye, I'll head out there and find a way. + + + Actually, I'll pass. + + + Did ya forget what yer task was? Alright, head down to Sector...760-2030? Yeh, Sector 760-2030, and 'rradicate all those Scouter buggers. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/PuzzleMasterSpawnPoint.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/PuzzleMasterSpawnPoint.sectordata new file mode 100644 index 000000000..a725a7570 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/PuzzleMasterSpawnPoint.sectordata @@ -0,0 +1,557 @@ + + + + + + + + + + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 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puzzlemaster + + + + + + + + + I probaby should head off, I don't want to screw things even further. + + + + ... + + + + Trial by Combat + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/PuzzleMasterSpawnPoint2.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/PuzzleMasterSpawnPoint2.sectordata new file mode 100644 index 000000000..fcd576561 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/PuzzleMasterSpawnPoint2.sectordata @@ -0,0 +1,98 @@ + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + 2 + + + + + + false + + + 0 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + + + + + 2 + + + + + + + + + + + Puzzles to Solve + + + 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puzzlemaster + + + + + + + + + Spawning Grounds + + + Flight of the Minidrone + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Puzzles to Solve.taskdata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Puzzles to Solve.taskdata new file mode 100644 index 000000000..524feeb70 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Puzzles to Solve.taskdata @@ -0,0 +1,6243 @@ + + + + + + + + + + + + false + + + + + true + + false + false + Mission + + + + false + true + + 1 + 1 + false + true + + + + false + true + + 1 + 1 + false + true + + + + + + true + + + + + + false + + + + false + true + + 1 + 1 + false + true + + + + + + true + + + + + + + + + + + true + + + + + + false + + + + + + true + + + + + + false + + + + false + true + + 1 + 1 + false + true + + + + + + + + + + + true + + + + + + true + + + + + + + + + false + true + + 1 + 1 + false + true + + + + + + + + + + + + + + + + true + + + + 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At what cost? + + + clip_missioncompleteep1 + + + Mini Drone + + + Defense Turret + + + PTS-part1-fail + + + Sector 460-150 + + + Sector 880-150 + + + Spawning Grounds + + + PTS-part4-fail + + + PTS-part4-complete + + + PuzzleRandomizer + + + puzzlemaster + + + PTS-part2-alt-fail + + + PTS-part2-complete + + + PTS-part1-complete + + + PTS-part3-fail + + + Heavy Drone + + + PTS-part2-fail + + + Western Missile + + + PTS-part3-alt-fail + + + Counter Drone + + + 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Drone\\\",\\\"coreSpriteID\\\":\\\"drone_light\\\",\\\"coreShellSpriteID\\\":\\\"worker_drone_shell_sprite\\\",\\\"shellHealth\\\":[1000.0,250.0,500.0],\\\"baseRegen\\\":[60.0,0.0,60.0],\\\"intendedType\\\":7,\\\"parts\\\":[],\\\"dialogue\\\":{\\\"instanceID\\\":0}}\",\"energyCost\":100.0,\"delay\":2.0,\"cooldown\":10.0,\"type\":1}","partID":"SmallWing2","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + Light Core + + + droneflag33 + + + + + + + + + Sector 610-500 + + + The Compass Theory + + + western-missile-secret + + + What? Is he Infected? + + + + No, just not feeling well. + + + + PTS-part0-complete + + + Have you seen that gunboat? We've been requesting for additional support, but no one has shown up. + + + + He'll be late. + He's busy + He's... sick. + + + + That's... Unusual, but not unheard of. Okay, I suppose he can take some time off, but I do want him to come by later. + + + + Alright. + + + + Well, he better not be dawdling. We can wait for a bit longer, but that's it! Just let him know he has to come by later. + + + + Alright. + + + + The Scourge of Secrecy + + + Hmm... You seem like a good candidate for one of my experiments. Would you be interested? + + + + What's it about? + Sure, but explain first! + I'll pass. + + + + The Uninfected have focused far more on combat rather than on wit. I want to test whether one is capable of outsmarting the enemy if intellect is used. But a thesis like this requires some testing. + + + + I could try. How does it work? + Has anyone else tried it? + + + + Roughly three-quarters were below average. If you ask me, someone must teach them a lesson or two. + + + + Yikes! Was it that difficult? + + + + Mission Control wants me to come by later? That can work. + +We can start this experiment whenever you are ready. + + + + Ok. + + + + It is a simple test. Solve at least four puzzles with the given clues. Answer correctly by desecrating one of the corresponding Infected will allow you to move to the next puzzle. + + + + Seems simple enough! + + + + light_drone_blueprint + + + sgdroneflag41 + + + + + + + + + sgdroneflag21 + + + + + + + + + sgdroneflag9 + + + + + + + + + That was a simple clue, but the next one will not be the case. + + + + Ok. + + + + 460droneflag18 + + + + + + + + + Are you a mathematician? 'Cause someone needs a degree in fine arts. + + + + What? + + + + 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+ + + flag_pts01 + + + + + + + + + flag_pts02 + + + + + + + + + flag_pts03 + + + + + + + + + heavy_drone_blueprint + + + 880-150-talisman-flag + + + + + + + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":-0.699999988079071,"y":-0.800000011920929},"rotation":0.0,"mirrored":false,"abilityID":19,"tier":1,"secondaryData":"","partID":"SmallSide3","shiny":false},{"location":{"x":0.699999988079071,"y":-0.800000011920929},"rotation":0.0,"mirrored":true,"abilityID":19,"tier":1,"secondaryData":"","partID":"SmallSide3","shiny":false},{"location":{"x":4.95910626341356e-7,"y":0.4000000059604645},"rotation":-180.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallCenter1","shiny":false},{"location":{"x":4.577636616431846e-7,"y":-0.4000000059604645},"rotation":0.0,"mirrored":false,"abilityID":12,"tier":1,"secondaryData":"","partID":"SmallCenter8","shiny":false},{"location":{"x":-0.400005042552948,"y":-1.0000001192092896},"rotation":0.0,"mirrored":false,"abilityID":6,"tier":1,"secondaryData":"","partID":"SmallSide3","shiny":false},{"location":{"x":0.400005042552948,"y":-1.0000001192092896},"rotation":0.0,"mirrored":true,"abilityID":6,"tier":1,"secondaryData":"","partID":"SmallSide3","shiny":false},{"location":{"x":0.499999076128006,"y":-0.20000000298023225},"rotation":0.0,"mirrored":false,"abilityID":9,"tier":1,"secondaryData":"","partID":"SmallWing4","shiny":false},{"location":{"x":-0.499999076128006,"y":-0.20000000298023225},"rotation":0.0,"mirrored":true,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallWing4","shiny":false},{"location":{"x":-0.5000021457672119,"y":-0.6000000238418579},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallWing4","shiny":false},{"location":{"x":0.5000021457672119,"y":-0.6000000238418579},"rotation":0.0,"mirrored":true,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallWing4","shiny":false},{"location":{"x":-0.30000096559524538,"y":0.6000000238418579},"rotation":180.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.30000096559524538,"y":0.6000000238418579},"rotation":-180.0,"mirrored":true,"abilityID":19,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":-0.4000014364719391,"y":0.20000001788139344},"rotation":0.0,"mirrored":false,"abilityID":7,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.4000014364719391,"y":0.20000001788139344},"rotation":0.0,"mirrored":true,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + + + + + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":-0.800000011920929,"y":-0.10000000149011612},"rotation":-180.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallSide4","shiny":false},{"location":{"x":0.800000011920929,"y":-0.10000000149011612},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallSide4","shiny":false},{"location":{"x":0.30000001192092898,"y":-0.6000001430511475},"rotation":180.0,"mirrored":false,"abilityID":6,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":-0.30000001192092898,"y":-0.6000000238418579},"rotation":180.0,"mirrored":true,"abilityID":6,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":-0.4000000059604645,"y":0.6000000238418579},"rotation":-180.0,"mirrored":false,"abilityID":21,"tier":0,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.4000001549720764,"y":0.6000000834465027},"rotation":-180.0,"mirrored":true,"abilityID":34,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.0,"y":0.30000001192092898},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallCenter5","shiny":false},{"location":{"x":0.5,"y":-0.10000000149011612},"rotation":90.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"mini_drone","partID":"SmallCenter2","shiny":false},{"location":{"x":-0.4999994933605194,"y":-0.10000000149011612},"rotation":-90.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"mini_drone","partID":"SmallCenter2","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + 1130-300-flag_pts01 + + + PtS-MiniDroneShellcore + + + + + + + + + strike_drone_blueprint + + + 460droneflag23 + + + + + + + + + 460droneflag5 + + + + + + + + + PTS-part3-complete + + + + 0.5 + 0.5 + + + + + 0.5 + 0.5 + + + + Don't get too light; you could cause part fusion. + + + + ... + + + + Heavy drones are one of the finest units in one's arsenal, but having them as a small part is illegal. + + + + Ok. + + + + + + + + 322.641724 + 84.97691 + + 0 + + + + + + + Puzzles to Solve + + + C + + + Talk to the Uninfected ShellCore in Haven 2. + + + + The Scourge of Secrecy + + + + But before we start, I need you to do an errand? The Mission Control in Haven 1 wants me to patrol the surrounding sectors for surveillance purposes, but this experiment requires more attentive measures. Make up an excuse just so that I can stay here? + + + - Go to Haven 1. +- Speak to Mission Control. + + + PTS-part0 + + + Sure. + + + ... + + + Speak to the Mission Control in Haven 1. We'll continue from there. + + + Here's your first clue: + +"I may not be the strongest but I am the smallest one you have to face." + +Which Infected am I referring to? + + + - Solve the puzzle. + + + PTS-part1 + + + Let me look around. + + + Later. + + + I'm not giving you any hints. + + + Here is the next clue: + +"I am the fastest core. I do not take orders only if you spawn me in." + +Which Infected am I referring to? + + + PTS-part2 + + + I give up. + + + Here is the next clue: + +"I started off with one but I prefer two. If you take that to the power, it's an even number." + +Which Infected am I referring to? + + + Here's the third clue: + +"I'm the strongest in my family, even if I'm the slowest. Don't be fooled as I am the real one." + +Which Infected am I referring to? + + + PTS-part3 + + + Hmm... Let me look around. + + + Could I pass? + + + Here's the third clue: + +"I live in a cold and dark place. They usually fear me as I am one that should not be messed with." + +Which Infected am I referring to? + + + PTS-part3-alt + + + Oh that is tricky, let me look around. + + + It's too difficult, I give up. + + + Here's the final clue: + +"Weaponry is not my skill, but I can still overpower you, nevertheless." + +Which Infected am I referring to? + + + SmallWing1 + + + PTS-part4 + + + Let me think. + + + Give me moment, I have to do something. + + + I'm impressed. You completed the experiment. Based on these results, you performed better than anyone else. + +And with that, I should be leaving. Here's a laser part, it could come in handy. + + + + Thanks! + + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":-0.29750001430511477,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":7,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false,"playerGivenName":""},{"location":{"x":0.29750001430511477,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false,"playerGivenName":""},{"location":{"x":0.29750001430511477,"y":-0.5000000596046448},"rotation":0.0,"mirrored":true,"abilityID":6,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false,"playerGivenName":""},{"location":{"x":-0.29749906063079836,"y":-0.5000000596046448},"rotation":0.0,"mirrored":false,"abilityID":6,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false,"playerGivenName":""},{"location":{"x":0.0,"y":-0.11249999701976776},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallCenter5","shiny":false,"playerGivenName":""}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + 1130-300-flag_pts02 + + + + + + + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":0.0,"y":0.30000001192092898},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallCenter2","shiny":false,"playerGivenName":""},{"location":{"x":-0.30000001192092898,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false,"playerGivenName":""},{"location":{"x":0.30000001192092898,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":5,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false,"playerGivenName":""},{"location":{"x":0.5,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallSide3","shiny":false,"playerGivenName":""},{"location":{"x":-0.5,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallSide3","shiny":false,"playerGivenName":""}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + 1130-300-flag_pts03 + + + + + + + + + Yard + + + That core wasn't the right answer. But I suppose I would give you a pass on this one. + + + + Oh... + + + + Yards are quite fascinating if you look into them. Technically speaking, they disregard their own life for others, but that was said to be a supposed bug. + + + + Let's not go there... + + + + Hmm... You don't fit to any of my qualifications as of now. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/RandomSpawnsGraph_460_150.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/RandomSpawnsGraph_460_150.sectordata new file mode 100644 index 000000000..4b21d997f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/RandomSpawnsGraph_460_150.sectordata @@ -0,0 +1,268 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + TaskFlow + In + Multi + Left + 20 + 0 + + + TaskFlow + Out + Single + Right + 109 + 0 + + + TaskFlow + Out + Single + Right + 166 + 0 + + + TaskFlow + Out + Single + Right + 222 + 0 + + + false + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Sector 460-150_1_1 + + + Sector 460-150_1_4 + + + Sector 460-150_1_3 + + + Sector 460-150_1_2 + + + Sector 460-150_3_6 + + + Sector 460-150_3_5 + + + Sector 460-150_3_4 + + + Sector 460-150_3_3 + + + Sector 460-150_3_2 + + + Sector 460-150_3_1 + + + Sector 460-150_2_2 + + + Sector 460-150_2_1 + + + Sector 460-150 + + + + 0.33 + 0.33 + 0.34 + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/RandomSpawnsGraph_880_150.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/RandomSpawnsGraph_880_150.sectordata new file mode 100644 index 000000000..de1eb765a --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/RandomSpawnsGraph_880_150.sectordata @@ -0,0 +1,169 @@ + + + + + + + + + + + + false + + + 1 + + + 0 + 0 + + false + true + + false + + + + + + false + + + 1 + + + 0 + 0 + + false + true + + false + + + + + + false + + + 1 + + + 0 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+ + + Advanced Scout + + + 880_150_flag_1 + + + 880_150_Core_1 + + + 880_150_flag_2 + + + 880_150_Core_2 + + + 880_150_flag_3 + + + 880_150_Core_3 + + + + 0.13 + 0.87 + + + + Sector 880-150 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/RariSpawnPoint.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/RariSpawnPoint.sectordata new file mode 100644 index 000000000..a2bdd3fff --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/RariSpawnPoint.sectordata @@ -0,0 +1,175 @@ + + + + + + + + + + + + + + + + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + 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You've been making quite the name for yourself. + + + + Hello again! + + + + Wish I could say the same for myself. Restricted to this boring blue sector. Most of the time the enemies don't even get to me. + + + + Sorry to hear that... + Well, what about Private Beamer? + + + + Well if you're a right dunderhead that's how I would explain it. But it's slightly more complicated than that. + + + + Zing. + + + + rari + + + *grumble* a dunderhead? seriously?? *grumble* Oh - I mean, th-that's a phenomenal theory. Is there anything we can do to help? + + + + ... + + + + As much as I'm bored, I'm not going to stop you from your military duties. Finish up unraveling whatever secret plan our enemies have. + + + + Okay... + + + + Huh? What does "stand" mean? + + + + ... we're going to find you something to do. + + + + + + + Saving Private Beamer + + + DeadZone Scouting + + + haven2-bordergazer + + + Unbelievable! So you're saying there's a way I can actually be usefu -- I mean we may have the chance to advance ShellCore knowledge by finding this station??? + + + + ... + + + + So you're saying there's a way we can... move really fast from one of those gates to another? + + + + ... + + + + + + + + 696.4597 + 172.866974 + + 0 + + 3 + + + + + 696.304 + 173.628647 + + 3 + + + + + + + Wait what? You can talk to them? Oh yeah, you can! It feels like we found that out years ago. + + + + Well let me talk to him. + Dang, has it really been YEARS? + + + + I shall pardon the interruption, though I wasn't able to understand a word your friend transmitted. + + + + ... + + + + + + + + 1620.02649 + 102.099243 + + 0 + + 2 + + + + + 1620.41724 + 102.445938 + + 2 + + + + + + + roller + + + + + + + 1628.99353 + 105.041618 + + 0 + + 7 + + + + + 1627.27478 + 105.075768 + + 7 + + + + + + + player + + + + + + + 1622.6825 + 106.723244 + + 0 + + 6 + + + + + 1623.07324 + 106.205772 + + 6 + + + + + + + + + + + 1621.66589 + 103.54937 + + 0 + + 8 + + + + + 1622.37109 + 104.101181 + + 8 + + + + + + + + + + + 1628.776 + 105.204613 + + 0 + + 9 + + + + + 1627.7594 + 105.23896 + + 9 + + + + + + + Now wait a second, we don't allow cheaters in here. You sure you won't cheat right? Anyway... + + + + ... + + + + *ahem* + + + + Ah!! Er, you were saying... + + + + What? + + + + Uh, I mean, what's in it for me? + + + + So... I know this sounds, weird, but how would you like to fight me in this arena? + + + + Well what's in it for me? + But I'm not a two time back to back champion. + + + + Yeah of course there is! Not like we constructed this whole thing just to give you all a bit of a scare. No, there's more here. + + + + Hmm, I need to talk to Rari about this. + + + + Well, I get more fodder to convince my fellow cores to keep working on this dilapidated base! Oh, you meant for you. Eh, I could let you keep going through this base, maybe even show you the warp gates. + + + + There's more to this base??? + + + + No congrats for me? + + + + ... + + + + Wait! The core mentioned the jump gates to you, right? I mean, that's as good proof as anything else. They couldn't have known we were specifically hunting for them. + + + + + + Yeah! + + + + You annoying... pretend that never happened, okay? + + + + Well, there is a jump gate sector though. + + + + + + + + 696.8639 + 172.09288 + + 0 + + 2 + + + + + 696.473145 + 173.264816 + + 2 + + + + + + + + + + + 692.97406 + 172.256622 + + 0 + + 1 + + + + + 693.482361 + 173.0187 + + 1 + + + + + + + ..... + + + + Well? + + + + What? You're kidding!!! They're like three times my size! Well, since you're destroying them I don't see the harm in it. Guess I'll leave you two to it. + + + + Wait, you're just leaving? + + + + flag-RTG-infected-rari-spawn + + + + + + + + + Haven 2 + + + By the way, I don't think I introduced myself. The name's Roller. Pleasure to meet you! + + + + Likewise! + Well, this whole thing makes no sense. + + + + Wait a second, you're not red! Who are you? And who's your friend over there? Answers. Now. + + + + I am Green. + I am Bream. + I am Dream. + + + + Sector 1700-90 + + + Eh..er... yeah. I've changed my mind on this whole adventuring, being an interesting personality thing. I like being lost in the deep blue sector! + + + + ...... + Cannot believe I'm doing this for free. + That's a great song, by the way. + + + + + + + + 1604.72009 + 92.6078339 + + 0 + + 2 + + + + + 1603.77991 + 92.1980057 + + 2 + + 4 + + + + + 1586.27588 + 84.30603 + + 4 + + + + + + + Eh, Beamer's not very happy with me right now. he's annoyed I sent backup. Not really sure what or to whom he's trying to prove something to. + + + + Well, that just can't stand! + + + + Note: Everything will have to be rewritten at some point, I don't know who will do it. For now, it will be left the way it is. In addition, a bit of it would have to connect to the Stronghold (the order of events would follow differently). +-FoeFear + + + The Scourge of Secrecy + + + Sector 880-150 + + + RTG-part1-complete + + + RTG-part2-complete + + + 1130-300-beamer + + + Afraid it's going to be slightly more complicated than that. We don't have direct orders to help, so we're going to have to be a bit more "covert" about it. + + + + + + How so? + + + + You know what, I've been following your antics a bit. As has literally everyone in the upper Standard Sectors. Can-not believe there's an infected base right next to us. + + + + Wanna go explore it a bit? + + + + What? You want to go back to that wretched hive? TO ALLEVIATE YOUR BOREDOM? + + + + Ok. + + + + Sector 1130-300 + + + If this is some silly game you want to play, then I'm not buying it! + + + + Please listen to me. + + + + flag-haven2raritp + + + + + + + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":0.0,"y":0.30000001192092898},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":-0.29999950528144839,"y":-0.4000000059604645},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.30000001192092898,"y":-0.4000000059604645},"rotation":0.0,"mirrored":true,"abilityID":19,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":-0.4999994933605194,"y":-0.699999988079071},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.5000004768371582,"y":-0.699999988079071},"rotation":0.0,"mirrored":true,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":-0.30000051856040957,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.30000051856040957,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":-0.5000004768371582,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallSide3","shiny":false},{"location":{"x":0.5000004768371582,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallSide3","shiny":false},{"location":{"x":0.0,"y":-0.4000000059604645},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallCenter5","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + Private Beamer + + + private-beamer + + + + + + + + + But not from me. + + + + ... + + + + + + + + 693.336731 + 172.866974 + + 0 + + 1 + + + + + 694.1182 + 173.833939 + + 1 + + + + + + + + + + + 690.154358 + 172.287277 + + 0 + + + + + + + + + + + 697.911 + 171.168259 + + 0 + + + + + + + Just shut up will you? + + + + Rude. + + + + You must be The Bordergazer. I apologize if my request seems childish, but it's more out of my curiosity rather than boredom. + + + + ... + You never mentioned curiosity! + + + + + Rude. + + + + There is certainly more to that place than the few sectors filled to the brim with infected cores. Perhaps even more areas locked behind DeadZones? + + + + ... + + + + ...I have had my suspicions as well. + + + + ... + + + + By the way, greetings again, commander. I do realize I am in your debt, so I shall ask the higher-ups to green-light you and your friend. + + + + Cool! + + + + I would join you two, but I'm currently researching another lead we unraveled - warping. + + + + What's that? + + + + You see - the enemy cores we meet in DeadZones often seem to come out of thin air. Add to that the fact that those mysterious gates we see all over the place have to lead somewhere... + + + + + ... + + + + While there are very strong infected cores in the known sectors, they seem to appear out of thin air only in DeadZones. It's possible they are being warped in somehow. + + + + How can you be so sure? + + + + It's only a hunch. Plus, my theory doesn't explain why we take damage randomly while in there. But it's a lead the higher-ups in the Capitol appear to be taking seriously. + + + + ... + + + + Now that you mention it, there's reason to believe the "warp station" they use for DeadZone cores is somewhere in the base. We should probably try exploring a bit deeper into it. + + + + ... + + + + So - enough talk. I've marked a point on the map that we suspect holds the warp station. Be very, very careful. It's quite possible the area is just teeming with DeadZone cores. + + + - Head to the marked sector on the map. + + + RTG_entersector + + + Let's do it! + + + No thanks. + + + Well that was- Wait, she's not there? + + + + Not at all. + + + + + + + + 1618.93347 + 108.100288 + + 0 + + 1 + + + + + 1619.40063 + 107.753593 + + 1 + + + + + + + Well, that's, uh, interesting. Well, if you don't feel like telling me who you two are that's fine. Now that I've thought about it, I have much bigger plans for you! + + + + Such as? + + + + RTG-enter-infected-base + + + Hey! What's wrong with you? Why aren't we fighting that core? And why aren't we dead yet? + + + + Give them a chance to speak. + + + + <color=lime>I should probably head back to Haven 2 right now, even though they mentioned warp gates somewhere here.</color> + + + + + + + + + No. I should be the one to be blamed. + + + + What? + + + + Rari + + + + + + + + + + + + + 686.0116 + 170.615311 + + 0 + + + + + + + + + + + 734.823059 + 140.576752 + + 0 + + + + + + + RTG-part5-complete + + + ...I uh, have no words. To say the least. + + + + Part of this is your fault, by the way! + + + + If you are going to rant again, I'm out! I got a sector to defend! + + + + ... + + + + You see - the enemy cores we meet in DeadZones often seem to come out of thin air. Add to that the fact that those mysterious gates we see all over the place have to lead somewhere... + + + + ... + + + + While we know most of these strong BattleCores, they seem to appear out of thin air only in DeadZones. It's possible they are being warped in somehow. + + + + How can you be so sure? + + + + Yeah, good, OK. I messed up with my coordinates. That's why you went and had a little tea party with the damn Infected. + + + + What's tea? + + + + Look. I messed up with my coordinates. Ok? I did not intend to make you meet with the Infected, but it did work out most of it. + + + + I still blame you. + + + + I think I just feel... bad for helping Beamer. + + + + ... + + + + RTG-private-beamer-flag + + + + + + + + + + + + + 696.435364 + 164.9253 + + 0 + + + + + + + You don't have to say that. + + + + Beamer?!? + + + + Your antics have spread across all of the upper Standard Sectors, communicating with the Infected, finding their hideout, all of that! You're basically better than me or anyone else here, which does piss me off, but that's not the point. + + + + ... + + + + + + + + 705.1845 + 168.724442 + + 0 + + + + + + + Rari, I know you always want to look out for me, but it ain't health to be overprotective. Sometimes it is good to let others go and sometimes it is good to ask for help whenever it is needed. + + + + Yeah. + Sounds like a motivational speech. + + + + Can you shut up for once. + + + + Rude. + + + + ... + + + + ... + + + + I always thought you never cared about anyone than yourself, but you do care. + + + + *gasp* + + + + Well...Iit's hard to register. + + + + ... + + + + I... Uhh... + + + + ... + Stutter moment. + + + + Oh look! The sector is unguarded! I must return! + + + + ... + Excellent reponse. + Ok. + + + + + + + + 740.6015 + 152.631042 + + 0 + + + + + + + So, I guess there wasn't a jump sector anywhere there after all. What a waste of time. + + + + There ARE jump gates though! + Yeah, well you chickened out. + + + + Either way, I shall report this to the higher ups. You shall hear from them. For now, congratulations, you have served us well once again, commander. + + + + Thank you! + + + + So, we didn't find the warp station, but at least we found Rari. + + + + That BattleCore mentioned something about the jump gates. + + + + Really... that is most interesting. How do you know? + + + + The core told me they would show me around. + + + + + They mentioned a bit of it. + + + + What else did they say? + + + + An arena and some sort of ceremony. + + + + {"entityName":"Rari","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":0.0,"y":0.30000001192092898},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":-0.29999950528144839,"y":-0.4000000059604645},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.30000001192092898,"y":-0.4000000059604645},"rotation":0.0,"mirrored":true,"abilityID":19,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":-0.4999994933605194,"y":-0.699999988079071},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.5000004768371582,"y":-0.699999988079071},"rotation":0.0,"mirrored":true,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":-0.30000051856040957,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.30000051856040957,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":-0.5000004768371582,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallSide3","shiny":false},{"location":{"x":0.5000004768371582,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallSide3","shiny":false},{"location":{"x":0.0,"y":-0.4000000059604645},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallCenter5","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + + ... + + + + I wonder... + + + + Wonder what? + + + + Maybe we have underestimated what BattleCores are even capable of. I fear we are only touching the surface about who they are. + + + + ... + + + + But that would be for another day. I shall report this to the higher ups as soon as possible. For now, congratulations, you have served us well once again, commander. + + + + Thank you! + + + + + + + + 722.051636 + 142.0677 + + 0 + + + + + + + THROUGH COMPLETING THIS MISSION, YOU: + +Learned about warping - the ability to teleport between areas +Identified the Infected Hideout has jump gates in them; that may be how the enemy loads DeadZones with dangerous BattleCores +Figured out why Rari is forced to stay in a boring empty sector + + + clip_missioncompleteep1 + + + THROUGH COMPLETING THIS MISSION, YOU: + +Learned about warping - the ability to teleport between areas. +Identified the Infected Hideout has jump gates in them; that may be how the enemy loads DeadZones with dangerous BattleCores. +Saved Rari from the Infected. + + + {"entityName":"BattleCore","coreSpriteID":"core1_light","coreShellSpriteID":"core3skills_shell","shellHealth":[2500.0,500.0,750.0],"baseRegen":[150.0,0.0,150.0],"intendedType":0,"parts":[{"location":{"x":1.4999998807907105,"y":-0.8999999761581421},"rotation":60.0,"mirrored":true,"abilityID":10,"tier":0,"secondaryData":"gun_drone","partID":"SmallWing4","shiny":false},{"location":{"x":2.700000047683716,"y":-0.5},"rotation":0.0,"mirrored":true,"abilityID":13,"tier":3,"secondaryData":"","partID":"MediumWing1","shiny":false},{"location":{"x":-1.100000023841858,"y":0.5},"rotation":180.0,"mirrored":true,"abilityID":13,"tier":2,"secondaryData":"","partID":"MediumWing2","shiny":false},{"location":{"x":0.0,"y":-0.4000000059604645},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":2,"secondaryData":"","partID":"MediumCenter3","shiny":false},{"location":{"x":1.100000023841858,"y":0.5000000596046448},"rotation":-180.0,"mirrored":false,"abilityID":13,"tier":2,"secondaryData":"","partID":"MediumWing2","shiny":false},{"location":{"x":-1.7999999523162842,"y":0.30000001192092898},"rotation":-180.0,"mirrored":true,"abilityID":19,"tier":2,"secondaryData":"","partID":"SmallWing3","shiny":false},{"location":{"x":1.7999999523162842,"y":0.30000001192092898},"rotation":180.0,"mirrored":false,"abilityID":19,"tier":2,"secondaryData":"","partID":"SmallWing3","shiny":false},{"location":{"x":0.0,"y":0.6000000238418579},"rotation":-180.0,"mirrored":false,"abilityID":24,"tier":0,"secondaryData":"","partID":"SmallCenter7","shiny":false},{"location":{"x":-1.5,"y":-0.8999999761581421},"rotation":-60.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"gun_drone","partID":"SmallWing4","shiny":false},{"location":{"x":-2.700000047683716,"y":-0.5},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":3,"secondaryData":"","partID":"MediumWing1","shiny":false},{"location":{"x":1.899999976158142,"y":-1.399999976158142},"rotation":90.0,"mirrored":true,"abilityID":9,"tier":3,"secondaryData":"","partID":"BigWing2","shiny":false},{"location":{"x":-1.899999976158142,"y":-1.399999976158142},"rotation":-90.0,"mirrored":false,"abilityID":9,"tier":3,"secondaryData":"","partID":"BigWing2","shiny":false},{"location":{"x":0.0000024318694613612026,"y":-1.0},"rotation":-180.0,"mirrored":false,"abilityID":21,"tier":0,"secondaryData":"","partID":"SmallCenter8","shiny":false},{"location":{"x":1.399999976158142,"y":-0.30000001192092898},"rotation":90.0,"mirrored":false,"abilityID":6,"tier":3,"secondaryData":"","partID":"BigWing5","shiny":false},{"location":{"x":-1.399999976158142,"y":-0.30000001192092898},"rotation":-90.0,"mirrored":true,"abilityID":6,"tier":3,"secondaryData":"","partID":"BigWing5","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + Roller + + + flag-RTG-infected-roller-spawn + + + + + + + + + Well we've been building this cool arena for us to fight in, but, you know the thing, how we can only fight non-reds and all that. But you my friend, you change everything!!! + + + + How? + + + + RTG-Fail-Variable + + + RTG-part4 + + + + That's not why I'm here. + + + + Back so soon? You should have never returned. + + + + Let's settle this! + + + + A duel against me? I thought we already did that, but then again, you bother me too much. + + + + ... + + + + rari-spawn-flag + + + I could join you; unfortunately, I'm currently researching another lead we unraveled - warping. + + + + What's that? + + + + I'm currently researching another lead we unraveled moments ago - warping. + + + + What's that? + + + + It's only a hunch. Plus, my theory doesn't explain why we take damage randomly while in there. But it's a lead the higher-ups in the Capitol appear to be taking it seriously. + + + + Could some sort of machine do that? + + + + Yes, they would surely do that... after you blew them up. You were duped. + + + + + ... + + + + I think I really messed up. + + + + Just note that they won't hear about this. + + + + Yeah, I know... + + + + Well, at least you are safe now. + + + + The reason why I disappeared was because I fell for their trap. I followed too much of my curiosity and this is where it lead me. I could have been trapped there much longer if you never showed up. + + + + ... + + + + I can't thank you enough for saving me from the Infected. I would have never escaped without your help. + + + + No problem! + + + + Beamer hasn't changed a bit. + + + + + + With what you've done, I'm fine. + + + + Are you sure? + Okay. + + + + Were you the one who was trying to contact me? + + + + Beamer was. + Yes. + Nope. + + + + I'm sorry, but Rari had never returned to Haven 2 nor left Sector 880-150. Yet, her vitals are oddly low. + + + + That's odd. + + + + What is going on? + + + + ... + + + + How does Mission Control not see her? Their programming must be bugged again. + + + + What did they say? + + + + If we cannot find her sooner or later, the Infected will seize this opportunity. + + + + Then what should we do? + Let's go! + + + + Unfortunately, I cannot leave this position unguarded. Losing two sectors to the Infected will become more of a burden to the Verdant. Besides, I don't have direct orders to help. So you have to be the one making this covert operation. + + + + Why me? + Why not you do it? + + + + From what they mentioned, Rari never left Sector 880-150. + + + + That doesn't make any sense. + + + + haven2-missioncontrol1 + + + And that part... they are priceless. + + + + ... + + + + Hmm... + + + + ... + + + + Now that you mention it, there could be a possible reason. A "warp station" could allow one to traverse through or within a DeadZone. We should probably try exploring it a bit deeper if it is somewhere in their base. + + + + Hmm... + + + + On the other side, finding Rari may be impossible due to their sheer numbers. If her kidnapping is true, I could only assume her location is close to their station. + + + + ... + + + + So - enough talk. I've marked a point on the map that we suspect either holds the warp station or Rari. Be very, very careful. It's quite possible the area is just teeming with DeadZone cores. + + + + ... + + + + RTG_roller_destroyed + + + <color=red>Weak.</color> + + + 5 + + + - Defeat the lone Infected ShellCore in Sector 1700-90. + +- Return to the Bordergazer in Haven 2 for your reward. + + + RTG_destroy_roller + + + Okay then, leave me to it! + + + - Defeat the lone Infected ShellCore in their arena. + +- Should you fail, speak to the Bordergazer in Haven 2 to try again. + +- Return to the Bordergazer in Haven 2 for your reward. + + + + Part of this is your fault, by the way! + + + + Roller-Trigger + + + Danger Zone 1890-0 + + + Danger Zone 1790-0 + + + Danger Zone 1430-360 + + + Infected Hideout NE + + + Infected Hideout E + + + Infected Hideout SE + + + Danger Zone 1430-0 + + + Fight me coward! + + + + Alright! Bring it! + Wait, I don't even know who you are? + + + + Bordergazer, you moron! That's not what I'm here for. + + + + ... + I thought you had to stay back there? + + + + Private Beamer. Who would have thought you'd finally shown up. I heard the news, you did a par job clearing Sector 1130-300. + + + + ... + + + + I have an urgent mission to request. + + + + ... + + + + Rari is missing, and I suspect the Infected may have been the culprits of this disappearance. + + + + ... + + + + Why should I help you? + + + + ... + + + + If you can help me, I'll offer you a legacy part. Isn't that what you wanted before they sold out? + + + + What? + + + + Look, I know your theories are not official to the higher-ups... + + + + ... + + + + ...But perhaps there's more to what you have concluded than just a few sectors. Maybe more areas are locked behind those DeadZones? How would they hide such valuable intel? + + + + ... + + + + ...I have had my suspicions. + + + + ... + + + + We don't have all day... + + + + I got stuff to do later. + Could you guys hurry it up? + + + + Our commander has a point. + + + + ... + + + + By the way, greetings again, commander. I do realize I am in your debt, so I shall ask the higher-ups to green-light you for your travel to the Infected hideout. + + + + Cool! + + + + But I would have to misinform them as if it was more of a continuation of this project. They do not uphold these rescue missions. + + + + That would be fine. + How could we lie to them? + + + + Errr... Fine! I'll help only because Rari is also my friend. + + + + This would work. + + + + {"entityName":"Rari","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":0.0,"y":0.30000001192092898},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":-0.29999950528144839,"y":-0.4000000059604645},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":-0.4999994933605194,"y":-0.699999988079071},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":-0.30000051856040957,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":-0.5000004768371582,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallSide3","shiny":false},{"location":{"x":0.5000004768371582,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallSide3","shiny":false},{"location":{"x":0.0,"y":-0.4000000059604645},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallCenter5","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + + + + + 1618.85364 + 108.818817 + + 0 + + 1 + + + + + 1621.8363 + 107.215492 + + 1 + + + + + + + + + + + 1654.21411 + 104.6336 + + 0 + + 1 + + + + + 1638.29248 + 107.18219 + + 1 + + 2 + + + + + 1622.72156 + 102.084724 + + 2 + + 5 + + + + + 1612.05664 + 105.395172 + + 5 + + + + + + + HELP ME! + + + + RARI?!? + + + + + + + + + + + + + + + + + + + + 1637.57178 + 104.992493 + + 0 + + + + + + + Where's that damn blasting piece of- + + + + Uhh... + Keep the game PG friendly! + + + + fake-roller + + + Please protect me! That BattleCore has ripped me apart! + + + + You aren't kidding. + + + + Please get me out of here! + + + + Just run! + + + + + + + + 1577.415 + 105.358536 + + 0 + + + + + + + Oh... You're here too... + + + + ... + + + + Well ever since your kind has compromised OUR BASE, we took matters into our own hands. It wasn't that long before someone else would show up. + + + + So that's what it's all about? + + + + Oh, don't blame me... It was your friend who showed up here in the first place. + + + + You are a bunch of red liars! + + + + Liars? Do you not realize who you are talking to? + + + + ... + + + + The Stronghold + + + Well I'm glad you asked... wait a second. I'm not supposed to be able to talk to you am I? Hah! I got so excited I forgot we are mortal enemies for a second there... + + + + Who the heck would forget that. + + + + Your friend may have sabotaged our work, but it's too late! Our arena is now complete, and we can start our ceremonies once again. We could even bring you, but nothing will ever change. + + + + What kind of Arena? + + + + That fool had destroyed our only blueprint to create our arena. Now we have to postpone our ceremonies once more. But this will never hinder our progress. My master will provide a new one while we wait. Oh, it will be a blast once it is ready! We could even bring you, but nothing will ever change. + + + + What kind of Arena? + + + + Damn it! I was supposed to say! + + + + Too late! I'm notifying the team! + Your caught in 4k! Any last words? + + + + Over my cold dead core. + + + + What did you do to Rari!?! + + + + Your kind will always believe you've won this war, but we will be the ones who will remain. Our gates are linked, and there's nothing you can do about it. This is just the beginning of our plan. + + + + This ends now! + You basically suck at your job. + + + + Die you insignificant green scum! + + + + Fight me! + + + + Someone must have helped you find the base right? I'd say meeting them would be a good point to start. + + + - Head to Haven 2. +- Speak to The Bordergazer for further instructions. + + + RTG_meet_bordergazer2 + + + Perhaps later. + + + Let's head to Haven 2 and speak to that friend of yours. + + + That's very unusual for her to abandon her position. Maybe she must have respawned back at Haven 2. I'll try contacting Mission Control to see if they can reach her. + + + - Head to Haven 2. +- Find Rari. + + + RTG-part2 + + + Ok then. + + + I'm contacting Mission Control right now. Go check Haven 2 while I'm at it. + + + If you can speak to the ShellCore who had helped you find that Infected base, maybe they can help you find Rari. + + + - Head to Haven 2. +- Speak to the Bordergazer for further instructions. + + + RTG_meet_bordergazer + + + I'll see if I can find them. + + + I'm a bit busy right now. + + + Head to Haven 2 and speak to that friend of yours. + + + RTG_player_destroyed + + + Raring to Go + + + A + + + Speak to the ShellCore in Sector 1130-300. + + + + The Scourge of Secrecy + DeadZone Scouting + Saving Private Beamer + + + + Err... Just go find Rari and send her my gratitude. That's all I'll ask. + + + - Speak to Rari. +- Send Beamer's gratitude. + + + RTG-part1 + + + Alright. + + + I'll pass. + + + Go find Rari and send her my gratitude. That shouldn't be a difficult task for you! + + + Do I even have to ask? + + + + I guess not. + + + + So it was true? You're the commander who can hear our voices. I'm surprised you've made it this far, but this is not your battle. + + + + What did you do to Rari!?! + Where's the warp station!?! + + + + That core your protecting? Isn't it obvious? It's none of your business! + + + + Well, your the one who's attacking! + + + + What do you want? I'm busy. + + + + I thought you would still need help. + + + + I wasn't expecting you to be here again. What do you want this time? + + + + Do you need any help? + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZAntiAir.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZAntiAir.sectordata new file mode 100644 index 000000000..fdfd41fe3 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZAntiAir.sectordata @@ -0,0 +1,205 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + false + false + + 1 + 0 + false + false + + + + + 0 + + false + + + + + + + + false + false + + 1 + 0 + false + false + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + 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1.0.0/Canvases/SZBetaReduxBailout.sectordata new file mode 100644 index 000000000..167fe1e9e --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZBetaReduxBailout.sectordata @@ -0,0 +1,189 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + 0 + + false + + + + + + + + + + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + siegezone-beta-redux-carrier + + + SiegeZone Beta Redux + + + Ancient Ruins Central + + + SkirmishCitadelGate + + + SiegeZone Beta + + + betacarrier + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZBetaVarSet.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZBetaVarSet.sectordata new file mode 100644 index 000000000..3e3f7c59e --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZBetaVarSet.sectordata @@ -0,0 +1,70 @@ + + + + + + + + + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + + + + SiegeZone Beta + + + SZBetaComplete + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZBridgeport.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZBridgeport.sectordata new file mode 100644 index 000000000..a8f9c5901 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZBridgeport.sectordata @@ -0,0 +1,267 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + false + false + + 1 + 0 + false + false + + + + + + + + + 0 + + false + + + + + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + false + false + + 1 + 0 + false + false + + + + false + false + + 1 + 0 + false + false + + + + false + false + + 1 + 0 + false + false + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + Condition + In + Multi + Left + 169 + 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b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZFatalFunnel.sectordata @@ -0,0 +1,205 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + + + + + + + + false + false + + 1 + 0 + false + false + + + + + 0 + + false + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + Condition + In + Multi + Left + 169 + 0 + + + TaskFlow + Out + Single + Right + 169 + 0 + + + + + false + false + + 1 + 0 + false + false + + + + + + 300 + 5 + 0 + false + 0 + 0 + + false + + + + + + + + + + + + + + + + + + + + + FatalFunnelComplete + + + Haven 3 + + + SkirmishGateH3 + + + SiegeZone Fatal Funnel + + + player + + + FatalFunnelCarrier + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZFatalFunnelBailout.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZFatalFunnelBailout.sectordata new file mode 100644 index 000000000..f242e011e --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZFatalFunnelBailout.sectordata @@ -0,0 +1,137 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 153 + 0 + + + Dialogue + Out + Single + Right + 210 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + SiegeZone Fatal Funnel + + + FatalFunnelCarrier + + + Haven 3 + + + SkirmishGateH3 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZForward Base.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZForward Base.sectordata new file mode 100644 index 000000000..97c65fb83 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZForward Base.sectordata @@ -0,0 +1,205 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 400 + false + + + + + + + + + + false + false + + 1 + 0 + false + false + + + + + 0 + + false + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow 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100644 index 000000000..fff418f41 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZGravestoneBailout.sectordata @@ -0,0 +1,145 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + true + + false + false + Mission + + + + + + + + + + + + + + + + Return to reality? + + + + Yes. + No. + + + + Ancient Ruins Central + + + SkirmishCitadelGate + + + GravestoneBase + + + SiegeZone Gravestone + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZHivemind.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZHivemind.sectordata new file mode 100644 index 000000000..c24bd0ce7 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SZHivemind.sectordata @@ -0,0 +1,205 @@ + + + + + + + + + + Uninitialized + 5 + 0 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + 0 + + false + + + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + + + + + + + + + + + + false + false + + 1 + 0 + false + false + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + Condition + In + Multi + Left + 169 + 0 + + + TaskFlow + Out + Single + Right + 169 + 0 + + + + + false + false + + 1 + 0 + false + false + + + + + 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+ Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + + Dialogue + Out + Single + Right + 238 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + + + + + + + false + + + + + + Dialogue + Out + Single + Right + 196 + 0 + + + Dialogue + Out + Single + Right + 251 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + 0 + 1 + 0 + 1 + + false + 0 + + + + true + false + false + Mission + + + + + + + + + 0 + 1 + 0 + 1 + + + 350 + false + + + 0 + 1 + + 25 + 0 + + + + + true + false + + + + + + + 1 + 1 + 1 + 1 + + + + + + + + TaskFlow + Out + Single + Right + 288 + 0 + + + + + 0 + 1 + 0 + 1 + + + true + true + + + + + + true + + + + + + true + + + + + + false + + + + + true + + false + false + Mission + + + + + + + + + 0 + 1 + 0 + 1 + + + 500 + false + + + 0 + 1 + + 25 + 0 + + + + + true + false + + + + + true + + false + false + Mission + + + + + + + TaskFlow + Out + Single + Right + 249 + 0 + + + + + 0 + 1 + 0 + 1 + + + true + true + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + What the heck are you talking about? + + + + I should go back to the other ShellCore. + + + + Sector 1130-300 + + + + + + Sector 880-150 + + + THROUGH COMPLETING THIS MISSION, YOU: + +Saved Private Beamer! Well, hopefully you did. + + + clip_missioncompleteep1 + + + SPB-part2-complete + + + ShellCore + + + Hmm... on second thought you don't seem trained enough to commit to this mission. Might I suggest finishing your work at Haven 1? + + + + Okay... + + + + Training Circuit + + + 1130-300-beamer + + + You came to help me out? I don't need any help, I can handle this with ease! + + + + I don't think you can... + Nope! + + + + SPB-part1-complete + + + What? You question me! Watch, I will wipe this sector clean of the red scum! + + + + Installing democracy and freedom huh? + I should go back to the other ShellCore. + + + + Saving Private Beamer + + + C + + + Talk to the Uninfected ShellCore in Sector 880-150. + + + + Training Circuit + + + + Greetings, ShellCore. My comrade left for Sector 1130-300 hours ago, and he still hasn't returned. I'm afraid he may be in trouble. Can you look out for him if you're in the area? + + + - Head to Sector 1130-300. +- Find the Uninfected ShellCore. + + + fake-rari + + + SPB-part1 + + + Sure. + + + Maybe later. + + + You should look for my friend in Sector 1130-300. + + + Sometimes you will have more than one option. Not all of them will be clear but act wise whenever you have the chance. + + + Thanks again for yo-- what? he's not coming back? And he's on a suicide mission to destroy all of that sector's adversaries? Hmm... I must think a bit. Talk to me again. + + + + Ok. + + + + Beamer is being brash again, hm? Well, I know I have already asked you for so much, but would you mind making it a little easier for him? Just destroying six enemy ShellCores should suffice. + + + - Clear 6 ShellCores from Sector 1130-30. + + + SPB-part2 + + + ...Alright. + + + Eh, I've better things to do. + + + Yes, his name is Beamer. They're ranked as Private. And you should help him in Sector 1130-300 by destroying 6 adversary ShellCores. + + + Thanks a bunch. That should really ease the effects of their stupidity. + + + + Ok. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 1130-300 Beamer.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 1130-300 Beamer.sectordata new file mode 100644 index 000000000..1becec82d --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 1130-300 Beamer.sectordata @@ -0,0 +1,471 @@ + + + + + + + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + true + + false + false + Mission + + + + + false + false + true + + + true + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 5 + 1 + 0 + + + + TaskFlow + In + Multi + Left + 0 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Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 1 + 0 + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + + + + + + + + + 1130-300-beamer + + + + + + 90 + + + Saving Private Beamer + + + Raring to Go + + + I appreciate your help, but tell know one we ever did this. + + + + Ok... + + + + I'm not in the mood. + + + + ... + + + + I'm busy. + + + + ... + + + + Sector 1130-300 + + + Let me take them all out! + + + + Ok then... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 1160-6500 Defected Large.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 1160-6500 Defected Large.sectordata new file mode 100644 index 000000000..69b514391 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 1160-6500 Defected Large.sectordata @@ -0,0 +1,307 @@ + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + false + false + + 1 + 2 + false + true + + + + + + + + + + + false + false + false + false + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + 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+ + + 1160-6500-avoid-large-defected-flag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 1240-1670.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 1240-1670.sectordata new file mode 100644 index 000000000..84f021cba --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 1240-1670.sectordata @@ -0,0 +1,101 @@ + + + + + + + + + + TaskFlow + In + Multi + Left + 20 + 0 + + + TaskFlow + Out + Single + Right + 107 + 0 + + + TaskFlow + Out + Single + Right + 162 + 0 + + + false + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + + 1 + + + + + + + + + + + + + + + + + 0.88 + 0.12 + + + + Secto1240assassin + + + Supply and Demand + + + Sector 1240-1670 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 150-150.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 150-150.sectordata new file mode 100644 index 000000000..b7079871c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 150-150.sectordata @@ -0,0 +1,740 @@ + + + + + + + + + + + + + Condition + In + Multi + Left + 60 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 7 + 2 + 10000 + + + + + 2 + + + + + 2 + + + + + 2 + + + + TaskFlow + In + 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Left + 20 + 0 + + + TaskFlow + Out + Single + Right + 107 + 0 + + + TaskFlow + Out + Single + Right + 162 + 0 + + + false + + + + + 0 + + + + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 0 + 0 + 0 + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 0 + 0 + 0 + + + + + + + 1 + 1 + 1 + 1 + + + + + + 0.2 + + false + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + The Scourge of Secrecy + + + Puzzles to Solve + + + Flight of the Minidrone + + + + 0.01 + 0.99 + + + + Sector 150-150 - ShellCore8 + + + Sector 150-150 - ShellCore7 + + + Sector 150-150 - ShellCore6 + + + Sector 150-150 - ShellCore5 + + + Sector 150-150 - ShellCore4 + + + Sector 150-150 - ShellCore3 + + + Sector 150-150 - ShellCore2 + + + The Compass Theory + + + Sector 150-150 - ShellCore1 + + + {"entityName":"SemiCore","coreSpriteID":"semicore_light","coreShellSpriteID":"semicore_shell","shellHealth":[750.0,175.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":-0.3985,"y":0.05},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.3985,"y":0.05},"rotation":0.0,"mirrored":true,"abilityID":5,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false}],"dialogue":{"instanceID":0},"useCustomDroneType":true,"customDroneType":2} + + + SemiCore + + + Sector 150-150 - Flag8 + + + + + + + + + Sector 150-150 - Flag7 + + + + + + + + + Sector 150-150 - Flag6 + + + + + + + + + Sector 150-150 - Flag5 + + + + + + + + + Sector 150-150 - Flag4 + + + + + + + + + Sector 150-150 - Flag3 + + + + + + + + + Sector 150-150 - Flag2 + + + + + + + + + Sector 150-150 - 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at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2150-1910.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2150-1910.sectordata new file mode 100644 index 000000000..2ef4312c3 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2150-1910.sectordata @@ -0,0 +1,134 @@ + + + + + + + + + + + + + + + + + false + false + false + false + + + + + + + 1 + 0 + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + false + false + false + Mission + + + + + true + + false + false + Mission + + + + + + Mission + + + + + + Dialogue + Out + Single + Right + 177 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + Sector 2150-1910 + + + hornet_2150-1910 + + + player + + + InfectedTruceVar + + + Have you talked to our leader yet? If not, you probably should, otherwise things might get weird. + + + + Okay. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2210-2090 Brawler Trap.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2210-2090 Brawler Trap.sectordata new file mode 100644 index 000000000..862f4c47c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2210-2090 Brawler Trap.sectordata @@ -0,0 +1,217 @@ + + + + + + + + + + Uninitialized + + true + 15 + true + + + + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 1 + 0 + 1 + + + + false + false + + 1 + 1 + false + false + + + + false + false + + 1 + 1 + false + false + + + + + + + false + false + false + false + + + + + + + false + false + false + false + + + + + + + false + false + false + false + + + + + + + false + false + false + false + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + Condition + In + Multi + Left + 169 + 0 + + + TaskFlow + Out + Single + Right + 169 + 0 + + + + + + + + + + + + + + + + + BrawlerTrapFlag + + + Sector 2210-2090 + + + InfectedTruceVar + + + BrawlerAmbush1 + + + BrawlerAmbush2 + + + player + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2300-360 Stare.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2300-360 Stare.sectordata new file mode 100644 index 000000000..a7debbc9f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2300-360 Stare.sectordata @@ -0,0 +1,48 @@ + + + + + + + + + + + + + + + false + false + true + + + false + + + + + false + false + true + + + false + + + + + + + + + Sector 2300-360 + + + 2300-360bc1 + + + 2300-360bc2 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2330-1370 Dreadnought.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2330-1370 Dreadnought.sectordata new file mode 100644 index 000000000..14d5bcf6a --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2330-1370 Dreadnought.sectordata @@ -0,0 +1,847 @@ + + + + + + + + + + + + + false + + + + + + + true + + + + + + + false + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + + + false + false + false + true + + + + + + false + + + 1 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + true + + + + + + true + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 0 + false + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 0 + false + + + + false + false + + 1 + 1 + false + false + + + + false + false + + 1 + 1 + false + false + + + + false + false + + 1 + 1 + false + false + + + + false + false + + 1 + 1 + false + false + + + + false + false + + 1 + 1 + false + false + + + + false + false + + 1 + 1 + false + false + + + + false + false + + 1 + 1 + false + false + + + + false + false + + 1 + 1 + false + false + + + + + + false + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + 0 + 0 + + + + + 1 + 0 + + + + + + + false + + + + + + + false + + + + false + false + + 1 + 1 + false + false + + + + false + false + + 1 + 0 + false + false + + + + false + false + + 1 + 1 + false + false + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 1 + 0 + + + + + 0 + 0 + + + + + + + + + + + + + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + 1 + 0 + + + + + 0 + 0 + + + + + + + false + + + + + + + + TaskFlow + In + Multi + Left + 20 + 0 + + + TaskFlow + Out + Single + Right + 109 + 0 + + + TaskFlow + Out + Single + Right + 166 + 0 + + + TaskFlow + Out + Single + Right + 222 + 0 + + + TaskFlow + Out + Single + Right + 279 + 0 + + + TaskFlow + Out + Single + Right + 335 + 0 + + + false + + + + + + + false + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + + + false + + + + + + + false + + + + + + + true + + + + + + + true + + + + + + + true + + + + + + + true + + + + + + + true + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + <color=red>Pathetic.</color> + + + dreadnought + + + <color=lime>Why do I hear boss music?</color> + + + sukrat + + + <color=lime>Huh? Who said that?</color> + + + player + + + 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+ + + Dreadnought + + + dreadnoughtspawn + + + + + + + + + BossMusicVar + + + + + + speedertankcollection2 + + + speedertankcollection3 + + + speedertankcollection4 + + + speedertankcollection5 + + + speedertankcollection6 + + + speedertankcollection7 + + + speedertankcollection8 + + + speedertankcollection9 + + + music_sloppy_remix + + + DreadnoughtDefeatedVar + + + <color=red>Useless.</color> + + + <color=red>Now I gotta replace my speeder tanks again...</color> + + + speedertankcollection1 + + + DreadnoughtGoneVar + + + <color=red>You! You again! Why do you keep doing this!?</color> + + + Sector 2330-1370 + + + + 0.4 + 0.3 + 0.1 + 0.1 + 0.1 + + + + <color=red>I wish these green guys dropped better parts...</color> + + + <color=red>You absolute cretin! Those were antiques! You will pay for destroying my speeder tank collection!</color> + + + <color=red>They better pay me if I have to do this again.</color> + + + <color=lime>You think that guy was just... hiding somewhere, waiting for someone to destroy those speeder tanks or something? What a freak.</color> + + + <color=lime>If the Infected used ShellCores that large as commanders in BattleZones, we'd stand no hope of winning...</color> + + + aristu + + + <color=lime>He seemed like an upright fellow. What is wrong with liking speeder tanks?</color> + + + clearly-delusional + + + <color=lime>Whoever that core was, we better be careful next time.</color> + + + the-architect + + + <color=lime>That is strange... If the dreadnought-class ShellCore exists here, then who were the Defective ones?</color> + + + nivey + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2330-1370.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2330-1370.sectordata new file mode 100644 index 000000000..ef69215d9 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2330-1370.sectordata @@ -0,0 +1,127 @@ + + + + + + + + + + + + + false + false + false + true + + + + + + + false + false + false + true + + + + + + + false + false + false + true + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + + + 1 + 0 + + + + + false + false + true + + + true + + + + + + + + + + 0.25 + + false + + + + + + + + + + + + + + + Termie3 + + + player + + + Termie2 + + + Termie1 + + + + + + 180 + + + InfectedTruceVar + + + Sector 2330-1370 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2410-7640 Stare.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2410-7640 Stare.sectordata new file mode 100644 index 000000000..52dd66af4 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2410-7640 Stare.sectordata @@ -0,0 +1,682 @@ + + + + + + + + + + + + + + + + + 0.1 + + false + + + + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + TaskFlow + In + Multi + Left + 20 + 0 + + + TaskFlow + Out + Single + Right + 107 + 0 + + + TaskFlow + Out + Single + Right + 162 + 0 + + + TaskFlow + Out + Single + Right + 217 + 0 + + + false + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + false + false + true + + + true + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Sector 2410-7640 + + + 2410-7640-battlecore-3 + + + + + + 180 + + + 2410-7640-battlecore-5 + + + 2410-7640-battlecore-7 + + + 2410-7640-battlecore-9 + + + 2410-7640-battlecore-11 + + + 2410-7640-battlecore-1 + + + 2410-7640-battlecore-4 + + + 2410-7640-battlecore-2 + + + 2410-7640-battlecore-8 + + + 2410-7640-battlecore-10 + + + 2410-7640-battlecore-12 + + + 2410-7640-battlecore-15 + + + 2410-7640-battlecore-13 + + + 2410-7640-battlecore-16 + + + 2410-7640-battlecore-17 + + + 2410-7640-battlecore-14 + + + 2410-7640-battlecore-6 + + + + 0.7 + 0.2 + 0.1 + + + + 2410-7640-battlecore-18 + + + 2410-7640-battlecore-19 + + + 2410-7640-battlecore-21 + + + 2410-7640-battlecore-22 + + + 2410-7640-battlecore-23 + + + 2410-7640-battlecore-24 + + + 2410-7640-battlecore-25 + + + 2410-7640-battlecore-26 + + + 2410-7640-battlecore-20 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2420-720 Commanders.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2420-720 Commanders.sectordata new file mode 100644 index 000000000..871af615f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 2420-720 Commanders.sectordata @@ -0,0 +1,240 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 0 + 1 + 0 + 1 + + + + + + + + + + + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 5 + 1 + 0 + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 5 + 1 + 0 + + + + + + + + + + + + + + TRComm1 + + + FIComm1 + + + TRComm2 + + + Not connected on purpose. 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+ + + BattleCore + + + + + + + + + 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+ + + + + + + + + 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+ + + InfGateSEFlag + + + + + + + + + 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+ + + infgateambush5 + + + + + + + + + <color=red>Alert: Remote access override. New user created. Access granted.</color> + + + Sector 460-150 + + + InfGateNEOut + + + + None + Warp + + + + Infected Capitol North + + + InfCapitolGate + + + + None + Warp + + + + Sector 1360-1550 + + + InfGateCOut + + + + None + Warp + + + + Sector 120-1500 + + + InfGateSWOut + + + + None + Warp + + + + Haven 3 + + + SkirmishGateH3 + + + + None + Warp + + + + + None + Warp + + + + Capitol North + + + CapitolGate + + + + None + Warp + + + + SiegeZone Novus + + + InfGateSWOut2 + + + + None + Warp + + + + SiegeZone Iota + + + InfGateSEOut2 + + + + None + Warp + + + + Welcome to your own personal fast-travel system. +-Teo + + + Sector 2210-2090 + + + InfGateSEOut + + + + None + Warp + + + + <color=lime>What I wouldn't give to open up one of those gates... I'm just afraid they'll react if I do.</color> + + + the-architect + + + <color=lime>This explains a lot... This must be how the Infected took so many of our sectors.</color> + + + aristu + + + <color=lime>So many unanswered questions! I need to know!</color> + + + nivey + + + Sector 2580-540 + + + {"entityName":"BattleCore","coreSpriteID":"core1_light","coreShellSpriteID":"core3skills_shell","shellHealth":[2500.0,500.0,750.0],"baseRegen":[150.0,0.0,150.0],"intendedType":0,"parts":[{"location":{"x":-2.299999952316284,"y":-0.699999988079071},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":3,"secondaryData":"","partID":"BigSide2","shiny":false},{"location":{"x":0.0,"y":-0.800000011920929},"rotation":-180.0,"mirrored":false,"abilityID":25,"tier":2,"secondaryData":"","partID":"MediumCenter1","shiny":false},{"location":{"x":1.0,"y":-1.7000000476837159},"rotation":135.0,"mirrored":true,"abilityID":13,"tier":2,"secondaryData":"","partID":"MediumExtra2","shiny":false},{"location":{"x":-1.0,"y":-1.7000000476837159},"rotation":-135.0,"mirrored":false,"abilityID":19,"tier":2,"secondaryData":"","partID":"MediumExtra2","shiny":false},{"location":{"x":2.3000001907348635,"y":-0.699999988079071},"rotation":0.0,"mirrored":true,"abilityID":13,"tier":3,"secondaryData":"","partID":"BigSide2","shiny":false},{"location":{"x":1.600000023841858,"y":-0.5},"rotation":0.0,"mirrored":true,"abilityID":4,"tier":3,"secondaryData":"","partID":"BigWing2","shiny":false},{"location":{"x":0.800000011920929,"y":-0.40000003576278689},"rotation":0.0,"mirrored":false,"abilityID":7,"tier":3,"secondaryData":"","partID":"BigSide1","shiny":false},{"location":{"x":-1.600000023841858,"y":-0.5},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":3,"secondaryData":"","partID":"BigWing2","shiny":false},{"location":{"x":-0.800000011920929,"y":-0.4000000059604645},"rotation":0.0,"mirrored":true,"abilityID":4,"tier":3,"secondaryData":"","partID":"BigSide1","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + + + + + + + + + + Insufficient credits detected. + + + + ... + + + + Unknown request detected. Unable to retrieve coordinates for the desired destinations. + + + + ... + + + + Greetings, user: "V". +Please select a gate configuration. + + + + Uncharted Scouting. + Remote Travel. + Internal Revenge. + Go back. + Nevermind... + + + + + Standard Deployment. + Invasion. + Internal Defense. + Review Bio. + Nevermind. + + + + We offer fast travel for all users but request one to pay upfront for using our service. We only ask for 15000 credits per use or reconfiguration. Have a good day. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 260-5460 Defected Large.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 260-5460 Defected Large.sectordata new file mode 100644 index 000000000..39ea70823 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 260-5460 Defected Large.sectordata @@ -0,0 +1,710 @@ + + + + + + + + + + + 1 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + + + + + + 0 + 0 + + false + false + false + 0.5 + 240 + + + + + + + false + false + false + false + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + Uninitialized + 2 + 0 + 0 + + + + + + 0 + 0 + + false + true + false + 0 + 100 + + + + + + + + + false + false + + 1 + 2 + false + true + + + + + 0 + 0 + + + + TaskFlow + In + 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+ + + 300-5650-avoid-large-defected-flag + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 460-150.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 460-150.sectordata new file mode 100644 index 000000000..004bdbca1 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 460-150.sectordata @@ -0,0 +1,390 @@ + + + + + + + + + + + + + Condition + In + Multi + Left + 60 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 7 + 2 + 10000 + + + + + 2 + + + + + 2 + + + + + 2 + + + + TaskFlow + In + Multi + Left + 20 + 0 + + + TaskFlow + Out + Single + Right + 109 + 0 + + + TaskFlow + Out 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This is meant to be a hard secret that can easily be missed. + + + Sector 460-150 - ShellCore2 + + + Sector 460-150 - ShellCore3 + + + Sector 460-150 - ShellCore1 + + + 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+ + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 580-1790.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 580-1790.sectordata new file mode 100644 index 000000000..b89872fb8 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 580-1790.sectordata @@ -0,0 +1,288 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + TaskFlow + In + Multi + Left + 20 + 0 + + + TaskFlow + Out + Single + Right + 109 + 0 + + + TaskFlow + Out + Single + Right + 166 + 0 + + + TaskFlow + Out + Single + Right + 222 + 0 + + + TaskFlow + Out + Single + Right + 279 + 0 + + + TaskFlow + Out + Single + Right + 335 + 0 + + + false + + + + + + + + + 0.01 + + false + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Sector 580-1790 A19 + + + Sector 580-1790 A13 + + + Sector 580-1790 A18 + + + Sector 580-1790 A16 + + + Sector 580-1790 A14 + + + Sector 580-1790 A12 + + + Sector 580-1790 A15 + + + Sector 580-1790 A17 + + + Sector 580-1790 A20 + + + Sector 580-1790 A11 + + + + 0.2 + 0.2 + 0.2 + 0.2 + 0.2 + + + + Sector 580-1790 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 610-500.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 610-500.sectordata new file mode 100644 index 000000000..caaec3de1 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 610-500.sectordata @@ -0,0 +1,64 @@ + + + + + + + + + + + + + + + + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 5 + 2 + 0 + + + + + + + + + Sector 610-500 + + + western-missile-secret + + + The Compass Theory + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 610-740 Southern Missiles.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 610-740 Southern Missiles.sectordata new file mode 100644 index 000000000..000cbb7b6 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 610-740 Southern Missiles.sectordata @@ -0,0 +1,430 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 0 + 0 + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Sector 610-740 + + + southern-missile-14 + + + southern-missile-13 + + + southern-missile-12 + + + southern-missile-11 + + + southern-missile-10 + + + southern-missile-1 + + + southern-missile-2 + + + southern-missile-3 + + + southern-missile-4 + + + southern-missile-5 + + + southern-missile-6 + + + southern-missile-7 + + + southern-missile-8 + + + TCT-part2 + + + tct-sm-1 + + + tct-sm-2 + + + tct-sm-3 + + + tct-sm-4 + + + tct-sm-5 + + + tct-sm-6 + + + tct-sm-7 + + + tct-sm-8 + + + tct-sm-9 + + + tct-sm-10 + + + tct-sm-11 + + + tct-sm-12 + + + tct-sm-14 + + + southern-missile-9 + + + tct-sm-13 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 6310-580 Commanders.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 6310-580 Commanders.sectordata new file mode 100644 index 000000000..c04783b8e --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 6310-580 Commanders.sectordata @@ -0,0 +1,427 @@ + + + + + + + + + + + + + + + + + + + + + + + 1 + 1 + 1 + 1 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 5 + 1 + 0 + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 5 + 1 + 0 + + + + + + + + + + + + + + + + DRComm1 + + + Sector 6310-580 + + + This is the same for the Infected Hideout except this is for the Defected. + + + DRComm2 + + + DRComm3 + + + FRComm1 + + + FRComm2 + + + FRComm3 + + + Derelict Vanquish + + + Forsaken Declaration + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 660-1550.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 660-1550.sectordata new file mode 100644 index 000000000..cf6280c64 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 660-1550.sectordata @@ -0,0 +1,430 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + TaskFlow + In + Multi + Left + 20 + 0 + + + TaskFlow + Out + Single + Right + 107 + 0 + + + TaskFlow + Out + Single + Right + 162 + 0 + + + TaskFlow + Out + Single + Right + 217 + 0 + + + TaskFlow + Out + Single + Right + 272 + 0 + + + TaskFlow + Out + Single + Right + 327 + 0 + + + false + + + + + + + + + 0.01 + + false + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Sector 660-1550 A11 + + + Sector 660-1550 A12 + + + Sector 660-1550 A17 + + + Sector 660-1550 A19 + + + Sector 660-1550 A16 + + + Sector 660-1550 A15 + + + Sector 660-1550 A21 + + + Sector 660-1550 A20 + + + Sector 660-1550 A13 + + + Sector 660-1550 A14 + + + Sector 660-1550 A18 + + + Sector 660-1550 A22 + + + Sector 660-1550 A23 + + + + 0.2 + 0.2 + 0.2 + 0.2 + 0.2 + + + + Sector 660-1550 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 660-1670.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 660-1670.sectordata new file mode 100644 index 000000000..09115ae06 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 660-1670.sectordata @@ -0,0 +1,324 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660-1670 A18 + + + Sector 660-1670 A20 + + + Sector 660-1670 A19 + + + 660-1670dturret1_turretdead + + + + 0.2 + 0.2 + 0.2 + 0.2 + 0.2 + + + + Sector 660-1670 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 670-6150 Defected Large.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 670-6150 Defected Large.sectordata new file mode 100644 index 000000000..43a67004a --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 670-6150 Defected Large.sectordata @@ -0,0 +1,235 @@ + + + + + + + + + + + + + false + false + false + false + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + 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+ + + ShellCore + + + AssassinSpawn + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 880-150.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 880-150.sectordata new file mode 100644 index 000000000..825e820ef --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 880-150.sectordata @@ -0,0 +1,614 @@ + + + + + + + + + + + + + Condition + In + Multi + Left + 60 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 7 + 2 + 10000 + + + + + 2 + + + + + 2 + + + + + 2 + + + + TaskFlow + In + Multi + Left + 20 + 0 + + + TaskFlow + Out + Single + Right + 107 + 0 + + + TaskFlow + Out + Single + Right + 162 + 0 + + + false + + + + + 1 + + + + TaskFlow + In + Multi + Left + 20 + 0 + + + TaskFlow + Out + Single + Right + 107 + 0 + + + TaskFlow + Out + Single + Right + 162 + 0 + + + false + + + + TaskFlow + In + Multi + Left + 20 + 0 + + + TaskFlow + Out + Single + Right + 107 + 0 + + + TaskFlow + Out + Single + Right + 162 + 0 + + + false + + + + + 0 + + + + + + + 1 + 1 + 1 + 1 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + false + + + 1 + 1 + + + 0 + 0 + + false + false + false + + + + + + + + false + + + 1 + 1 + + + 0 + 0 + + false + false + false + + + + + + + + false + + + 1 + 1 + + + 0 + 0 + + false + false + false + + + + + + + + false + + + 1 + 1 + + + 0 + 0 + + false + false + false + + + + + + + + false + + + 1 + 1 + + + 0 + 0 + + false + false + false + + + + + + + + false + + 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This is meant to be a hard secret that can easily be missed. + + + Sector 880-150 - ShellCore7 + + + Sector 880-150 - ShellCore6 + + + Sector 880-150 - ShellCore5 + + + Sector 880-150 - ShellCore4 + + + Sector 880-150 - ShellCore3 + + + Sector 880-150 - ShellCore2 + + + Sector 880-150 - ShellCore1 + + + 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+ + + + + + Sector 880-150 - Flag5 + + + + + + + + + Sector 880-150 - Flag4 + + + + + + + + + Sector 880-150 - Flag3 + + + + + + + + + Sector 880-150 - Flag2 + + + + + + + + + Sector 880-150 - Flag1 + + + + + + + + + Sector 880-150 - ShellCore8 + + + Sector 880-150 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 880-1550.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 880-1550.sectordata new file mode 100644 index 000000000..3d494a411 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 880-1550.sectordata @@ -0,0 +1,101 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + 1 + + + + TaskFlow + In + Multi + Left + 20 + 0 + + + TaskFlow + Out + Single + Right + 107 + 0 + + + TaskFlow + Out + Single + Right + 162 + 0 + + + false + + + + + + + + + + + + Sector 880-1550 + + + s880assassin + + + Clearly Delusional Gauntlet + + + + 0.88 + 0.12 + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 890-5950 Defected Large.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 890-5950 Defected Large.sectordata new file mode 100644 index 000000000..e0779a972 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Sector 890-5950 Defected Large.sectordata @@ -0,0 +1,259 @@ + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + false + false + + 1 + 2 + false + true + + + + + + false + + + 2 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + + + false + false + false + false + + + + + + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + TaskFlow + In + Multi + Left + 0 + 0 + + + TaskFlow + Out + Single + Right + 20 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + 5 + 2 + 0 + + + + + + + + + + + + ShellCore + + + 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file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SiegeZone Beta.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SiegeZone Beta.sectordata new file mode 100644 index 000000000..fcc05db63 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SiegeZone Beta.sectordata @@ -0,0 +1,475 @@ + + + + + + + + + + + + + + + + + 0.025 + + false + + + + + 1 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + 1 + 0 + + + + + + false + + + 0 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + true + + false + false + Mission + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + false + + + + + + + + + false + false + true + + + true + + + + + + + false + + 0 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + + 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SiegezoneWonBeta + + + EP2Finish + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core3skills_shell","shellHealth":[5000.0,1000.0,1000.0],"baseRegen":[120.0,0.0,500.0],"intendedType":8,"parts":[{"location":{"x":1.9000004529953004,"y":0.5000001788139343},"rotation":0.0,"mirrored":true,"abilityID":7,"tier":3,"secondaryData":"","partID":"BigWing1","shiny":false},{"location":{"x":0.800000011920929,"y":0.30000007152557375},"rotation":0.0,"mirrored":true,"abilityID":0,"tier":0,"secondaryData":"","partID":"BigSide4","shiny":false},{"location":{"x":-1.899999976158142,"y":0.5},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":3,"secondaryData":"","partID":"BigWing1","shiny":false},{"location":{"x":-0.800000011920929,"y":0.30000007152557375},"rotation":0.0,"mirrored":false,"abilityID":0,"tier":0,"secondaryData":"","partID":"BigSide4","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + Air Carrier + + + flag_betaplayerposition + + + betacarrier + + + + + + + + + ReturnVariable + + + + + 60000 + Destruction lies between the two, face the wrath for once was the past. + siegezone-beta-redux-carrier + SiegeZone Beta Redux + false + + + + + reinforcement-1 + + + + + + 90 + + + 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+ + + flag_siegebetasurveyor1 + + + + + + + + + + 0.9 + 0.1 + + + + Puzzles to Solve + + + The Capitol's Reckoning + + + 180 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SiegeZone Iota ConverterV1.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SiegeZone Iota ConverterV1.sectordata new file mode 100644 index 000000000..13454b90d --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SiegeZone Iota ConverterV1.sectordata @@ -0,0 +1,421 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 1 + + + + + + 0.15 + 0.15 + 0.15 + 1 + + + + + + 1 + + + + + + 0 + 0.4 + 0 + 1 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 1 + 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a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SiegeZone Iota.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SiegeZone Iota.sectordata new file mode 100644 index 000000000..4e9d7c98e --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SiegeZone Iota.sectordata @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + 0.0075 + + false + + + + + + + + SiegeZone Iota + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SiegeZone Kappa.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SiegeZone Kappa.sectordata new file mode 100644 index 000000000..d3991eac6 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SiegeZone Kappa.sectordata @@ -0,0 +1,91 @@ + + + + + + + + + + + 1 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + 0 + + + + + + 0.15 + 0.15 + 0.15 + 1 + + + + + + 0.0125 + + false + + + + + + + + + + + 1 + 1 + 1 + 1 + + + + + + + + + + + + + SiegeZoneKappaComplete + + + SiegeZone Kappa + + + I appreciate the help you've done Baeg'Ehl. + +-FoeFear + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SiegeZone Novus.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SiegeZone Novus.sectordata new file mode 100644 index 000000000..4ddccf8b4 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SiegeZone Novus.sectordata @@ -0,0 +1,318 @@ + + + + + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + Condition + In + Multi + Left + 169 + 0 + + + TaskFlow + Out + Single + Right + 169 + 0 + + + + + + + false + + + 1 + 1 + + + 0 + 0 + + false + false + false + + + + + + + + false + + + 1 + 1 + + + 0 + 0 + + false + false + 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+ + + ShellCore + + + sz-novus-flag-6 + + + + + + + + + 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+ + + sz-novus-flag-5 + + + + + + + + + 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Completing all hard missions unlocks two lunatic missions. (Big Deal and Hell's Awakening) + + + [[Note]] + +These are the easy and medium Skirmish missions. Completing all medium missions unlocks hard missions. + + + [[Note]] + +These are the easy Skirmish missions. Completing all easy missions unlocks medium missions. + + + TwoLanesComplete + + + RestStopComplete + + + Anti-AirComplete + + + CrestingCornersComplete + + + Capitol Challenge Sector + + + + + 13000 + Build ground units and don't let enemies get to your base. + FirstBloodBase + BattleZone First Blood + true + + + 15000 + Make sure to keep an eye on both lanes. + TwoLanesBase + BattleZone Two Lanes + true + + + 15000 + Use the isolated platforms to deny the enemy room to move. + RestStopBase + BattleZone Rest Stop + true + + + 15000 + Defend a ground installation from waves of torpedo bombers. Make sure your core is equipped to counter both Shellcores and Drones. + AntiAirSpawn + SiegeZone Anti-Air + true + + + 15000 + Try to take over as much power and stations that you can from the get-go. + U-TurnBase + BattleZone U-Turn + true + + + 15000 + Work together with your ally to comquer enemy stations. + CrestingCornersBase + BattleZone Cresting Corners + true + + + + + + + 13000 + Build ground units and don't let enemies get to your base. + FirstBloodBase + BattleZone First Blood + true + + + 15000 + Make sure to keep an eye on both lanes. + TwoLanesBase + BattleZone Two Lanes + true + + + 15000 + Use the isolated platforms to deny the enemy room to move. + RestStopBase + BattleZone Rest Stop + true + + + 15000 + Defend a ground installation from waves of torpedo bombers. Make sure your core is equipped to counter both Shellcores and Drones. + AntiAirSpawn + SiegeZone Anti-Air + true + + + 15000 + Try to take over as much power and stations that you can from the get-go. + U-TurnBase + BattleZone U-Turn + true + + + 15000 + Work together with your ally to comquer enemy stations. + CrestingCornersBase + BattleZone Cresting Corners + true + + + 18000 + You don't start with any allied bunkers. You'll have to make them your ally by force. + PickAndDropBase + BattleZone Pick and Drop + true + + + 20000 + Using the 'Control' passive increases the strength of your allies. The same goes for the enemy, should they choose to use it. + StringTheoryBase + BattleZone String Theory + true + + + 20000 + Clever use of torpedos can clear the way for siege tanks. + LongShotBase + BattleZone Long Shot + true + + + 20000 + A homage to the Traitor mission from the original episode 2. Beware of the immense firepower the enemy has. + TraitorPlayerSpawn + DuelZone Traitor + true + + + 20000 + A line of tanks are in the center. Taking them out should prove useful. + MaginotLineBase + BattleZone Maginot Line + true + + + 20000 + While that fortified position in the middle of the map may seem scary, nothing is saying you have to destroy it to win. + CircularMovementBase + BattleZone Circular Movement + true + + + 20000 + A duel with a much larger foe, but someone has tampered with the arena! + DogfightingPlayerSpawn + DuelZone Dogfighting + true + + + 20000 + Yet another BattleZone where the enemy has an advantage. + AirAceCarrier + BattleZone Air Ace + true + + + + + + + 13000 + Build ground units and don't let enemies get to your base. + FirstBloodBase + BattleZone First Blood + true + + + 15000 + Make sure to keep an eye on both lanes. + TwoLanesBase + BattleZone Two Lanes + true + + + 15000 + Use the isolated platforms to deny the enemy room to move. + RestStopBase + BattleZone Rest Stop + true + + + 15000 + Defend a ground installation from waves of torpedo bombers. Make sure your core is equipped to counter both Shellcores and Drones. + AntiAirSpawn + SiegeZone Anti-Air + true + + + 15000 + Try to take over as much power and stations that you can from the get-go. + U-TurnBase + BattleZone U-Turn + true + + + 15000 + Work together with your ally to comquer enemy stations. + CrestingCornersBase + BattleZone Cresting Corners + true + + + 18000 + You don't start with any allied bunkers. You'll have to make them your ally by force. + PickAndDropBase + BattleZone Pick and Drop + true + + + 20000 + Using the 'Control' passive increases the strength of your allies. The same goes for the enemy, should they choose to use it. + StringTheoryBase + BattleZone String Theory + true + + + 20000 + Clever use of torpedos can clear the way for siege tanks. + LongShotBase + BattleZone Long Shot + true + + + 20000 + A homage to the Traitor mission from the original episode 2. Beware of the immense firepower the enemy has. + TraitorPlayerSpawn + DuelZone Traitor + true + + + 20000 + A line of tanks are in the center. Taking them out should prove useful. + MaginotLineBase + BattleZone Maginot Line + true + + + 20000 + While that fortified position in the middle of the map may seem scary, nothing is saying you have to destroy it to win. + CircularMovementBase + BattleZone Circular Movement + true + + + 20000 + A duel with a much larger foe, but someone has tampered with the arena! + DogfightingPlayerSpawn + DuelZone Dogfighting + true + + + 20000 + Yet another BattleZone where the enemy has an advantage. + AirAceCarrier + BattleZone Air Ace + true + + + 23000 + This BattleZone is large. Using speed is advised. + AsteroidsInvadersCarrier + BattleZone Asteroids Invaders + true + + + 25000 + The enemy base is seperated from the rest of the platforms. + BrokenPlatformsBase + BattleZone Broken Platforms + true + + + 25000 + The enemy has heavily fortified the area surrounding their air carrier. + FortressBase + BattleZone Fortress + true + + + 25000 + The enemy are using missile stations to defend their base! That has to be cheating, right? + HerzogBase + BattleZone Herzog 3.0 + true + + + 28000 + The enemy commander in this duel is a replica of Southern Control. Duels like this are created to train our commanders in case our leadership falls to the infection. Or, more importantly, to see who would win in a fight! + FlagshipPlayerSpawn + DuelZone Flagship + true + + + + + + + 13000 + Build ground units and don't let enemies get to your base. + FirstBloodBase + BattleZone First Blood + true + + + 15000 + Make sure to keep an eye on both lanes. + TwoLanesBase + BattleZone Two Lanes + true + + + 15000 + Use the isolated platforms to deny the enemy room to move. + RestStopBase + BattleZone Rest Stop + true + + + 15000 + Defend a ground installation from waves of torpedo bombers. Make sure your core is equipped to counter both Shellcores and Drones. + AntiAirSpawn + SiegeZone Anti-Air + true + + + 15000 + Try to take over as much power and stations that you can from the get-go. + U-TurnBase + BattleZone U-Turn + true + + + 15000 + Work together with your ally to comquer enemy stations. + CrestingCornersBase + BattleZone Cresting Corners + true + + + 18000 + You don't start with any allied bunkers. You'll have to make them your ally by force. + PickAndDropBase + BattleZone Pick and Drop + true + + + 20000 + Using the 'Control' passive increases the strength of your allies. The same goes for the enemy, should they choose to use it. + StringTheoryBase + BattleZone String Theory + true + + + 20000 + Clever use of torpedos can clear the way for siege tanks. + LongShotBase + BattleZone Long Shot + true + + + 20000 + A homage to the Traitor mission from the original episode 2. Beware of the immense firepower the enemy has. + TraitorPlayerSpawn + DuelZone Traitor + true + + + 20000 + A line of tanks are in the center. Taking them out should prove useful. + MaginotLineBase + BattleZone Maginot Line + true + + + 20000 + While that fortified position in the middle of the map may seem scary, nothing is saying you have to destroy it to win. + CircularMovementBase + BattleZone Circular Movement + true + + + 20000 + A duel with a much larger foe, but someone has tampered with the arena! + DogfightingPlayerSpawn + DuelZone Dogfighting + true + + + 20000 + Yet another BattleZone where the enemy has an advantage. + AirAceCarrier + BattleZone Air Ace + true + + + 23000 + This BattleZone is large. Using speed is advised. + AsteroidsInvadersCarrier + BattleZone Asteroids Invaders + true + + + 25000 + The enemy base is seperated from the rest of the platforms. + BrokenPlatformsBase + BattleZone Broken Platforms + true + + + 25000 + The enemy has heavily fortified the area surrounding their air carrier. + FortressBase + BattleZone Fortress + true + + + 25000 + The enemy are using missile stations to defend their base! That has to be cheating, right? + HerzogBase + BattleZone Herzog 3.0 + true + + + 28000 + The enemy commander in this duel is a replica of Southern Control. Duels like this are created to train our commanders in case our leadership falls to the infection. Or, more importantly, to see who would win in a fight! + FlagshipPlayerSpawn + DuelZone Flagship + true + + + 35000 + The enemy in this duel is powerful. It also looks quite familiar... + BigDealPlayerSpawn + DuelZone Big Deal + true + + + 35000 + Everything you have learned is put to the test in this ruthless BattleZone. Good luck. + Hell'sAscensionBase + BattleZone Hell's Ascension + true + + + + + CC + + + TR-CapitolAttack + + + The skirmish menu is unavailable. Please wait until further notice. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SkirmishCCH3.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SkirmishCCH3.sectordata new file mode 100644 index 000000000..065f61f07 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SkirmishCCH3.sectordata @@ -0,0 +1,287 @@ + + + + + + + + + + + + + + + + + + + + + + + + + 1 + 1 + 1 + 1 + + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + true + + false + false + Mission + + + + + + + + + + + Haven 3 + + + + + 8000 + Destroy the enemy base while defending your own. + FirstStepsCarrier + BattleZone First Steps + true + + + 8500 + The enemy are deploying turrets - destroy them to reach the carrier! + LearningCurveCarrier + BattleZone Learning Curve + true + + + 9000 + Defend an allied base from attacks from a single direction. Use outposts and turrets to bolster your defenses. + FatalFunnelCarrier + SiegeZone Fatal Funnel + true + + + 10000 + Destroy the enemy commander in a 1 on 1 battle. + GradiusFlagPlayer + DuelZone Gradius + true + + + 10000 + Avoid the enemy missiles to emerge victorious. + AirDaemonCarrier + BattleZone Daemon + true + + + 12000 + Two paths to victory, which will you choose? + RoundRingerCarrier + BattleZone Round Ringer + true + + + 12000 + Defend an allied base from attacks from both sides. Make sure you have enough speed to reach it before it's destroyed! + ForwardBasePlayerSpawn + SiegeZone Forward Base + true + + + 12500 + Prepare to face a much faster foe. En garde! + ImpasseFlagspawn + DuelZone Impasse + true + + + 13000 + The enemy commander is a loose cannon, take them out quickly before advancing! + DisorderlyConductCarrier + BattleZone Disorderly Conduct + true + + + 15000 + Defend Haven 3 from increasingly dangerous waves of Infected! This simulation is used to ensure Haven 3 and its Commanders are sufficiently able to defend against assaults by the Infected. + OnslaughtCC + SiegeZone Onslaught + true + + + + + + + 8000 + Destroy the enemy base while defending your own. + FirstStepsCarrier + BattleZone First Steps + true + + + 8500 + The enemy are deploying turrets - destroy them to reach the carrier! + LearningCurveCarrier + BattleZone Learning Curve + true + + + 9000 + Defend an allied base from attacks from a single direction. Use outposts and turrets to bolster your defenses. + FatalFunnelCarrier + SiegeZone Fatal Funnel + true + + + 10000 + Destroy the enemy commander in a 1 on 1 battle. + GradiusFlagPlayer + DuelZone Gradius + true + + + 10000 + Avoid the enemy missiles to emerge victorious. + AirDaemonCarrier + BattleZone Daemon + true + + + 12000 + Two paths to victory, which will you choose? + RoundRingerCarrier + BattleZone Round Ringer + true + + + + + 50 Reputation points + + + + + + The Scourge of Secrecy + + + CCH3 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SkirmishCitadel.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SkirmishCitadel.sectordata new file mode 100644 index 000000000..aedbb0e09 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SkirmishCitadel.sectordata @@ -0,0 +1,6448 @@ + + + + + + + + + + + + + + + 1 + 0 + + + + + 0 + 0 + + + + TaskFlow + In + Multi + Left + 29 + 0 + 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DefensesEnabled + + + citadel + + + Awakening the Holy Citadel + + + Ancient Ruins Central + + + Please select one of the following options. + + + + Open Skirmish Menu. + Activate Defenses. + + + + ReturnVariable + + + Select one of the following categories. + + + + Default. + Redux. + + + + + Default. + Redux. + + + + Sir! Our scouts have discovered a group of unknown vessels! They're tempting to leave this area by activating one of our Jump Gates. Don't let them escape! + + + Your efforts have inspired many of our soldiers to be just like you. Some of them are even interested in battling you. So why don't you teach them the ways of overcoming your enemies? + + + Commander, I have some unfortunate news to tell you. Due to one of them escaping our region, an outbreak has hit this land. We don't understand how one ShellCore can cause panic, so we must act now! I already made plans to send Alpha Squad to the Core. For the time being, we have to recapture our BattleZones from the hands of the Defection. + + + GalaxyComplete + + + MasterComplete + + + HivemindComplete + + + FlankComplete + + + TriostarComplete + + + DreadComplete + + + OverwhelmingTakeoverComplete + + + LongRunComplete + + + PinStopComplete + + + GravestoneComplete + + + WeavingTacticsComplete + + + FirstEncounterComplete + + + WarpDisruptionComplete + + + RecruitmentComplete + + + CollectAndBrawlComplete + + + MovingPlatformsComplete + + + + + 30000 + Fight one of the first recruits to our team! This BattleZone and what comes next will test your skills in facing foes that are greater than your core. + RecruitmentBase + BattleZone Recruitment + true + + + 30000 + Duel the first Defective that had escaped the Abandoned Sectors. They might have learned how to use the Jump Gate... + DuelZoneFirstEncounterFlag + DuelZone First Encounter + true + + + 33000 + Work your way through in this chaotic BattleZone. The Defection has given this commander the ability to retreat, so keep your guard up. + WeavingTacticsCarrier + BattleZone Weaving Tactics + true + + + 36000 + Something had stretched this BattleZone's properties, but you don't need to worry about it. Focus on the enemy's carrier. + LongRunBase + BattleZone Long Run + true + + + 46000 + Our forces have discovered a cluster of Defective in this BattleZone. Take out their carriers before they take out yours... + +Wait, how many commanders were there again? + OverwhelmingTakeoverCarrier + BattleZone Takeover + true + + + 48000 + Whoever left the warp disruptions on, I would like to speak to them! For now, recapture this BattleZone from the Defected. But beware, you'll randomly be teleported around this place. + WarpDisruptionCarrier + BattleZone Warp Disruption + true + + + 52000 + These commanders have lost their minds! Stop them before they spread the Defection... + CollectAndBrawlCarrier + BattleZone Collect and Brawl + true + + + 53000 + We accidentally awakened a group of partially Defected Shellcores, so you have to stop them before they cause havoc. + GravestoneBase + SiegeZone Gravestone + true + + + 55000 + Someone has forgotten to turn off these stations, so avoiding them will not be easy. But the Defective must be stopped! + PinStopBase + BattleZone Pin Stop + true + + + + + + + 30000 + Fight one of the first recruits to our team! This BattleZone and what comes next will test your skills in facing foes that are greater than your core. + RecruitmentBase + BattleZone Recruitment + true + + + 30000 + Duel the first Defective that had escaped the Abandoned Sectors. They might have learned how to use the Jump Gate... + DuelZoneFirstEncounterFlag + DuelZone First Encounter + true + + + 33000 + Work your way through in this chaotic BattleZone. The Defection has given this commander the ability to retreat, so keep your guard up. + WeavingTacticsCarrier + BattleZone Weaving Tactics + true + + + 36000 + Something had stretched this BattleZone's properties, but you don't need to worry about it. Focus on the enemy's carrier. + LongRunBase + BattleZone Long Run + true + + + 65000 + Our forces have discovered a cluster of Defective in this BattleZone. Take out their carriers before they take out yours... + +Wait, how many commanders were there again? + OverwhelmingTakeoverCarrier + BattleZone Takeover + true + + + 48000 + Whoever left the warp disruptions on, I would like to speak to them! For now, recapture this BattleZone from the Defected. But beware, you'll randomly be teleported around this place. + WarpDisruptionCarrier + BattleZone Warp Disruption + true + + + 52000 + These commanders have lost their minds! Stop them before they spread the Defection... + CollectAndBrawlCarrier + BattleZone Collect and Brawl + true + + + 53000 + We accidentally awakened a group of partially Defected Shellcores, so you have to stop them before they cause havoc. + GravestoneBase + SiegeZone Gravestone + true + + + 55000 + Someone has forgotten to turn off these stations, so avoiding them will not be easy. But the Defective must be stopped! + PinStopBase + BattleZone Pin Stop + true + + + 60000 + With the assistance of a commander, face two forces who overpowers the battlefield. + TriostarGroundBase + BattleZone Triostar + true + + + 65000 + Plan your way out in this unforgiving position. + FlankCarrier + BattleZone Flank + true + + + 65000 + A collection of Defective have gathered in this region and we predict they'll attack this base at any minute. Protect our carrier before it's too late! + HivemindBase + SiegeZone Hivemind + false + + + 75000 + Duel the greatest leader that has ever existed. + MasterEntranceFlag1 + DuelZone Master + true + + + 84000 + Claim this battle from one of the finest worlds that have been long forgotten. + DreadBase + BattleZone Dread + true + + + 85000 + We're sending you to the core of an unknown galaxy. We don't know much about this BattleZone, but there's only one commander. + GalaxyBase + BattleZone Galaxy + true + + + 85000 + We have discovered a blockade in this BattleZone! Be sure to bring the right materials to take out their base. + MovingPlatformsBase + BattleZone Moving Platforms + true + + + + + + + 25000 + This BattleZone has no commander, but that doesn’t make It any easier! + +Destroy the enemy carrier while defending from enemy outposts and drones. Good luck! + AlphaReduxCarrier + BattleZone Alpha Redux + true + + + 35000 + This SiegeZone is exactly the same but with more enemies to deal. It also contains a carrier that must be protected. Good luck! + siegezone-beta-redux-carrier + SiegeZone Beta Redux + true + + + 35000 + Face two difficult commanders in this beefed-up version of BattleZone Gamma. Good luck! + gammareduxcarrier + BattleZone Gamma Redux + true + + + 30000 + Delta deldelta deltadelel delta delta, deltadel deldeldelta delta. Delta delta! + deltareduxcarrier + BattleZone Delta Redux + true + + + 40000 + Random enemies will spawn in as enemy commanders as you fight in this BattleZone. Destroy the enemy carrier before you get overwhelmed. Good luck! + epislonreduxcarrier + BattleZone Epsilon Redux + true + + + 28000 + This BattleZones has brought in two former commanders. Work your way through with limited power. Good luck! + ZetaReduxBase + BattleZone Zeta Redux + true + + + 15000 + With limited resources, prepare for a rematch against To Allo. Try not to take your time as this BattleZone will collapse under 8 minutes. Good luck! + TaHeteraReduxBase + BattleZone Ta Hetera Redux + true + + + + + + + 30000 + Fight one of the first recruits to our team! This BattleZone and what comes next will test your skills in facing foes that are greater than your core. + RecruitmentBase + BattleZone Recruitment + true + + + 30000 + Duel the first Defective that had escaped the Abandoned Sectors. They might have learned how to use the Jump Gate... + DuelZoneFirstEncounterFlag + DuelZone First Encounter + true + + + 33000 + Work your way through in this chaotic BattleZone. The Defection has given this commander the ability to retreat, so keep your guard up. + WeavingTacticsCarrier + BattleZone Weaving Tactics + true + + + 36000 + Something had stretched this BattleZone's properties, but you don't need to worry about it. Focus on the enemy's carrier. + LongRunBase + BattleZone Long Run + true + + + 46000 + Our forces have discovered a cluster of Defective in this BattleZone. Take out their carriers before they take out yours... + +Wait, how many commanders were there again? + OverwhelmingTakeoverCarrier + BattleZone Takeover + true + + + 48000 + Whoever left the warp disruptions on, I would like to speak to them! For now, recapture this BattleZone from the Defected. But beware, you'll randomly be teleported around this place. + WarpDisruptionCarrier + BattleZone Warp Disruption + true + + + 52000 + These commanders have lost their minds! Stop them before they spread the Defection... + CollectAndBrawlCarrier + BattleZone Collect and Brawl + true + + + 53000 + We accidentally awakened a group of partially Defected Shellcores, so you have to stop them before they cause havoc. + GravestoneBase + SiegeZone Gravestone + true + + + 55000 + Someone has forgotten to turn off these stations, so avoiding them will not be easy. But the Defective must be stopped! + PinStopBase + BattleZone Pin Stop + true + + + 60000 + With the assistance of a commander, face two forces who overpowers the battlefield. + TriostarGroundBase + BattleZone Triostar + true + + + 65000 + Plan your way out in this unforgiving position. + FlankCarrier + BattleZone Flank + true + + + 65000 + A collection of Defective have gathered in this region and we predict they'll attack this base at any minute. Protect our carrier before it's too late! + HivemindBase + SiegeZone Hivemind + false + + + 75000 + Duel the greatest leader that has ever existed. + MasterEntranceFlag1 + DuelZone Master + true + + + 84000 + Claim this battle from one of the finest worlds that have been long forgotten. + DreadBase + BattleZone Dread + true + + + 85000 + We're sending you to the core of an unknown galaxy. We don't know much about this BattleZone, but there's only one commander. + GalaxyBase + BattleZone Galaxy + true + + + 85000 + We have discovered a blockade in this BattleZone! Be sure to bring the right materials to take out their base. + MovingPlatformsBase + BattleZone Moving Platforms + true + + + 90000 + Duel the fearsome ShellCore who once fought the Legendary Hero. + CubiconFlag1 + DuelZone Close Call + true + + + 100000 + A final battle against three of the toughest Defective. Good luck! + SeaOfInsanityBase + BattleZone Insanity + false + + + 85000 + Our trade route is under siege by two enemy forces! Protect our three bases at all cost! + BridgeportBaseA + SiegeZone Bridgeport + false + + + + + + Default. + Redux. + Extra. + + + + + Open Skirmish Menu. + Deactivate Defenses. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SukratSpawnPoint.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SukratSpawnPoint.sectordata new file mode 100644 index 000000000..5bb23a908 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SukratSpawnPoint.sectordata @@ -0,0 +1,86 @@ + + + + + + + + + + + 0 + 0 + + + + + + + + + + false + + 0 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + SukratSpawn + + + Haven 1 + + + Sukrat + + + Flag_sukratspawnpoint00 + + + sukrat + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SukratSpawnPoint2.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SukratSpawnPoint2.sectordata new file mode 100644 index 000000000..930feeb62 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SukratSpawnPoint2.sectordata @@ -0,0 +1,86 @@ + + + + + + + + + + + 1 + 0 + + + + + + + + + + false + + 0 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + SukratSpawn + + + Haven 2 + + + Sukrat + + + Flag_sukratspawnpoint01 + + + sukrat + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SukratSpawnPoint3.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SukratSpawnPoint3.sectordata new file mode 100644 index 000000000..2596ce925 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SukratSpawnPoint3.sectordata @@ -0,0 +1,86 @@ + + + + + + + + + + + 2 + 0 + + + + + + + + + + false + + 0 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + SukratSpawn + + + Haven 3 + + + Sukrat + + + flag-sukratmeetingpointhaven3-0 + + + sukrat + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SukratSpawnPoint4.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SukratSpawnPoint4.sectordata new file mode 100644 index 000000000..6c54a2154 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/SukratSpawnPoint4.sectordata @@ -0,0 +1,86 @@ + + + + + + + + + + + 3 + 0 + + + + + + + + + + false + + 0 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + + + + + SukratSpawn + + + Capitol Advanced Trade Sector + + + Sukrat + + + flag-capitolsukratspawn1 + + + sukrat + + + + + + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Supply and Demand.taskdata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Supply and Demand.taskdata new file mode 100644 index 000000000..c1d58dc23 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Supply and Demand.taskdata @@ -0,0 +1,8860 @@ + + + + + + + + + + + + + + + + + + + + + + false + + + + + + false + + + 0 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + + false + + 0 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + + false + 0 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + + false + 0 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + + false + 0 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + false + + true + false + 0 + false + + + + + + false + + true + false + 0 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Fights are rough out here, and parts are being bought out faster than I can import them. Check back later, and I might have some in stock. + + + + Okay. + + + + advanced-trader-explainer + + + Oh hey, it's you! Good work so far; our leader has been quite pleased with your progress. + + + + Thanks, but do you know anything about a missing transport? + + + + Missing? I assume the Trader in Haven 4 sent you. We sent a transmission out saying there would be a delay. + + + + A delay? How come? + + + + You must be my escort. Keep those reds off of me, and I'll get these supplies to Haven 4 safely! + + + + Will do, let’s go! + + + + transportspawn + + + transport + + + + + + + + + Sector 1240-1670 + + + Sector 1140-2030 + + + Unfortunately, I cannot offer you anything at this time. 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298 + + + + + 1418.70081 + -1526.8916 + + 298 + + 299 + + + + + 1418.70081 + -1528.13708 + + 299 + + 302 + + + + + 1380.262 + -1528.13708 + + 302 + + 303 + + + + + 1367.7583 + -1528.13708 + + 303 + + 304 + + + + + 1352.44617 + -1526.26892 + + 304 + + 305 + + + + + 1337.14624 + -1525.32861 + + 305 + + + + + + + Transport-Fail-Check-Trigger-2 + + + Capitol North + + + Capitol North-West + + + Capitol Challenge Sector + + + Capitol South-West + + + <color=lime>You go first, I'll be right behind you.</color> + + + Supply and Demand + + + A + + + Speak to the Trader in Haven 4 + + + + The Capitol's Reckoning + + + + <color=lime>I don't appreciate your incompetence.</color> + + + <color=lime>DAMN IT! THOSE REDS GOT ME!</color> + + + Haven 1 + + + Sector 1360-1770 + + + SDSpawn11 + + + + + + + + + According to our scouts, the Infected were amassing a small attack squadron. We believe they will try to ambush the transport while it's on the route, so we couldn’t risk sending it out alone. + +We requested a small escort detachment, but everyone has been busy keeping the Infected at bay. + + + - Head to Sector 1140-2030 and escort the transport safely to Haven 4. + + + MediumCenter4 + + + counter_drone + + + I’ll help escort it to Haven 4. + + + That’s a real shame. + + + Great! The transport is just south of us in Sector 1140-2030. Speak to it when you're ready to go – good luck! + + + assassin + + + + + + + + + SDSpawn12 + + + + + + + + + + + + + 1057.20288 + -1707.51587 + + 0 + + 18 + + + + + 1116.51343 + -1707.69788 + + 18 + + + + + + + + + + + 1117.47351 + -1707.36975 + + 0 + + 18 + + + + + 1172.54956 + -1707.40369 + + 18 + + 19 + + + + + 1209.96277 + -1669.9115 + + 19 + + 20 + + + + + 1237.53516 + -1670.06409 + + 20 + + + + + + + + + + + 1237.59937 + -1669.96094 + + 0 + + 20 + + + + + 1267.33716 + -1669.96094 + + 20 + + 21 + + + + + 1292.3562 + -1645.04907 + + 21 + + 22 + + + + + 1292.3562 + -1602.72876 + + 22 + + + + + + + + + + + 1467.42029 + -1525.02563 + + 0 + + 26 + + + + + 1497.39063 + -1524.867 + + 26 + + + + + + + supplydemanddone + + + Thank you for your help. Hopefully, these supplies can make a difference in our war here. + +To show my gratitude, take this part as a partial payment – it should help you on your journey. + + + + Thanks, + + + + + + + + 1292.3562 + -1602.1427 + + 0 + + 23 + + + + + 1292.3562 + -1569.99316 + + 23 + + 24 + + + + + 1337.24951 + -1524.96582 + + 24 + + 25 + + + + + 1467.29675 + -1524.96582 + + 25 + + + + + + + Delete-Transport-Trigger + + + Sector 1360-1670 + + + Upper BattleZone + + + Lower BattleZone + + + Central BattleZone + + + Greetings! You must be new, welcome to the frontlines. + + + + Thanks, I want to trade some parts please. + Good-bye. + + + + 1360-1770-Transport-Assassin-Trigger + + + SDSpawn3 + + + + + + + + + If you like, head to the Capitol Advanced Trade Sector and see what the delay is. Maybe you can help expedite things. + + + - Head to the Capitol. +- Find out what's causing the delay. + + + Supply and Demand-Intro + + + Will do, cheers. + + + I'm a bit busy, maybe later. + + + THROUGH COMPLETING THIS MISSION, YOU: + +Helped transport vital supplies to Haven 4 by clearing out a number of Infected along the way . The trader in Haven 4 is now available. + + + clip_missioncompleteep2 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/The Capitol's Reckoning.taskdata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/The Capitol's Reckoning.taskdata new file mode 100644 index 000000000..2c2331cdd --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/The Capitol's Reckoning.taskdata @@ -0,0 +1,5780 @@ + + + + + + + + + + + + + + + + + + false + + + + + true + + false + false + Mission + + + + + + false + + + + + + + + + + + true + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 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+ + + 580.832031 + -1779.74731 + + 0 + + 1 + + + + + 578.2819 + -1779.74963 + + 1 + + + + + + + <color=lime>This is going to be a piece of cake!</color> + + + sukrat + + + <color=lime>Great, looks like we've kicked them out from here.</color> + + + <color=lime>The deed is done! We should return to base.</color> + + + <color=lime>We are not ones to tarry! Let us return.</color> + + + clearly-delusional + + + flag-daayo-spawn-TCR + + + + + + + + + flag-pytha-spawn-TCR + + + + + + + + + Capitol Upgrade Sector + + + core3skills_shell + + + core3weapons_shell + + + <color=lime>What's all this ruckus? Are we now the Capitol cleanup squad?</color> + + + core4commando_shell + + + core4elite_shell + + + core4captain_shell + + + core4admiral_shell + + + core2_shell + + + BattlezoneWonTa Hetera + + + TCR-ta-hetera-complete + + + TheCapital'sReckoningComplete + + + The Scourge of Secrecy + + + I'm very pissed off as to how removing DeadZone Scouting as a prerequisite fixes this issue. Not being able to see the next bit of dialogue when you don't complete the side quest really annoyed me. + +-FoeFear + + + haven3-missioncontrol1 + + + TCR-Forced-Mission-Complete + + + Sector 760-1550 + + + music_blue2 + + + TCR-reached-capitol + + + Finally, I've been awaiting your arrival eagerly. I have already received news of your encounter with the Infected leader. So, is it true that you were able to communicate with the Infected? + + + + Ok. + + + + The Capitol's Reckoning + + + A + + + Speak to Mission Control in Haven 3. + + + + The Scourge of Secrecy + + + + DeadZone Scouting + + + I've never understood it. They keep sending us to these skirmishes for this massive war that nobody knows why we're fighting. + + + + ... + + + + All this misery, for what? Our commander was the stuff of legends, but even they weren't allowed to know. That's why they left us. + + + + ... + + + + If you have not already, now is a good time to try assigning Sukrat to your party. They will help you in the BattleZone. You can assign them from the Party tab in the Status Menu (press E) + + + <color=lime>Time to retake this zone! Looks like there's only one enemy.</color> + + + ... + + + + It's that voice again! + Stop talking in riddles... + + + + + It's that voice again! + Stop talking in riddles... + + + + Blessed are the colorblind, for they are closer to seeing the truth. + + + + It's that voice again! + Stop talking in riddles... + + + + + It's that voice again! + Stop talking in riddles... + + + + Pytha, your monologuing always irritates me. These greens are mere pests for us to obliterate. Though you raise a good point. + + + + ... + + + + That we shall do. + + + + We'll see about that. + + + + ...And that green speaking putrid is eavesdropping on us again, how about we blow it to smithereens? + + + + How about I take you out right now? + Then let's fight! + + + + TCR-Delete-Sukrat + + + Commander, you have helped clear the scourge in these sectors. Given the circumstances, you are too helpful, not to mention useful, to stay up here. + + + + What do you want me to do? + + + + We need to get you to the Capitol, but we are not sure how. We now know that the Infected have flanked our current path to the lower sectors. + + + + I'll find a way. + + + + + Yes, it is true. + + + + Congratulations on your victory. We hope you enjoyed the little simulation - we think it is similar to the battles at our frontlines. + + + + Ok. + + + + To break rank is an idiom/phrase. I don't think people would get that. + +Disobey/disagree the instructions of their group or organization they belong to. + +-FoeFear + + + + + + Whatever the reasons that caused this war, maybe we'll have to break our ranks and search for it ourselves. + + + + *eavesdropping noises* + + + + Fortunately for you, wretch, we were ordered to return to our Capitol for a core upgrade. I doubt your sickly self will be able to retake it from our accomplice, even if you won't be fighting the likes of me. + + + + Wait! Where are you going! + A core upgrade? + YOUR Capitol??? + + + + <color=red>Kuhuhu, you seem pretty confident in yourself. Don't bother grasping for what you can't handle.</color> + + + to-allo + + + <color=red>I can just sneak up behind and take you out. Hopefully, that's nothing personal for you.</color> + + + What? You've dealt with those commanders before? So they must have arrived at the lower sectors as well. + + + + Hmm... + + + + Thank you, commander. We are currently formulating a plan to retaliate against enemy movements. Stay vigilant. In the meantime, if you wish to become stronger, there's a depot below this sector dedicated to mining shards. If you want further details, you should speak to the depot's Mission Control. + + + + Ok. + + + + You already have. That stealth ability will hide you from the enemy for a few seconds. Even homing projectiles will lose track of you. Use it wisely. + +Now go to the Capital. They'll be anticipating your arrival. + + + - Head to the Capitol Platforms. + + + The Capitol's Reckoning_travel1 + + + I'll find a way to the Capitol Platforms. + + + I'll need some more preparation before embarking. + + + Now hurry and travel to the Capitol. Don't worry about us. I've marked our intel on your map. Good luck, commander! + + + Given our current technology, it is too risky for you to travel through. However, there are a couple of leads in getting past the blockade. Find the core that could help you bypass the enemy. + + + - Search for a ShellCore who could help you reach the Capital Platforms. + + + The Capitol's Reckoning_DeadZone Scouting Incomplete + + + Okay... + + + I'll look around. + + + Maybe one of the scouts or officers could help you... + + + So you found the stealth skill? That will hide you from the enemy for a few seconds. Even homing projectiles will lose track of you. Use it whenever you get into trouble. + +Now go to the Capital. They'll be anticipating your arrival. + + + The Capitol's Reckoning_travel2 + + + Welcome again to the Capitol, commander. Combat is rather different here due to the abundance of platforms. In preparation for your appearance, we have set up a training zone for you to understand the intricacies. Mastering ground combat is what makes a great commander. + + + - Head to BattleZone Zeta. +- Defeat the Infected Base and return for your reward. + + + The Capitol's Reckoning_battle1 + + + I'll defeat the BattleZone. + + + Give me a moment. + + + Commander, you barely just got here, but we need your help again. You might have realized the Infected are pushing close to us. While the others are pushing back the Capitol path, we need you to retake BattleZone Ta Hetera. Don't take any unnecessary risks - head there through the safe sector. + + + - Head to Sector 600-2070. + +- Then, head to BattleZone Ta Hetera and defeat the enemy Infected. + +- Return for your reward. + + + SmallCenter3 + + + The Capitol's Reckoning_battle2 + + + Sure. + + + No thanks. + + + Commander, your efforts are much appreciated, but your report of enemies from the upper sectors arriving here is unnerving. We are busy formulating a plan. For now, head to the northeast Upgrade Sector and upgrade your core. + + + - Head to the Capitol Upgrade Sector. + +- Upgrade your core to a higher tier. + +- Return for your reward. + +(If you have already upgraded your core, travel to the Upgrade Sector and then back to Capitol South) + + + MediumCenter1 + + + TCR-final + + + I'll go upgrade my core. + + + Head to the Capitol Upgrade Sector and upgrade your core, and then return here. + + + THROUGH COMPLETING THIS MISSION, YOU: + +Reached the Capitol Sectors. +Learned the basics of Ground Combat. +Met Daayo and Pytha near the Capitol. +Upgraded your core to a higher tier. + +SUGGESTED NEXT MISSION: FATEFUL INTERMISSION. + + + clip_missioncompleteep2 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/The Carrier Conundrum.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/The Carrier Conundrum.sectordata new file mode 100644 index 000000000..2165fde4f --- 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I couldn't have done this without you. + + + + No problem! + + + + Where did that fleet of Infected go? I remember seeing them near that yard, but they somehow vanished out of thin air. + + + + What are you talking about? + + + + 1040-1100-eastern-missile-3 + + + 1040-1100-eastern-missile-2 + + + 1040-1100-eastern-missile-1 + + + 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+ + + ShellCore + + + 1040-1100-extra-flag-1 + + + + + + + + + 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+ + + 1040-1100-extra-flag-2 + + + + + + + + + 1040-1100-extra-flag-3 + + + + + + + + + Western Missile + + + 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+ + + flag_west_m02 + + + tct-west-missile-2 + + + + + + + + + flag_west_m03 + + + tct-west-missile-3 + + + + + + + + + flag_west_m04 + + + tct-west-missile-4 + + + + + + + + + flag_west_m05 + + + tct-west-missile-5 + + + + + + + + + flag_west_m01 + + + tct-west-missile-1 + + + + + + + + + + + + + 519.8117 + -732.5631 + + 0 + + + + + + + And I guess that's all. I should probably get going. + + + + Where are you going? + Take care! + + + + Wait, WHAT?! They were here all along! I thought they would be located in another sector. I don't remember them being there! + +Well, I guess my theory is true now. There exists a Northern, Southern, Eastern, and Western Missile. + +Thanks for helping me. I couldn't have done this without you. + + + THROUGH COMPLETING THIS MISSION, YOU: + +Discovered two new Missile ShellCores. +Protected Nivey from the Crimson's attack. + + + clip_missioncompleteep1 + + + It could but save that for last. + + + + Where do we start? + + + + The Compass Theory + + + B + + + Talk to the Uninfected ShellCore in Sector 610-500. + + + + Trial by Combat + + + + TCT-part2-complete + + + With two fleets scrambled, I suspect they will likely send reinforcements. Now we wait. + + + + Huh. + + + + ... + + + + Anything? + + + + Hmm... Something tells me we might have a problem. + + + + Like what? + Great. Another fetch quest! + + + + You found them!?! In a Danger Zone? Something isn't adding up. + + + + ... + + + + I'm a bit surprised they showed up in that sector, but I don't understand why specifically there. Maybe I'm overthinking this, better leave it for another day. + + + + Are we done? + + + + Almost. There's one more fleet left, but I'm not sure where they are dispatched. + + + + What? + + + + DeadZone Scouting + + + From what I can recall, yes, it still is. But someone has provided me with a part that could help me get there. + + + + Wait, who was it? + + + + We might have to investigate. Those reinforcements could arrive anywhere in these sectors. I'll take the ones up north, and you could take the ones south. Look for ShellCores, nicknamed the Eastern Missile. That's one of their next generation of missile ships. + + + - Search for the location that contains the hidden fleet. +- Defeat all Eastern Missile ShellCores. + + + TCT-part3 + + + I'll look for those Eastern Missiles. + + + I'm too lazy to do that. See you later. + + + Where are they? + + + Trial by Combat + + + Oh you're serious? I thought you have something else to do? + + + + I got that covered. + Err... I should get back to work. + + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":0.6000000238418579,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallCenter1","shiny":false},{"location":{"x":-0.6000000238418579,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallCenter1","shiny":false},{"location":{"x":0.40000244975090029,"y":-3.814697180359872e-8},"rotation":-90.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":0.20000149309635163,"y":-0.5000000596046448},"rotation":0.0,"mirrored":true,"abilityID":19,"tier":1,"secondaryData":"","partID":"SmallSide3","shiny":false},{"location":{"x":0.5000040531158447,"y":-0.5},"rotation":-180.0,"mirrored":true,"abilityID":6,"tier":1,"secondaryData":"","partID":"SmallWing4","shiny":false},{"location":{"x":0.5000002384185791,"y":0.5},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallWing4","shiny":false},{"location":{"x":-0.2999976873397827,"y":-0.3000001907348633},"rotation":0.0,"mirrored":false,"abilityID":19,"tier":1,"secondaryData":"","partID":"SmallSide3","shiny":false},{"location":{"x":-0.3999963104724884,"y":0.10000000149011612},"rotation":-180.0,"mirrored":true,"abilityID":7,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":-0.4999968707561493,"y":0.5},"rotation":0.0,"mirrored":true,"abilityID":6,"tier":1,"secondaryData":"","partID":"SmallWing4","shiny":false},{"location":{"x":0.0,"y":-0.235},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":1,"secondaryData":"","partID":"SmallCenter4","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + flag_east_m04 + + + + + + + + + flag_east_m03 + + + + + + + + + flag_east_m02 + + + + + + + + + flag_east_m01 + + + + + + + + + Since you are here... Are you familiar with the Missile ShellCores that roam these sectors? + + + + Those guys? They are a pain! + Somewhat, why? + Not a clue! + + + + Well, the Infected have been acting a bit unusual just recently. The fact that they sent a few of their ships to patrol these sectors is already a concern. But here's the problem, they're dispatching these "newly enhanced fleets" to assist their forces here, based on some rumor. + + + + Is it true? + That can't be possible, can't it? + + + + The Infected do enjoy their Northern Missiles, so I say we take 4 of them out. Why 4? It's more to send them a message that we mean business. + + + - Defeat 4 Northern Missile ShellCores. + + + TCT-part1 + + + Got it. + + + I think I'll pass for now. + + + There are a few of those Northern Missiles around that yard. Try not to get grouped by those cores; they are quite smart for the most part. + + + If you ask me, that would depend on how you define what is factual. But sure enough, what they're doing will give them the upper hand. + + + + Well, what makes you think that? + Are you sure you know what you're doing? + + + + Since those ShellCores are related to the other missile cores, maybe we could infuriate them by taking down their existing fleets. That way, they could send their advance squads to us. How about that? + + + + That sounds like a plan! I'm in! + Sounds like a theory. + You're crazy! That's a horrendous plan! + + + + I might as well make an introduction if you don't want to believe me. + + + + If you insist... + + + + I'm Nivey. I'm one of the few explorers researching the upper parts of the Standard Sectors. + +There are many unanswered questions in this realm, which is why I'm here to finish off what they started. + + + + So... How can they be stopped? + + + + Well, that was one heck of a surprise! + + + + Those were? + + + + We did, but it seems they were in their final stage of development. I remember seeing them having a different design back then, but there were only a few. + + + + ... + + + + An old friend. I usually just call them Gazer for short. They're somewhere around these sectors. + + + + ... + + + + + Really? That's great! + + + + Oh, right! I forgot to mention it earlier. I have been planning to go to the Capitol for some time. Because we discovered the two new Missile ShellCores, informing the higher-ups is necessary to prevent any setbacks. It may not be a lot, but I hope they will be pleased with my efforts and continue to fund my projects. + + + + I hope it works out! + Isn't it dangerous to travel there? + + + + Western Missiles? Yes. I suspect those and the Easterns were the ShellCores that the Infected were hiding. They are well equipped than the other two. Although, I worry we may have been too late to stop them. + + + + I thought we won? + At least we did something. + + + + TCT-part4-complete + + + Since we've compromised three of their fleets, I believe they are attempting to hide their last fleet from us. If they are planning an attack elsewhere using their remaining ships, we should act wisely with what time we have left. + + + - Search for the location that contains the hidden fleet. +- Defeat all Western Missile ShellCores. + + + SmallSide2 + + + TCT-part4 + + + You can count on me! + + + Sorry, I have something to do. I'll catch you later. + + + Where could they hide their Western Missiles? Could they be... west from here? + + + northern-missile-3 + + + northern-missile-2 + + + northern-missile-1 + + + northern-missile-4 + + + northern-missile-5 + + + northern-missile-6 + + + northern-missile-7 + + + Northern Missile + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":-0.29750001430511477,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":7,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false,"playerGivenName":""},{"location":{"x":0.29750001430511477,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false,"playerGivenName":""},{"location":{"x":0.29750001430511477,"y":-0.5000000596046448},"rotation":0.0,"mirrored":true,"abilityID":6,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false,"playerGivenName":""},{"location":{"x":-0.29749906063079836,"y":-0.5000000596046448},"rotation":0.0,"mirrored":false,"abilityID":6,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false,"playerGivenName":""},{"location":{"x":0.0,"y":-0.11249999701976776},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallCenter5","shiny":false,"playerGivenName":""}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + northern-missile-flag-2 + + + + + + + + + northern-missile-flag-3 + + + + + + + + + northern-missile-flag-4 + + + + + + + + + northern-missile-flag-5 + + + + + + + + + northern-missile-flag-6 + + + + + + + + + northern-missile-flag-7 + + + + + + + + + northern-missile-flag-1 + + + + + + + + + Great job, but we're not done yet! If the Crimson cherishes one of their fleets, they must also adore their next fleet. + + + + Nice to meet you! + Let's continue. + + + + Southern Missile + + + Sector 610-740 + + + With a couple of their Northern Missiles down, the next step is to head to Sector 610-740. The Southern Missles are stronger than their counterparts but lack the speed to patrol hefty. + + + - Head to Sector 610-740. +- Defeat 7 Southern Missile. ShellCores. + + + TCT-part2 + + + Sure. + + + Sorry, maybe later. + + + The Southern Missiles are more active than the Northerns. So be careful. + + + Oh. Sorry about that. I didn't see you there. I must have trailed off again. Ah ha ha! + + + + ... + + + + I should get back to my research. It was nice chatting with you. + + + + Okay... + + + + + I want to help out! + Okay... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/The Scourge of Secrecy.taskdata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/The Scourge of Secrecy.taskdata new file mode 100644 index 000000000..ff4ea3ad4 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/The Scourge of Secrecy.taskdata @@ -0,0 +1,6257 @@ + + + + + + + + + + + + true + + + + + true + + false + false + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 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You may have earned my respect, but not my servitude.</color> + + + 610-740-beamer + + + You can press 'ENTER' when you are not transmitting or receiving background dialogue to view all and scroll through all previous background transmissions. + + + Sector 120-1100 + + + <color=red>And with that said, our leader will have a talk with you soon.</color> + + + daayo + + + <color=red>Hahaha, we're not trying to. In fact, our new objective is complete: finding you, you squirming blotch of pestilence.</color> + + + <color=lime>Time to meet your maker red trash. 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Maybe you can be of use to us in the future. I will watch you closely. + + + + Why would I be of use to you? + I will end this war, one way or another. + + + + You will know when the time is right. + + + + Why wait? 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+ + + Infected Leader + + + flag_scourgeinfectedleaderspawn + + + + + + + + + BattlezoneWonDelta + + + BattlezoneWonEpsilon + + + TSoS-battlecore-complete + + + Excellent work. The Infection is still spreading in the Sector, but now we can contain it. + + + + Ok. + + + + Bring help. + + + + + + flag_scourgedaayospawnepsilon + + + + + + + + + flag_scourgepythaspawnepsilon + + + + + + + + + {"entityName":"Daayo","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,60.0],"intendedType":0,"parts":[{"location":{"x":-0.4999975264072418,"y":-0.699999988079071},"rotation":150.0,"mirrored":true,"abilityID":6,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.5000030994415283,"y":-0.699999988079071},"rotation":-150.0,"mirrored":false,"abilityID":17,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.40000098943710329,"y":-0.20000000298023225},"rotation":0.0,"mirrored":true,"abilityID":12,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":4.863738922722405e-7,"y":-0.5},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallCenter5","shiny":false},{"location":{"x":0.0,"y":-0.8999999761581421},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallCenter1","shiny":false},{"location":{"x":-0.19999702274799348,"y":-0.8999999761581421},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":1,"secondaryData":"","partID":"SmallSide1","shiny":false},{"location":{"x":0.20000296831130982,"y":-0.8999999761581421},"rotation":0.0,"mirrored":true,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallSide1","shiny":false},{"location":{"x":-0.3999985158443451,"y":-0.20000000298023225},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + {"entityName":"Pytha","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,60.0],"intendedType":0,"parts":[{"location":{"x":-0.29999905824661257,"y":-0.10000000149011612},"rotation":0.0,"mirrored":false,"abilityID":19,"tier":1,"secondaryData":"","partID":"SmallSide4","shiny":false},{"location":{"x":0.30000102519989016,"y":-0.10000000149011612},"rotation":0.0,"mirrored":true,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallSide4","shiny":false},{"location":{"x":9.72747784544481e-7,"y":-0.4000000059604645},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallCenter4","shiny":false},{"location":{"x":9.91821252682712e-7,"y":0.4000000059604645},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":-0.5999985337257385,"y":-0.10000000149011612},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallSide1","shiny":false},{"location":{"x":0.6000009775161743,"y":-0.10000000149011612},"rotation":0.0,"mirrored":true,"abilityID":9,"tier":1,"secondaryData":"","partID":"SmallSide1","shiny":false},{"location":{"x":-0.5999990701675415,"y":-0.5},"rotation":0.0,"mirrored":false,"abilityID":5,"tier":1,"secondaryData":"","partID":"SmallWing4","shiny":false},{"location":{"x":0.6000009775161743,"y":-0.5},"rotation":0.0,"mirrored":true,"abilityID":5,"tier":1,"secondaryData":"","partID":"SmallWing4","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + <color=red>DAMN IT! HOW ARE THEY PUSHING US BACK!</color> + + + <color=red>Speaking of which, we've got visitors again. It's that talking Verdant and their accomplice.</color> + + + {"entityName":"BattleCore","coreSpriteID":"core1_light","coreShellSpriteID":"core3skills_shell","shellHealth":[2500.0,500.0,750.0],"baseRegen":[150.0,0.0,150.0],"intendedType":0,"parts":[{"location":{"x":9.72747784544481e-7,"y":-0.800000011920929},"rotation":-180.0,"mirrored":false,"abilityID":20,"tier":3,"secondaryData":"","partID":"MediumCenter3","shiny":false},{"location":{"x":-0.6999975442886353,"y":0.0},"rotation":180.0,"mirrored":false,"abilityID":13,"tier":3,"secondaryData":"","partID":"BigSide4","shiny":false},{"location":{"x":0.7000004649162293,"y":0.0},"rotation":-180.0,"mirrored":true,"abilityID":13,"tier":3,"secondaryData":"","partID":"BigSide4","shiny":false},{"location":{"x":-2.200000047683716,"y":-7.629394360719744e-8},"rotation":-180.0,"mirrored":true,"abilityID":19,"tier":2,"secondaryData":"","partID":"MediumWing2","shiny":false},{"location":{"x":2.200000047683716,"y":-7.629394360719744e-8},"rotation":180.0,"mirrored":false,"abilityID":19,"tier":2,"secondaryData":"","partID":"MediumWing2","shiny":false},{"location":{"x":-1.3999994993209839,"y":0.5},"rotation":-180.0,"mirrored":true,"abilityID":4,"tier":3,"secondaryData":"","partID":"BigWing5","shiny":false},{"location":{"x":1.3999994993209839,"y":0.5},"rotation":180.0,"mirrored":false,"abilityID":4,"tier":3,"secondaryData":"","partID":"BigWing5","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + BattleCore + + + flag_scourgebattlecorespawn + + + + + + + + + + + + + 445.394135 + -445.076935 + + 0 + + 16 + + + + + 447.483826 + -447.6551 + + 16 + + + + + + + Absolutely unbelievable. Against all odds, we have prevailed. + + + + I'm glad that I could help you out. + + + + + + + + 54.81558 + -839.8184 + + 0 + + 1 + + + + + 54.2968826 + -799.837341 + + 1 + + + + + + + That feels better. Now then, let's go take back BattleZone Epsilon! + + + + Let's go! + + + + Trian by Combat + + + <color=red>Our work needs no explanation, green core. The rumors were right that you can speak to us, but your existence ends here.</color> + + + <color=lime>So much for my existence ending here, I guess. I should report back to Haven 3.</color> + + + You can probably tell by how close I am to the Haven that I'm one of the lucky ones... The others are in the sectors beyond this one; I'm scared for them. The Infected came in droves like never before. I was right here when they did it. Nobody would have expected their arrival. + + + + What's your report? + + + + Thank you for coming here. There is a scourge in these sectors, the Infected weren't here a moment ago, and now, red is all I can see. It's like they were invisible. + + + + Anything else? + + + + We are just north of the path to the Capitol sectors. I saw it being overrun, just like this sector here. I feel we are now detached from our headquarters. + + + + I'll relay this back. + Capitol? + + + + I know it only by name and by those elite Cores. They've been traveling from there to Haven 3 just to deposit parts and gather information. It is of great prosperity, and I have heard it has something we have never had: safety. + + + + I'll relay this back. + + + + Frankly, it looks like they are preparing for an invasion. They've taken over our outpost and built Defense Turrets to counter us. It doesn't look very good. + + + + Thank you. + + + + These sectors used to be ours. Then they invaded Epsilon and this sector. We have no firepower to fight them back. But not long ago, most of them seem to have left to invade westward. While they have left Defense Turrets to slow us down, the time seems right to reclaim Epsilon. + + + + I'll report back to Mission Control. + + + + This is a lot to process; our scouts have done well. They'll remain stationed there for now, as they always have, but now we mobilize and return the favor. + + + + Ok. + + + + You are no longer a newborn, you are a hardened fighter whose work we couldn't do without. This Haven and its surrounding sectors have been all but sabotaged by the Infected; will you help us take them back? + + + + Yes. + No. + + + + You received a transmission from a massive core? That sounds like the leader of the Infected forces... We need to report this to our leaders as soon as possible! + + + + I agree. + + + + Well done, the enemy commanders retreated from the Zone. + + + + Ok. + + + + That fight against the BattleCore felt terrifying. And with that, I think I need to improve my core. If things get harder along the road, I better get prepared for the worst. + + + + What are you going to get? + + + + Those traders are selling some new parts. I might get some more firepower, not to mention speed! Don't worry, this won't take too long. + + + + Alright. + + + + Your help at zone Beta saved us from losing much more territory than we already had and gave us enough time to clear the rest of their assaults from more concentrated forces. Yet still, two Infected renegades control the Delta BattleZone west of us. Defeat them. + + + - Head to BattleZone Delta and protect the carrier. + +- Destroy the enemy carrier. + +- Return for your reward. + + + SmallCenter6 + + + The Scourge of Secrecy_delta + + + I'll drive the Infected out of the zone. + + + I'm not ready for this yet. + + + You must head to the BattleZone west of here and defeat the Infected. We can proceed to clear out the Infected from nearby sectors once that is taken care of. + + + A battle-class ShellCore has managed to enter Sector 610-740 from one of the Infected Zones. We don't know how they did it - but all that's important is to neutralize the threat immediately. Recapture our outpost and gather turrets for additional support. + + + - Head to Sector 610-740 and destroy the invading enemy BattleCore. + +- (Optional) Capture the nearby outpost and buy turrets to help destroy the core. + +- Return for your reward. + + + The Scourge of Secrecy_battlecore + + + I'll destroy the ShellCore. + + + I'm not ready yet. + + + You should head to Sector 610-740 and destroy the invading BattleCore, using the outpost there for assistance. The BattleCore could lead to dire consequences if not dispatched of immediately. + + + We still face severe issues - for one, our only pathway to the Capitol is apparently blocked off by various Infected cores. And another, we don't know how they are so quick in wiping us out. But now is the time we fight to reclaim our territory - in BattleZone Epsilon. + + + - Head to BattleZone Epsilon and protect the Carrier. + +- Destroy the enemy Carrier. + +- Return to Haven 3 for a reward. + + + SmallCenter9 + + + strike_drone + + + The Scourge of Secrecy_epsilon + + + I'll do it. + + + Reclaim BattleZone Epsilon for us. Victory is almost ripe for the picking. + + + Commander, you and your friend, have proven far too special to remain here, and we have more than enough firepower to suppress their main attack. Still, we must be cautious before sending you to our Capitol. Scout out Sector 120-1100 and return with your intel. + + + - Head to Sector 120-1100. + +- Return to Haven 3 for your reward. + + + The Scourge of Secrecy_meeting + + + I'll check it out. + + + I have things to do here first. + + + You should head to Sector 120-1100 and return with any information you can about the invasion of our Capitol path. + + + THROUGH COMPLETING THIS MISSION, YOU: + +Defended Haven 3 from the Infected onslaught. +Fought in BattleZone Delta and BattleZone Epsilon. +Defeated the threatening BattleCore. +Met with the Infected Leader for the first time. + +SUGGESTED NEXT MISSION: THE CAPITOL'S RECKONING. + + + clip_missioncompleteep1 + + + Training Circuit + + + You made it all the way down here without completing your training? Wow! I'm impressed, but you should head back to Haven 1. Your training is far more important than finding hidden easter eggs. + + + + Okay... + + + + Sorry, but we can't request your help. You are still a newborn. We have heard good things from you, so I suggest you head back to Haven 2 for the time being. + + + + Okay... + + + + The Scourge of Secrecy + + + B + + + Speak to the Mission Control in Haven 3. + + + + Trial by Combat + + + + You must have heard of how fast and spontaneous the Infected attacks here were. The truth is... our scouts haven't been able to return and give us their intel. Please visit the surrounding sectors and relay their info back to us. + + + - Talk to the 3 ShellCores in the following order: + +- Speak to the Uninfected scout in Sector 610-740. +- Speak to the Uninfected scout in Sector 120-980. +- Speak to the Uninfected scout in Sector 1040-920. + + + SmallCenter5 + + + The Scourge of Secrecy_scouting + + + I'll see what I can do. + + + No thanks. + + + Visit the three scouts and obtain their information before returning here. Your work is greatly appreciated. + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/The Shard Harvest.taskdata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/The Shard Harvest.taskdata new file mode 100644 index 000000000..9dfb3766c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/The Shard Harvest.taskdata @@ -0,0 +1,10047 @@ + + + + + + + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + 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You think this is funny, huh? You think you can just waltz in here, with THAT many shards, and think I wouldn't notice? + + + + Uhhh... + + + + No, I'm not Southern Command. Nor do I intend on telling you who I am. + + + + What? Why not? + + + + Howsabout this. I'm going to give you somethin REAL nice, just cause you impressed me. Just don't tell Southern Command, alright? + + + + Okay. + Wait a minute, you aren't Southern Command? + + + + Because I feel like it. Just like you felt destroying those shards. + + + + Okay fine, fine. + + + + Now take this fancy part and get on with your life. You are clearly meant for greater things if you've already collected that many shards. + + + + If you say so. + + + + Good work gettin that shard. Those shards are scattered all throughout the world, but for some odd reason, that sector there to the south seems to have a renewable supply. I suspect that may be why our Capitol is where it is. + + + + Huh. Makes sense. + + + + Well, looky here. We have a bit of an overachiever. Went ahead and got a bunch of them there shards, did ya? Good, good. The more shards you get, the stronger you can make yourself. I don't think I need to explain why that is a good thing. + + + + Yeah. + + + + shards_shotA + + + "I just kept adding parts to my shell, until I suddeny felt as if I had become... a monster. My shell felt like this alien thing that isn't a part of me anymore. I just didn't feel like myself anymore." + +"So you removed your entire shell?" +"Whatever." + +-Unused dialogue from Ep2 source code. + + + Alright, here is your reward. Now talk to me again when you are ready for yer next task. + + + + Okay. + + + + Capitol Mining Sector + + + Do you have 15 shard rocks? + + + + Take a look! + + + + Things have gotten worse lately, y'know? The red tide has grown strong, rushing in and sweeping over us. At least they seem to be leaving our shards alone, though judging by the fact they are patroling that sector they know very well how valuable they are. + + + + What is one way I can help? + How should we do this? + + + + "Yeah... I felt like that was the only way to breathe freely again. Sounds crazy, doesn't it?" + +"You should get at least some basic protection." +"You sure got some issues." + +-Also unused dialogue from Ep2 source code. + + + These shards will do! All that is left is to deal with those Infected cores in our mining sector. + + + + Ok. + + + + It seems that I have to cancel this next operation for the time being. + + + + Why? + + + + What you are gonna want to do is go to the sector direct south of here and break one of those shards. That'll deposit them into your inventory automatically. You gots to select the shard in order for those weapons of yours to shoot the shard. + + + - Destroy a shard rock in the Capitol Mining Sector. + + + SmallCenter9 + + + worker_drone + + + First of Many + + + Sounds easy. I'll do it. + + + I need time to prepare. + + + Head down to the Capitol Mining Sector and destroy a shard rock. + + + Ye gots to go get yourself a shard! Just select the shard, and let your weapons do the rest. That's all that is needed. + + + + Okay. + Aren't worker drones needed to haul the shards? + + + + What? No, just shoot the shard and let your weapons destroy it! That's all you need to do. Think of it this way, where do all of those power orbs you collect during BattleZones go? Exactly. Now get a move on! + + + + Okay. + + + + I would like you to find a new shard belt, one that would potentially increase our harvest rates. The only issue is that we haven't discovered one for decades. I do recall one of my scouts mentioning a hidden belt if one continued to go south from here but requires enough speed to travel through those damn Dead Zones. + + + + + + THROUGH COMPLETING THIS MISSION, YOU: + +Understood the basics for harvesting shard. +Discovered a new shard belt for the Verdant. + + + clip_missioncompleteep2 + + + shards_shotB + + + We shall cut corners; by finding a new shard belt yonders from here! You gotta find it before they are deemed worthless, ya hear me? WORTHLESS! + +But of course, I do recall a scout mentioning those damn Southern Dead Zones. What do they mean, who knows? + + + - Locate the hidden shard belt. +- Obtain 70 shard rocks. + + + A New Belt + + + I think I can do that! + + + I unfortunately don't have the time. + + + You haven't discovered that belt I asked? Go back there and find it! + + + Capitol Mining Depot + + + Well, I'd have you drive them out of the sector, but I know they would merely be replaced in but a few moments. Every time we have cleared the Infected from that sector, they have returned in force. + + + + Then what should I do? + + + + Hmmm, now what do we have here? Wha'cha want me to do with ya? + + + + I would like to learn shard mining. + Actually, nevermind. + + + + Sector 820-2900 + + + Sector 980-2850 + + + Sector 1140-2920 + + + Maybe. If ye helps me with a debt to pay, then sure. + + + + Ok! Where do I start? + + + + The Capitol's Reckoning + + + Ahh, you want to go on to become a certified shard collector, I see. Hmm? You gotta little unfinished bussiness there. Tell you what, you complete your unfinished busniess, and then we can begin your tutorial. Deal? + + + + Alright... + + + + Ahh, you want to go on to become a certified shard collector, I see. Well, alright then. I need to give you an explanation first about the process before we begin. + + + + Okay. + + + + Interesting... If that's the case, I need to give you an explanation first about the process before we begin. + + + + Ok. + + + + The Shard Harvest + + + B + + + Talk to the Mission Control beneath the Capitol in the 'Capitol Mining Depot' sector. + + + + The Capitol's Reckoning + + + + Y'see, there are these shard rocks scattered throughout the world. They come in a variety of different colors, which determines their value. Breaking these rocks gives you shards, which can be used for upgrading your core to support more parts. + + + + I see. + + + + Now, you probably think yourself clever, eh? Thinkin' I wouldn't notice you already gots some shards on ya. I quite like those that take initiative, so imma skip the task and go straight to the reward. + + + + Wait, really? Nice. + + + + Now, you probably think yourself clever, eh? Thinkin' I wouldn't notice you already gots a shard on ya. I quite like those that take initiative, so imma skip the task and go straight to the reward. + + + + Wait, really? Nice. + + + + You went ahead and got a bunch of them shards without me even tellin' ya where and what to do, eh? I don't even need to give you this tutorial then. Here, take your reward. + + + + Wait, really? Nice. + + + + 980-2850-Frequent-Variable + + + Intermediate Mining - complete + + + Since ya now know the ways of the miner, let's scale it up a notch. The Verdant wants more shards for their reserves so we wanna harvest as many as we can. Where you found them ain't my concern, as long as you have at least 15. + + + - Obtain 15 shard rocks. + + + Intermediate Mining + + + I'll try my best! + + + Not feeling it... + + + Get back to work! Shards can't harvest themselves. + + + Ahh, you want to go on to become a certified shard collector, I see. I would allow you to take part in my operations, but you seem unprepared. I would advise you to finish whatever business you have left unless you are willing to risk it. + + + + I'm prepared for the worst! + Okay. + + + + Good work gettin' them shards. Those shards are scattered all throughout the world, but for some odd reason, that sector there to the south seems to have a renewable supply. I suspect that may be why our Capitol is where it is. + + + + Huh. Makes sense. + + + + That isn't sufficient. Try finding some more. + + + + ... + + + + You do not have enough shard rocks? Don't tell me ye be slacking? + + + + ... + + + + Our fleets will be pleased with this harvest. Y'know what, since you have proven to be much more than just a shard collector, you are officially certified as a shard miner. Congratulations on this achievement. + + + + Thank you! + + + + Back for more? Ya tired me out with all of yer shards. + + + + I want to learn more! + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/The Stronghold.taskdata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/The Stronghold.taskdata new file mode 100644 index 000000000..d9cf6e475 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/The Stronghold.taskdata @@ -0,0 +1,15477 @@ + + + + + + + + + + + + + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + 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tell. But the only thing we know is that it prevents us from returning to the Standard Sectors. And given that the strongest BattleCores inhabit those sectors.. they've brought terror upon us. + + + + Then we should use a ton of speed. + Hmm... + + + + Danger Zone 0-4890 + + + temp-TS + + + These sectors here seem abnormal rather than the ones back at home. I've seen many in various sizes, but these are somehow stable. + + + + What are you talking about? + + + + I don't know. It's a dead sea that existed before we established this hideout as our base. + + + + ... + + + + Personal preference, not a wise choice. But then again, those BattleCores are hiding something and I wish I knew what it was. + + + + ... + + + + I don't think it is a good time to study them now. The Defected are still a problem. + + + + Ok then. + + + + For some but not all of them. Sectors that were manipulated have a distinct disturbance that changes their shape, size, and color. What's strange is that most the ones here have no alteration of their properties. + + + + Who could do that? + Maybe someone could have that power? + + + + I'm talking about the formations of DeadZones. Their properties appear to be both natural and unnatural. Yet, I cannot determine the cause of this phenomenon. + + + + Wait, some of the aren't real? + + + + After analyzing that Danger Zone, it appears it was originally one large sector but separated by some force. Actually, this alteration is stable even to that change. + + + + Wait, are you saying it was connected to... + + + + The Standard Sectors? I believe so. + + + + But why would someone do this? + + + + Possibly to hide something... + + + + Hmm... + + + + TS-Passive-Dialogue-Variable + + + <color=lime>Why would this be here?</color> + + + aristu + + + <color=lime>Could be from the Infected. It has the same color as them.</color> + + + the-architect + + + <color=lime>This is clearly a trap!</color> + + + clearly-delusional + + + <color=lime>I wonder where it will take us.</color> + + + nivey + + + Sector 910-7820 + + + 910-7820-battlecore + + + player + + + <color=lime>This could be an issue. I should report this back.</color> + + + Fascinating! I think we have a possible cause for this phenomenon, but there may be an issue. + + + + That sounds bad. + + + + jump-gate-flag-910-7820 + + + Now I realized where I accidentally sent you. Those weren't always DeadZones, but regular sectors. Back when we first arrived here, we were notified about a huge disturbance at the southwest branch. They were being occupied by those BattleCores, but we never thought much about it. + + + + ... + + + + Until we realized it was too late. Their plan was to collapse those sectors in order to prevent us from traveling down there. We lost all access to our shard belt and the connection to BattleZone Xi. + + + + BattleCores are that powerful? + + + + 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+ + + BattleCore + + + + + + + + + An Infected jump gate in the middle of nowhere is very odd. 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+ + + 2180-7670-battlecore-flag1 + + + + + + + + + The war is still continuing at the Standard Sectors, sir. Should we send reinforcements? + + + + ... + + + + Any reports? + + + + (Watch.) + + + + There is no need for that. It is all according to plan. + + + + ... + + + + But do send a few of them for surveillance. Make sure they don't discover our true intentions. + + + + ... + + + + Raring to Go + + + The Arena is still under construction, sir. Progress has been halted after an unexpected incident with the Verdant. We have captured the offender, but lost the blueprint in the process. + + + + ... + + + + The Arena is still under construction, sir. But progress has been halted after an unexpected incident with the Verdant. We lost the blueprint. + + + + ... + + + + The Arena is almost complete, sir. Progress has been smooth, but the Verdant has discovered our hideouts. Should we do something about that? + + + + ... + + + + Do send them our back-up as soon as possible. If they fail me this time, make sure you let them know what happens to those who disobey orders. + + + + ... + + + + Do send them our back-up as soon as possible. Don't fail me this time. + + + + ... + + + + Notify the leader about this issue, but I would assume that request will be declined. We must continue even without their help. If this happens again, don't let them escape. + + + + ... + + + + Under any circumstance, halting our ceremony must not happen. And if this war ends, you know what will happen to all of us. + + + + ??? + + + + Is that all? + + + + ... + + + + ... + + + + ... + + + + We had another encounter with the Verdant, sir. At Sector 910-7820. Someone had used the jump gate and we can't deactivate it. + + + + Uh oh. + + + + Call all available BattleCores to return to base immediately. Inform the rest of the crew that we are on lockdown. 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Look what we have here... + + + + ... + + + + Lockdown-Trigger + + + ...I'm listening. + + + + A duel against me. + + + + You made such a big name to the Crimson, and I'm impressed. + + + + What? + + + + No need to introduce yourself. I already know who you are. I've heard a lot of things about you and the damage you inflicted on the Infected. + + + + But who are you? + + + + superiority + + + + + + + 2131.03418 + -7379.64063 + + 0 + + + + + + + -90 + + + <color=lime>Wait, this isn't a DeadZone? 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Stronghold. +Successfully defeated Superiority. + + + clip_missioncompleteep2 + + + Thank you for participating. Now get out. + + + + ... + + + + We have ourselves a winner! + + + + Yay! + + + + the-arena-base + + + <color=red>And don't speak about this ever again.</color> + + + <color=lime>I have a bad feeling about this.</color> + + + sukrat + + + 2290-7550-Stronghold-BattleCore-Trigger + + + 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+ + + 2180-7670-battlecore-flag2 + + + + + + + + + 2410-7780-battlecore-trigger-flag2 + + + 2410-7780-battlecore-trigger2 + + + + + + + + + 2410-7780-battlecore-trigger-flag1 + + + 2410-7780-battlecore-trigger1 + + + + + + + + + 2410-7780-battlecore1 + + + 2410-7780-battlecore2 + + + 2410-7780-battlecore3 + + + 2410-7780-battlecore4 + + + 2410-7780-Stronghold-BattleCore-Trigger + + + 2410-7550-battlecore-trigger-flag + + + 2410-7550-battlecore-trigger + + + + + + + + + 2410-7550-battlecore1 + + + 2410-7550-battlecore2 + + + 2410-7550-battlecore3 + + + Sector 2410-7640 + + + Sector 190-5170 + + + 2410-7640-battlecore-18 + + + 2410-7780-battlecore5 + + + 2410-7550-battlecore4 + + + Stronghold-part1-complete + + + Stronghold-part3-checkpoint + + + Now warping opponent. + + + + What? + + + + The Arena + + + arena-west-flag + + + The battle begins in... + + + + ... + + + + 3. + + + + ... + + + + 2. + + + + ... + + + + 1. + + + + ... + + + + Fight! + + + + ... + + + + music_fast_3 + + + Stronghold-part6-complete + + + player-death-trigger + + + Superiority + + + arena-east-flag + + + + + + + + + Sector 2970-7640 + + + Sector 2410-7780 + + + Sector 2410-7550 + + + Sector 2180-7670 + + + Sector 2290-7550 + + + Stronghold-part4 + + + 2410-7550-Stronghold-BattleCore-Trigger + + + Hmm... + + + + If I win, you let me go. + + + + Stronghold-part2-complete + + + Sector 2090-7670 + + + Stronghold-Player-Death-Trigger + + + - Escape the BattleCore hideout. + + + Alright. + + + Why? + + + stronghold-flag + + + Stronghold-part5-intro + + + Stronghold-part5-battle + + + I suspect this could be from the actions of those BattleCores, but there was never an instance of them doing it. So, I could only assume it could be by the hands of a core greater than anyone else. + + + + So what should we do? + + + + <color=red>HA! Don't you realize? You are playing with our rules now.</color> + + + 5 + + + + + + + + + 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+ + + ??? + + + 2180-7670-battlecore-flag3 + + + + + + + + + + + + + 2214.644 + -7380.11865 + + 0 + + + + + + + Look, I've noticed you've been eavesdropping during my conference. An attitude like this does not share the likes of our kind. And continuing this persistence will inevitably be your downfall if I do say so myself. + + + + ... + + + + But such a nuisance does not go to waste. They are begging for this war to be over, and I'm sure someone will take their place. + + + + What do you mean? + + + + We BattleCores know more about this world and the inhabitants than anyone else. + + + + Then why does this war never end? + Why am I the only one who hears the Infected? + Who is this voice that I'm hearing? + + + + I'm not your faulty caretaker. Inquiries like those shall be testified elsewhere. + + + + Then what is this ceremony you speak of? + + + + You learn more than what you say? This celebration is purely confidential, and none by the hands of your kind shall ever hear about it. This includes most of the Infected as they do not qualify some of our standards. Well, with some execptions... + + + + ... + + + + + + + + 2031.10364 + -7359.7793 + + 0 + + 1 + + + + + 2014.34387 + -7358.84473 + + 1 + + 2 + + + + + 1992.57275 + -7367.289 + + 2 + + + + + + + I'm just here to talk if that's alright with you? + + + + ... + + + + I am Superiority, ruler of this stronghold and the head of all BattleCores. + + + + What do you want with me? + Let me go! + + + + Hmm... You do play a fair role in being a hero of sorts. But you also are a criminal... + + + + A hero? + A criminal? + + + + Maybe we could bring you to court for all of the crimes you committed against the Infected. It would be justifiable. + + + + What if I make a deal with you? + + + + And if I win, I'll take the thing you adore the most. + + + + Deal! + That is? + + + + Don't play dumb with me. You should know by now... And I know what it is... + + + + Err... Deal. + + + + 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+ + + Not entirely, but the one who led it is. Because you found the remnants of their jump gate, and we know it is still functional, why don't we give some payback for what they've done to us? + + + - Use the jump gate at Sector 910-7820. +- Head to the BattleCore's hideout. + + + Stronghold-part3 + + + I like revenge, so let's do it! + + + Sorry, I can't. + + + Unfortunately, I cannot travel with you. Hideout 2 is one of the few havens left that the Defected haven't destroyed. So I must stay here with the rest of the squad. + + + Meet me in the Arena. This will be a fight to the death. And tell no one about this... + + + - Head to the Arena. +- Defeat Superiority. + + + Stronghold-part5 + + + You're no match for me! + + + I'll send you the next set of coordinates. Hopefully, we could learn more about these Danger Zones. + + + - Head to Danger Zone 910-7820. + + + Stronghold-part2 + + + Alright then. + + + Maybe I'll pass. + + + Remember to head to Danger Zone 910-7820, we need to learn more about these sectors. + + + I believe studying one of the Danger Zones should be our first approach. If we can learn more about those sectors that contain high levels of stability, then there is a chance it could link to a source. I'll send you the coordinates to one of the sectors if you are ready. + + + - Head to Danger Zone 0-4890. + + + Stronghold-part1 + + + Good enough for me. + + + That sounds dangerous. + + + I wonder what they're up to... + + + Haven 6 + + + Haven 7 + + + Haven 8 + + + In addition to your victory, you are eligible in participating the next battle arena. Your queue will start in: + +5 billion years. + + + + ... + + + + The Stronghold + + + S + + + Head to Haven 6 and speak to one of the ShellCores. + + + + Derelict Vanquish + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/The Turret Turmoil.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/The Turret Turmoil.sectordata new file mode 100644 index 000000000..e668404fb --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/The Turret Turmoil.sectordata @@ -0,0 +1,161 @@ + + + + + + + + + + + Condition + In + Multi + Left + 60 + 0 + + + TaskFlow + Out + Single + Right + 60 + 0 + + + + + + 1 + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + false + false + true + + + true + + + + + + + + + + + + + + + + + + + + Sector_1040-920_turretdead + + + 1040-920dturret1 + + + 1040-920dturret2 + + + 1040-920dturret3 + + + 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end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/TheArchitectSpawnPoint2.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/TheArchitectSpawnPoint2.sectordata new file mode 100644 index 000000000..01aabe5f9 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/TheArchitectSpawnPoint2.sectordata @@ -0,0 +1,109 @@ + + + + + + + + + + + + false + + 0 + 1 + + + 0 + 0 + + false + true + + false + + + + + + + 2 + 0 + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + Condition + In + Multi + Left + 114 + 0 + + + TaskFlow + Out + Single + Right + 114 + 0 + + + + + + 1 + 0 + + + + + + + + + + + + + + + The Architect + + + the-architect-spawn-flag-2 + + + the-architect + + + + + + + + + TheArchitectPartyMember + + + Haven 8 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/TheArchitectSpawnPoint3.sectordata 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + The orange Task Arrow on your minimap indicates your current objective. If the objective's exact location is unknown, a question mark will be shown. + + + Haven 1 + + + Double click certain objects like turrets to activate your Tractor Beam, which pulls them with you as you move. Double click again to release the beam. + +Press 'E' to open the map and task menu. + + + Drag to select certain allies, then select yourself to make them follow, or the world to make them move. + +Your drones can always be controlled. Other entities, only if they agree to it. + + + Good day, Newborn! Our Spawning Grounds are fraught with danger. Follow me to reach an area that is secure for our kind. + + + + Okay! + + + + escape-to-safety-haven1 + + + Spawning Grounds + + + music_blue1 + + + Wh-where am I? What's going on? Get me out of here! + + + + Follow me! + + + + flag_tohaven2_camerapanend + + + escape-to-safety + + + sukrat + + + + + + + 258.448059 + 96.72742 + + 0 + + 15 + + + + + 271.498077 + 131.31601 + + 15 + + + + + + + + + + + 271.7745 + 127.649582 + + 0 + + 1 + + + + + 269.9771 + 129.924942 + + 1 + + + + + + + aristu + + + + + + + 364.988281 + 135.949417 + + 0 + + 28 + + + + + 364.949371 + 135.021713 + + 28 + + + + + + + + + + + 364.988281 + 135.949417 + + 0 + + 28 + + + + + 364.949371 + 135.021713 + + 28 + + + + + + + player + + + + + + + 365.024048 + 129.349548 + + 0 + + 25 + + + + + 364.9462 + 130.004013 + + 25 + + + + + + + + + + + 245.08194 + -150.07869 + + 0 + + 10 + + + + + 255.462936 + -147.319641 + + 10 + + + + + + + Strike Drone + + + haven1-missioncontrol1 + + + Your Core is vulnerable, and your Shell is still weak. First of all, you should get a Shell Part from the Yard to the right and attach it to your Core. + + + - Get a shell part from the yard. +- Attach it to your ship. +- Return for your reward. + + + Training Circuit-build-ship1 + + + I'll get the Shell part. + + + Maybe later. + + + Before we continue, you should get a Shell Part from the Yard to the right and attach it to your Core. + + + - Get to the safe sector at the top of the Spawning Grounds. + + + SmallCenter5 + + + Training Circuit-autotask1 + + + Sector 150-150 + + + Flag_aristuspawnpoint0 + + + + + + + + + Flag_sukratspawnpoint0 + + + + + + + + + build-your-ship + + + Use W-A-S-D to move. + +Click on a target to select it, and click twice to interact. Begin dialogue with the NPC (a ShellCore) beside you. + + + SmallWing2 + + + Sector 460-150 + + + Training Circuit + + + C + + + Automatic. + + + + None. + + + + rescue-to-safety + + + Sukrat + + + Flag_sukratspawnpoint00 + + + + + + + + + Haven 2 + + + + + + + 709.641846 + 77.20191 + + 0 + + 5 + + + + + 708.8245 + 93.46943 + + 5 + + 8 + + + + + 706.5008 + 113.229759 + + 8 + + 9 + + + + + 704.9944 + 124.969208 + + 9 + + + + + + + You are now ready for intermediate-level tasks, but before you move on I have one last favor to ask of you. Return to the Spawning Grounds once more and lead another Newborn to me, just like you were led here. + + + - Return to the Spawning Grounds and find the Uninfected Newborn. + +- Return with it for your reward. + + + SmallCenter2 + + + Training Circuit-rescue1 + + + I'm on my way. + + + I have no time for this. + + + You've grown strong. Return to the Spawning Grounds once more and lead another Newborn to me, just like you were led here. + + + {"entityName":"Sukrat","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,60.0],"intendedType":0,"parts":[{"location":{"x":0.0,"y":-0.4000000059604645},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":1,"secondaryData":"","partID":"SmallCenter5"},{"location":{"x":0.4000000059604645,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":5,"tier":1,"secondaryData":"","partID":"SmallWing1"},{"location":{"x":-0.4000000059604645,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":5,"tier":1,"secondaryData":"","partID":"SmallWing1"},{"location":{"x":0.20000000298023225,"y":0.6000000238418579},"rotation":0.0,"mirrored":true,"abilityID":1,"tier":1,"secondaryData":"","partID":"SmallWing2"},{"location":{"x":-0.20000000298023225,"y":0.6000000238418579},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":1,"secondaryData":"","partID":"SmallWing2"}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + SukratSpawn + + + Welcome, Newborn. Glad you could make it. I will act as your mentor from now on. Speak to me when you are ready. + + + + Ok. + + + + Well done. Get more parts if you want to, but their weight will slow you down. Make sure your shell configuration is always up to the task. + + + + Ok. + + + + Thank you. The birth of Newborns in our Spawning Grounds is rather rare, but we try our best to prevent the Infected from giving them a hard time. + + + + Ok. + + + + Good work. Your enhanced Shell offers more protection as well as Speed Thrust, an ability that grants a temporary speed boost when used. + + + + Ok. + + + + ... + + + + Who are you? + What are you talking about? + + + + Fear not, Newborn. For we have been one in the beginning, and we will be one in the end. + + + + Who are you? + What are you talking about? + + + + haven2-missioncontrol1 + + + Greetings, Newborn. You arrived just in time, we can use any help we can get. + + + + I'll do what I can do. + + + + THROUGH COMPLETING THIS MISSION, YOU: + +Explored the Spawning Grounds and Haven 1. +Met Sukrat and Aristu. +Learned basic combat skills. +Learned basic ship assembly skills. + +SUGGESTED NEXT MISSION: TRIAL BY COMBAT. + + + clip_missioncompleteep1 + + + <color=#00FF00>Well that wasn't very nice of you. Try giving me an okay!</color> + + + <color=lime>...</color> + + + Let's try this again. + + + + ... + + + + <color=lime>Huh... Touch crowd...</color> + + + + + + + 282.48996 + 137.82283 + + 0 + + 4 + + + + + 284.833832 + 137.891144 + + 4 + + + + + + + + + + + 364.937958 + 134.862823 + + 0 + + 15 + + + + + 388.332184 + 81.61142 + + 15 + + 16 + + + + + 423.024963 + 57.0935135 + + 16 + + 17 + + + + + 482.861053 + 45.8136444 + + 17 + + 18 + + + + + 536.363159 + 43.50499 + + 18 + + 19 + + + + + 588.812 + 45.67932 + + 19 + + 20 + + + + + 634.246338 + 53.09115 + + 20 + + 21 + + + + + 661.8059 + 78.64834 + + 21 + + + + + + + + + + + 696.11084 + 122.097107 + + 0 + + 3 + + + + + 708.958069 + 90.6778259 + + 3 + + 4 + + + + + 710.736938 + 77.5278854 + + 4 + + + + + + + It's time to collect some combat experience. Head east and destroy 5 Infected Strike Drones. Take one of the nearby Defense Turrets with you for protection. + + + - Head to Sector 460-150 and destroy 5 Strike Drones. + +- (Optional) Take a Defense Turret with you. + + + Training Circuit-combat1 + + + I'm ready. + + + To continue, head east and destroy 5 Infected Strike Drones. Take one of the nearby Defense turrets with you for protection. + + + It's time for you to move on. There is nothing more I can teach you. Head east until you arrive at Haven 2. Sukrat will guide you during your travel. Good luck, and take care of yourself. + + + - Head to Sector 460-150 to the east. + +- Talk to Sukrat. + +- Together, go to Haven 2. + +- Both of you must survive. + + + Training Circuit-sukrat1 + + + Thanks for your help. I'm on my way. + + + There's something else I need to finish here. + + + Head to the sector in the east. Sukrat will meet you there. You're strong enough for the frontlines now. + + + Great. The next haven is apparently all the way east, there might be a few enemies so we'll have to either kill them or avoid them somehow. Once we're done talking here I'll lead the way. + + + + Let's go! + Wait! I want to ask questions again! + + + + Any other questions before we get going? + + + + Who are you? + Why are we here? + Nope! + + + + Congratulations on completing your initial training! Before we leave, I know you have questions so ask away. + + + + Who are you? + Why are we here? + Enough chit-chat. Haven 2 awaits! + + + + Tough question. The other cores in the haven were telling me that we're in some kind of "Core War" with those "Infected" ShellCores. We've been in it for a very, very long. + + + + Why? + Huh. + What is "the Infection"? + + + + I'm Sukrat. Well, I guess you already knew that. I was born right before you. My last task was to get you out of the Spawning Grounds, and now to Haven 2. And I also like to move fast and blow things up! + + + + Huh. Cool. + + + + It's a strange "disease" inflicted on cores like you and me. We know it does at least three things - it turns us red, cuts off our ability to communicate, and makes us vicious murderers. So try not to get Infected! + + + + Ehh, I will. + + + + Not sure! Maybe it's got something to do with the fact that they attack us on sight. + + + + Understandable. + + + + What questions do you have in mind? + + + + Who are you? + Why are we here? + Nevermind, I forgot. + + + + Impressive! I see you have a lot of potential, but this was only the beginning. + + + + Ok. + + + + combat-introduction + + + part-stealer + + + Var-Sector 150-150 + + + Further growth is essential for survival. Head west and salvage a part of an Infected ShellCore, then bring it to the Yard and attach it to your shell as you did before. + + + - Head to Sector 150-150 and collect a part from an enemy ShellCore. + +- Use your tractor beam to carry it to the Yard. + +- Attach it to your shell and report back. + + + + Training Circuit-combat2 + + + I'll get a new Shell Part. + + + Before your next task, head west and salvage a part of an Infected ShellCore, then bring it to the Yard and attach it to your shell as you did before. + + + Sector 150-150-Part-Trigger + + + ShellCore + + + Training Circuit-combat2-collected + + + <color=lime>You and me both, friend. Follow me northwards!</color> + + + <color=lime>I don't understand what's happening!</color> + + + <color=lime>By the way, we can talk through this channel indirectly.</color> + + + <color=lime>Great job out there!</color> + + + <color=lime>Please, I need answers...</color> + + + <color=lime>Finish your training first!</color> + + + <color=lime>Hm, you rescued yourself, not bad. By the way, you know we can talk through here right?</color> + + + <color=lime>Huh, didn't know that. I've got a few questions to ask you...</color> + + + <color=lime>Oh you want to talk to me now? Well wait until you're done with your training first! Talk to the Mission Control.</color> + + + <color=lime>You're safe! Talk to Mission Control for your next task.</color> + + + <color=lime>What's a Mission Control?</color> + + + <color=lime>Oh right, it's the big station to the west.</color> + + + <color=lime>Wait, answer my questions!</color> + + + <color=lime>Don't worry, we'll talk again soon enough!</color> + + + <color=lime>By the way, new advances in technology have enabled us to talk remotely using this channel. Follow me!</color> + + + <color=lime>Uh, like this? I have so many questions...</color> + + + <color=lime>You're loud and clear! Save your questions until you're safe though.</color> + + + <color=lime>Time to move to greener pastures! Pun intended.</color> + + + <color=lime>Very droll!</color> + + + Sector 150-150-Player-Trigger + + + You can reset a sector and its inhabitants by moving outside its boundaries, then moving back in. Use this to your advantage. + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Trial by Combat.taskdata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Trial by Combat.taskdata new file mode 100644 index 000000000..f0dc1abc8 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Trial by Combat.taskdata @@ -0,0 +1,3769 @@ + + + + + + + + + + + + false + + + + + false + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 199 + 0 + + + Dialogue + Out + Single + Right + 256 + 0 + + true + + 1 + 0 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + TaskFlow + Out + Single + Right + 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haven2-missioncontrol1 + + + I have never been able to communicate with your ilk before, You must be special among the filth. + + + + ... + You of all cores are calling us filth? + + + + Really? Inconceivable -- never mind that for now, let's finish the job here! + + + + Alright! + Let's do this! + + + + reinforcement-1 + + + Wait what? You can understand me? + + + + Well yeah? + I can understand you? + Is that a problem pleb? + + + + You! You've destroyed my entire defense squadron! Green scum! You are worth less than the squares flying in the sky! Die! + + + + Time to perish red garbage! + Eat lead sucker! + Oh dear, not the squares! + + + + What? I can receive your communications? + + + + Well yeah? + I can receive yours? + I don't care, loser! Let's dance! + + + + daayo + + + Trial By Combat-destroyed-daayo + + + + + + Haven 2 + + + Watch out newborn! Looks like we got here just in time. + + + + I can talk to this core here! + You interrupted our conversation! + My saviors!!! + + + + Wait... were you talking to the Infected core just now? That is unbelievable.... Never mind that, let's destroy them before we talk! + + + + Let's do this! + + + + player + + + sukrat + + + BattleZone Gamma + + + Press 'CTRL' to open up the Chat Wheel. + +Use it to give instructions to party members. + + + <color=red>I could ask the same to you, scum. Revenge will be sweet!</color> + + + <color=lime>Ready to lose again? Also, who's that core?</color> + + + Trial By Combat_postsukratcutscene1 + + + Haven 3 + + + flag_trialdaayospawngamma + + + + + + + + + flag_trialpythaspawngamma + + + pytha + + + + + + + + + Huh? What is this trickery? You brought allies with you! Coward! + + + + ...Yeah, this was 100% calculated. + You're just saying that because you're scared! + Aw, I wanted to rip you apart mano-e-mano. + + + + + + + + 1085.16455 + 82.42593 + + 0 + + 9 + + + + + 1085.04553 + 102.3495 + + 9 + + + + + + + reinforcement-2 + + + + + + + 1075.19934 + 79.9724045 + + 0 + + 10 + + + + + 1081.99548 + 89.77276 + + 10 + + 11 + + + + + 1082.58167 + 102.422775 + + 11 + + + + + + + reinforcement-3 + + + + + + + 1087.62842 + 77.39409 + + 0 + + 12 + + + + + 1087.62842 + 102.3495 + + 12 + + + + + + + + + + + 705.095 + 130.76619 + + 0 + + 1 + + + + + 705.0171 + 130.077759 + + 1 + + + + + + + + + + + 704.9656 + 124.237785 + + 0 + + 5 + + + + + 705.0038 + 125.033638 + + 5 + + + + + + + flag_daayospawnpoint + + + + + + + + + + + + + 1084.93823 + 97.47784 + + 0 + + 9 + + + + + 1084.93823 + 99.86553 + + 9 + + + + + + + + + + + 1102.622 + 132.292343 + + 0 + + 7 + + + + + 1084.92639 + 113.687683 + + 7 + + 8 + + + + + 1084.93823 + 105.432045 + + 8 + + + + + + + Trial By Combat-finished-siege + + + SiegeZone Beta + + + In a SiegeZone, your objective is not to destroy the enemy, but to protect the allied Outposts and to survive until reinforcements arrive. + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":0.0,"y":0.30000001192092898},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":-0.29999950528144839,"y":-0.4000000059604645},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.30000001192092898,"y":-0.4000000059604645},"rotation":0.0,"mirrored":true,"abilityID":19,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":-0.4999994933605194,"y":-0.699999988079071},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.5000004768371582,"y":-0.699999988079071},"rotation":0.0,"mirrored":true,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":-0.30000051856040957,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.30000051856040957,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":-0.5000004768371582,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallSide3","shiny":false},{"location":{"x":0.5000004768371582,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallSide3","shiny":false},{"location":{"x":0.0000014591216768167215,"y":-0.4000000059604645},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallCenter5","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + ShellCore + + + flag_siegereinforcements1 + + + + + + + + + Whatever. It's time you are sent back to your little safe Haven, scoundrel! + + + + You first! + Ehh, we'll see about that. + Oh no! I've gotta run! + + + + SukratSpawn + + + BattlezoneWonGamma + + + Well done. That should give us some room to breathe. + + + + Ok. + + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":-0.45,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.45,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":4.863738922722405e-7,"y":-0.3},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":1,"secondaryData":"","partID":"SmallCenter5","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + flag_siegereinforcements3 + + + + + + + + + BattlezoneWonAlpha + + + SiegezoneWonBeta + + + {"entityName":"Unnamed","coreSpriteID":"core1_light","coreShellSpriteID":"core1_shell","shellHealth":[1000.0,250.0,500.0],"baseRegen":[60.0,0.0,30.0],"intendedType":0,"parts":[{"location":{"x":-0.45,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":0.45,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false},{"location":{"x":4.863738922722405e-7,"y":-0.3},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":1,"secondaryData":"","partID":"SmallCenter5","shiny":false}],"dialogue":{"m_FileID":0,"m_PathID":0},"useCustomDroneType":false,"customDroneType":0} + + + flag_siegereinforcements2 + + + + + + + + + You have proven your worth as a commander. You should head to Haven 3 and help them out. The situation is grim there but I am confident you can provide them great strength. Best of luck and take care. + + + - Travel to Haven 3. + + + SmallCenter6 + + + Trial By Combat-haven3 + + + I'll give them a hand. + + + There's something else I need to finish here. + + + Head to Haven 3. They have some severe problems in the area. Good luck. + + + I heard that core was found in BattleZone Gamma. I'm not going to let you go alone, so let's try out this newly made party system. + + + + Explain more. + + + + haven3-missioncontrol1 + + + Welcome! I have already heard about your victories in the northern sectors. It would be an honor to have you assist us. + + + + I'll do what I can do. + + + + Once I add myself to your party, you should be able to give me instructions. Also, whenever you enter a BattleZone, I will be entered as a combatant. The BattleZone is in the southeast, so let's go there. + + + + Sounds good. Add yourself. + + + + <color=red>They're here. Don't make any rash decisions, Daayo. We need to win this to keep them from spreading out.</color> + + + <color=lime>Let's skip over that for now. Time to take this zone back!</color> + + + <color=lime>So you actually can understand them, unbelievable. I can't even decipher a word they're transmitting.</color> + + + <color=lime>Wait, what did that new core mean by spreading out? And who are they anyways?</color> + + + <color=lime>I don't think they can message you when they are destroyed. Let's report back to Haven 2.</color> + + + Well done. We won't forget what you have done for us. + + + + Ok. + + + + Trial By Combat-gamma-complete + + + News has already reached me about your communication with the Infected; this is unheard of. Our plans will have to change around this. That aside, the reinforcements arrived on time. Thank you. + + + + Ok. + + + + There is no enemy commander present in the southern BattleZone. This is our chance to strike and take out the enemy Carrier. Head to the BattleZone and support our fleet. Consider this the beginning of your Trial by Combat. + + + - Head to BattleZone Alpha and destroy the Infected Carrier. + +- Return for your reward. + + + Trial By Combat_battle1 + + + I'll try my best. + + + I don't think I'm up to the task. + + + Head to the BattleZone below us and support our fleet. Consider this the beginning of your Trial by Combat. + + + The Infected Commander that was missing from BattleZone Alpha has attacked our base in SiegeZone Beta. Only two Outposts are left. Keep the Infected from conquering them until reinforcements arrive. + + + - Head to SiegeZone Beta and protect the Outposts. + +- Return for your reward when reinforcements have arrived. + + + SmallCenter7 + + + mini_drone + + + Trial By Combat-siege + + + I'm on my way. + + + Head to SiegeZone Beta and protect our remaining two Outposts. Our forces are being stretched thin, and you are one of our only hopes. + + + Trial by Combat + + + C + + + Talk to the Mission Control in Haven 2. + + + + Training Circuit + + + + THROUGH COMPLETING THIS MISSION, YOU: + +Explored Haven 2 and its surrounding sectors. +Met Daayo and Pytha. +Fought in two BattleZones and gained combat experience. +Unlocked the Party system, which can be opened at any time in the Status Menu. + +SUGGESTED NEXT MISSION: THE SCOURGE OF SECRECY. + + + clip_missioncompleteep1 + + + We have a lead on the Infected Commander you communicated with. They are preparing an assault on BattleZone Gamma. They may have brought in some assistance, so bring some help of your own. But be careful; determined commanders can make tough opponents. + + + - Head to BattleZone Gamma and protect the Carrier. + +- Destroy the enemy Carrier. + +- Return for your reward. + + + Trial By Combat-gamma + + + Head to BattleZone Gamma and defend our carrier from the enemy commander. Bring backup. + + + Training Circuit + + + Newborn, I can see you possess great resolve. Will you help us win this war from the front lines? + + + + Tell me what I have to do. + Hold on, there's something I need to do first. + + + + It doesn't look like you've finished the training from Haven 1's Mission Control. You'll need to go back there first, but I appreciate the attempt at skipping grades! + + + + Okay... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Truthful Revelation.taskdata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Truthful Revelation.taskdata new file mode 100644 index 000000000..43d095d77 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Truthful Revelation.taskdata @@ -0,0 +1,8757 @@ + + + + + + + + + + + + + + + + Condition + In + Multi + Left + 61 + 0 + + + TaskFlow + Out + Single + Right + 61 + 0 + + + + + + true + + false + false + Mission + + + + + 2 + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 0 + false + + + + + + true + + + + + + + + + + true + + false + false + Mission + + + + + Condition + In + Multi + Left + 61 + 0 + + + TaskFlow + Out + Single + Right + 61 + 0 + + + + + Uninitialized + 3 + 0 + 0 + + + + + + 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We might have to send you to find out the answers to this (I actually have a writer's block trying to finish this dialouge node) + + + + + ... + I don't think I'm ready for this... + + + + FI_CapitolAttack_NW_Active + + + FI_CapitolAttack_NE_Active + + + FI_CapitolAttack_SW_Active + + + FI_CapitolAttack_S_Active + + + FI_CapitolAttack_SE_Active + + + FI_CapitolAttack_W_Active + + + FI_CapitolAttack_E_Active + + + 180 + + + null + + + Sector 2150-1730 + + + Jump Sector + + + Capitol Challenge Sector + + + the-architect + + + TR-MeetArchitectComplete + + + As expected, you are doing very well. But this is enough for now. I think we should have a talk. I will be waiting at my Capitol. + + + Infected Capitol Center + + + As expected, you are doing very well. But this is enough for now. I think we should have a talk. I will be waiting at my Capitol. + + + + Wait! Tell me, am I Infected? + How can I be sure this isn't a trap? + + + + Is that what they told you? That is amusing. Meet me at my Capitol in the north. + + + + Alright. I'll be there. + We'll see + + + + You can't be sure. The decision is up to you. Meet me at my Capitol in the north. + + + + Alright, I'll be there. + I'll think about it + + + + FI_CapitolAttack_N_Active + + + music_siege_1 + + + FI_CapitolAttack_IsHappening + + + BattleZone Theta + + + 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+ + + Devastator + + + Flag_TRDevastatorSpawn + + + devastator + + + + + + + + + core4captain_shell + + + core4admiral_shell + + + core4elite_shell + + + core4commando_shell + + + core3weapons_shell + + + core3skills_shell + + + core2_shell + + + <color=red>Gladly.</color> + + + <color=red>Quiet, you fool! Don't give the enemy any ideas!</color> + + + <color=lime>Enough talk. Lets get this over with.</color> + + + <color=lime>Who are you calling weak? I'll show you!</color> + + + <color=lime>Uhhh...</color> + + + We tried to keep peace several times, but it has always resulted in your fleet regrouping and launching a surprise attack. + + + + Then I'm going to destroy this place. + What else can I do then? + + + + I am glad that you have decided to meet me. + + + + I came to negotiate a peace treaty. + What do you want from me? + + + + I see... I'm afraid there is nothing left to say, then. Proceed with your foolish plan, if you must. + + + + I will! + On second thought, I that's a bad idea. What now? + + + + Talk again. + + + + Okay. + I'll think about it. + + + + Haven 4 + + + haven4-missioncontrol1 + + + That's a massive load off of us. Brilliant work out there, commander! + + + + Thank you. + + + + SiegeZone Iota + + + IotaGroundBase + + + SiegeZoneIotaComplete + + + + + + + 827.2643 + -1514.22278 + + 0 + + 1 + + + + + 827.2643 + -1516.14587 + + 1 + + + + + + + + + + + 827.2253 + -1521.23767 + + 0 + + 1 + + + + + 827.2253 + -1519.05737 + + 1 + + + + + + + IotaReinforcement1 + + + + + + + 2467.471 + -1729.77893 + + 0 + + 1 + + + + + 2429.52441 + -1665.13477 + + 1 + + + + + + + IotaReinforcement2 + + + + + + + 2492.45239 + -1729.70935 + + 0 + + 2 + + + + + 2530.43823 + -1665.22217 + + 2 + + + + + + + IotaReinforcement3 + + + + + + + 2462.39258 + -1732.32007 + + 0 + + 3 + + + + + 2474.59277 + -1685.08728 + + 3 + + + + + + + IotaReinforcement4 + + + + + + + 2498.0127 + -1732.64 + + 0 + + 4 + + + + + 2486.527 + -1685.30933 + + 4 + + + + + + + <color=lime>We'll handle this from here. You should go to Haven 4 for further orders.</color> + + + Greetings! Is there something you need from me? + + + + Hello. The Leader wanted us to meet you. + Uhhh.... + + + + TR-EP2-complete + + + 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+ + + Infected Leader + + + Flag_TRinfectedleaderspawn + + + + + + + + + Todo: If the player goes straight to the jump gate without getting the architect as a party member, he should be on the other side and join the player as a party member anyways. +-Teo + + + (The Jump Gate, I suppose) + + + + + + + 1464.92639 + -2319.103 + + 0 + + + + + + + sukrat + + + Sukrat + + + abandonment-sukrat-jumg-gate-flag + + + + + + + + + + + + + 1457.241 + -2315.588 + + 0 + + + + + + + So they're requesting you to go to the Abandoned Sectors... + + + + Yeah... + + + + ... + + + + ... + + + + I've been thinking... + + + + About what? + + + + Give me a minute. + + + + ... + + + + + + + + 1447.428 + -2287.45923 + + 0 + + + + + + + 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+ + + I'm already prepared for the worst. We can head off at any point. + + + + Ok. + + + + BattlezoneWonTheta + + + 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+ + + ShellCore + + + IotaReinforceFlag4 + + + + + + + + + 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+ + + IotaReinforceFlag2 + + + + + + + + + IotaReinforceFlag1 + + + + + + + + + IotaReinforceFlag3 + + + + + + + + + Peace? First of all, there are a few things that you should know. Our kind has existed long before your kind. It was some of us who first traveled to the Core Sectors, which caused some of them to change and perceive others as an enemy. + + + + What are you trying to tell me? + + + + It was your fleet that decided to separate from us after arriving at the Core Sectors... who became "Infected", if that's what you want to call it. + + + + What makes you think so? + I don't believe a word you say. + + + + You will have to find out yourself. In fact, that is exactly what we want you to do. Just like you, we are interested in gathering information about the unfortunate incident. + + + + I want a peace treaty first. + Liar. I think I'll just destroy you. + + + + You will have to find proof for yourself, then. In fact, that is exactly what we want you to do. Just like you, we are interested in gathering information about the unfortunate incident. + + + + I want a peace treaty first. + Liar. I think I'll just destroy you. + + + + First of all, there are a few things that you should know. Our kind has existed long before your kind. It was some of us who first traveled to the Core Sectors, which caused some of them to change and perceive others as an enemy. + + + + What are you trying to tell me? + + + + Loyalty_Variable + + + I had to add this because I realized players could exploit this easily. +-FoeFear + + + TR-CapitolAttack + + + + + + + 2209.87158 + -1525.2915 + + 0 + + 18 + + + + + 2209.87158 + -1480.984 + + 18 + + + + + + + Welcome back, Commander. We have been eagerly awaiting for your arrival. The counter-attack on the Infected has already begun. Your first orders are on standby, so speak with me again when you're ready to carry them out. + + + + Okay. + + + + Oh, I see. I assume the Leader wants my powers to be used somewhere? + + + + Yeah! Wait, powers? + + + + Eh? There's nothing to be anxious about. The power of the supreme octogons within us shall be shown! + + + + .....What? + + + + Yes! I'm capable of creating and coding stations. I tinker around with my creations to improve them in my free time, but if the Leader wants a new station to be made, they ask me. + + + + I bet I know why the Leader wanted us to meet, then. + + + + Ermm... I got carried away a bit there. Anyway, I'm capable of creating and coding stations. I tinker around with my creations to improve them in my free time, but if the Leader wants a new station to be made, they ask me. + + + + I bet I know why the Leader wanted us to meet, then. + + + + Ohh? Is there a new job for me? It's actually been a while since I've made a new station! + + + + Yeah. We need a new base in the Abandoned Sectors. + + + + A new base in uncharted territory? This will be fun! In that case I'll help you out. However, I fear we might not be able to come back once we're there. + + + + Yeah. + + + + Well, I'm ready when you are. Let the octogon within you lead our way! + + + + ...Okay! + + + + It looks like you two are acquainted with one another... Well, make sure you're prepared, commander. Gather the parts you need and upgrade your core if you haven't already. Who knows what else awaits you in the Abandoned Sectors? Speak with me when you're ready for your last task. + + + + Okay. + + + + About joining you, I've been worried about Aristu for so long, and I just feel like I want to know what happened to them. And knowing you would also go there, I'm going to miss you both. + + + + Hmm... + Like I said, Aristu is fine. + + + + Really? That's great! What are we waiting for? Let's head to the Abandoned Sectors! + + + + Shouldn't you be prepared as well? + + + + I just don't want to be left behind... + + + + You can tag along if you want. + + + + Truthful Revelation + + + A + + + Speak to the Uninfected Leader in the Capitol's center. + + + + Fateful Intermission + + + + Capitol North-West + + + Capitol North + + + Capitol Upgrade Sector + + + Capitol Basic Trade Sector + + + Capitol South-West + + + Capitol South + + + Capitol Advanced Trade Sector + + + TR-CapitolAttack-End + + + FI-BZThetaComplete + + + TR-SZIotaComplete + + + TR-BZThetaActuallyComplete + + + TR-SZIotaActuallyComplete + + + Welcome back, Commander. We've overheard your attempt to stop the Traitor. + + + + ...You have? + + + + Yes. It's unfortunate that Aristu made their way to the Abandoned Sectors. Those sectors are dangerous for ShellCores to be in due to a powerful influence that resides near them. For you, this "powerful influence" might come across to you as the strange voice you've been hearing. + + + + ... + + + + Because of this, we rarely send our ShellCores to the Abandoned Sectors. However, it seems like the answers why we wage this war are located in those sectors. + + + + Hmm... + + + + You've proven yourself to be one of the best commanders we have. We may have to send you there in order to find the truth. + + + + ... + I don't think I'm ready for this... + + + + It might be rough, but we believe you're able to deal with what awaits in those sectors. + + + + ... + + + + However, the Infected have become increasingly hostile. Before we send you to the Abandoned Sectors, we need to deal with the Infected, and we'll need as many commanders as possible to succeed. + + + + Okay. + What about the peace negotiaitons? + + + + You'll still be able to do your peace negotiations with the Infected, but just in case the negotiation fails, we'll still have territory to fall back upon. + + + + I see. + + + + We must be ready to bear against anything the Infected is preparing for... + + + + ... + + + + We're under attack! Infected forces are striking all sectors. We need to drive them out of the capitol! + + + + Understood! + + + + Remain, vigilant commander--- + + + + ??? + + + + + ... + + + + I just received a critical message from the Southern Command... + + + + Uh oh... + What is it? + + + + Well, this was certainly a shock to us, but once again, you've proven yourself a worthy commander. + + + + Ok. + + + + Commander, we wanted to get some footing in enemy territory - by creating a hideout for ourselves deeper in Infected territory. However, our forces who were setting up the Haven need to get more supplies. Now that zone is defenseless, complications have arisen. + + + + What is it? + + + + - Drive the Infected forces out of the Capitol. + + + This is an opportunity for us to counter-attack. We want you to join forces with Haven 4 again. You will be given further instructions once you arrive at that Haven. + + + - Head to Haven 4. + + + TR-Haven4 + + + We'll be on our way. + + + I need some time to prepare. + + + Let's take this opportunity to launch a counter-attack on the Infected. We want you to join forces with Haven 4 again. You will be given further instructions once you arrive at that Haven. + + + The Infected have created a stronghold in our hideout, striking it with both air and ground forces. We need you to head out there and defend our base until supplies and reinforcements arrive to destroy the hideout. + + + - Head to SiegeZone Iota and defend the base from Infected attacks until reinforcements arrive. + +- Return for your reward. + + + MediumCenter2 + + + TR-HideoutAttacked + + + I'll defend the hideout. + + + Give me time to prepare. + + + Please head to Iota and defend our base until reinforcements arrive. Don't let the Infected continue their attack. We cannot afford this loss. + + + A BattleZone has broken out deep in enemy territory, flanking one of our bases stationed there with both air and ground forces. It would be disastrous for us if they succeeded in destroying our base. Head to BattleZone Theta and demolish the Infected presence in the zone. + + + - Head to BattleZone Theta and defend our Ground Base. + +- Destroy all 3 Infected Air Carriers and their Ground Base. + +- Return for your reward. + + + MediumCenter6 + + + TR-BattlezoneTheta + + + I'll stop the Infected forces. + + + I'm not ready for this yet. + + + Head to BattleZone Theta and demolish the Infected presence in the zone. Be prepared; they may not put down a fight. + + + Commander, we've been pushing the Infected back toward their capitol, but our forces are currently being blocked and are unable to progress further. We need you to scout Sector 2150-1730 and gather intel on how we will proceed. + + + - Head to Sector 2150-1730 and gather intel about the Infected forces. + + + TR-ScoutSector + + + I'm on my way to scout the sector. + + + I'll need a bit to prepare. + + + Scout Sector 2150-1730 and gather intel on how we will proceed. + + + <color=red>...Really, now? You lot are all that they sent to defeat us?</color> + + + <color=red>You'd think they'd at least send a large core after us, but I guess not.</color> + + + <color=red>You there, Verdant commander. You seem honorable enough. Why haven't you gotten a large core yet?</color> + + + <color=red>You are hardly even worthy of being my opponent. You should turn back now while you still can!</color> + + + <color=red>What are you talking about? Let's just destroy them and get this over with so we can go home.</color> + + + <color=red>Still, the fact that they have sent such a weak core after us bothers me immensely.</color> + + + <color=red>Finally, a worthy opponent. Our battle shall be legendary!</color> + + + <color=red>What? I thought we were here for target practice. I mean, look. There's some bright green target right there.</color> + + + <color=red>You can try...</color> + + + <color=lime>Hopefully next time you see this sector, it'll be greener than when you left it.</color> + + + Once again, brilliant work out there. Our new hideout should allow us to assist our counter-attack on the Infected. It looks like we're turning the tides in this war after all. + + + + Okay. + + + + Go to the Jump Sector. The gate there will lead you to an area of abandoned sectors. You should be able to locate other ShellCores who had to flee from this area because they were deemed traitors. They will know what to do. + + + - Head to the Jump Sector and leave this sector group. + +-- OR -- + +- Report to the Uninfected Capitol. + + + TR-JumpGate + + + I'll think about it. + + + I need time to prepare before I go. + + + TR-JumpGate-End-B + + + It's good to see that you've returned to us. It appears that you really are strong enough to withstand the Infection. Most would have fallen for their lies. + + + + They weren't willing to negotiate, though. + I guess so... + + + + TR-JumpGate-End-A + + + I was afraid it would turn out this way, but you gathered important information nonetheless. Whatever it is that the Infected are looking for in the Abandoned Sectors, we need to find it first. Before you go, there is someone you should meet. They'll be of help in order to get you situated in those zones. + + + + Ok. + + + + The information you gathered is very important to us. Whatever it is that the Infected are looking for in the Abandoned Sectors, we need to find it first. Before you go, there is someone you should meet. They'll be of help in order to get you situated in those zones. + + + + Ok. + + + + You should go and meet with the Architect. They're located in the Capitol Challenge Sector. + + + - Meet the Architect in the Capitol Challenge sector. + +- After meeting The Architect, return to the Leader. + + + TR-MeetArchitect + + + Okay. + + + Not yet. + + + Go to the Jump Sector. But keep in mind that once you make the jump to the Abandoned Sectors, there's no turning back. We have a small fleet there that will support you. + + + - Go to the Jump Sector + + + TR-JumpSector + + + I'm not ready to leave. + + + Head to the Jump Gate Sector. But keep in mind that once you make the jump, there's no turning back. + + + TheArchitectPartyMember + + + THROUGH COMPLETING THIS MISSION, YOU: + +Drove the Infected forces out of the Capitol. +Defended the Ground Station in SiegeZone Iota. +Annihilated all Infected Forces in BattleZone Theta. +Spoke to the Infected Leader. + +SUGGESTED NEXT MISSION: ABANDONMENT. + + + + clip_missioncompleteep2 + + + EP2Finish + + + THROUGH COMPLETING THIS MISSION, YOU: + +Drove the Infected forces out of the Capitol. +Defended the Ground Station in SiegeZone Iota. +Annihilated all Infected Forces in BattleZone Theta. +Spoke to the Uninfected Leader. +Teamed up with the Architect. + +SUGGESTED NEXT MISSION: ABANDONMENT. + + + End of story as of Beta 0.0.0. Thank you for playing ShellCore Command Remastered! + +PS - Speak to the carriers in the first 4 battlezones for an extra surprise! + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Turret Turmoil.taskdata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Turret Turmoil.taskdata new file mode 100644 index 000000000..66b2f8162 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Turret Turmoil.taskdata @@ -0,0 +1,2210 @@ + + + + + + + + + + false + true + + 4 + 1 + false + true + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + false + + 1 + 1 + + + 0 + 0 + + false + false + false + + + + + + + + false + + 1 + 1 + + + 0 + 0 + + false + false + false + + + + + + + + false + + 1 + 1 + + + 0 + 0 + + false + false + false + + + + + + + + false + + 1 + 1 + + + 0 + 0 + + false + false + false + + + + + + + + false + + 1 + 1 + + + 0 + 0 + + false + 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+ + + + + + + + + Defense Turret + + + + + + The Scourge of Secrecy + + + 1040-920dturret1 + + + turretcomplete + + + DeltaCore + + + Sector 1040-920 + + + Sector 610-740DeltaDestroy + + + Perhaps you complete your mission from the Haven 3 Mission Control before I brief you further. + + + + Okay... + + + + 1040-920dturret4spawn + + + + + + + + + Sector 610-740 + + + + + + + 597.4009 + -629.9193 + + 0 + + 12 + + + + + 595.0656 + -579.2305 + + 12 + + 13 + + + + + 605.620056 + -535.8681 + + 13 + + 14 + + + + + 626.133667 + -506.562958 + + 14 + + 15 + + + + + 646.052 + -488.979858 + + 15 + + 16 + + + + + 679.455261 + -479.0207 + + 16 + + 17 + + + + + 713.430969 + -476.960175 + + 17 + + 18 + + + + + 755.6258 + -483.416443 + + 18 + + 19 + + + + + 791.3872 + -499.5343 + + 19 + + 20 + + + + + 823.0276 + -520.9179 + + 20 + + 21 + + + + + 842.946 + -551.3907 + + 21 + + 22 + + + + + 854.072754 + -591.250244 + + 22 + + 23 + + + + + 853.500366 + -631.0869 + + 23 + + 24 + + + + + 844.1136 + -659.4992 + + 24 + + 25 + + + + + 829.461 + -669.036255 + + 25 + + 26 + + + + + 797.2482 + -687.787 + + 26 + + 27 + + + + + 757.983948 + -694.5409 + + 27 + + 28 + + + + + 719.8872 + -690.7175 + + 28 + + 29 + + + + + 679.455261 + -681.651245 + + 29 + + 30 + + + + + 654.843567 + -670.5015 + + 30 + + 32 + + + + + 626.812866 + -655.4036 + + 32 + + 0 + + + + + + + deltacorespawn + + + + + + + + + <color=lime>So, you were the one responsible for placing all those turrets I destroyed!?</color> + + + player + + + <color=red>You did WHAT? Your meddling ends here, die!</color> + + + turretdeltapostkill + + + turretdeltaprekill + + + Not a lot of our ShellCores travel through this sector, so I'm glad to see you back here. The Infected grasp is still strong since we last met, and they continue to be that way. I actually have a favor to ask of you if you don't mind. + + + + Sure. What is it? + Perhaps another time. + + + + 1040-920-beamer + + + Thank you so much for your help, I greatly appreciate it! + +I have just one last task for you, if you are willing. Talk to me again when you are ready. + + + + Alright. + + + + Excellent work – now that threat is cleared, this sector should remain secure. + +I have a few hundred credits and an interesting Bullet part I was given, but not much else. I'll keep recon of this sector and report of any changes. Good luck out there, Commander. + + + + Thanks. + + + + Trial by Combat + + + I can't talk to you right now, I have to finish scouting this sector. I'll let you know if anything comes up. + + + + ... + + + + Sector_1040-920_turretdead + + + Turret Turmoil + + + C + + + Speak to the Uninfected scout in Sector 1040-920. + + + + The Scourge of Secrecy + + + + Sector_1040-920_turretdead2 + + + As I’m sure you can imagine, this sector wasn’t always as dangerous as you saw earlier. + +Mission control informed me that an Infected commander placed these turrets here, but rather than chase them down, I was ordered to stay here and scout for Infected movement. + + + + And you want me to take care of them instead? + + + + There are a lot of Defense Turrets here, which inhibits us from traveling through this sector easily. There are also a few Infected ShellCores guarding them as well. If you can destroy all of the Defense Turrets and some ShellCores, it will greatly weaken the Infected's hold in this sector. + + + - In Sector 1040-920, destroy all 9 Defense Turrets and at least 4 Infected ShellCores. + + + SmallCenter4 + + + Sector Defence + + + I'll wipe this sector clean just you know it. + + + I don't have time for this. + + + You should destroy the Defense Turrets as well as some of the ShellCores guarding them. + + + Exactly! They were last spotted in Sector 610-740 – Track that ShellCore down and destroy them. + +If we don’t, who knows what chaos they might cause? + + + - Head to Sector 610-740 and destroy the ShellCore responsible for placing the turrets. + + + Tracking the Technician + + + I’ll be back in a jiffy! + + + I’ll get back to you on that. + + + They were last spotted in Sector 610-740 – Track that ShellCore down and destroy them. + + + THROUGH COMPLETING THIS MISSION, YOU: + +Helped destroy several Defense Turrets and the ShellCores guarding them in Sector 1040-920, greatly weaking the Infected grasp in the sector. +Destroyed the commander responsible for setting up the turrets in Sector 1040-920 . + + + clip_missioncompleteep1 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Upper BattleZone.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Upper BattleZone.sectordata new file mode 100644 index 000000000..7d8ca28ad --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/Upper BattleZone.sectordata @@ -0,0 +1,120 @@ + + + + + + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + Condition + In + Multi + Left + 59 + 0 + + + TaskFlow + Out + Single + Right + 59 + 0 + + + + + + + 0 + 0.3 + 0 + 1 + + + + + + + + + + + + 1 + 0 + + + + + + + + TaskFlow + In + Multi + Left + 29 + 0 + + + TaskFlow + Out + Single + Right + 29 + 0 + + + 1 + + + + + + + + + + + + + + + + + + + + + + + + + + + Upper BattleZone + + + BattlezoneWonUpper BattleZone + + + ub-shellcore1 + + + ub-shellcore2 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/ancient-ruins-trader1.sectordata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/ancient-ruins-trader1.sectordata new file mode 100644 index 000000000..5bff500c7 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/ancient-ruins-trader1.sectordata @@ -0,0 +1,5492 @@ + + + + + + + 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That was a bit foolish don't you think? + + + + What? + + + + And... Still! + + + + ... + + + + I don't trust you. + + + + Then how can I get your trust? + + + + Let me think... + +Ah yes! This is a good idea! + + + + ... + + + + Do you really want to trade with me? + + + + ... + + + + Your silence sounds like a yes to me. + + + + Are you kidding me? + + + + Ancient Ruins Southeast + + + ancient-ruins-southeast-trader-1 + + + Tell you what, I'll open my stock if you can complete all of the Citadel's Default Challenges. + + + + Fine. You got a deal. + That's not fair! + + + + Too bad! + + + + ... + + + + TraderCutscene + + + What do you want? + + + + I want to trade. + + + + + + + + I want to trade. + + + + Haven't I told you this? Complete the Citadel's Challenges first, then I'll open my stock. + + + + ... + + + + RecruitmentComplete + + + SeaOfInsanityComplete + + + CloseCallComplete + + + MovingPlatformsComplete + + + GalaxyComplete + + + GravestoneComplete + + + PinStopComplete + + + TriostarComplete + + + FlankComplete + + + HivemindComplete + + + MasterComplete + + + DreadComplete + + + CollectAndBrawlComplete + + + WarpDisruptionComplete + + + OverwhelmingTakeoverComplete + + + LongRunComplete + + + WeavingTacticsComplete + + + FirstEncounterComplete + + + 475 reputation points at the time of writing this + + + BridgeportComplete + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallCenter5","shiny":false},{"location":{"x":-0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":28,"tier":0,"secondaryData":"","partID":"SmallCenter4","shiny":false},{"location":{"x":-0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"mini_drone","partID":"SmallCenter9","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"mini_drone","partID":"SmallCenter2","shiny":false},{"location":{"x":-0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"torpedo_drone","partID":"SmallCenter2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":34,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":21,"tier":0,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":-0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":6,"tier":2,"secondaryData":"","partID":"MediumExtra1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":25,"tier":3,"secondaryData":"","partID":"BigCenter3","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":30,"tier":3,"secondaryData":"","partID":"BigSide3","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":33,"tier":3,"secondaryData":"","partID":"BigWing5","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":35,"tier":3,"secondaryData":"","partID":"BigCenter2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":36,"tier":3,"secondaryData":"","partID":"BigSide5","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":38,"tier":3,"secondaryData":"","partID":"BigWing3","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":7,"tier":3,"secondaryData":"","partID":"BigWing3","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":8,"tier":3,"secondaryData":"","partID":"BigSide5","shiny":false}]} + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-advanced-passives.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-advanced-passives.dialoguedata new file mode 100644 index 000000000..a374aae56 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-advanced-passives.dialoguedata @@ -0,0 +1,164 @@ + + + + + + + + + + true + false + true + + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 190 + 0 + + + Dialogue + Out + Single + Right + 245 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":2,"secondaryData":"","partID":"MediumSide3"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":17,"tier":2,"secondaryData":"","partID":"MediumSide3"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":2,"secondaryData":"","partID":"MediumWing1"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":2,"secondaryData":"","partID":"MediumWing3"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":19,"tier":2,"secondaryData":"","partID":"MediumWing3"}]} + + + + I'm selling parts with advanced passive abilities. + +Are you interesting in buying some? + + + + I would like to buy some parts. + On second thought, no thanks. + + + + capitol-advanced-passives + + + + + + TR-CapitolAttack + + + Sorry, my shop is closed. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-advanced-skills.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-advanced-skills.dialoguedata new file mode 100644 index 000000000..8c77e35a1 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-advanced-skills.dialoguedata @@ -0,0 +1,164 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + true + + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 190 + 0 + + + Dialogue + Out + Single + Right + 245 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + capitol-advanced-skills + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":29,"tier":0,"secondaryData":"","partID":"MediumCenter1"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":27,"tier":0,"secondaryData":"","partID":"MediumCenter4"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":26,"tier":2,"secondaryData":"","partID":"MediumCenter3"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":30,"tier":2,"secondaryData":"","partID":"MediumCenter2"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":25,"tier":2,"secondaryData":"","partID":"MediumExtra2"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":2,"secondaryData":"","partID":"MediumExtra1"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":33,"tier":2,"secondaryData":"","partID":"MediumSide4"} +,{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":12,"tier":2,"secondaryData":"","partID":"MediumSide4"}]} + + + I'll selling parts with advanced skills. + +You'll see some great benefits for youself when you activate them. + + + + I would like to buy some parts. + On second thought, no thanks. + + + + + + + TR-CapitolAttack + + + Sorry, my shop is closed. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-advanced-spawns.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-advanced-spawns.dialoguedata new file mode 100644 index 000000000..2f710c5ae --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-advanced-spawns.dialoguedata @@ -0,0 +1,188 @@ + + + + + + + + + + true + false + true + + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 173 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 238 + 0 + + + Dialogue + Out + Single + Right + 295 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"strike_drone","partID":"MediumSide1"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"counter_drone","partID":"MediumSide1"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"torpedo_drone","partID":"MediumSide2"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"gun_drone","partID":"MediumSide2"}]} + + + + capitol-advanced-spawns + + + + + + TR-CapitolAttack + + + Sorry, my shop is closed. + + + + ... + + + + I'm selling parts with advanced drone spawns. + +A large fleet of advanced drone spawns can easily overwhelm an enemy. + + + + I would like to buy some parts. + On second thought, no thanks. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-advanced-weapons.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-advanced-weapons.dialoguedata new file mode 100644 index 000000000..903b659fa --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-advanced-weapons.dialoguedata @@ -0,0 +1,163 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + true + false + true + + Mission + + + + + + Dialogue + Out + Single + Right + 216 + 0 + + + Dialogue + Out + Single + Right + 271 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + capitol-advanced-weapons + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":9,"tier":2,"secondaryData":"","partID":"MediumSide4"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":2,"secondaryData":"","partID":"MediumSide4"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":8,"tier":2,"secondaryData":"","partID":"MediumWing2"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":7,"tier":2,"secondaryData":"","partID":"MediumWing2"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":5,"tier":2,"secondaryData":"","partID":"SmallWing3"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":6,"tier":2,"secondaryData":"","partID":"SmallWing3"}]} + + + I'm selling parts with powerful weapons. + +They can be deactivated to prevent them from firing at the wrong moment or to conserve energy. + + + + I would like to buy some parts. + On second thought, no thanks. + + + + + + + TR-CapitolAttack + + + Sorry, my shop is closed. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-advancedtraderexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-advancedtraderexplainer.dialoguedata new file mode 100644 index 000000000..15672da58 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-advancedtraderexplainer.dialoguedata @@ -0,0 +1,164 @@ + + + + + + + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 186 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 212 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + advanced-trader-explainer + + + + + + TR-CapitolAttack + + + If you are going to trade, now is not the time! + + + + Right! + + + + A lot of great parts are being sold by these traders. However, the parts they sell are quite large, so a medium core is required to equip them. + + + + Okay. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basic-passive.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basic-passive.dialoguedata new file mode 100644 index 000000000..af8c36046 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basic-passive.dialoguedata @@ -0,0 +1,163 @@ + + + + + + + + + + true + false + true + + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 190 + 0 + + + Dialogue + Out + Single + Right + 245 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":17,"tier":1,"secondaryData":"","partID":"SmallSide2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallSide2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallSide1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallSide4","shiny":false}]} + + + I'm selling parts with various passive abilities. + +Perhaps you're interested in a trade? + + + + I would like to trade some parts. + On second thought, no thanks. + + + + capitol-basic-passive + + + + + + TR-CapitolAttack + + + Sorry, my shop is closed. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basic-skills.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basic-skills.dialoguedata new file mode 100644 index 000000000..5dff065f4 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basic-skills.dialoguedata @@ -0,0 +1,163 @@ + + + + + + + + + + true + false + true + + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 190 + 0 + + + Dialogue + Out + Single + Right + 245 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":30,"tier":1,"secondaryData":"","partID":"SmallCenter4","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":1,"secondaryData":"","partID":"SmallCenter5","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":12,"tier":1,"secondaryData":"","partID":"SmallCenter3","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":28,"tier":0,"secondaryData":"","partID":"SmallCenter3","shiny":false}]} + + + I sell parts with special skills. + +You will need to activate them manually when the time is right. + + + + I want to trade some parts. + On second thought, no thanks. + + + + capitol-basic-skills + + + + + + TR-CapitolAttack + + + Sorry, my shop is closed. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basic-spawns.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basic-spawns.dialoguedata new file mode 100644 index 000000000..d0bc65e25 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basic-spawns.dialoguedata @@ -0,0 +1,163 @@ + + + + + + + + + + true + false + false + Mission + + + + true + false + true + + Mission + + + + + + Dialogue + Out + Single + Right + 216 + 0 + + + Dialogue + Out + Single + Right + 271 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + + + + + + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"worker_drone","partID":"SmallCenter7","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"mini_drone","partID":"SmallCenter6","shiny":false}]} + + + I've got a few parts that will allow you to spawn units in battle. + +They might not be much, but a few drones can provide some utility for you. + + + + I would like to trade some parts. + On second thought, no thanks. + + + + Sorry, my shop is closed. + + + + ... + + + + capitol-basic-spawns + + + + + + TR-CapitolAttack + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basic-weapons.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basic-weapons.dialoguedata new file mode 100644 index 000000000..bdcaf0999 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basic-weapons.dialoguedata @@ -0,0 +1,163 @@ + + + + + + + + + + true + false + true + + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 203 + 0 + + + Dialogue + Out + Single + Right + 258 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallWing3","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":5,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":6,"tier":1,"secondaryData":"","partID":"SmallWing2","shiny":false}]} + + + I'm offering parts with basic weapons. + +They can be deactivated to prevent them from firing at the wrong moment or to conserve energy. + + + + I would like to trade some parts. + On second thought, no thanks. + + + + capitol-basic-weapons + + + + + + TR-CapitolAttack + + + Sorry, my shop is closed. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basic-yard.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basic-yard.dialoguedata new file mode 100644 index 000000000..f0d7affad --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basic-yard.dialoguedata @@ -0,0 +1,167 @@ + + + + + + + + + + true + true + false + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 186 + 0 + + + Dialogue + Out + Single + Right + 243 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 212 + 0 + + + Dialogue + Out + Single + Right + 269 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + capitol-basic-yard + + + + + + TR-CapitolAttack + + + Welcome to the Capitol. What can I do for you? + + + + I would like to change my shell configuration. + Err, nevermind. + + + + Welcome to the Capitol. As you can see, we are under attack by the Infected, but yards must stay open at all costs. So what can I do for you? + + + + I would like to change my shell configuration. + Err, nevermind. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basictraderexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basictraderexplainer.dialoguedata new file mode 100644 index 000000000..f727bc881 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-basictraderexplainer.dialoguedata @@ -0,0 +1,174 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 205 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + -2 + 2 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 153 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + I wonder what happened to your friend? + + + + ... + + + + If you are looking for some of the most basic parts, you are in the right sector. We don't have many, but they are great for those who haven't gotten themselves started. + + + + Cool. + + + + basic-trader-explainer + + + + + + TR-CapitolAttack + + + We have to protect the Capitol! + + + + I know! + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-challenge-explainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-challenge-explainer.dialoguedata new file mode 100644 index 000000000..bedd944b1 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-challenge-explainer.dialoguedata @@ -0,0 +1,201 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 203 + 0 + + + Dialogue + Out + Single + Right + 258 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 216 + 0 + + + Dialogue + Out + Single + Right + 271 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + challenge-explainer + + + Aww, come on. Give these challenges a try. You can hone your skills against different commanders in unique scenarios and receive a good amount of dosh too! What's not to like? + + + + Ahh, alright. I'll give it a try. + No thank you. + + + + We have plenty of challenging combat simulations here to test your capabilities. Can you beat them all? The challenges gradually become more difficult, as well as give higher credit payouts the further you go. + + + + Sounds cool. + Meh, that doesn't sound interesting. + + + + + + + TR-CapitolAttack + + + The Infected have arrived? + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-challenge-yard.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-challenge-yard.dialoguedata new file mode 100644 index 000000000..e90032a4b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-challenge-yard.dialoguedata @@ -0,0 +1,167 @@ + + + + + + + + + + true + true + false + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 199 + 0 + + + Dialogue + Out + Single + Right + 256 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 212 + 0 + + + Dialogue + Out + Single + Right + 269 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + + + + + + + + + capitol-challenge-yard + + + Welcome to the Capitol. Stop by to drop off parts and reconfigure your shell at any time! + + + + I would like to change my shell configuration. + On second thought, no thanks. + + + + Welcome to the Capitol. Stop by to drop off parts and reconfigure your shell at any time, including this invasion! + + + + I would like to change my shell configuration. + On second thought, no thanks. + + + + + + + TR-CapitolAttack + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-clearly-delusional.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-clearly-delusional.dialoguedata new file mode 100644 index 000000000..b43b2d463 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-clearly-delusional.dialoguedata @@ -0,0 +1,840 @@ + + + + + + + + + + true + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 186 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 186 + 0 + + + Dialogue + Out + Single + Right + 243 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 212 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 225 + 0 + + + Dialogue + Out + Single + Right + 282 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 186 + 0 + + + Dialogue + Out + Single + Right + 243 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 225 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 20 + 0 + + + Dialogue + Out + Single + Right + 89 + 0 + + + Dialogue + Out + Single + Right + 146 + 0 + + + Dialogue + Out + Single + Right + 202 + 0 + + + Dialogue + Out + Single + Right + 259 + 0 + + + Dialogue + Out + Single + Right + 315 + 0 + + + false + + + + + + Dialogue + Out + Single + Right + 212 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 238 + 0 + + + Dialogue + Out + Single + Right + 295 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 199 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 186 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + Dialogue + In + Multi + Left + 20 + 0 + + + Dialogue + Out + Single + Right + 89 + 0 + + + Dialogue + Out + Single + Right + 146 + 0 + + + false + + + + + + Dialogue + Out + Single + Right + 212 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + The Scourge of Secrecy + + + capitol-clearly-delusional + + + Hmm? Do my words bring nostalgia for you? + + + + Yes they do! + + + + Good day sir! Perhaps you may be interested in a challenge? + + + + Uhh, okay. + No thanks, I'm outta here! + + + + Ah but sir, you are not supposed to be here right now! Bugger off and finish what you were supposed to before you come here again. + + + + Okay... + + + + Sir, I have heard drones are the better deal to perform the status quo. Looking into the statistics, if you can find as many Extractors, combat is greatly improved! + + + + What's an Extractor? + Ok! + + + + Oh, but sir! You must know! Weren't you from the second generation? + + + + Second generation? + Sorry, but no. + + + + Normally, taking damage is low under specific conditions, but sacrificing myself to your war efforts doesn't feel like anything. It's the way of the party, but don't get too pinned on that! + + + + What? + + + + + 0.25 + 0.25 + 0.125 + 0.125 + 0.125 + + + + Sir, the enemy seems to hate you the most! Are you a wanted criminal? If so, how big is the bounty on your head? + + + + Not interested! + + + + Sir, I've heard there are these new skirmishes in the Challenge Control. Have you tried them out? You may need to balance yourself if you want to survive. It's not like you are a skirmish enjoyer. + + + + I'll look into it. + Another name drop? + + + + The enemy is clearly outmatched with your help. I wonder if they are insured? + + + + Is that what you are concerned? + + + + Someone here sent the stabbing. I wonder who? + + + + ... + + + + TR-CapitolAttack + + + + 0.5 + 0.5 + + + + I'm not here to complain, but shouldn't you be helping the others, sir? You are not eligible for idiocy, likely heresy if that what I have to say. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-coreofworldexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-coreofworldexplainer.dialoguedata new file mode 100644 index 000000000..2506a8689 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-coreofworldexplainer.dialoguedata @@ -0,0 +1,140 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 231 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + core-of-world-explainer + + + There's a gateway in the Jump Sector in the south-east. It leads to a large area of abandoned sectors, the first step to the core of this world. Unfortunately, just about all of the scouts we've sent there never made it back... + + + + ... + + + + + + + TR-CapitolAttack + + + We can't let the Infected get away with this! + + + + Indeed! + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-coreupgraderexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-coreupgraderexplainer.dialoguedata new file mode 100644 index 000000000..bd550ea75 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-coreupgraderexplainer.dialoguedata @@ -0,0 +1,194 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 231 + 0 + + + Dialogue + Out + Single + Right + 288 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + + Dialogue + Out + Single + Right + 223 + 0 + + true + + 0 + 1 + 0 + 1 + + + + true + -2 + 0.05 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + The core upgrader will allow you improve your core and each core grants different bonuses. It can be used to further customize your combat style. For instance, the core I have allows me to equip medium-sized parts. + + + + Cool. + Well, why aren't you using medium-sized parts? + + + + ...Because, I'm too lazy to grind for some medium-sized parts. + + + + Okay then. + That sounds very relatable. + + + + core-upgrader-explainer + + + + + + TR-CapitolAttack + + + I was born for this! There will be no mercy, Infected scum! + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-fighting-style.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-fighting-style.dialoguedata new file mode 100644 index 000000000..e923cc8fd --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-fighting-style.dialoguedata @@ -0,0 +1,662 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 153 + 0 + + true + + 0 + 1 + 0 + 1 + + + + true + -2 + 0.1 + Mission + + + + + + Dialogue + Out + Single + Right + 177 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 205 + 0 + + + Dialogue + Out + Single + Right + 262 + 0 + + + Dialogue + Out + Single + Right + 318 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 192 + 0 + + + Dialogue + Out + Single + Right + 249 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 205 + 0 + + + Dialogue + Out + Single + Right + 262 + 0 + + + Dialogue + Out + Single + Right + 318 + 0 + + + Dialogue + Out + Single + Right + 375 + 0 + + + Dialogue + Out + Single + Right + 431 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 205 + 0 + + + Dialogue + Out + Single + Right + 262 + 0 + + + Dialogue + Out + Single + Right + 318 + 0 + + true + + 1 + 1 + 1 + 1 + + + + true + -2 + 9.999946E-41 + Mission + + + + + + Dialogue + Out + Single + Right + 205 + 0 + + + Dialogue + Out + Single + Right + 262 + 0 + + + Dialogue + Out + Single + Right + 318 + 0 + + true + + 1 + 1 + 1 + 1 + + + + true + -2 + 9.999946E-41 + Mission + + + + + + Dialogue + Out + Single + Right + 205 + 0 + + + Dialogue + Out + Single + Right + 262 + 0 + + + Dialogue + Out + Single + Right + 318 + 0 + + true + + 1 + 1 + 1 + 1 + + + + true + -2 + 9.999946E-41 + Mission + + + + + + Dialogue + Out + Single + Right + 179 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 216 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Oooh... i see how it is. + + + + ... + + + + Aha, you're a ruthless one in the BattleZone I see. Gotta show 'em who's boss, am I right? + + + + That's how I do it. + + + + Lots of firepower! And show no mercy! +Drone swarming! The enemy can't shoot them all down. +Tackling with speed and stealth! They won't see it coming! +Playing it slow and safe. +Being a jack-of-all-trades. +I'll keep that a secret. +(Scroll down for more options.) +(Scroll up for more options.) + + + + + + My fighting style is a combination of speed, collecting a lot of power for reinforcements and having well rounded firepower. Tell me, what's your fighting style? + + + + Lots of firepower! And show no mercy! + Drone swarming! The enemy can't shoot them all down. + (Scroll down for more options.) + + + + I've always wanted to try overwelming enemies with tons of drones but frankly, I'm too lazy to farm for any drone parts. + + + + You should try it. It's great! + Alright then. + + + + Mmm... alright. If you insist, then I'll try it out sometime. + + + + Alright! + + + + + Lots of firepower! Gotta show thoes foes no mercy! + Drone swarming! The enemy can't shoot all my drones down. + Playing it slow and safe. + Being a jack-of-all-trades. + I'll keep that a secret. + + + + Interesting move. I don't have stealth, but I'll take that into consideration. + + + + Ok. + + + + + Lots of firepower! And show no mercy! + Drone swarming! The enemy can't shoot them all down. + (Scroll down for more options.) + + + + + Tackling with speed and stealth! They won't see it coming! + Playing it slow and safe. + (Scroll down for more options.) + + + + + Being a jack-of-all-trades. + I'll keep that a secret. + (Scroll up for more options.) + + + + Hey, looks like we have similar fighting styles then! Being able to take on anything comes in handy doesn't it? + + + + Indeed in does! + + + + Uuuah, I could never play it out like that. I like being fast so I can get in on the action, even sacrificing my ShellCore for death warping when I'm through. It helps you be more productive. + + + + Interesting. + + + + fighting-style + + + Surprisingly, I'm prepared for this, thanks to those skirmish missions. + + + + Ok. + + + + + + + TR-CapitolAttack + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-intected-attack-capitol.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-intected-attack-capitol.dialoguedata new file mode 100644 index 000000000..b6a0f67e3 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-intected-attack-capitol.dialoguedata @@ -0,0 +1,184 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 179 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 218 + 0 + + + Dialogue + Out + Single + Right + 275 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + + + + + + + + + infected-attack-capitol + + + I hope so. I do like being in the Capitol. It's very secure and everyone here is friendly. + + + + Yeah. + + + + It's just a matter of time until the Infected attack the Capitol. What will we do if we end up losing it? We could try and retreat to the Abandoned Sectors, but nobody knows what will await us there... + + + + Oh boy... + Don't worry. We will hold the Infected off. + + + + They're attacking us? We haven't even prepared! + + + + We have to fight! + + + + + + + TR-CapitolAttack + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-lost-scouter.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-lost-scouter.dialoguedata new file mode 100644 index 000000000..f5bb491e0 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-lost-scouter.dialoguedata @@ -0,0 +1,542 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + + Dialogue + Out + Single + Right + 238 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + + Dialogue + Out + Single + Right + 225 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 222 + 0 + + + Dialogue + Out + Single + Right + 277 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + + Dialogue + Out + Single + Right + 238 + 0 + + + Dialogue + Out + Single + Right + 293 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 209 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 196 + 0 + + + Dialogue + Out + Single + Right + 251 + 0 + + + Dialogue + Out + Single + Right + 306 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + + + + + + + + + + + lost-scouter + + + ...Are you going to answer my question at least? + + + + Nope. Goodbye. + ... + + + + Flash-made...what? + + + + Yeah. + This is better off not explained. + + + + Wait... REALLY? That makes getting around much easier now that I have a mental picture of it. Thank you, but wait, isn't this your first time in the Capitol too? + + + + Yes it is. + Nah, I've been here before. + + + + Then how do you know you know what the Capitol is like? + + + + ... I was never here. Whooooosh. + Let's say I was in an alternate, Flash-made universe. + ... + + + + It seems so. Then I guess I should try taking notes of where everything is. + + + + That sounds like a good idea. + + + + I see. Once again, thank you for your help! + + + + No problem. + + + + Well then, welcome to the Capitol! It might be hard to navigate this place at first, but hopefully you'll find your way around. + + + + Thank you! + + + + Is this how it all ends? + + + + Prepare for battle! + + + + + + + TR-CapitolAttack + + + The Scourge of Secrecy + + + Have you just arrived at the Capitol as well? I'm still trying to find my way around... + + + + You and me both, i just arrived here myself. + The Capitol is just 8 sectors surrounding a center. + This place is pretty hard to navigate. + + + + I need a moment to comprehend. This place is huge! + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-mission-station-failure.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-mission-station-failure.dialoguedata new file mode 100644 index 000000000..feda71a6a --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-mission-station-failure.dialoguedata @@ -0,0 +1,442 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 222 + 0 + + + Dialogue + Out + Single + Right + 277 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 209 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 209 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 261 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 248 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + There are always others going through struggles and strife. Sometimes you just have to go out of your way to make the path of prosperity and safety better for them. + + + + Well said. + ... + + + + Hurry! Don't let them get away! + + + + Got it! + + + + It seems like you have uncompleted business. Head back and finish up on your missions before taking on this task. + + + + Okay... + + + + missile-station-failure + + + + + + TR-CapitolAttack + + + The Scourge of Secrecy + + + There are a lot of Missile Stations that lie between the Capitol and Haven 3. They pose a big threat for Shellcores who are trying to travel here. + + + + I'd imagine so. + + + + I was aiming to complete a nigh impossible task for the sake of the Uninfected. But alas, I was never able to complete it. My shell is too slow, and my credits have nearly run dry. But you might be able to pull this feat off! I'm interested, I need to know the feat first? + + + + Let me hear the feat first. + + + + Hello there, fellow warrior. Here you see a Crusader keeping their guard up for any Infected threat. I was supposed to be completing a different task, however, there is one that was far more difficult than what I'm doing now. + + + + What task were you supposed to be completing? + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-northern-heavy-scouter.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-northern-heavy-scouter.dialoguedata new file mode 100644 index 000000000..ebd3a673f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-northern-heavy-scouter.dialoguedata @@ -0,0 +1,234 @@ + + + + + + + + + + true + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 190 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 190 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + Clearly Delusional Gauntlet + + + How could anyone make it to Haven 3 in less than a minute? This guy is clearly delusional. Do whatever you want, but I'm staying right where I am! + + + + Yay, the name drop! I've been waiting for the name drop. + + + + I'm surprised you've beaten this guy's challenges. No one has ever completed them, so congrats on this accomplishment. + + + + Thanks. + + + + capitol-northern-heavy-scouter + + + TR-CapitolAttack + + + No more jokes, it's time to fight! + + + + Yes. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-not-born-for-war.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-not-born-for-war.dialoguedata new file mode 100644 index 000000000..61a7295fc --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-not-born-for-war.dialoguedata @@ -0,0 +1,140 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 179 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 153 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + + + + + + + Ever since I was born, I was fighting this war... I wonder what it's like not having to fight. + + + + ... + + + + not-born-for-war + + + So much for a peace talk... + + + + ... + + + + + + + TR-CapitolAttack + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-not-newborn.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-not-newborn.dialoguedata new file mode 100644 index 000000000..454f5f45c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-not-newborn.dialoguedata @@ -0,0 +1,592 @@ + + + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 203 + 0 + + + Dialogue + Out + Single + Right + 258 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 177 + 0 + + + Dialogue + Out + Single + Right + 232 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 190 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + + Dialogue + Out + Single + Right + 219 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + 1 + 1 + 1 + 1 + + + + + Dialogue + In + Multi + Left + 20 + 0 + + + Dialogue + Out + Single + Right + 88 + 0 + + + Dialogue + Out + Single + Right + 143 + 0 + + + false + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + + Dialogue + Out + Single + Right + 219 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 190 + 0 + + + Dialogue + Out + Single + Right + 245 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + + + + + + + + + + + I just kept adding parts to my shell, until I suddenly felt as if I had become... a monster. My shell felt like this alien thing that isn't part of me anymore. + + + + So you removed your entire shell? + Whatever. + + + + Yeah... I felt like that was the only way to breathe freely again. Sounds crazy doesn't it? + + + + You should get at least some basic protection. + You have some issues. + + + + Sometimes I get that feeling, but I usually have to remove them just to clear my mind. I dunno if it's the weight of those parts or what. + + + + I... Uhh... + + + + Do you ever get a weird feeling when you put tons of parts onto yourself? + + + + Uhh... No? + Maybe? + + + + Added this unused dialogue from the shard harvest (the source code) to this one since it fits. + +-FoeFear + + + + 0.05 + 0.95 + + + + capitol-not-newborn + + + + + + TR-CapitolAttack + + + [Beep]! I'm not even prepared for this! + + + + I didn't know we can do that. + + + + Fateful Intermission + + + Oh hello there, I haven't seen you around here before. + + + + How did a newborn like you get here? + Uh, okay. + + + + Training Circuit + + + I'm not a newborn! I'm just enjoying some time without the weight of attached parts. By the way, it's rude to stare. + + + + Uhhh... + Alright! Time to leave! + + + + I should ask you the same thing. How did you get here? + + + + Uhhh... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-perfectly-sane.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-perfectly-sane.dialoguedata new file mode 100644 index 000000000..ded301e12 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-perfectly-sane.dialoguedata @@ -0,0 +1,512 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 209 + 0 + + + Dialogue + Out + Single + Right + 264 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 196 + 0 + + + Dialogue + Out + Single + Right + 251 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 209 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 209 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 209 + 0 + + + Dialogue + Out + Single + Right + 264 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 196 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 209 + 0 + + + Dialogue + Out + Single + Right + 264 + 0 + + + Dialogue + Out + Single + Right + 319 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 209 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + + + + + + + + + + + + + + + + + + + + + You're probably right. Although if any of those bigger buggers start roamin' n' hasslin' the Cap, I'll give 'em a good ol' wallopin'! + + + + I'd do the same thing. + Hopefully that doesn't happen though. + + + + Heheheh! We can give 'em a good wallopin' together if they arrive. Waddya say? + + + + That sounds good to me. + Err, I'll pass + + + + Wot? You've taken on some of dese buggers before and yer going to cower out now? We got to stand up for one anotha lad! + + + + ... + + + + I hope not but who knows? We gots to keep ourselves readied up just in case dem bugger start attackin the Cap. + + + + Yeah. + + + + Pshh those buggers? Naw, I don't think de'll be attackin' the Cap anytime. They'll require lots of 'em to successfully raid dis place. + + + + I see. Maybe they're waiting for something larger? + Fair point. + + + + Yeh. We gots to keep dem buggers at bay. Gotta teach 'em know that we standin' up for ourselves here! + + + + Yeah! + + + + Mmm... Those red buggers are still snoopin' around our Cap's borders. It's kinda sus, ain't it? Like dey plannin to do sumthin fishy. + + + + Maybe they'll invade the Capitol? + They're probably harassing our Shellies. + Hmm... + + + + Damn buggers! + + + + ... + + + + It seems like ya have some unfinished business. We 'ppriciate having ya here, but ya need to go sod off and finish yer previous tasks. + + + + Alright... + + + + + + + TR-CapitolAttack + + + perfectly-sane + + + The Scourge of Secrecy + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-shoot-things-praise.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-shoot-things-praise.dialoguedata new file mode 100644 index 000000000..8094335f6 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-shoot-things-praise.dialoguedata @@ -0,0 +1,258 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + I've heard you're doing a fine job out there. Keep it up! + + + + I will! + + + + + + + The Scourge of Secrecy + + + It's not a good time to speak to us right now. We're a bit busy. + + + + ... + + + + shoot-things-praise + + + TR-CapitolAttack + + + You ready to defend our capitol? + + + + Yes! + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-shoot-things.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-shoot-things.dialoguedata new file mode 100644 index 000000000..5f7b45066 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-shoot-things.dialoguedata @@ -0,0 +1,370 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + + Dialogue + Out + Single + Right + 219 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + Hmm? Do my words bring nostalgia for you? + + + + Yes they do! + + + + Speak to our leader. He does the talking, I just shoot things. + + + + Okay. + I knew I've heard that line before! + + + + + + + The Scourge of Secrecy + + + You should finish your tasks first if you want to speak to our leader. + + + + ... + + + + shoot-things + + + TR-CapitolAttack + + + What? + + + + What? + + + + Now let's shoot things! + + + + Let's blow them up! + Rip and tear until it is done!! + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-south-control.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-south-control.dialoguedata new file mode 100644 index 000000000..3e7975975 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-south-control.dialoguedata @@ -0,0 +1,544 @@ + + + + + + + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 196 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 196 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 196 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + + + + + + + + + + + + + + + + TR-CapitolAttack + + + Protect the capitol! + + + + Got it! + + + + Fateful Intermission + + + There's nothing more I can give you. I'll let you know if something important comes up. + + + + Alright. + + + + There's nothing more I can give you at the moment. Our leaders will do the talking. + + + + Ok. + + + + The Capitol's Reckoning + + + You probably should do the cleanup we asked you to before moving on right now. + + + + Alright... + + + + capitol-south-control + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-south-informant.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-south-informant.dialoguedata new file mode 100644 index 000000000..c58cab94b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-south-informant.dialoguedata @@ -0,0 +1,275 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 203 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 216 + 0 + + + Dialogue + Out + Single + Right + 271 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 216 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + Yeah, but you were talking to them through Mission Controls. All MCs are connected to their transmission signal. One of the few ways we have left to connect to the upper sectors. + + + + Wow! + + + + + + + The Scourge of Secrecy + + + The big core up there may seem a little stoic, but they are the highest rank in our army. Well, except for our leader, of course. Every single core in our forces receives missions from them. + + + + But I hadn't met them until I got here! + Yeah, whatever. + + + + + Yeah, whatever. + + + + capitol-south-informant + + + TR-CapitolAttack + + + There's no time to talk! If they are successful, we are all doomed! + + + + Noted! + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-uninfected-leader.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-uninfected-leader.dialoguedata new file mode 100644 index 000000000..c535a9cef --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/capitol-uninfected-leader.dialoguedata @@ -0,0 +1,734 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 1 + 0 + 1 + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + + + Prepare for battle. + + + + Ok. + + + + + + + Loyalty_Variable + + + uninfected-leader + + + TR-CapitolAttack + + + Truthful Revelation + + + The Capitol's Reckoning + + + We'll talk more later. + + + + ... + + + + Finish the work that we asked you to complete then we'll talk. + + + + ... + + + + Don't speak to me. I already know what you've done. It is a shame. + + + + ... + + + + We'll finish up what we've started once you return with that request. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven1-bluevoiceexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven1-bluevoiceexplainer.dialoguedata new file mode 100644 index 000000000..296a06ce7 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven1-bluevoiceexplainer.dialoguedata @@ -0,0 +1,111 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 218 + 0 + + + Dialogue + Out + Single + Right + 275 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + haven1-bluevoiceexplainer + + + Uhm... You wouldn't know them; they're stationed in another Haven. + + + + Okay... + + + + You heard a voice at the Spawning Grounds? I do not know of anyone else who has noticed anything like that. However, I have heard that sometimes, newborns imagine things when they awake. + + + + Heard from where? + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven1-combatexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven1-combatexplainer.dialoguedata new file mode 100644 index 000000000..7e1d022b8 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven1-combatexplainer.dialoguedata @@ -0,0 +1,449 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + + Dialogue + Out + Single + Right + 219 + 0 + + + Dialogue + Out + Single + Right + 274 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + + Dialogue + Out + Single + Right + 206 + 0 + + + Dialogue + Out + Single + Right + 261 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 190 + 0 + + + Dialogue + Out + Single + Right + 245 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 190 + 0 + + + Dialogue + Out + Single + Right + 245 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 242 + 0 + + + Dialogue + Out + Single + Right + 297 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 257 + 0 + + + Dialogue + Out + Single + Right + 314 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 218 + 0 + + + Dialogue + Out + Single + Right + 275 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 216 + 0 + + + Dialogue + Out + Single + Right + 271 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 216 + 0 + + + Dialogue + Out + Single + Right + 271 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + + + + + + + + + + haven1-combatexplainer + + + I can answer any basic questions you have about combat. Ask away. + + + + What is Shell and Core? + What are Abilities? + I've got other questions. + + + + Ask away. + + + + What is Energy? + What are the different types of Abilities? + What are Turrets? + + + + Core is your actual health. It depletes when your main body, what you were born with, takes damage. If it is fully depleted, you are destroyed. + + + + Forever? + I'm good now. Thanks. + + + + What? Why would you think of such a concept? No, you respawn back at the last friendly Carrier or Haven that you came across. + + + + Thanks for the info! + Wait, I've got more questions! + + + + Energy is the power that runs all of our Abilities; it doesn't do much more than that. It regenerates fairly quickly even without supplement, but if it does run out, you can't use most Abilities. You can get more by equipping parts with Energy, Energy Max, or Energy Regen abilities. + + + + I'm done here. Thanks. + I still have more questions! + + + + There are Skills like Speed Thrust, which instantly provide a benefit of some kind. Spawns will, well, spawn Drones you can command in battle. Weapons are the main damage-dealing Abilities; they all use Energy to deal damage in specific ways. Passives confer passive benefits and don't do much else. + + + + What is Energy? + Good to know. Thanks. + + + + Turrets are immobile entities that you can drag around with your Tractor Beam. There are different kinds, but for now, you only have to deal with Defense Turrets - they are tanky and are equipped with an instant-hit Beam. + + + + What are the different types of Abilities? + That wraps up my doubts. Thanks! + + + + Think of Shell as a protective layer around your entire ship. Once it runs out, your ship no longer has that protection, and your parts will start taking damage. When they take too much, they detach from your ship. + + + + And Core? + That's enough. Thanks. + + + + Abilities have various special powers that come in parts. ShellCores like you and me are gifted with a special ability - a Bullet that fires faster. Most of them - except Passives - consume Energy when used. + + + + What is Energy? + What are the different types of Abilities? + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven1-infectionexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven1-infectionexplainer.dialoguedata new file mode 100644 index 000000000..71a1e0277 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven1-infectionexplainer.dialoguedata @@ -0,0 +1,111 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 205 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 218 + 0 + + + Dialogue + Out + Single + Right + 275 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + haven1-infectionexplainer + + + Apparently, it's supposably the very origin of our existence. I've heard rumors of other realms of sectors as well. What I do know is that this realm is known as the Standard Sectors. + + + + Huh. + + + + We still don't know what caused the 'Infection'. All we know is that it started after some of us entered the Core Sectors of this world. Ever since, we've been under attack - and their numbers just keep rising and rising. + + + + Core Sectors? + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven1-missioncontrol1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven1-missioncontrol1.dialoguedata new file mode 100644 index 000000000..58709f818 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven1-missioncontrol1.dialoguedata @@ -0,0 +1,232 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + + Dialogue + Out + Single + Right + 238 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 196 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + + + + + + + + + Thanks for the help. I will let you know if anything comes up. + + + + Ok. + + + + + + + Training Circuit + + + You're back? I thought you were supposed to be at Haven 2? + + + + Just want to check something. + Right... + + + + I appreciate your concerns, but we do not have any problems, not that I am aware of. + + + + Okay... + + + + haven1-missioncontrol1 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-bordergazer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-bordergazer.dialoguedata new file mode 100644 index 000000000..74c16b13f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-bordergazer.dialoguedata @@ -0,0 +1,65 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + + + + + haven2-bordergazer + + + Oh don't mind me for now, I'm just... bordergazing. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-communicationexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-communicationexplainer.dialoguedata new file mode 100644 index 000000000..7aa960e43 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-communicationexplainer.dialoguedata @@ -0,0 +1,294 @@ + + + + + + + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 196 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 196 + 0 + + + Dialogue + Out + Single + Right + 251 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 209 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 235 + 0 + + + Dialogue + Out + Single + Right + 290 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 222 + 0 + + + Dialogue + Out + Single + Right + 277 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + haven2-communicationexplainer + + + No idea. Nothing seems to be received on our end. I'm sure it's the same for them with us. + + + + ... + + + + Unimaginable. To think I am speaking to the Core that may well be able to communicate with the enemy's leader. + + + + I don't know about all that. + Yes, this is truly strange. + + + + Nevertheless, I must applaud your defense of those two lone Outposts. I don't think it's an understatement to say you will save us all. + + + + ... + + + + + + + Trial By Combat-finished-siege + + + I haven't heard of anyone who has ever been able to communicate with the Infected. Their organization is a world-wide menace; however, they betray the ability to communicate. Well, at least among themselves. + + + + Why not? + Hm... + + + + Any attempts to communicate with one of the Infected have failed. But their level of organization implies that they are capable of communication - well, at least among themselves. + + + + Why not? + Hm... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-missioncontrol1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-missioncontrol1.dialoguedata new file mode 100644 index 000000000..13711fa6c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-missioncontrol1.dialoguedata @@ -0,0 +1,164 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 222 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + It doesn't look like you've finished the training from Haven 1's Mission Control. You'll need to go back there first, but I appreciate the attempt at skipping grades! + + + + Okay... + + + + haven2-missioncontrol1 + + + + + + Training Circuit + + + Thanks for the help. I will let you know if anything comes up. + + + + Ok. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-outpostexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-outpostexplainer.dialoguedata new file mode 100644 index 000000000..a06a8b4ac --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-outpostexplainer.dialoguedata @@ -0,0 +1,243 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 190 + 0 + + + Dialogue + Out + Single + Right + 245 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 229 + 0 + + + Dialogue + Out + Single + Right + 284 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 242 + 0 + + + Dialogue + Out + Single + Right + 297 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 255 + 0 + + + Dialogue + Out + Single + Right + 310 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 177 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + haven2-outpostexplainer + + + Outposts will increase your army limit so you can own more Turrets and Drones at a time. You can also spawn Turrets at Outposts. + + + + Give me more info! + Good to know. + + + + Thirsty for victory, I see. Defense Turrets are very sturdy and are equipped with an inescapable Beam. Siege Turrets are perfect against Carriers and Outposts - their incredible range allows them to fire from very far away. + + + + More! More! + I'm good now. + + + + Alright, alright. Missile Turrets fire slow-moving homing projectiles that deal very high amounts of damage, suitable to fend off enemies who will have to dodge them to avoid destruction. Harvester Turrets harvest power orbs from those blue rocks - you use power to buy Turrets. + + + + MORE! + I think that's enough for me now. + + + + Uhh... Torpedo Turrets... exist? I'm not sure what they're supposed to do. I haven't been around for very long. Other than that, I know you have to destroy enemy Carriers to win over the BattleZone. Sometimes there are enemies that try to accomplish the same goal as yourself. That's the extent of my knowledge. + + + + Thanks! + Cool! + + + + No problem! Someone should start an encyclopedia containing all of this information. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-sightseer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-sightseer.dialoguedata new file mode 100644 index 000000000..c866e59a9 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-sightseer.dialoguedata @@ -0,0 +1,145 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 192 + 0 + + + Dialogue + Out + Single + Right + 249 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 179 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + I guess you could say, this is not a dating sight. + + + + ... + + + + Have you taken a good look at the scenery here? The Turrets, the ShellCores, it's got so much variety! It never gets old! + + + + Agreed! + ... + + + + haven2-sightseer + + + These sectors aren't as lively as before. It isn't the same for the rest either, but we are in a war. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-trader1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-trader1.dialoguedata new file mode 100644 index 000000000..197d46e36 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-trader1.dialoguedata @@ -0,0 +1,86 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + true + + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + Dialogue + Out + Single + Right + 283 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + + haven2-trader1 + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":1,"secondaryData":"","partID":"SmallCenter5"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":1,"secondaryData":"","partID":"SmallWing2"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":6,"tier":1,"secondaryData":"","partID":"SmallWing2"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":1,"secondaryData":"","partID":"SmallSide3"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":20,"tier":1,"secondaryData":"","partID":"SmallSide3"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallSide4"}]} + + + Interested in a trade? I can sell Shell Parts for credits. But in times like these, the best parts are usually sold out. Every core is trying to protect themselves the best they can. + + + + I would like to buy some parts. + On second thought, no thanks. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-yard1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-yard1.dialoguedata new file mode 100644 index 000000000..fea653d21 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven2-yard1.dialoguedata @@ -0,0 +1,82 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + Dialogue + Out + Single + Right + 270 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + true + false + Mission + + + + true + false + false + Mission + + + + + + + + + + haven2-yard1 + + + If you've got Shell parts you have no use for right now, just leave them with me. I'll keep them in case you need them later. + + + + I want to change my shell configuration. + On second thought, no thanks. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-filler1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-filler1.dialoguedata new file mode 100644 index 000000000..04366d612 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-filler1.dialoguedata @@ -0,0 +1,65 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 176 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + + + + + haven3-filler1 + + + So many of them... + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-filler2.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-filler2.dialoguedata new file mode 100644 index 000000000..7defd360b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-filler2.dialoguedata @@ -0,0 +1,65 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + + + + + haven3-filler2 + + + When am I going to get the time to upgrade my parts? I've been stuck with these measly buggers for way too long. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-filler3.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-filler3.dialoguedata new file mode 100644 index 000000000..a5a32cd14 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-filler3.dialoguedata @@ -0,0 +1,65 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 215 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + + + + + haven3-filler3 + + + I would say this is boring, but I doubt 'boring' is the right word for a situation where I could be destroyed at any moment. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-hopelessexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-hopelessexplainer.dialoguedata new file mode 100644 index 000000000..4289e17e9 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-hopelessexplainer.dialoguedata @@ -0,0 +1,67 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 205 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + haven3-hopelessexplainer + + + Quite frankly, continuing this war seems hopeless... Our only option is to travel to the Core Sectors and try to find out what caused the Infection. Maybe we can figure a way to stop it. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-landplatformexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-landplatformexplainer.dialoguedata new file mode 100644 index 000000000..f8a784622 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-landplatformexplainer.dialoguedata @@ -0,0 +1,181 @@ + + + + + + + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 192 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 192 + 0 + + + Dialogue + Out + Single + Right + 249 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 179 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + haven3-landplatformexplainer + + + + + + The Capitol's Reckoning + + + See those platform-like objects beneath us here? I've heard that there are battles in faraway sectors where they become very important. + + + + Huh, interesting. + + + + + Honestly, it wasn't fun. + Huh, interesting. + + + + Oh! So you must have gone to the Capitol. Ground combat is quite different. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-minidroneexplain.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-minidroneexplain.dialoguedata new file mode 100644 index 000000000..b648841f8 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-minidroneexplain.dialoguedata @@ -0,0 +1,258 @@ + + + + + + + + + + true + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 212 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 186 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 186 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + Flight of the Minidrone + + + I heard Haven 1 was experiencing some issues with Minidrones. I wonder if anyone will ever help them with that... + + + + ... + + + + Whoever stopped the Minidrone threat, I must give them my gratitude. + + + + ... + + + + haven3-minidroneexplain + + + Training Circuit + + + I was going to say something, but I somehow forgot. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-missioncontrol1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-missioncontrol1.dialoguedata new file mode 100644 index 000000000..09aeb414e --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-missioncontrol1.dialoguedata @@ -0,0 +1,282 @@ + + + + + + + + + + true + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 235 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 222 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + + + + + + + + + + + + + Training Circuit + + + Trial by Combat + + + Thanks for the help. I will let you know if anything comes up. + + + + Ok. + + + + You made it all the way down here without completing your training? Wow! I'm impressed, but you should head back to Haven 1. Your training is far more important than finding hidden easter eggs. + + + + Okay... + + + + Sorry, but we can't request your help. You are still a newborn. We have heard good things from you, so I suggest you head back to Haven 2 for the time being. + + + + Okay... + + + + haven3-missioncontrol1 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-missionexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-missionexplainer.dialoguedata new file mode 100644 index 000000000..87e53e41b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-missionexplainer.dialoguedata @@ -0,0 +1,181 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 212 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 212 + 0 + + + Dialogue + Out + Single + Right + 269 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 212 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + haven3-missionexplainer + + + + + + The Capitol's Reckoning_DeadZone Scouting Incomplete + + + While exploring sectors, you might find special parts and friendly ShellCores. Some might even have special missions for you. + + + + Okay. + + + + + Do you know anyone who could help me? + Okay. + + + + Sorry, I can't think of anyone at the top of my head. I know a few, but some just love to stay close to those borders. + + + + Well, thanks anyways. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-nonverbal.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-nonverbal.dialoguedata new file mode 100644 index 000000000..47495960f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-nonverbal.dialoguedata @@ -0,0 +1,97 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 189 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + + + + + + haven3-nonverbal + + + Hello, how you today? I great. Must victory! + + + + What? + + + + No knowledge of my speech? Sorry, that just my impediment! + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-nonverbaljokeexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-nonverbaljokeexplainer.dialoguedata new file mode 100644 index 000000000..4895622b1 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-nonverbaljokeexplainer.dialoguedata @@ -0,0 +1,149 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 191 + 0 + + + Dialogue + Out + Single + Right + 247 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 191 + 0 + + + Dialogue + Out + Single + Right + 247 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 178 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + + + + + + + + + haven3-nonverbaljokeexplainer + + + Did you have the chance to meet my poor friend just north-west of me? + + + + Yes. + No. + + + + Yes, their state is truly a tragedy. They are non-verbal. + + + + Uh... + Well but I heard them speak? + + + + You should talk to them first. + + + + Okay. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-secretabilityexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-secretabilityexplainer.dialoguedata new file mode 100644 index 000000000..5b59f9612 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-secretabilityexplainer.dialoguedata @@ -0,0 +1,65 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + + + + + + haven3-secretabilityexplainer + + + The constant, numerous attacks they have committed on Haven 3 and its surrounding sectors puzzle me. We never see them coming. They must possess something that we don't. + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-shinychallangeexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-shinychallangeexplainer.dialoguedata new file mode 100644 index 000000000..ec3a8698a --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-shinychallangeexplainer.dialoguedata @@ -0,0 +1,297 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 261 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 251 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 186 + 0 + + + Dialogue + Out + Single + Right + 243 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 186 + 0 + + + Dialogue + Out + Single + Right + 243 + 0 + + + Dialogue + Out + Single + Right + 299 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 225 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + That was going to be my second guess! I managed to find one of those super rare new-fangled Shiny Parts. Looks like every part that you can collect has a chance to start shining. + +Keep an eye out and grab them if you see them! + + + + Uh, will do. + + + + Well, this station is known as a Challenge Control. It allows us to practice our skills in challenging combat simulations. + +Command is offering big credit prizes to commanders who can beat them! + + + + Sounds interesting… + + + + haven3-shinychallangeexplainer + + + + + + The Capitol's Reckoning_DeadZone Scouting Incomplete + + + Heya! You're probably wondering what this strange station is for, right? + + + + Yeah, What is it? + Actually, I wanted to ask about the glowing part. + + + + + Yeah, What is it? + No, I'm looking for a path to the Capitol. + Actually, I wanted to ask about the glowing part. + + + + That, I do not know. I'm more of a person who loves to do skirmishes. You could try heading north, but be careful with the one who looks like me; he can be rash at times. + + + + Alright! + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-siegebeamer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-siegebeamer.dialoguedata new file mode 100644 index 000000000..44726170a --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-siegebeamer.dialoguedata @@ -0,0 +1,371 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 173 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 1 + 0 + 1 + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 199 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 199 + 0 + + + Dialogue + Out + Single + Right + 256 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 212 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + haven3-siegebeamer + + + You're here early. + + + + ... + + + + + + + SZBetaComplete + + + The Capitol's Reckoning_DeadZone Scouting Incomplete + + + Greetings, defender of SiegeZone Beta; I knew you would make it here. Your work is invaluable. + + + + Thank you! + + + + + Can you help me? + Thank you! + + + + Of course, I can, yet I must stay here to protect Haven 3. Have you tried looking for someone who has the speed to get you there? + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-siegeexplainer.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-siegeexplainer.dialoguedata new file mode 100644 index 000000000..bb8d2adc2 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-siegeexplainer.dialoguedata @@ -0,0 +1,164 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 231 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 1 + 0 + 1 + + + + + + + + + + + + The siege of zone Beta that you helped muster surely could not have been spontaneous. The Infected stations there must have been moved in from another sector. The thing is, we haven't heard of any hidden bases nearby Beta. + + + + ... + + + + haven3-siegeexplainer + + + I wonder what's going on at Zone Beta... + + + + ... + + + + + + + SZBetaComplete + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-trader1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-trader1.dialoguedata new file mode 100644 index 000000000..f104fec29 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-trader1.dialoguedata @@ -0,0 +1,86 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + Dialogue + Out + Single + Right + 283 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + true + false + false + Mission + + + + true + false + true + + Mission + + + + + + + + + + haven3-trader1 + + + Many ShellCores used to travel from here to the Capitol Platforms in the south. Nowadays, you'd better be armed to the teeth if you want to make it there. + + + + I would like to buy some parts. + On second thought, no thanks. + + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":1,"secondaryData":"","partID":"SmallCenter2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":5,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":12,"tier":1,"secondaryData":"","partID":"SmallWing1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"mini_drone","partID":"SmallSide1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":1,"secondaryData":"","partID":"SmallSide2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":19,"tier":1,"secondaryData":"","partID":"SmallSide2","shiny":false}]} + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-yard.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-yard.dialoguedata new file mode 100644 index 000000000..0108b2523 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven3-yard.dialoguedata @@ -0,0 +1,84 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + true + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 192 + 0 + + + Dialogue + Out + Single + Right + 249 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + haven3-yard1 + + + While reconstructing your shell, you can rearrange and sort your abilities to suit your preferences. You can even do this on the fly as well! + + + + I would like to change my shell configuration. + On second thought, no thanks. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven4-missioncontrol1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven4-missioncontrol1.dialoguedata new file mode 100644 index 000000000..4a0300f05 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven4-missioncontrol1.dialoguedata @@ -0,0 +1,255 @@ + + + + + + + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 0 + 0 + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 196 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 209 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + haven4-missioncontrol1 + + + + + + Fateful Intermission + + + Haven 4 is under fire right now. So please wait until further notice. + + + + ... + + + + Your work is unneeded at the moment. Do return to the Capitol for further details. + + + + Ok. + + + + I'm surprised you've back to Haven 4. I do not offer any additional job opportunities as of now, but I will let you know if we do have some. + + + + Ok. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven4-trader1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven4-trader1.dialoguedata new file mode 100644 index 000000000..0df3c8e9f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven4-trader1.dialoguedata @@ -0,0 +1,170 @@ + + + + + + + + + + true + false + false + Mission + + + + true + false + true + + Mission + + + + + + Dialogue + Out + Single + Right + 248 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 253 + 0 + + + Dialogue + Out + Single + Right + 308 + 0 + + false + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 1 + + + + + true + + false + false + Mission + + + + + + + + + + + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":1,"tier":2,"secondaryData":"","partID":"MediumExtra1"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":26,"tier":2,"secondaryData":"","partID":"MediumExtra1"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":12,"tier":2,"secondaryData":"","partID":"MediumWing2"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":25,"tier":2,"secondaryData":"","partID":"MediumWing2"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":2,"secondaryData":"","partID":"MediumWing1"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":5,"tier":2,"secondaryData":"","partID":"MediumWing1"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":21,"tier":0,"secondaryData":"","partID":"SmallSide4"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"worker_drone","partID":"SmallSide4"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":24,"tier":0,"secondaryData":"","partID":"SmallCenter4"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":28,"tier":0,"secondaryData":"","partID":"SmallCenter6"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"counter_drone","partID":"MediumCenter4"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"torpedo_drone","partID":"MediumCenter6"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":6,"tier":2,"secondaryData":"","partID":"SmallSide1"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":9,"tier":2,"secondaryData":"","partID":"SmallSide1"}]} + + + Unfortunately, I cannot offer you anything at this time. + +If you like, head to the Capitol Advanced Trade Sector and see what the delay is. Maybe you can help expedite things. + + + + Will do, cheers. + + + + Greetings! We might not have a lot of parts here, but the parts we do have should help you out with dealing with the nearby sectors. + + + + I would like to exchange parts. + On second thought, no thanks. + + + + + + + Supply and Demand + + + haven4-trader1 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven4-yard1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven4-yard1.dialoguedata new file mode 100644 index 000000000..9d06fd71b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven4-yard1.dialoguedata @@ -0,0 +1,319 @@ + + + + + + + + + + true + false + false + Mission + + + + true + true + false + Mission + + + + + + Dialogue + Out + Single + Right + 199 + 0 + + + Dialogue + Out + Single + Right + 256 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 1 + 0 + 1 + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 1 + 0 + 1 + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 1 + 0 + 1 + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 231 + 0 + + + Dialogue + Out + Single + Right + 287 + 0 + + false + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 225 + 0 + + + Dialogue + Out + Single + Right + 282 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 0 + 0 + + + + + + + + + + + + + + + + + + + + + + Great work clearing out the nearby sectors, and good luck out there, commander! + + + + I would like to reconfigure my shell. + Thank you. + + + + + + + BattlezoneWonLower BattleZone + + + BattlezoneWonUpper BattleZone + + + BattlezoneWonCentral BattleZone + + + haven4-yard1 + + + Good to have you with us. With your help, these sectors will be ours! + + + + I would like to reconfigure my shell. + Okay. + + + + Attempting to reclaim some of these BattleZones nearby will take time as most are dealing with the threat westward. There may be a chance you'll be called in to replace their part. + + + + I would like to reconfigure my shell. + Huh. + + + + Fateful Intermission + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven5-trader1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven5-trader1.dialoguedata new file mode 100644 index 000000000..d31182233 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven5-trader1.dialoguedata @@ -0,0 +1,88 @@ + + + + + + + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 177 + 0 + + + Dialogue + Out + Single + Right + 232 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + true + false + true + + Mission + + + + + + + + + + haven5-trader1 + + + These parts I am selling are the best of the best, made for only the finest of commanders! Use them wisely. + + + + I would like to buy some parts. + On second thought, no thanks. + + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":25,"tier":3,"secondaryData":"","partID":"BigSide2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":1,"tier":3,"secondaryData":"","partID":"BigSide2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":19,"tier":3,"secondaryData":"","partID":"BigCenter2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":6,"tier":3,"secondaryData":"","partID":"BigWing2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":7,"tier":3,"secondaryData":"","partID":"BigWing2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":13,"tier":3,"secondaryData":"","partID":"BigSide4","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":3,"secondaryData":"","partID":"BigSide1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":33,"tier":3,"secondaryData":"","partID":"BigSide1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":5,"tier":3,"secondaryData":"","partID":"BigCenter1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":18,"tier":3,"secondaryData":"","partID":"BigWing1","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":true,"abilityID":17,"tier":3,"secondaryData":"","partID":"BigWing1","shiny":false}]} + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven5-yard1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven5-yard1.dialoguedata new file mode 100644 index 000000000..f5cc1caf3 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven5-yard1.dialoguedata @@ -0,0 +1,84 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + + Dialogue + Out + Single + Right + 223 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + true + true + false + Mission + + + + + true + + false + false + Mission + + + + + + + + + + Welcome to the flank. Need a quick reconfigure? + + + + Yes please. + No thanks. + + + + haven5-yardl1 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-alertrecruit.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-alertrecruit.dialoguedata new file mode 100644 index 000000000..86ad12fba --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-alertrecruit.dialoguedata @@ -0,0 +1,140 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 153 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + Better keep an eye out; the Defective can attack this hideout at any point. + + + + ... + + + + hideout2-alert-recruit + + + + + + FR_The-Defense-Against-Defection + + + DAMN IT! THEY'RE HERE! + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-captain.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-captain.dialoguedata new file mode 100644 index 000000000..cd37072a9 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-captain.dialoguedata @@ -0,0 +1,67 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 153 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + + + + Can't talk right now. + + + + ... + + + + verdanthideout2-missioncontrol1 + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-overture.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-overture.dialoguedata new file mode 100644 index 000000000..1e4b3e7aa --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-overture.dialoguedata @@ -0,0 +1,67 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 179 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + + + + When can we go home? We've been here for so long; we haven't heard anything from those at the Capitol. + + + + ... + + + + hideout-2-overture + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-rescuerecruit.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-rescuerecruit.dialoguedata new file mode 100644 index 000000000..e52457cbb --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-rescuerecruit.dialoguedata @@ -0,0 +1,164 @@ + + + + + + + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 173 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 238 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + hideout2-rescue-recruit + + + + + + FR_The-Defense-Against-Defection + + + Take these bloody basses down! + + + + ... + + + + A couple of our forces are working on attempts to rescue some of the survivors trapped in these sectors. I haven't heard anything back lately, so I'm uncertain whether it was a success. + + + + Hmm... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-temp.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-temp.dialoguedata new file mode 100644 index 000000000..83c048b09 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-temp.dialoguedata @@ -0,0 +1,524 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 199 + 0 + + + Dialogue + Out + Single + Right + 256 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + Dialogue + In + Multi + Left + 20 + 0 + + + Dialogue + Out + Single + Right + 89 + 0 + + + Dialogue + Out + Single + Right + 146 + 0 + + + false + + + + + + Dialogue + Out + Single + Right + 212 + 0 + + + Dialogue + Out + Single + Right + 269 + 0 + + + Dialogue + Out + Single + Right + 325 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 238 + 0 + + + Dialogue + Out + Single + Right + 295 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 173 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 212 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 225 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 238 + 0 + + + Dialogue + Out + Single + Right + 295 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 238 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 199 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + + + + + + + + + + I wonder, the fact that you found that stronghold, do you think there are more of them? + + + + Possibly? + I dunno. + + + + + 0.75 + 0.25 + + + + It's a bit of a stretch. Some could be in the Standard Sectors. If someone had to explore all of them, could there be a hidden gate? + + + + The Infected were hiding something... + You're talking nonsense! + Hmm... + + + + You know, I never realized I could make this conclusion. The DangerZones that separate the Standard and Abandoned Sectors could be considered the Void since they never exist. + + + + Good idea! + Too generic! + + + + temp-TS + + + Not again. + + + + ... + + + + + + + FR_The-Defense-Against-Defection + + + Derelict Vanquish + + + These sectors here seem abnormal rather than the ones back at home. I've seen many in various sizes, but these are somehow stable. + + + + What are you talking about? + + + + I'm talking about the formations of DeadZones. Their properties appear to be both natural and unnatural. Yet, I cannot determine the cause of this phenomenon. + + + + Wait, some of the aren't real? + + + + For some but not all of them. Sectors that were manipulated have a distinct disturbance that changes their shape, size, and color. What's strange is that most the ones here have no alteration of their properties. + + + + Who could do that? + Maybe someone could have that power? + + + + I suspect this could be from the actions of those BattleCores, but there was never an instance of them doing it. So, I could only assume it could be by the hands of a core greater than anyone else. + + + + So what should we do? + + + + I don't think it is a good time to study them now. The Defected are still a problem. + + + + Ok then. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-trader1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-trader1.dialoguedata new file mode 100644 index 000000000..314b25c69 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-trader1.dialoguedata @@ -0,0 +1,88 @@ + + + + + + + + + + true + false + false + Mission + + + + true + false + true + + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 192 + 0 + + + Dialogue + Out + Single + Right + 249 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":24,"tier":0,"secondaryData":"","partID":"MediumWing3","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":2,"tier":2,"secondaryData":"","partID":"MediumWing3","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":32,"tier":2,"secondaryData":"","partID":"MediumWing4","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":25,"tier":2,"secondaryData":"","partID":"MediumWing4","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":41,"tier":0,"secondaryData":"","partID":"MediumWing2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":9,"tier":2,"secondaryData":"","partID":"MediumWing2","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":4,"tier":2,"secondaryData":"","partID":"MediumCenter5","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":8,"tier":2,"secondaryData":"","partID":"MediumWing3","shiny":false}]} + + + verdanthideout-2-trader1 + + + If you are interested in a trade, I'm selling various medium parts. There's nothing I can do to increase my hold if the Defected are still around. + + + + Can I trade? + Good-bye. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-yard1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-yard1.dialoguedata new file mode 100644 index 000000000..efa31971e --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven6-yard1.dialoguedata @@ -0,0 +1,84 @@ + + + + + + + + + + true + true + false + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 205 + 0 + + + Dialogue + Out + Single + Right + 262 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + + + + + + verdanthideout-2-yard1 + + + It isn't easy to protect yourself from the Defected; there have been sightings of ShellCores that go beyond expectations. So always prepare for the worst. + + + + Can I reconfigure? + Nevermind. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven7-curious.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven7-curious.dialoguedata new file mode 100644 index 000000000..d3587ff9c --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven7-curious.dialoguedata @@ -0,0 +1,558 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 177 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 20 + 0 + + + Dialogue + Out + Single + Right + 88 + 0 + + + Dialogue + Out + Single + Right + 143 + 0 + + + false + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 179 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + Dialogue + In + Multi + Left + 20 + 0 + + + Dialogue + Out + Single + Right + 88 + 0 + + + Dialogue + Out + Single + Right + 143 + 0 + + + false + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 177 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 177 + 0 + + + Dialogue + Out + Single + Right + 232 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 20 + 0 + + + Dialogue + Out + Single + Right + 88 + 0 + + + Dialogue + Out + Single + Right + 143 + 0 + + + Dialogue + Out + Single + Right + 198 + 0 + + + false + + + + + true + + false + false + Mission + + + + + + + + + + + + + + + + + + + + + + + + + + + + + The jump gate that led you here isn't operational, from what I've heard. So we're basically stuck. + + + + ... + + + + + 0.75 + 0.25 + + + + You came here early. Too early, honestly. + + + + ... + + + + Were you using the teleport feat? Or did you input the no parts limit to get here? + + + + Uhh... + + + + + + + Truthful Revelation + + + Forsaken Declaration + + + Derelict Vanquish + + + + 0.75 + 0.25 + + + + Eh... Not in charge of this place. You should speak to someone else instead. + + + + Alright. + + + + This hideout isn't fit to shelter many ShellCores, although if we had more supplies, then it could be possible. + + + + I could pay you. + Later. + + + + Why would the Defected attack Haven 6 if we are closer to the Core? + + + + ... + + + + I wonder who could repair that gate? + + + + ... + + + + + 0.5 + 0.25 + 0.25 + + + + hideout3-curious + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven7-regret.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven7-regret.dialoguedata new file mode 100644 index 000000000..02b90a009 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven7-regret.dialoguedata @@ -0,0 +1,137 @@ + + + + + + + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 20 + 0 + + + Dialogue + Out + Single + Right + 89 + 0 + + + Dialogue + Out + Single + Right + 146 + 0 + + + false + + + + + + Dialogue + Out + Single + Right + 199 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 225 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + guardian-RR + + + + 0.5 + 0.5 + + + + We only have a Yard that is still in service. There's not a lot but that's all we have besides that Air Carrier. + + + + Ok. + + + + Many of our friends have moved to Haven 6 to help with the cause. I, unfortunately, couldn't join them since there are still ShellCores trapped in these sectors. + + + + Huh. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven7-yard1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven7-yard1.dialoguedata new file mode 100644 index 000000000..782fa8e10 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven7-yard1.dialoguedata @@ -0,0 +1,84 @@ + + + + + + + + + + true + true + false + Mission + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 192 + 0 + + + Dialogue + Out + Single + Right + 249 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + verdanthideout-3-yard1 + + + The Defective have always had the advantage of taking us out. We stand no chance if we ever want to find our answers to this war. + + + + I want to reconfigure. + Ok... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven8-yard1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven8-yard1.dialoguedata new file mode 100644 index 000000000..80aa67189 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/haven8-yard1.dialoguedata @@ -0,0 +1,84 @@ + + + + + + + + + + true + true + false + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 179 + 0 + + + Dialogue + Out + Single + Right + 236 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + verdant-hideout-4-yard + + + Somehow, the enemy has always found the advantage, but we still don't know what we are looking for. + + + + I want to reconfigure. + Nevermind. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/mining-depot-mc.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/mining-depot-mc.dialoguedata new file mode 100644 index 000000000..1f164f406 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/mining-depot-mc.dialoguedata @@ -0,0 +1,687 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 238 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 261 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + + Dialogue + Out + Single + Right + 225 + 0 + + + Dialogue + Out + Single + Right + 280 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + + Dialogue + Out + Single + Right + 225 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + + Dialogue + Out + Single + Right + 225 + 0 + + + Dialogue + Out + Single + Right + 280 + 0 + + + Dialogue + Out + Single + Right + 335 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 274 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 222 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 209 + 0 + + + Dialogue + Out + Single + Right + 264 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + + Dialogue + Out + Single + Right + 238 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 235 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + That is a question for our higher-ups. Infected or not, cores need shards to upgrade. But I do wonder who's giving them those necessities. It's very much... questionable, if y'know what I mean. + + + + Hmm... + + + + A few have the passion. That's why shards are becoming sparse. Most sectors have dried out due to heavy competition between the Infected and the Uninfected. The search for a new source or a way to produce them is our only hope of keeping our forces strong. + + + + Hmm... + + + + That is an old saying. It's a tiresome routine for many of us. + + + + Hmm... + + + + To what degree? + + + + Those with a deep passion for mining. + Those who lost their interest in grinding. + Those that are Infected. + + + + + Those with a deep passion for mining. + Those who lost their interest in grinding. + + + + + + + Fateful Intermission + + + WHAT SICK QUESTION IS THAT?!? + + + + Sorry, I was just wondering. + + + + I cannot provide an answer to that question. It's confidential. + + + + ... + + + + What inquiries do you have? + + + + What's the difference between the Miners and Collectors? + When was this sector established for mining operations? + Is there anyone else like me? + Are you really a Mission Control? + + + + Shard Collectors are only for beginners and intermediates. It'll tell us who's interested in the field. + +Shard Miners are those who have the most experience, like you. They'll have access to most of our operations but have to split their share with the Verdant. + + + + Huh. + + + + Because you are officially a shard miner, you may be called to join a couple of our mining operations. A notification will be sent to your channels once the heads green light it. + + + + Ok. + + + + I wasn't finished. + + + + ... + + + + Ye be back for more? Look, you are already a shard miner, and that's more than enough. I only train those who want to learn these ways. + + + + I guess we're done here. Take care! + I wanted to ask a question? + + + + mining-depot-mc + + + The Capitol's Reckoning + + + Hmmm, now what do we have here? Wha'cha want me to do with ya? + + + + I would like to learn shard mining. + Actually, nevermind. + + + + Ahh, you want to go on to become a certified shard collector, I see. Hmm? You gotta little unfinished bussiness there. Tell you what, you complete your unfinished busniess, and then we can begin your tutorial. + + + + Alright... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/mining-trader.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/mining-trader.dialoguedata new file mode 100644 index 000000000..c39578784 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/mining-trader.dialoguedata @@ -0,0 +1,142 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + false + false + Mission + + + + true + false + true + + Mission + + + + + + Dialogue + Out + Single + Right + 203 + 0 + + + Dialogue + Out + Single + Right + 258 + 0 + + + Dialogue + Out + Single + Right + 313 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 203 + 0 + + + Dialogue + Out + Single + Right + 258 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + mining-trader + + + {"parts":[{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":10,"tier":0,"secondaryData":"worker_drone","partID":"SmallCenter9","shiny":false},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":26,"tier":1,"secondaryData":"","partID":"SmallCenter8"},{"location":{"x":0.0,"y":0.0},"rotation":0.0,"mirrored":false,"abilityID":21,"tier":0,"secondaryData":"","partID":"SmallCenter4"}]} + + + I've got everything you need to spawn and maintain a small fleet of Worker Drones. You should invest in stronger weapons and drones to help protect them though. + + + + I would like to buy some parts. + Why are you selling worker drones if they can't haul shards? + On second thought, no thanks. + + + + Why are you asking that question when you know I don't have a good answer for you? Stop being meta and either buy something or leave me alone. + + + + Alright. I'll buy. + No, I'm good. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/mining-yard.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/mining-yard.dialoguedata new file mode 100644 index 000000000..8b6f74c9d --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/mining-yard.dialoguedata @@ -0,0 +1,82 @@ + + + + + + + + + + + true + + false + false + Mission + + + + true + true + false + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 228 + 0 + + + Dialogue + Out + Single + Right + 283 + 0 + + + 0 + 1 + 0 + 1 + + + + false + 0 + Mission + + + + + + + + + + mining-yard + + + Welcome to the Capitol Mining Sector. Here, we use Worker Drones to carry the shards of power clusters, but they can help you carry parts from enemies as well. + + + + I would like to change my shell configuration. + Nice. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/nivey.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/nivey.dialoguedata new file mode 100644 index 000000000..c560a4e73 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/nivey.dialoguedata @@ -0,0 +1,2251 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + + Dialogue + Out + Single + Right + 238 + 0 + + + Dialogue + Out + Single + Right + 293 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 186 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 20 + 0 + + + Dialogue + Out + Single + Right + 89 + 0 + + + Dialogue + 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Just to relax and have fun. + + + + Yeah! + + + + There are a lot of mysteries that I want to solve. Knowledge can bring power to many, but some of them may not even be possible. + + + + Can you solve them all? + Then you are a nerd. + + + + I could, but that would take me eons. + + + + Oh. + + + + But I just got here! + + + + Unfortunate. + + + + Oh hey, it is good to see you again. I didn't think you'd make it here as well. + + + + What are you doing? + + + + There is more to explore in the Abandoned Sectors. I wonder what we can find. + + + + You got another theory? + I wonder what we can find too. + + + + There is not enough evidence to make one. I can't just use bias; that would be illegal. + + + + ... + + + + I'm just waiting for the results. They are taking their time, so I can't say how much longer I'll have to stay here. + + + + You have to go somewhere? + Could we talk a bit more? + Ok! + + + + I was planning to visit Haven 4 to research more on sector formation, but I don't think I have the time. A lot of things happened while I was gone, and I don't even remember some of the new folks here. + + + + ... + + + + Either way, no one knows what happened to that core. However, because that was an apprentice, the master exists somewhere and was said to be a hero. + + + + Hmm... + + + + Yes, the theory. From what I can recall, there was a conspiracy about missile ShellCores following orders by a larger foe. It was said to be a fallen apprentice that failed to live up to their principles. + + + + This seems like a legend. + Sounds like a sad tale. + + + + Sorry, I don't do bios. A side from that, I don't really know much about our leaders either. + + + + ... + + + + What's on your mind? + + + + About the theory. + About our leaders. + About constructs. + Nevermind. + + + + Yeah, no, I have no prior knowledge about them. Although, there are devices called Databanks that store intel. I have seen a few, but they are hard to break. + + + + Huh. + + + + TR-CapitolAttack + + + Trial by Combat + + + Where did that fleet of Infected go? I remember seeing them near that yard, but they somehow vanished out of thin air. + + + + What are you talking about? + + + + Oh. Sorry about that. I didn't see you there. I must have trailed off again. Ah ha ha! + + + + ... + + + + I should get back to my research. It was nice chatting with you. + + + + Okay... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/propagander.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/propagander.dialoguedata new file mode 100644 index 000000000..e6ee52976 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/propagander.dialoguedata @@ -0,0 +1,3731 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 168 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 168 + 0 + + + Dialogue + Out + Single + Right + 226 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 181 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + YOU THERE!!! ARE YOU TIRED OF FIGHTING FOR NO ONE!?! + + + + Yes? + + + + IT'S NEVER DANGEROUS WHEN YOU ARE WITH THE VERDANT!!! + + + + Ok then... + + + + YOU THERE!!! ARE YOU TIRED OF LOSING!?! + + + + Yes? + No. + + + + JOIN THE VERDANT!!! + +OUR HOPE IS ALL IN YOU!!! + + + + ... + + + + WE CAN BUILD YOU A NEW CORE!!! A PERFECT CORE MADE FOR YOU!!! + + + + Really? + I'll pass. + + + + THEN JOIN THE VERDANT!!! + +THE LIGHT SHINES IN YOU!!! + + + + ... + + + + Oh nevermind. You do have plenty of reputation. + +Can I make an offer then? + + + + What is your offer? + + + + NEED MORE ENERGY SHARDS!?! + + + + I said I'm fine. + Uhh... Sure. + + + + THEN JOIN THE VERDANT!!! + +WE CAN COVER THAT FOR YOU!!! + + + + Thanks? + + + + Well I tried. + + + + Ya think? + + + + I AM PROPAGANDER!!! I AM CLEARLY NOT A CORE UPGRADER. + + + + ... + + + + WANT MORE CREDITS, COME AND GET IT HERE!!! + + + + Give me some! + I'm good. + + + + + + + BY JOINING THE VERDANT!!! + + + + ... + + + + Oh wait, you have plenty... + + + + Oh, right... + + + + Yeah, you have plenty... + + + + Yep. + + + + JOIN THE VERDANT FIRST! + + + + ... + + + + JOIN THE VERDANT! + +WE CAN GIVE YOU MORE CREDITS! + + + + ... + + + + WE HAVE FREE TRIALS FOR YOU TO TRY OUT!!! + + + + No thanks. + Why does it sound like a scam? + + + + WE HAVE A LIMITED TIME OFFER!!! FOLLOW MY STEPS AND YOU CAN BE A WINNER!!! + + + + I thought you were talking about party members? + What is it? + + + + + 50 + 50 + + + + WHAT LIE HAVE YOU SPOKEN OF!!! + +YOU DARE COMMIT TREASON!?! + + + + I didn't do anything wrong. + What? + + + + YOUR WORDS ARE MORE UNSPEAKABLE THAN MY BOSS! + + + + What? + + + + LIERS ARE ALWAYS IN THE WRONG! YOU ARE JUST LIKE THEM!!! + + + + Like who? + + + + JOIN THE VERDANT!!! + + + + ... + + + + WE HAVE MANY!!! SMALL ONES, LARGE ONES, YOU NAME IT!!! + + + + Can you be specific? + + + + Uh... No. + + + + ... + + + + THERE ARE MANY PARTS THAT ARE BEYOND MY UNDERSTANDING!!! + + + + Like what? + + + + Uhh... + + + + You don't know do you? + + + + QUESTIONING IS BEYOND MY UNDERSTANDING!!! + + + + What? + + + + NEED A BETTER PARTY MEMBER, JOIN THE VERDANT!!! + +WE HAVE MANY MEMBERS TO CHOOSE FROM!!! + + + + I'll pass. + Who do you have? + + + + NEED MORE CREDITS OR A CORE UPGRADE, JOIN THE VERDANT!!! + +WE ARE ALWAYS HIRING!!! + + + + I'm fine. + Aren't you a core upgrader? + + + + + ... + + + + ARE YOU TIRED OF WINNING!!! + + + + I'll pass... + + + + WANT FREE REPUTATION, COME AND GET IT HERE!!! + + + + How do I get it? + I'm fine. + + + + JOIN US AS WE MAKE OUR ENEMIES BOW DOWN TO US!!! + + + + Why are you so loud? + + + + HELP DEFEND OUR KIND!!! + +WE CAN MAKE A DIFFERENCE!!! + + + + Like how? + Can I think about it? + + + + NEED MORE ENERGY, COME AND GET IT HERE!!! + + + + Where is the energy? + You are not a trader. + + + + THAT IS CORRECT! I AM PROPAGANDER! I AM THE ONE WHO SPREADS NEWS! + +NOW, JOIN THE VERDANT! + + + + ... + + + + CAN'T FIND ANY PARTS, JOIN THE VERDANT!!! + +WE HAVE TONS OF PARTS!!! + + + + Isn't there a shop around here? + Give me your parts. + What parts do they sell? + + + + Care to make an offer? + +ARE YOU TIRED OF BEING TOO RICH!?! + + + + NOPE! + + + + THERE IS NO SPECIFICATIONS!!! THERE'S CORES, CORES, AND MORE CORES!!! + + + + That doesn't answer my question. + + + + ALL YOU HAVE TO DO IS... + + + + Go on? + + + + haven4-propagander + + + [Generating alternative dialogue... Incomplete + +System Error - Dialogue node damaged + +Overriding protocols... System Error] + + + + What do you mean? + + + + [Advertisements... Missing +Locating main drive... Unsuccessful +Locating remote drive... Unsuccessful +Locating remote signal... Unknown +Retrieving data... Unsuccessful] + +Generating dialogue... Blocked +overriding protocols... Unsuccessful] + + + + What are you saying? + + + + [Retrieving advertisements... + +System Error, no signal] + + + + What? + + + + WHAT ABOUT A CUSTOM DRONE!?! + + + + NO! + + + + HOW ABOUT A NEW PARTY MEMBER!?! + + + + No. + + + + Forsaken Declaration + + + + 0.25 + 0.25 + 0.25 + 0.25 + + + + JOIN THE VERDANT!!!! + +WE CAN END THE CORE WAR!!! + + + + I'm already fighting this war. + I'll pass. + + + + YOU THERE, YOU ARE NEW HERE? WANT FREE REPUTATION?!? + + + + Sure. + No thanks. + + + + + 0.5 + 0.5 + + + + + 0.1 + 0.1 + 0.1 + 0.1 + 0.1 + 0.1 + 0.1 + 0.1 + 0.1 + 0.1 + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/puzzlemaster.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/puzzlemaster.dialoguedata new file mode 100644 index 000000000..d2171fb70 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/puzzlemaster.dialoguedata @@ -0,0 +1,140 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 199 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 186 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + + + + + + + I'm just patrolling the Spawning Grounds. I'll let you know if anything comes up. + + + + Ok. + + + + Hmm... You don't fit any of my qualifications as of now. + + + + ... + + + + puzzlemaster + + + + + + The Scourge of Secrecy + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/reinforcement-1.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/reinforcement-1.dialoguedata new file mode 100644 index 000000000..00e2ccbf7 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/reinforcement-1.dialoguedata @@ -0,0 +1,330 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 196 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 235 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 209 + 0 + + + Dialogue + Out + Single + Right + 264 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 209 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 196 + 0 + + + Dialogue + Out + Single + Right + 251 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 235 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + We should finish the fight first! + + + + ... + + + + reinforcement-1 + + + + + + The Capitol's Reckoning + + + We were fighting off border skirmishes around Haven 3. They really did us with this ambush tactic. + + + + Haven 3? + + + + Yes, you will get there soon. In the meantime, talk to Haven 2's Mission Control about your communication with the Infected. Your contribution here will not go unrewarded. I can assure you that. + + + + Great! + + + + Newborn, words cannot express how much we are indebted to you. Answering any questions you may have is the very least I can do. + + + + Why was I able to talk to that core? + What took you all so long? + + + + This is fascinating. I have never heard of anyone being able to communicate with the Infected. You should report this to Haven 2's Mission Control. + + + + Alright. + + + + Welcome back, commander. I'm quite surprised you returned to SiegeZone Beta. + + + + Why are you guys here? + I thought you were all back at Haven 3? + + + + Ever since the Infected made their attack, Mission Control wants a couple of us to survey this sector just in case they make their move again. I wouldn't say this is revolutionary, but we have done worse. + + + + Alright. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/reinforcement-2.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/reinforcement-2.dialoguedata new file mode 100644 index 000000000..8fa3ee10b --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/reinforcement-2.dialoguedata @@ -0,0 +1,228 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 209 + 0 + + + Dialogue + Out + Single + Right + 264 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + + Dialogue + Out + Single + Right + 238 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + + + + + + + + + + + We should finish the fight first! + + + + ... + + + + Where are your parts? + + + + ???????? + + + + This all worked out. Or did it? We are all thankful to you. Or are we? That Infected core got demolished. Or did they? + + + + ????? + What in the world are you talking about? + + + + reinforcement-2 + + + I'm done playing that joke if that was what you asked. + + + + I'd figured. + ... + + + + + + + The Capitol's Reckoning + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/reinforcement-3.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/reinforcement-3.dialoguedata new file mode 100644 index 000000000..93a6f43ce --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/reinforcement-3.dialoguedata @@ -0,0 +1,306 @@ + + + + + + + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + true + false + false + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + + Dialogue + Out + Single + Right + 238 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 183 + 0 + + + Dialogue + Out + Single + Right + 238 + 0 + + + Dialogue + Out + Single + Right + 293 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 170 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 222 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + We should finish the fight first! + + + + ... + + + + reinforcement-3 + + + + + + The Capitol's Reckoning + + + You should talk to the bigger core. They do the talking. I just shoot things. + + + + Okay. + + + + Hmm... There was a minor redux storm, so maybe the effects still linger. + + + + Redux storm? + Okay. + + + + You should talk to the bigger core. They do the talking. I just shoot + + + + Okay. + That sounds familiar... + Do you get a weird feeling while you're in this sector? + + + + It does? + + + + Maybe... + + + + Redux storms aren't dangerous but are sporadic. There's not a lot of information about these sudden events apart from affecting carriers in BattleZones or SiegeZones. + + + + Hmm... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/sukrat.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/sukrat.dialoguedata new file mode 100644 index 000000000..ee9b2cc3f --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/sukrat.dialoguedata @@ -0,0 +1,2538 @@ + + + + + + + + + + + + + + + 0 + 1 + 0 + 1 + + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left 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Sorry about that. + + + + You're kidding, right? + ... + + + + Haven't you tried putting a lot of parts on your core and moving around? Ugh, it's the worst feeling in the world. Dashing through sectors at high speed, though... + + + + I get it already, sheesh. + Have you heard of blue hedgehogs? + + + + You're right. How much time do you reckon it will take to rack up the credits? Throw me some numbers! + + + + Yeah that fits. + No. + + + + What? + + + + What? + + + + The Trader over there has Speed parts! SPEED PARTS! I'M GONNA BUY THEM OUT OF STOCK! + + + + Why do you like speed so much? + There are like 500 of them... + + + + There's a lot to do in this big fight. First, I've got to collect more Speed Thrusts! + + + + Why do you like speed so much? + ...Interesting. + + + + Trial by Combat + + + + 0.3 + 0.3 + 0.4 + + + + Truthful Revelation + + + Fateful Intermission + + + I wonder what happened to that Core you rescued from the Spawning Grounds. I've got a feeling they're going to be rather important. + + + + Huh. + + + + I wonder if Aristu is alright. + + + + I'm sure they are fine. + + + + + 0.25 + 0.75 + + + + + I'm sure they are fine. + + + + It's not like the Abandoned Sectors can be THAT bad, right? + + + + Like I said, I'm sure they are fine. + Go back to talking about speed parts. + + + + See, I knew that Core you rescued from the Spawning Grounds was going to be important! + + + + Yeah. + + + + So... Are we going there now? + + + + Not yet. + Are you still worried? + + + + Why are taking your time? + + + + I need to prepare first. + + + + Maybe... + + + + ... + + + + If we are going to explore the Abandoned Sectors, what part are we going to find? + + + + Maybe there's a weapon that suits your style. + I dunno. + + + + Training Circuit + + + Finish your training! We can talk after that. + + + + Cool, I'll get to it. + Why can't we just talk now? + + + + Because. + + + + ... + + + + Training Circuit-autotask1 + + + If you really think you can do this on your own, just head north. + + + + Okay! + + + + TR-CapitolAttack + + + We have to protect the Capitol! + + + + I know that! + + + + sukrat + + + Abandonment + + + ... + + + + You alright? + + + + + ... + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/the-architect.dialoguedata b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/the-architect.dialoguedata new file mode 100644 index 000000000..3b0718300 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Canvases/the-architect.dialoguedata @@ -0,0 +1,975 @@ + + + + + + + + + + true + false + false + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + + Dialogue + Out + Single + Right + 219 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 190 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 166 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + -2 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 153 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 153 + 0 + + true + + 1 + 1 + 1 + 1 + + + + true + -2 + 0.05 + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 20 + 0 + + + Dialogue + Out + Single + Right + 89 + 0 + + + Dialogue + Out + Single + Right + 146 + 0 + + + false + + + + Dialogue + Out + Single + Right + 88 + 0 + + + Dialogue + Out + Single + Right + 143 + 0 + + + Dialogue + In + Multi + Left + 20 + 0 + + + false + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 5 + 2 + 0 + + + + + + Dialogue + Out + Single + Right + 179 + 0 + + + Dialogue + Out + Single + Right + 236 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 177 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 177 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 153 + 0 + + true + + 0 + 1 + 0 + 1 + + + + false + 0 + 0 + Mission + + + + + + Dialogue + Out + Single + Right + 203 + 0 + + + Dialogue + Out + Single + Right + 258 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 151 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + true + + false + false + Mission + + + + Dialogue + In + Multi + Left + 0 + 0 + + + Dialogue + Out + Single + Right + 20 + 0 + + + Dialogue + Out + Single + Right + 60 + 0 + + + + 0 + 0 + 0 + + + + + + Dialogue + Out + Single + Right + 164 + 0 + + true + + 1 + 1 + 1 + 1 + + + + false + 0 + 0 + Mission + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Do you know where that gate leads? + + + + + Where? + Not interested, sorry. + + + + Octagon... you give us our souls... octagon... octagon.... only octagons shall save us... octagon... you control our yards, and therefore all of us... + + + + ????? + + + + Have you ever looked really closely at the core of a drone? + + + + What? Why? + + + + Shut. + + + + ??? + + + + They are NOT real! + + + + Alright, alright! + + + + Do you know what shell parts are made of? + + + + No, why? + + + + I dunno, making parts isn't my job. Making stations is. + + + + ... + + + + + 0.1 + 0.9 + + + + + 0.925 + 0.075 + + + + + + + TR-MeetArchitectComplete + + + Truthful Revelation + + + It's a circle. Our cores are octagons, and their cores are circles. We are real, and they are not. + + + + I dunno, drones can hurt if they hit you. + But you use drones! + + + + Nowhere! This thing has just been here forever, doing absolutely nothing! I can't stand it! + + + + Oh yeah? What are you going to do? + + + + There needs to be... a challenge. A challenge must be built and linked to this gate! + + + + And where will you build this challenge? + + + + Watch this space. + + + + That sounds like an excuse to procrastinate. + + + + Despite having traders stocked to the brim with shell parts, nobody even knows what they are made of! All we know is that the material is similar to what our cores are made of. + + + + Huh. + Then where do the shell parts come from? + + + + TR-CapitolAttack + + + This can't be happening? + + + + ... + + + + the-architect + + + FR-Escort-The-Architect-beginning + + + Keep me alive while we are heading to Hideout 4. + + + + Ok. + + + + \ No newline at end of file diff --git a/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Capitol Advanced Trade Sector.json b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Capitol Advanced Trade Sector.json new file mode 100644 index 000000000..e0ca7e874 --- /dev/null +++ b/Assets/StreamingAssets/Sectors/main - Beta 1.0.0/Capitol Advanced Trade Sector.json @@ -0,0 +1 @@ +{"sectorjson":"{\"dimension\":0,\"sectorName\":\"Capitol Advanced Trade 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1890-6620","path":"Part Drop Rate-Sector 1890-6620"},{"key":"Sector 2030-6100","path":"Part Drop Rate-Sector 2030-6100"},{"key":"Sector 2030-6460","path":"Part Drop Rate-Sector 2030-6460"},{"key":"Sector 2190-5890","path":"Part Drop Rate-Sector 2190-5890"},{"key":"Sector 2410-6140","path":"Part Drop Rate-Sector 2410-6140"},{"key":"Sector 2550-6000","path":"Part Drop Rate-Sector 2550-6000"},{"key":"Sector 670-6150","path":"Part Drop Rate-Sector 670-6150"},{"key":"Sector 890-5650","path":"Part Drop Rate-Sector 890-5650"},{"key":"Sector 890-5950","path":"Part Drop Rate-Sector 890-5950"},{"key":"Capitol Upgrade Sector","path":"Part Master Reward"},{"key":"Haven 2","path":"PuzzleMasterSpawnPoint"},{"key":"Spawning Grounds","path":"PuzzleMasterSpawnPoint2"},{"key":"Sector 460-150","path":"RandomSpawnsGraph_460_150"},{"key":"Sector 880-150","path":"RandomSpawnsGraph_880_150"},{"key":"Sector 1700-90","path":"Raring to Go"},{"key":"Sector 880-150","path":"RariSpawnPoint"},{"key":"Sector 1130-300","path":"Sector 1130-300 Beamer"},{"key":"Sector 1160-6500","path":"Sector 1160-6500 Defected Large"},{"key":"Sector 1240-1670","path":"Sector 1240-1670"},{"key":"Sector 150-150","path":"Sector 150-150"},{"key":"Sector 1890-6620","path":"Sector 1890-6620 Defected Large"},{"key":"Sector 2030-6100","path":"Sector 2030-6100 Defected Large"},{"key":"Sector 210-7170","path":"Sector 210-7170 Defected Outposts"},{"key":"Sector 2150-1910","path":"Sector 2150-1910"},{"key":"Sector 2210-2090","path":"Sector 2210-2090 Brawler Trap"},{"key":"Sector 2300-360","path":"Sector 2300-360 Stare"},{"key":"Sector 2330-1370","path":"Sector 2330-1370 Dreadnought"},{"key":"Sector 2330-1370","path":"Sector 2330-1370"},{"key":"Sector 2410-7640","path":"Sector 2410-7640 Stare"},{"key":"Sector 2420-720","path":"Sector 2420-720 Commanders"},{"key":"Sector 2490-540","path":"Sector 2490-540"},{"key":"Sector 2580-540","path":"Sector 2580-540 HideoutGateController"},{"key":"Sector 260-5460","path":"Sector 260-5460 Defected Large"},{"key":"Sector 2600-7150","path":"Sector 2600-7150"},{"key":"Sector 2970-7640","path":"Sector 2970-7640 Superiority"},{"key":"Sector 300-5650","path":"Sector 300-5650 Defected Large"},{"key":"Sector 460-150","path":"Sector 460-150"},{"key":"Sector 580-1790","path":"Sector 580-1790"},{"key":"Sector 610-500","path":"Sector 610-500"},{"key":"Sector 610-740","path":"Sector 610-740 Southern Missiles"},{"key":"Sector 6310-580","path":"Sector 6310-580 Commanders"},{"key":"Sector 660-1550","path":"Sector 660-1550"},{"key":"Sector 660-1670","path":"Sector 660-1670"},{"key":"Sector 670-6150","path":"Sector 670-6150 Defected Large"},{"key":"Sector 690-2150","path":"Sector 690-2150"},{"key":"Sector 880-150","path":"Sector 880-150"},{"key":"Sector 880-1550","path":"Sector 880-1550"},{"key":"Sector 890-5950","path":"Sector 890-5950 Defected Large"},{"key":"Sector 980-2850","path":"Sector 980-2850 BattleCore Ambush"},{"key":"Capitol Advanced Trade Sector","path":"Sector Capitol Advanced Trade"},{"key":"Capitol Basic Trade Sector","path":"Sector Capitol Basic Trade"},{"key":"Capitol Center","path":"Sector Capitol Center"},{"key":"Capitol Challenge Sector","path":"Sector Capitol Challenge"},{"key":"Capitol North-West","path":"Sector Capitol North-West"},{"key":"Capitol North","path":"Sector Capitol North"},{"key":"Capitol South-West","path":"Sector Capitol South-West"},{"key":"Capitol South","path":"Sector Capitol South"},{"key":"Capitol Upgrade Sector","path":"Sector Capitol Upgrade"},{"key":"Sector 510-6570","path":"SiegeZone 510-6570"},{"key":"SiegeZone Beta","path":"SiegeZone Beta"},{"key":"SiegeZone Iota","path":"SiegeZone Iota ConverterV1"},{"key":"SiegeZone Iota","path":"SiegeZone Iota"},{"key":"SiegeZone Kappa","path":"SiegeZone Kappa"},{"key":"SiegeZone Novus","path":"SiegeZone Novus"},{"key":"Capitol Challenge Sector","path":"SkirmishCC"},{"key":"Haven 3","path":"SkirmishCCH3"},{"key":"Ancient Ruins Central","path":"SkirmishCitadel"},{"key":"Haven 1","path":"SukratSpawnPoint"},{"key":"Haven 2","path":"SukratSpawnPoint2"},{"key":"Haven 3","path":"SukratSpawnPoint3"},{"key":"Capitol Advanced Trade Sector","path":"SukratSpawnPoint4"},{"key":"SiegeZone Anti-Air","path":"SZAntiAir"},{"key":"SiegeZone Anti-Air","path":"SZAntiAirBailout"},{"key":"SiegeZone Beta Redux","path":"SZBetaRedux"},{"key":"SiegeZone Beta Redux","path":"SZBetaReduxBailout"},{"key":"SiegeZone Beta","path":"SZBetaVarSet"},{"key":"SiegeZone Bridgeport","path":"SZBridgeport"},{"key":"SiegeZone Bridgeport","path":"SZBridgeportBailout"},{"key":"SiegeZone Fatal Funnel","path":"SZFatalFunnel"},{"key":"SiegeZone Fatal Funnel","path":"SZFatalFunnelBailout"},{"key":"SiegeZone Forward Base","path":"SZForward Base"},{"key":"SiegeZone Forward Base","path":"SZForward BaselBailout"},{"key":"SiegeZone Gravestone","path":"SZGravestone"},{"key":"SiegeZone Gravestone","path":"SZGravestoneBailout"},{"key":"SiegeZone Hivemind","path":"SZHivemind"},{"key":"SiegeZone Hivemind","path":"SZHivemindBailout"},{"key":"SiegeZone Onslaught","path":"SZOnslaught"},{"key":"SiegeZone Onslaught","path":"SZOnslaughtBailout"},{"key":"Sector 120-980","path":"The Carrier Conundrum"},{"key":"Sector 1040-920","path":"The Turret Turmoil"},{"key":"Capitol Challenge Sector","path":"TheArchitectSpawnPoint1"},{"key":"Haven 8","path":"TheArchitectSpawnPoint2"},{"key":"Sector 120-7170","path":"TheArchitectSpawnPoint3"},{"key":"Haven 6","path":"TheArchitectSpawnPoint4"},{"key":"Haven 7","path":"TheArchitectSpawnPoint5"},{"key":"Upper BattleZone","path":"Upper BattleZone"}]} \ No newline at end of file